From 809818735695009a77a28557be368e3ce8728624 Mon Sep 17 00:00:00 2001 From: havoc Date: Fri, 8 Oct 2004 20:12:16 +0000 Subject: [PATCH] simplified r_rt* variable setup a little bit git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4613 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/gl_rmain.c b/gl_rmain.c index 0ef0a383..ec4d0dac 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -588,9 +588,9 @@ void R_RenderView(void) r_view_matrix = r_refdef.viewentitymatrix; GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1); r_rtworld = r_shadow_realtime_world.integer; - r_rtworldshadows = r_rtworld && r_shadow_realtime_world_shadows.integer; + r_rtworldshadows = r_rtworld && r_shadow_realtime_world_shadows.integer && gl_stencil; r_rtdlight = r_shadow_realtime_world.integer || r_shadow_realtime_dlight.integer; - r_rtdlightshadows = r_rtdlight && (r_rtworld ? r_shadow_realtime_world_dlightshadows.integer : r_shadow_realtime_dlight_shadows.integer); + r_rtdlightshadows = r_rtdlight && (r_rtworld ? r_shadow_realtime_world_dlightshadows.integer : r_shadow_realtime_dlight_shadows.integer) && gl_stencil; r_lightmapintensity = r_rtworld ? r_shadow_realtime_world_lightmaps.value : 1; // GL is weird because it's bottom to top, r_view_y is top to bottom @@ -638,7 +638,7 @@ void R_RenderScene(void) R_SetFrustum(); r_farclip = R_FarClip(r_vieworigin, r_viewforward, 768.0f) + 256.0f; - if (gl_stencil && (r_rtworldshadows || r_rtdlightshadows)) + if (r_rtworldshadows || r_rtdlightshadows) GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_view_fov_x, r_view_fov_y, 1.0f); else GL_SetupView_Mode_Perspective(r_view_fov_x, r_view_fov_y, 1.0f, r_farclip); -- 2.39.2