From 9a982413c5e49848894f6be94c7888d54653b975 Mon Sep 17 00:00:00 2001 From: eihrul Date: Tue, 26 Jan 2010 22:51:39 +0000 Subject: [PATCH] always use fetch4 path for filtering if available git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9866 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=9e332410772561de872eb034d651f3ee0f81c8bb --- r_shadow.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/r_shadow.c b/r_shadow.c index 49f03e4e..07ae3e95 100644 --- a/r_shadow.c +++ b/r_shadow.c @@ -399,13 +399,13 @@ void R_Shadow_SetShadowMode(void) { if(r_shadow_shadowmapfilterquality < 0) { - if(strstr(gl_vendor, "NVIDIA")) + if(vid.support.amd_texture_texture4 || vid.support.arb_texture_gather) + r_shadow_shadowmappcf = 1; + else if(strstr(gl_vendor, "NVIDIA") || strstr(gl_renderer, "Radeon HD")) { r_shadow_shadowmapsampler = vid.support.arb_shadow; r_shadow_shadowmappcf = 1; } - else if(vid.support.amd_texture_texture4 || vid.support.arb_texture_gather) - r_shadow_shadowmappcf = 1; else if(strstr(gl_vendor, "ATI")) r_shadow_shadowmappcf = 1; else -- 2.39.2