From 9a8c3fbca3bdb9dc8c9b8b1f75ae265566817ab0 Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Sun, 2 Mar 2008 14:15:07 +0000 Subject: [PATCH] instagib nex now always kills git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3471 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/w_nex.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/w_nex.qc b/data/qcsrc/server/w_nex.qc index 9f21a7353..3c10e8030 100644 --- a/data/qcsrc/server/w_nex.qc +++ b/data/qcsrc/server/w_nex.qc @@ -5,7 +5,7 @@ void W_Nex_Attack (void) //W_SetupShot (self, '25 8 -8', TRUE, 2, "weapons/nexfire.wav"); // TODO: move model down a little // assure that nexdamage is high enough in minstagib - if (g_minstagib) + if (g_minstagib || g_instagib) FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, 1000, 800, IT_NEX); else { -- 2.39.2