From a38995377f431e4171642c9aaf286a0b0ab68530 Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 26 Jul 2003 09:34:23 +0000 Subject: [PATCH] changed .skin loading behavior to compare mesh name, not shader name, this matches quake3 behavior now shows r_notexture if a texture is missing on md2/md3 and missing .skin replacements git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3333 d7cf8633-e32d-0410-b094-e92efae38249 --- model_alias.c | 67 ++++++++++++++++++++++++++++++++++++++++----------- 1 file changed, 53 insertions(+), 14 deletions(-) diff --git a/model_alias.c b/model_alias.c index 9cb19f15..451cea2b 100644 --- a/model_alias.c +++ b/model_alias.c @@ -146,11 +146,20 @@ static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, v } } +static skinframe_t missingskinframe; aliaslayer_t mod_alias_layersbuffer[16]; // 7 currently used void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe) { aliaslayer_t *layer; + // hack + if (skinframe == NULL) + { + skinframe = &missingskinframe; + memset(skinframe, 0, sizeof(*skinframe); + skinframe->base = r_notexture; + } + memset(&mod_alias_layersbuffer, 0, sizeof(mod_alias_layersbuffer)); layer = mod_alias_layersbuffer; layer->flags = ALIASLAYER_SPECULAR; @@ -209,7 +218,7 @@ void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe) memcpy(skin->data_layers, mod_alias_layersbuffer, skin->num_layers * sizeof(aliaslayer_t)); } -void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, char *name) +void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, char *meshname, char *shadername) { int i; skinfileitem_t *skinfileitem; @@ -218,26 +227,45 @@ void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, c { for (i = 0;skinfile;skinfile = skinfile->next, i++, skin++) { + memset(skin, 0, sizeof(*skin)); for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next) { - if (!strcmp(skinfileitem->name, name)) + if (!strcmp(skinfileitem->name, meshname)) { - memset(&tempskinframe, 0, sizeof(tempskinframe)); - if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) - Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); + if (!strcmp(skinfileitem->replacement, "common/nodraw")) + { + } else - Con_Printf("failed to load skin #%i \"%s\" replacement \"%s\"\n", i, name, skinfileitem->replacement); - break; + { + memset(&tempskinframe, 0, sizeof(tempskinframe)); + if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) + Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); + else + { + Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername); + if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) + Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); + else + { + Con_Printf("failed to load skin \"%s\"\n", shadername); + Mod_BuildAliasSkinFromSkinFrame(skin, NULL); + } + } + } } } } } else { - if (Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) + memset(&tempskinframe, 0, sizeof(tempskinframe)); + if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); else - Con_Printf("failed to load skin \"%s\"\n", name); + { + Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername); + Mod_BuildAliasSkinFromSkinFrame(skin, NULL); + } } } @@ -446,7 +474,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) { loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins = Mod_CountSkinFiles(skinfiles); loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); - Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default"); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", ""); Mod_FreeSkinFiles(skinfiles); loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); for (i = 0;i < loadmodel->numskins;i++) @@ -629,7 +657,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) { loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins = Mod_CountSkinFiles(skinfiles); loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); - Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default"); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", ""); Mod_FreeSkinFiles(skinfiles); } else if (loadmodel->numskins) @@ -639,8 +667,13 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME) { - Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true); - Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe); + if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe); + else + { + Con_Printf("Mod_IDP2_Load: missing skin \"%s\"\n", inskin); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, NULL); + } } } else @@ -649,6 +682,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) loadmodel->numskins = 1; loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins; loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins, NULL); } loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); @@ -886,7 +920,12 @@ void Mod_IDP3_Load(model_t *mod, void *buffer) Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0]) - Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name); + Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name); + else + { + for (j = 0;j < mesh->num_skins;j++) + Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL); + } } Mod_CalcAliasModelBBoxes(); Mod_FreeSkinFiles(skinfiles); -- 2.39.2