From 8760761ea5b975c5c2da19dc4abaf1667fff1e46 Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 16 Jan 2010 16:21:11 +0000 Subject: [PATCH] don't reject render entities from being added just because of chase_active value, the renderer will filter them git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9835 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=484246eea9f6b28b015a4772fca0ba1c6207a719 --- cl_main.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/cl_main.c b/cl_main.c index 6553fce1..3edb319a 100644 --- a/cl_main.c +++ b/cl_main.c @@ -1493,10 +1493,6 @@ void CL_LinkNetworkEntity(entity_t *e) if (trailtype) CL_ParticleTrail(trailtype, 0, origin, origin, vec3_origin, vec3_origin, NULL, e->state_current.glowcolor, true, false); - // don't show viewmodels in certain situations - if (e->render.flags & RENDER_VIEWMODEL) - if (!r_drawviewmodel.integer || chase_active.integer || r_refdef.envmap) - return; // don't show entities with no modelindex (note: this still shows // entities which have a modelindex that resolved to a NULL model) if (e->render.model && !(e->render.effects & EF_NODRAW) && r_refdef.scene.numentities < r_refdef.scene.maxentities) -- 2.39.2