From 5e95c1d599d7f0927044ddfbf8fbe1d733a10ca3 Mon Sep 17 00:00:00 2001 From: div0 Date: Wed, 11 Feb 2009 22:21:22 +0000 Subject: [PATCH] bring Uzi back to old settings, make CR weaker, ballistic projectiles. Please run a server with THESE settings, then set log_dest_udp to 141.2.16.23:26668 and sv_eventlog 1 , sv_eventlog_console 1 to record weapon stats. git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5846 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/defaultNexuiz.cfg | 2 +- data/qcsrc/server/constants.qh | 2 +- data/qcsrc/server/w_common.qc | 2 + data/weapons.cfg | 754 ++++++++++++++++----------------- 4 files changed, 381 insertions(+), 379 deletions(-) diff --git a/data/defaultNexuiz.cfg b/data/defaultNexuiz.cfg index ed879d13c..5295c1c88 100644 --- a/data/defaultNexuiz.cfg +++ b/data/defaultNexuiz.cfg @@ -386,7 +386,7 @@ alias g_waypointeditor_saveall "impulse 106" locs_enable 0 pausable 0 set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" -set g_antilag_bullets 0 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - USE WITH EXTREME CARE (severely changes weapon balance), also disables bullet tracer effects" +set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)" set g_shootfromeye 0 set g_shootfromcenter 0 set g_pinata 0 diff --git a/data/qcsrc/server/constants.qh b/data/qcsrc/server/constants.qh index fc79091a0..6ebea5ec8 100644 --- a/data/qcsrc/server/constants.qh +++ b/data/qcsrc/server/constants.qh @@ -1,5 +1,5 @@ string CVAR_CHECK_DEFAULT = "1e27a8f2f0ba60542af81e2272d39ad7"; -string CVAR_CHECK_WEAPONS = "4cd91ef6c8a9627168a5e85f581e1e0f"; +string CVAR_CHECK_WEAPONS = "f156bf358766dfc169eb26dc36a765b9"; float FALSE = 0; float TRUE = 1; diff --git a/data/qcsrc/server/w_common.qc b/data/qcsrc/server/w_common.qc index 2f3ffb260..b686e00bb 100644 --- a/data/qcsrc/server/w_common.qc +++ b/data/qcsrc/server/w_common.qc @@ -306,6 +306,8 @@ void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, f lag = 0; if(clienttype(self) != CLIENTTYPE_REAL) lag = 0; + if(cvar("g_antilag") == 0) + lag = 0; // only do hitscan, but no antilag if(lag) FOR_EACH_PLAYER(pl) diff --git a/data/weapons.cfg b/data/weapons.cfg index c062aed67..7fe40bd48 100644 --- a/data/weapons.cfg +++ b/data/weapons.cfg @@ -1,378 +1,378 @@ -// NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to -// update this checksum! -// -// And... don't forget to edit weaponsPro.cfg too. - +// NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to +// update this checksum! +// +// And... don't forget to edit weaponsPro.cfg too. + set cvar_check_weapons f156bf358766dfc169eb26dc36a765b9 - -set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_ammo_shells 40 -set g_start_ammo_nails 0 -set g_start_ammo_rockets 0 -set g_start_ammo_cells 0 -set g_pickup_shells 15 -set g_pickup_shells_max 999 -set g_pickup_nails 80 -set g_pickup_nails_max 999 -set g_pickup_rockets 15 -set g_pickup_rockets_max 999 -set g_pickup_cells 25 -set g_pickup_cells_max 999 -set g_pickup_armorsmall 5 -set g_pickup_armorsmall_max 999 -set g_pickup_armormedium 25 -set g_pickup_armormedium_max 999 -set g_pickup_armorlarge 100 -set g_pickup_armorlarge_max 999 -set g_pickup_healthsmall 5 -set g_pickup_healthsmall_max 999 -set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 999 -set g_pickup_healthlarge 50 -set g_pickup_healthlarge_max 999 -set g_pickup_healthmega 100 -set g_pickup_healthmega_max 999 -set g_pickup_respawntime_short 15 -set g_pickup_respawntime_medium 20 -set g_pickup_respawntime_long 30 -set g_pickup_respawntime_powerup 120 -set g_pickup_respawntime_weapon 15 -set g_pickup_respawntime_ammo 15 - -set g_balance_laser_primary_damage 35 -set g_balance_laser_primary_edgedamage 10 -set g_balance_laser_primary_force 400 -set g_balance_laser_primary_radius 70 -set g_balance_laser_primary_speed 9000 -set g_balance_laser_primary_refire 0.7 -set g_balance_laser_primary_animtime 0.3 -set g_balance_laser_primary_lifetime 30 -set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists -set g_balance_laser_secondary_damage 35 -set g_balance_laser_secondary_edgedamage 10 -set g_balance_laser_secondary_force 400 -set g_balance_laser_secondary_radius 70 -set g_balance_laser_secondary_speed 9000 -set g_balance_laser_secondary_refire 0.7 -set g_balance_laser_secondary_animtime 0.3 -set g_balance_laser_secondary_lifetime 30 - -set g_balance_shotgun_primary_bullets 5 -set g_balance_shotgun_primary_damage 12 -set g_balance_shotgun_primary_force 60 -set g_balance_shotgun_primary_spread 0.08 -set g_balance_shotgun_primary_refire 0.5 -set g_balance_shotgun_primary_animtime 0.2 -set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_speed 12000 -set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu -set g_balance_shotgun_secondary_bullets 5 -set g_balance_shotgun_secondary_damage 12 -set g_balance_shotgun_secondary_force 60 -set g_balance_shotgun_secondary_spread 0.12 -set g_balance_shotgun_secondary_refire 1.35 -set g_balance_shotgun_secondary_animtime 0.2 -set g_balance_shotgun_secondary_ammo 1 -set g_balance_shotgun_secondary_speed 12000 -set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu - -set g_balance_uzi_first_damage 30 -set g_balance_uzi_first_force 40 -set g_balance_uzi_first_spread 0.01 -set g_balance_uzi_first_refire 0.15 -set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 13 -set g_balance_uzi_sustained_force 15 -set g_balance_uzi_sustained_spread 0.05 -set g_balance_uzi_sustained_refire 0.05 -set g_balance_uzi_sustained_ammo 1 -set g_balance_uzi_speed 18000 -set g_balance_uzi_bulletconstant 115 // 13.1qu - -set g_balance_grenadelauncher_primary_damage 65 -set g_balance_grenadelauncher_primary_edgedamage 35 -set g_balance_grenadelauncher_primary_force 400 -set g_balance_grenadelauncher_primary_radius 140 -set g_balance_grenadelauncher_primary_speed 2000 -set g_balance_grenadelauncher_primary_speed_up 200 -set g_balance_grenadelauncher_primary_lifetime 30 -set g_balance_grenadelauncher_primary_refire 0.7 -set g_balance_grenadelauncher_primary_animtime 0.3 -set g_balance_grenadelauncher_primary_ammo 2 -set g_balance_grenadelauncher_secondary_damage 65 -set g_balance_grenadelauncher_secondary_edgedamage 35 -set g_balance_grenadelauncher_secondary_force 400 -set g_balance_grenadelauncher_secondary_radius 140 -set g_balance_grenadelauncher_secondary_speed 1400 -set g_balance_grenadelauncher_secondary_speed_up 200 -set g_balance_grenadelauncher_secondary_lifetime 2.5 -set g_balance_grenadelauncher_secondary_refire 0.6 -set g_balance_grenadelauncher_secondary_animtime 0.3 -set g_balance_grenadelauncher_secondary_ammo 2 -set g_balance_grenadelauncher_secondary_health 10 - -set g_balance_electro_primary_damage 60 -set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 200 -set g_balance_electro_primary_radius 150 -set g_balance_electro_primary_speed 2000 -set g_balance_electro_primary_lifetime 30 -set g_balance_electro_primary_refire 0.6 -set g_balance_electro_primary_animtime 0.3 -set g_balance_electro_primary_ammo 2 -set g_balance_electro_secondary_damage 50 -set g_balance_electro_secondary_spread 0.05 -set g_balance_electro_secondary_edgedamage 0 -set g_balance_electro_secondary_force 200 -set g_balance_electro_secondary_radius 150 -set g_balance_electro_secondary_speed 900 -set g_balance_electro_secondary_speed_up 200 -set g_balance_electro_secondary_lifetime 5 -set g_balance_electro_secondary_refire 0.3 -set g_balance_electro_secondary_animtime 0.3 -set g_balance_electro_secondary_ammo 2 -set g_balance_electro_secondary_health 5 -set g_balance_electro_combo_damage 80 -set g_balance_electro_combo_edgedamage 0 -set g_balance_electro_combo_force 200 -set g_balance_electro_combo_radius 250 -set g_balance_electro_combo_speed 2000 - -set g_balance_crylink_primary_damage 18 -set g_balance_crylink_primary_edgedamage 0 -set g_balance_crylink_primary_force -55 -set g_balance_crylink_primary_radius 80 -set g_balance_crylink_primary_speed 7000 -set g_balance_crylink_primary_spread 0.03 -set g_balance_crylink_primary_shots 4 -set g_balance_crylink_primary_bounces 1 -set g_balance_crylink_primary_refire 0.4 -set g_balance_crylink_primary_animtime 0.3 -set g_balance_crylink_primary_ammo 2 -set g_balance_crylink_primary_bouncedamagefactor 0.5 - -set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 -set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2100 -set g_balance_crylink_primary_star_fadetime 0.2 -set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2100 -set g_balance_crylink_primary_other_fadetime 0.2 - -set g_balance_crylink_secondary_damage 18 -set g_balance_crylink_secondary_edgedamage 0 -set g_balance_crylink_secondary_force -55 -set g_balance_crylink_secondary_radius 3 -set g_balance_crylink_secondary_speed 7000 -set g_balance_crylink_secondary_spread 0.08 -set g_balance_crylink_secondary_shots 7 -set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_refire 0.5 -set g_balance_crylink_secondary_animtime 0.3 -set g_balance_crylink_secondary_ammo 2 -set g_balance_crylink_secondary_bouncedamagefactor 0.5 - -set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 -set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000 -set g_balance_crylink_secondary_line_fadetime 2 - -set g_balance_nex_damage 130 -set g_balance_nex_force 600 -set g_balance_nex_refire 1.5 -set g_balance_nex_animtime 0.3 -set g_balance_nex_ammo 5 - -set g_balance_minstanex_refire 1 -set g_balance_minstanex_animtime 0.3 -set g_balance_minstanex_ammo 10 - -set g_balance_hagar_primary_damage 38 -set g_balance_hagar_primary_edgedamage 15 -set g_balance_hagar_primary_force 100 -set g_balance_hagar_primary_radius 70 -set g_balance_hagar_primary_spread 0.010 -set g_balance_hagar_primary_speed 3000 -set g_balance_hagar_primary_lifetime 30 -set g_balance_hagar_primary_refire 0.15 -set g_balance_hagar_primary_ammo 1 -set g_balance_hagar_secondary_damage 38 -set g_balance_hagar_secondary_edgedamage 15 -set g_balance_hagar_secondary_force 100 -set g_balance_hagar_secondary_radius 70 -set g_balance_hagar_secondary_spread 0.015 -set g_balance_hagar_secondary_speed 1400 -set g_balance_hagar_secondary_lifetime 30 -set g_balance_hagar_secondary_refire 0.15 -set g_balance_hagar_secondary_ammo 1 - -set g_balance_rocketlauncher_damage 120 -set g_balance_rocketlauncher_edgedamage 35 -set g_balance_rocketlauncher_force 600 -set g_balance_rocketlauncher_radius 150 -set g_balance_rocketlauncher_speed 850 -set g_balance_rocketlauncher_speedaccel 0 -set g_balance_rocketlauncher_speedstart 850 -set g_balance_rocketlauncher_lifetime 30 -set g_balance_rocketlauncher_refire 1 -set g_balance_rocketlauncher_animtime 0.3 -set g_balance_rocketlauncher_ammo 3 -set g_balance_rocketlauncher_health 30 -set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_laserguided_speed 1000 //650 -set g_balance_rocketlauncher_laserguided_speedaccel 0 -set g_balance_rocketlauncher_laserguided_speedstart 1000 -set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 -set g_balance_rocketlauncher_laserguided_allow_steal 1 - -// TESTING: port-o-launch -set g_balance_porto_primary_refire 1.5 -set g_balance_porto_primary_speed 2000 -set g_balance_porto_primary_lifetime 30 -set g_balance_porto_primary_ammo 25 -set g_balance_portal_health 200 // these get recharged whenever the portal is used -set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used - -// TESTING: on-hand hook with bomb -set g_balance_hook_primary_ammo 2 // hook monkeys set 0 -set g_balance_hook_primary_refire 0 // hook monkeys set 0 -set g_balance_hook_primary_animtime 0.3 // good shoot anim -set g_balance_hook_primary_hooked_time_max 0 // infinite -set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free -set g_balance_hook_primary_hooked_ammodecrease_delay 0.5 // remove one cell every 0.5 seconds -set g_balance_hook_secondary_damage 25 // not much -set g_balance_hook_secondary_edgedamage 5 // not much -set g_balance_hook_secondary_radius 500 // LOTS -set g_balance_hook_secondary_force -2000 // LOTS -set g_balance_hook_secondary_ammo 25 // a whole pack -set g_balance_hook_secondary_lifetime 30 // infinite -set g_balance_hook_secondary_speed 0 // not much throwing -set g_balance_hook_secondary_gravity 5 // fast falling -set g_balance_hook_secondary_refire 3 // don't drop too many bombs... -set g_balance_hook_secondary_animtime 0.3 // good shoot anim -set g_balance_hook_secondary_power 3 // effect behaves like a square function -set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds - -// HLAC -set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_primary_spread_max 0.25 -set g_balance_hlac_primary_spread_add 0.0045 -set g_balance_hlac_primary_spread_crouchmod 0.25 - -set g_balance_hlac_primary_damage 23 -set g_balance_hlac_primary_edgedamage 10 -set g_balance_hlac_primary_force 100 -set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_speed 9000 -set g_balance_hlac_primary_lifetime 5 - -set g_balance_hlac_primary_refire 0.1 -set g_balance_hlac_primary_animtime 0.1 -set g_balance_hlac_primary_ammo 1 - -set g_balance_hlac_secondary_spread 0.15 -set g_balance_hlac_secondary_spread_crouchmod 0.5 - -set g_balance_hlac_secondary_damage 23 -set g_balance_hlac_secondary_edgedamage 10 -set g_balance_hlac_secondary_force 100 -set g_balance_hlac_secondary_radius 70 -set g_balance_hlac_secondary_speed 9000 -set g_balance_hlac_secondary_lifetime 5 - -set g_balance_hlac_secondary_refire 1 -set g_balance_hlac_secondary_animtime 0.3 -set g_balance_hlac_secondary_ammo 10 -set g_balance_hlac_secondary_shots 6 - - -// TAG Seeker -set g_balance_seeker_tag_speed 9000 -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.1 -set g_balance_seeker_tag_refire 0.7 - -set g_balance_seeker_missile_delay 0.25 -//set g_balance_seeker_missile_activate_delay 0.1 - -set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_accel 1.05 -set g_balance_seeker_missile_decel 0.9 - -set g_balance_seeker_missile_speed_max 1250 -set g_balance_seeker_missile_turnrate 0.65 - -set g_balance_seeker_missile_damage 40 -set g_balance_seeker_missile_edgedamage 10 -set g_balance_seeker_missile_radius 80 -set g_balance_seeker_missile_force 250 - -set g_balance_seeker_missile_count 4 -set g_balance_seeker_missile_lifetime 15 -set g_balance_seeker_missile_refire 0.5 -set g_balance_seeker_missile_animtime 0.25 -set g_balance_seeker_missile_ammo 2 - -set g_balance_seeker_missile_proxy 0 -set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_proxy_delay 0.2 - -// World avoidance -set g_balance_seeker_missile_smart 1 -set g_balance_seeker_missile_smart_mindist 800 -set g_balance_seeker_missile_smart_trace_max 2500 -set g_balance_seeker_missile_smart_trace_min 1000 -// End new seeker - - -set g_balance_seeker_flac_lifetime 0.1 -set g_balance_seeker_flac_lifetime_rand 0.05 -set g_balance_seeker_flac_speed 3000 -set g_balance_seeker_flac_spread 0.4 - -set g_balance_seeker_flac_damage 15 -set g_balance_seeker_flac_edgedamage 10 -set g_balance_seeker_flac_radius 100 -set g_balance_seeker_flac_force 50 - -set g_balance_seeker_flac_refire 0.1 -set g_balance_seeker_flac_animtime 0.1 -set g_balance_seeker_flac_ammo 0.5 - -// NOTE: maps should not use this weapon yet -set g_balance_campingrifle_magazinecapacity 8 -set g_balance_campingrifle_reloadtime 1.1 // this + primary animtime = 1.4 = exactly 2 shots -set g_balance_campingrifle_primary_damage 80 -set g_balance_campingrifle_primary_headshotaddeddamage 120 -set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 2 -set g_balance_campingrifle_primary_speed 35000 -set g_balance_campingrifle_primary_lifetime 5 -set g_balance_campingrifle_primary_refire 0.7 -set g_balance_campingrifle_primary_animtime 0.3 -set g_balance_campingrifle_primary_ammo 10 -set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu -set g_balance_campingrifle_secondary_damage 42 -set g_balance_campingrifle_secondary_headshotaddeddamage 18 // 60 damage only on head -set g_balance_campingrifle_secondary_spread 0.008 -set g_balance_campingrifle_secondary_force 1 -set g_balance_campingrifle_secondary_speed 20000 -set g_balance_campingrifle_secondary_lifetime 5 -set g_balance_campingrifle_secondary_refire 0.12 -set g_balance_campingrifle_secondary_animtime 0.06 -set g_balance_campingrifle_secondary_ammo 10 -set g_balance_campingrifle_secondary_health 5 -set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu + +set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_ammo_shells 40 +set g_start_ammo_nails 0 +set g_start_ammo_rockets 0 +set g_start_ammo_cells 0 +set g_pickup_shells 15 +set g_pickup_shells_max 999 +set g_pickup_nails 80 +set g_pickup_nails_max 999 +set g_pickup_rockets 15 +set g_pickup_rockets_max 999 +set g_pickup_cells 25 +set g_pickup_cells_max 999 +set g_pickup_armorsmall 5 +set g_pickup_armorsmall_max 999 +set g_pickup_armormedium 25 +set g_pickup_armormedium_max 999 +set g_pickup_armorlarge 100 +set g_pickup_armorlarge_max 999 +set g_pickup_healthsmall 5 +set g_pickup_healthsmall_max 999 +set g_pickup_healthmedium 25 +set g_pickup_healthmedium_max 999 +set g_pickup_healthlarge 50 +set g_pickup_healthlarge_max 999 +set g_pickup_healthmega 100 +set g_pickup_healthmega_max 999 +set g_pickup_respawntime_short 15 +set g_pickup_respawntime_medium 20 +set g_pickup_respawntime_long 30 +set g_pickup_respawntime_powerup 120 +set g_pickup_respawntime_weapon 15 +set g_pickup_respawntime_ammo 15 + +set g_balance_laser_primary_damage 35 +set g_balance_laser_primary_edgedamage 10 +set g_balance_laser_primary_force 400 +set g_balance_laser_primary_radius 70 +set g_balance_laser_primary_speed 9000 +set g_balance_laser_primary_refire 0.7 +set g_balance_laser_primary_animtime 0.3 +set g_balance_laser_primary_lifetime 30 +set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists +set g_balance_laser_secondary_damage 35 +set g_balance_laser_secondary_edgedamage 10 +set g_balance_laser_secondary_force 400 +set g_balance_laser_secondary_radius 70 +set g_balance_laser_secondary_speed 9000 +set g_balance_laser_secondary_refire 0.7 +set g_balance_laser_secondary_animtime 0.3 +set g_balance_laser_secondary_lifetime 30 + +set g_balance_shotgun_primary_bullets 5 +set g_balance_shotgun_primary_damage 12 +set g_balance_shotgun_primary_force 60 +set g_balance_shotgun_primary_spread 0.08 +set g_balance_shotgun_primary_refire 0.5 +set g_balance_shotgun_primary_animtime 0.2 +set g_balance_shotgun_primary_ammo 1 +set g_balance_shotgun_primary_speed 12000 +set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_secondary_bullets 5 +set g_balance_shotgun_secondary_damage 12 +set g_balance_shotgun_secondary_force 60 +set g_balance_shotgun_secondary_spread 0.12 +set g_balance_shotgun_secondary_refire 1.35 +set g_balance_shotgun_secondary_animtime 0.2 +set g_balance_shotgun_secondary_ammo 1 +set g_balance_shotgun_secondary_speed 12000 +set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu + +set g_balance_uzi_first_damage 30 +set g_balance_uzi_first_force 50 +set g_balance_uzi_first_spread 0.015 +set g_balance_uzi_first_refire 0.2 +set g_balance_uzi_first_ammo 1 +set g_balance_uzi_sustained_damage 15 +set g_balance_uzi_sustained_force 27 +set g_balance_uzi_sustained_spread 0.05 +set g_balance_uzi_sustained_refire 0.1 +set g_balance_uzi_sustained_ammo 1 +set g_balance_uzi_speed 18000 +set g_balance_uzi_bulletconstant 115 // 13.1qu + +set g_balance_grenadelauncher_primary_damage 65 +set g_balance_grenadelauncher_primary_edgedamage 35 +set g_balance_grenadelauncher_primary_force 400 +set g_balance_grenadelauncher_primary_radius 140 +set g_balance_grenadelauncher_primary_speed 2000 +set g_balance_grenadelauncher_primary_speed_up 200 +set g_balance_grenadelauncher_primary_lifetime 30 +set g_balance_grenadelauncher_primary_refire 0.7 +set g_balance_grenadelauncher_primary_animtime 0.3 +set g_balance_grenadelauncher_primary_ammo 2 +set g_balance_grenadelauncher_secondary_damage 65 +set g_balance_grenadelauncher_secondary_edgedamage 35 +set g_balance_grenadelauncher_secondary_force 400 +set g_balance_grenadelauncher_secondary_radius 140 +set g_balance_grenadelauncher_secondary_speed 1400 +set g_balance_grenadelauncher_secondary_speed_up 200 +set g_balance_grenadelauncher_secondary_lifetime 2.5 +set g_balance_grenadelauncher_secondary_refire 0.6 +set g_balance_grenadelauncher_secondary_animtime 0.3 +set g_balance_grenadelauncher_secondary_ammo 2 +set g_balance_grenadelauncher_secondary_health 10 + +set g_balance_electro_primary_damage 60 +set g_balance_electro_primary_edgedamage 0 +set g_balance_electro_primary_force 200 +set g_balance_electro_primary_radius 150 +set g_balance_electro_primary_speed 2000 +set g_balance_electro_primary_lifetime 30 +set g_balance_electro_primary_refire 0.6 +set g_balance_electro_primary_animtime 0.3 +set g_balance_electro_primary_ammo 2 +set g_balance_electro_secondary_damage 50 +set g_balance_electro_secondary_spread 0.05 +set g_balance_electro_secondary_edgedamage 0 +set g_balance_electro_secondary_force 200 +set g_balance_electro_secondary_radius 150 +set g_balance_electro_secondary_speed 900 +set g_balance_electro_secondary_speed_up 200 +set g_balance_electro_secondary_lifetime 5 +set g_balance_electro_secondary_refire 0.3 +set g_balance_electro_secondary_animtime 0.3 +set g_balance_electro_secondary_ammo 2 +set g_balance_electro_secondary_health 5 +set g_balance_electro_combo_damage 80 +set g_balance_electro_combo_edgedamage 0 +set g_balance_electro_combo_force 200 +set g_balance_electro_combo_radius 250 +set g_balance_electro_combo_speed 2000 + +set g_balance_crylink_primary_damage 18 +set g_balance_crylink_primary_edgedamage 0 +set g_balance_crylink_primary_force -55 +set g_balance_crylink_primary_radius 80 +set g_balance_crylink_primary_speed 7000 +set g_balance_crylink_primary_spread 0.03 +set g_balance_crylink_primary_shots 4 +set g_balance_crylink_primary_bounces 1 +set g_balance_crylink_primary_refire 0.4 +set g_balance_crylink_primary_animtime 0.3 +set g_balance_crylink_primary_ammo 2 +set g_balance_crylink_primary_bouncedamagefactor 0.5 + +set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 +set g_balance_crylink_primary_middle_fadetime 5 +set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2100 +set g_balance_crylink_primary_star_fadetime 0.2 +set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2100 +set g_balance_crylink_primary_other_fadetime 0.2 + +set g_balance_crylink_secondary_damage 18 +set g_balance_crylink_secondary_edgedamage 0 +set g_balance_crylink_secondary_force -55 +set g_balance_crylink_secondary_radius 3 +set g_balance_crylink_secondary_speed 7000 +set g_balance_crylink_secondary_spread 0.08 +set g_balance_crylink_secondary_shots 7 +set g_balance_crylink_secondary_bounces 0 +set g_balance_crylink_secondary_refire 0.5 +set g_balance_crylink_secondary_animtime 0.3 +set g_balance_crylink_secondary_ammo 2 +set g_balance_crylink_secondary_bouncedamagefactor 0.5 + +set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 +set g_balance_crylink_secondary_middle_fadetime 5 +set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000 +set g_balance_crylink_secondary_line_fadetime 2 + +set g_balance_nex_damage 130 +set g_balance_nex_force 600 +set g_balance_nex_refire 1.5 +set g_balance_nex_animtime 0.3 +set g_balance_nex_ammo 5 + +set g_balance_minstanex_refire 1 +set g_balance_minstanex_animtime 0.3 +set g_balance_minstanex_ammo 10 + +set g_balance_hagar_primary_damage 38 +set g_balance_hagar_primary_edgedamage 15 +set g_balance_hagar_primary_force 100 +set g_balance_hagar_primary_radius 70 +set g_balance_hagar_primary_spread 0.010 +set g_balance_hagar_primary_speed 3000 +set g_balance_hagar_primary_lifetime 30 +set g_balance_hagar_primary_refire 0.15 +set g_balance_hagar_primary_ammo 1 +set g_balance_hagar_secondary_damage 38 +set g_balance_hagar_secondary_edgedamage 15 +set g_balance_hagar_secondary_force 100 +set g_balance_hagar_secondary_radius 70 +set g_balance_hagar_secondary_spread 0.015 +set g_balance_hagar_secondary_speed 1400 +set g_balance_hagar_secondary_lifetime 30 +set g_balance_hagar_secondary_refire 0.15 +set g_balance_hagar_secondary_ammo 1 + +set g_balance_rocketlauncher_damage 120 +set g_balance_rocketlauncher_edgedamage 35 +set g_balance_rocketlauncher_force 600 +set g_balance_rocketlauncher_radius 150 +set g_balance_rocketlauncher_speed 850 +set g_balance_rocketlauncher_speedaccel 0 +set g_balance_rocketlauncher_speedstart 850 +set g_balance_rocketlauncher_lifetime 30 +set g_balance_rocketlauncher_refire 1 +set g_balance_rocketlauncher_animtime 0.3 +set g_balance_rocketlauncher_ammo 3 +set g_balance_rocketlauncher_health 30 +set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_laserguided_speed 1000 //650 +set g_balance_rocketlauncher_laserguided_speedaccel 0 +set g_balance_rocketlauncher_laserguided_speedstart 1000 +set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 +set g_balance_rocketlauncher_laserguided_allow_steal 1 + +// TESTING: port-o-launch +set g_balance_porto_primary_refire 1.5 +set g_balance_porto_primary_speed 2000 +set g_balance_porto_primary_lifetime 30 +set g_balance_porto_primary_ammo 25 +set g_balance_portal_health 200 // these get recharged whenever the portal is used +set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used + +// TESTING: on-hand hook with bomb +set g_balance_hook_primary_ammo 2 // hook monkeys set 0 +set g_balance_hook_primary_refire 0 // hook monkeys set 0 +set g_balance_hook_primary_animtime 0.3 // good shoot anim +set g_balance_hook_primary_hooked_time_max 0 // infinite +set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free +set g_balance_hook_primary_hooked_ammodecrease_delay 0.5 // remove one cell every 0.5 seconds +set g_balance_hook_secondary_damage 25 // not much +set g_balance_hook_secondary_edgedamage 5 // not much +set g_balance_hook_secondary_radius 500 // LOTS +set g_balance_hook_secondary_force -2000 // LOTS +set g_balance_hook_secondary_ammo 25 // a whole pack +set g_balance_hook_secondary_lifetime 30 // infinite +set g_balance_hook_secondary_speed 0 // not much throwing +set g_balance_hook_secondary_gravity 5 // fast falling +set g_balance_hook_secondary_refire 3 // don't drop too many bombs... +set g_balance_hook_secondary_animtime 0.3 // good shoot anim +set g_balance_hook_secondary_power 3 // effect behaves like a square function +set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds + +// HLAC +set g_balance_hlac_primary_spread_min 0.01 +set g_balance_hlac_primary_spread_max 0.25 +set g_balance_hlac_primary_spread_add 0.0045 +set g_balance_hlac_primary_spread_crouchmod 0.25 + +set g_balance_hlac_primary_damage 23 +set g_balance_hlac_primary_edgedamage 10 +set g_balance_hlac_primary_force 100 +set g_balance_hlac_primary_radius 70 +set g_balance_hlac_primary_speed 9000 +set g_balance_hlac_primary_lifetime 5 + +set g_balance_hlac_primary_refire 0.1 +set g_balance_hlac_primary_animtime 0.1 +set g_balance_hlac_primary_ammo 1 + +set g_balance_hlac_secondary_spread 0.15 +set g_balance_hlac_secondary_spread_crouchmod 0.5 + +set g_balance_hlac_secondary_damage 23 +set g_balance_hlac_secondary_edgedamage 10 +set g_balance_hlac_secondary_force 100 +set g_balance_hlac_secondary_radius 70 +set g_balance_hlac_secondary_speed 9000 +set g_balance_hlac_secondary_lifetime 5 + +set g_balance_hlac_secondary_refire 1 +set g_balance_hlac_secondary_animtime 0.3 +set g_balance_hlac_secondary_ammo 10 +set g_balance_hlac_secondary_shots 6 + + +// TAG Seeker +set g_balance_seeker_tag_speed 9000 +set g_balance_seeker_tag_ammo 1 +set g_balance_seeker_tag_animtime 0.1 +set g_balance_seeker_tag_refire 0.7 + +set g_balance_seeker_missile_delay 0.25 +//set g_balance_seeker_missile_activate_delay 0.1 + +set g_balance_seeker_missile_speed 700 +set g_balance_seeker_missile_accel 1.05 +set g_balance_seeker_missile_decel 0.9 + +set g_balance_seeker_missile_speed_max 1250 +set g_balance_seeker_missile_turnrate 0.65 + +set g_balance_seeker_missile_damage 40 +set g_balance_seeker_missile_edgedamage 10 +set g_balance_seeker_missile_radius 80 +set g_balance_seeker_missile_force 250 + +set g_balance_seeker_missile_count 4 +set g_balance_seeker_missile_lifetime 15 +set g_balance_seeker_missile_refire 0.5 +set g_balance_seeker_missile_animtime 0.25 +set g_balance_seeker_missile_ammo 2 + +set g_balance_seeker_missile_proxy 0 +set g_balance_seeker_missile_proxy_maxrange 45 +set g_balance_seeker_missile_proxy_delay 0.2 + +// World avoidance +set g_balance_seeker_missile_smart 1 +set g_balance_seeker_missile_smart_mindist 800 +set g_balance_seeker_missile_smart_trace_max 2500 +set g_balance_seeker_missile_smart_trace_min 1000 +// End new seeker + + +set g_balance_seeker_flac_lifetime 0.1 +set g_balance_seeker_flac_lifetime_rand 0.05 +set g_balance_seeker_flac_speed 3000 +set g_balance_seeker_flac_spread 0.4 + +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_force 50 + +set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_animtime 0.1 +set g_balance_seeker_flac_ammo 0.5 + +// NOTE: maps should not use this weapon yet +set g_balance_campingrifle_magazinecapacity 8 +set g_balance_campingrifle_reloadtime 1.1 // this + primary animtime = 1.4 = exactly 2 shots +set g_balance_campingrifle_primary_damage 60 +set g_balance_campingrifle_primary_headshotaddeddamage 100 +set g_balance_campingrifle_primary_spread 0 +set g_balance_campingrifle_primary_force 2 +set g_balance_campingrifle_primary_speed 35000 +set g_balance_campingrifle_primary_lifetime 5 +set g_balance_campingrifle_primary_refire 0.7 +set g_balance_campingrifle_primary_animtime 0.3 +set g_balance_campingrifle_primary_ammo 10 +set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu +set g_balance_campingrifle_secondary_damage 35 +set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head +set g_balance_campingrifle_secondary_spread 0.008 +set g_balance_campingrifle_secondary_force 1 +set g_balance_campingrifle_secondary_speed 20000 +set g_balance_campingrifle_secondary_lifetime 5 +set g_balance_campingrifle_secondary_refire 0.12 +set g_balance_campingrifle_secondary_animtime 0.06 +set g_balance_campingrifle_secondary_ammo 10 +set g_balance_campingrifle_secondary_health 5 +set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu -- 2.39.2