From 55f7c998a2cfb9a18f5dbefe30c36102f80eca0d Mon Sep 17 00:00:00 2001 From: vermeulenl Date: Fri, 3 Jun 2005 20:02:44 +0000 Subject: [PATCH] Updated defaults Changed todo, since we use the wiki now git-svn-id: svn://svn.icculus.org/nexuiz/trunk@432 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- qcsrc/default.cfg | 12 +++++++----- qcsrc/todo.txt | 40 +--------------------------------------- 2 files changed, 8 insertions(+), 44 deletions(-) diff --git a/qcsrc/default.cfg b/qcsrc/default.cfg index 48d3e75b4..0f7f77ebf 100755 --- a/qcsrc/default.cfg +++ b/qcsrc/default.cfg @@ -32,17 +32,18 @@ cl_forwardspeed 480 cl_backspeed 480 cl_sidespeed 480 cl_upspeed 400 +cl_movement 1 cl_movement_accelerate 5.5 cl_movement_edgefriction 0 cl_movement_friction 5 cl_movement_jumpvelocity 300 -cl_movement_maxairspeed 400 +cl_movement_maxairspeed 50 cl_movement_maxspeed 400 cl_movement_stepheight 34 cl_stairsmoothspeed 200 edgefriction 0 set g_balance_jumpheight 300 -set sv_maxairspeed 100 +set sv_maxairspeed 50 sv_accelerate 5.5 sv_friction 5 sv_maxspeed 400 @@ -99,14 +100,14 @@ set g_balance_grenadelauncher_speed 2000 set g_balance_grenadelauncher_speed2 900 set g_balance_grenadelauncher_speed2_up 200 set g_balance_grenadelauncher_speed_up 200 -set g_balance_grenadelauncher_refire 0.8 +set g_balance_grenadelauncher_refire 0.7 set g_balance_electro_ballspeed 900 set g_balance_electro_ballspeed_up 200 set g_balance_electro_damage 90 set g_balance_electro_edgedamage 45 set g_balance_electro_force 200 set g_balance_electro_radius 100 -set g_balance_electro_refire 1 +set g_balance_electro_refire 0.9 set g_balance_electro_speed 2000 set g_balance_crylink_damage 20 set g_balance_crylink_edgedamage 0 @@ -129,7 +130,7 @@ set g_balance_rocketlauncher_edgedamage 50 set g_balance_rocketlauncher_force 600 set g_balance_rocketlauncher_radius 170 set g_balance_rocketlauncher_speed 850 -set g_balance_rocketlauncher_refire 1.2 +set g_balance_rocketlauncher_refire 1 // effects cl_decals 1 @@ -143,6 +144,7 @@ r_shadow_bumpscale_basetexture 5 r_shadow_realtime_world 1 r_shadow_realtime_world_lightmaps 1 r_shadow_glsl_offsetmapping 0 +r_shadow_realtime_world_shadows 0 // misc host_maxfps 1000 diff --git a/qcsrc/todo.txt b/qcsrc/todo.txt index caa50e4ce..417100879 100644 --- a/qcsrc/todo.txt +++ b/qcsrc/todo.txt @@ -1,39 +1 @@ -********************************* -*********General***************** -- 7 more tracks needed, one for each map - -********************************* -*************QC****************** -Player skin selection based on .playerskin cvar string -Graphic over the user to show they are typing a message/in the console/in the menu -Intermission, Level changing (use maps.cfg) -Telefragging (and message for being telefragged) -Teams -Prevent people from selecting no model or no skin (so they can't be some triangle as their model and cheat) - - -********************************* -*************MENU**************** -Add more options to 'Player' menu: Crosshair selection, FOV, Team color (choose one of 4, red, blue, green, yellow) -Maplist.cfg editing - - -********************************* -************Engine*************** -Player models holding weapon models -Lan searching for the menu -Updated Scoreboard: http://www.planetquake.com/ud/TFmatch.jpg -no shell for rgb explosion - - -********************************* -************ Art **************** --Replace backround graphic (more tech style, keep health/armor/ammo graphics) --Replace numbers - --ANIMATION- - - Flying animation, currently the model is in idle animation when in the air, an animation where the feet are off the ground is needed. - -********************************* -************GAME MODS *********** -When a final version of the gamecode is made, the game will be given out to many quake1 mod authors to create their own nexuiz gamemode to be included in the final release. These may support the normal deathmatch gamecfg options or not. \ No newline at end of file +http://savage747.sa.funpic.de/wiki/pmwiki.php?n=Main.Development \ No newline at end of file -- 2.39.2