From 9560807a87e11beded34e838d4a94ca957bf5d71 Mon Sep 17 00:00:00 2001 From: div0 Date: Tue, 2 Sep 2008 20:07:52 +0000 Subject: [PATCH] fix wrong ammo type git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4300 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/w_porto.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/w_porto.qc b/data/qcsrc/server/w_porto.qc index fddc3f8de..f5c63e55e 100644 --- a/data/qcsrc/server/w_porto.qc +++ b/data/qcsrc/server/w_porto.qc @@ -26,7 +26,7 @@ void W_Porto_Attack (void) local entity gren; if (cvar("g_use_ammunition")) - self.ammo_rockets = self.ammo_rockets - cvar("g_balance_porto_primary_ammo"); + self.ammo_cells = self.ammo_cells - cvar("g_balance_porto_primary_ammo"); W_SetupShot (self, '0 0 0', FALSE, 4, "weapons/grenade_fire.wav"); //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); -- 2.39.2