From 9737932071c78bbd483cebce9a8aa6b44fe66e48 Mon Sep 17 00:00:00 2001 From: div0 Date: Sun, 6 Sep 2009 11:40:50 +0000 Subject: [PATCH] delayprojectiles git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7662 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/default25.cfg | 1 + data/defaultHavoc.cfg | 1 + data/defaultNexuiz.cfg | 2 +- 3 files changed, 3 insertions(+), 1 deletion(-) diff --git a/data/default25.cfg b/data/default25.cfg index 13ab6edec..f483bc3be 100644 --- a/data/default25.cfg +++ b/data/default25.cfg @@ -1,5 +1,6 @@ cl_netfps 20 sys_ticrate 0.05 +sv_gameplayfix_delayprojectiles 1 g_spawnshieldtime 0 g_balance_armor_rot 0.1 g_balance_health_regen 0.1 diff --git a/data/defaultHavoc.cfg b/data/defaultHavoc.cfg index acdd325e8..fcef0745c 100644 --- a/data/defaultHavoc.cfg +++ b/data/defaultHavoc.cfg @@ -2,6 +2,7 @@ exec defaultNexuiz.cfg // Settings changed by Nexuiz Havoc +sv_gameplayfix_delayprojectiles 1 timelimit_override 10 fraglimit_override 0 leadlimit_override 0 diff --git a/data/defaultNexuiz.cfg b/data/defaultNexuiz.cfg index 37da6658e..de0441f8b 100644 --- a/data/defaultNexuiz.cfg +++ b/data/defaultNexuiz.cfg @@ -1378,8 +1378,8 @@ seta v_kicktime $v_kicktime seta r_subdivisions_tolerance $r_subdivisions_tolerance // ticrate -// engine default is too CPU intensive on 16p servers, so let's go back sys_ticrate 0.0166667 +sv_gameplayfix_delayprojectiles 0 // delay for "kill" to prevent abuse set g_balance_kill_delay 5 -- 2.39.2