From 9a3bc772e1916c4bfaa35cfd7c657cc3e57d4056 Mon Sep 17 00:00:00 2001 From: div0 Date: Sat, 6 Jun 2009 10:08:13 +0000 Subject: [PATCH] better layout git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6879 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- .../dialog_multiplayer_create_advanced.c | 24 ++++++++++++------- 1 file changed, 15 insertions(+), 9 deletions(-) diff --git a/data/qcsrc/menu/nexuiz/dialog_multiplayer_create_advanced.c b/data/qcsrc/menu/nexuiz/dialog_multiplayer_create_advanced.c index 52fcba1be..99620b840 100644 --- a/data/qcsrc/menu/nexuiz/dialog_multiplayer_create_advanced.c +++ b/data/qcsrc/menu/nexuiz/dialog_multiplayer_create_advanced.c @@ -22,30 +22,36 @@ void fillNexuizAdvancedDialog(entity me) { entity e; me.TR(me); - me.TD(me, 1, 1.4, makeNexuizTextLabel(0, "Game settings:")); + me.TD(me, 1, 1.2, makeNexuizTextLabel(0, "Game settings:")); me.TR(me); - me.TD(me, 1, 1.4, e = makeNexuizCheckBox(0, "sv_spectate", "Allow spectating")); + me.TDempty(me, 0.2); + me.TD(me, 1, 1.2, e = makeNexuizCheckBox(0, "sv_spectate", "Allow spectating")); me.TR(me); - me.TD(me, 1, 1.4, e = makeNexuizTextLabel(0, "Spawn shield:")); + me.TDempty(me, 0.2); + me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Spawn shield:")); me.TD(me, 1, 1.6, e = makeNexuizSlider(0, 15, 0.5, "g_spawnshieldtime")); me.TR(me); - me.TD(me, 1, 1.4, e = makeNexuizTextLabel(0, "Start delay:")); + me.TDempty(me, 0.2); + me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Start delay:")); me.TD(me, 1, 1.6, e = makeNexuizSlider(0, 30, 0.5, "g_start_delay")); me.TR(me); me.TR(me); - me.TD(me, 1, 1.4, e = makeNexuizTextLabel(0, "Game speed:")); + me.TDempty(me, 0.2); + me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Game speed:")); me.TD(me, 1, 1.6, e = makeNexuizSlider(0.5, 2.0, 0.1, "slowmo")); me.TR(me); - me.TD(me, 1, 1.4, e = makeNexuizCheckBoxEx(2, 0, "g_antilag", "AntiLag")); + me.TDempty(me, 0.2); + me.TD(me, 1, 1.2, e = makeNexuizCheckBoxEx(2, 0, "g_antilag", "AntiLag")); me.TR(me); me.TR(me); - me.TD(me, 1, 1.4, makeNexuizTextLabel(0, "Teamplay settings:")); + me.TD(me, 1, 1.2, makeNexuizTextLabel(0, "Teamplay settings:")); me.TR(me); - me.TD(me, 1, 1.4, e = makeNexuizTextLabel(0, "Friendly fire scale:")); + me.TDempty(me, 0.2); + me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Friendly fire scale:")); me.TD(me, 1, 1.6, e = makeNexuizSlider(0, 1.0, 0.05, "g_friendlyfire")); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 1.4, e = makeNexuizTextLabel(0, "Mirror damage:")); + me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Mirror damage:")); me.TD(me, 1, 1.6, e = makeNexuizSlider(0, 1.0, 0.05, "g_mirrordamage")); me.gotoRC(me, me.rows - 1, 0); -- 2.39.2