From 5deec85a3c2409364778ab543ff90cce67c9756e Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Wed, 10 Feb 2010 20:16:59 +0100 Subject: [PATCH] todo --- data/qcsrc/warpzonelib/TODO | 1 + data/qcsrc/warpzonelib/common.qc | 2 ++ 2 files changed, 3 insertions(+) diff --git a/data/qcsrc/warpzonelib/TODO b/data/qcsrc/warpzonelib/TODO index 0d4397d9a..b6607f82b 100644 --- a/data/qcsrc/warpzonelib/TODO +++ b/data/qcsrc/warpzonelib/TODO @@ -7,3 +7,4 @@ Open issues: - fast projectiles - when projectile touches, check if it had hit a warpzone... if it did, do NOT detonate, but transform +- grep for TODO and FIXME diff --git a/data/qcsrc/warpzonelib/common.qc b/data/qcsrc/warpzonelib/common.qc index c28d958a4..996b5f3a3 100644 --- a/data/qcsrc/warpzonelib/common.qc +++ b/data/qcsrc/warpzonelib/common.qc @@ -18,6 +18,8 @@ vector WarpZone_TransformVAngles(vector t, vector ang) */ ang = AnglesTransform_ApplyToVAngles(t, ang); + // FIXME when a roll comes out and angle is near +/-90 degrees + // then roll can be incorporated into yaw and cancelled out /* print(vtos(ang), " output\n"); -- 2.39.2