From 63a9be469a2ab4f7fc2950c3c2a8906353db17d6 Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 21 Jul 2003 22:24:03 +0000 Subject: [PATCH] some more battlemech related todo items git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3298 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/todo b/todo index d11c5a34..b62d1cc9 100644 --- a/todo +++ b/todo @@ -9,13 +9,13 @@ 0 darkplaces: crash when changing level while using qe1 textures (Todd) 0 darkplaces: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd) 0 darkplaces: default to 32bit color -0 darkplaces: figure out what is wrong with input in Battlemech in Linux (constantly turning clockwise in Linux but not in windows) (Todd) 0 darkplaces: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) 0 darkplaces: finish the parital update support in protocol.[ch] and reduce packet size to 1k to fix NAT routers 0 darkplaces: fix particle trails (I think trail start is identical to trail end) 0 darkplaces: funky lightmaps in prydon gate and dm1 on TNT1/2, which get worse the more times you reload it? (NotoriousRay, Uffe) 0 darkplaces: get rid of stencil options and make 32bit color automatically use stencil 0 darkplaces: have a look at CFQ and figure out why its b0rked +0 darkplaces: in Battlemech the frikbots can't score (Todd) 0 darkplaces: make Com_HexDumpToConsole not use color 0 darkplaces: make S_Update take a matrix4x4_t * 0 darkplaces: make a flag for rtlights that makes them appear in normal mode (not just r_shadow_realtime_world mode) (Vermeulen) @@ -53,6 +53,9 @@ 0 dpzoo: transparent glass bmodels (DP_ENT_ALPHA) 0 hmap: add space to seconds reports in all utilities so it doesn't say secondssss (FrikaC) 0 sv_user.qc: figure out why looking up/down slows movement and fix it (Vermeulen) +1 darkplaces: add DP_CLIENTCAMERA extension (.entity clientcamera; sets which entity the client views from) (Wazat for Battlemech) +1 darkplaces: add DP_EF_CLIENTLOCKANGLES extension (prevents client from turning view, takes angles from entity) (Wazat for Battlemech) +1 darkplaces: add DP_EF_PRECISEANGLES extension (sends short angles instead of byte) (Wazat for Battlemech) 1 darkplaces: add a "cmd" command to the client for sending arbitrary commands to the server, mainly for use with KRIMZON_SV_PARSECLIENTCOMMAND 1 darkplaces: add an optimized special case to AngleVectors for roll == 0 (thanks to fuh for the idea) 1 darkplaces: add buttons 9-16 (yummyluv) -- 2.39.2