From 75979a26bceec7884d98b31a7d6f8203d60a9ec5 Mon Sep 17 00:00:00 2001 From: savagex Date: Sun, 27 May 2007 16:06:32 +0000 Subject: [PATCH] fix water vertices on runningman remix flying wildly around... was caused by very *enthusiastic* deformVertex stuff git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@2703 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/scripts/nexdm18_rmx.shader | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/scripts/nexdm18_rmx.shader b/data/scripts/nexdm18_rmx.shader index 6a2030ea1..86351ed5c 100644 --- a/data/scripts/nexdm18_rmx.shader +++ b/data/scripts/nexdm18_rmx.shader @@ -19,7 +19,7 @@ textures/stralenex1/stralenex5_fakesky surfaceparm nonsolid surfaceparm water //
- deformVertexes wave 8000.0 sin 64 1000 0 5 + //deformVertexes wave 8000.0 sin 64 1000 0 5 Q3map_TessSize 128 cull none { @@ -27,4 +27,4 @@ textures/stralenex1/stralenex5_fakesky blendFunc add rgbGen identity } -} \ No newline at end of file +} -- 2.39.2