From 53aa0363b17de71531341b551601bc8597a267fc Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 8 Sep 2003 22:03:15 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3440 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/todo b/todo index 03e3d33d..44f5178e 100644 --- a/todo +++ b/todo @@ -30,6 +30,7 @@ 0 darkplaces: add te_flamejet builtin and add extension (Supajoe) 0 darkplaces: add view height to chase_active again (yummyluv) 0 darkplaces: alias layers should have a shadow volume pass so that nodraw textures don't cast a shadow (Electro) +0 darkplaces: bug in mod_q3bsp_optimizedtraceline code, bots shooting through walls? (Vermeulen) 0 darkplaces: bullets don't hit walls at steep angles in id1 0 darkplaces: can't move when stuck in a monster (SeienAbunae) 0 darkplaces: change particle() macro in cl_particles.c to have a do{}while(0) to eat the ; @@ -173,7 +174,6 @@ 1 darkplaces: make Host_Error call error reset functions on renderer subsystems? (models are already flushed) 1 darkplaces: make r_fogsky cvar to allow use of sky instead of fog when fog is used (SeienAbunae) 1 darkplaces: make r_shadow cvars accessible in effects options menu -1 darkplaces: make sure 24bit sky textures work (Static_Fiend) 1 darkplaces: send bmodels even if alpha is 0 or EF_NODRAW is on 1 darkplaces: still says " disconnected" in dpmod, figure out why and fix it 1 dpmod: add a Treasure Hunt mode (inspired by preview of Will Rock) - a team wins when they hold all the artifacts @@ -342,6 +342,7 @@ d darkplaces: make missing skins show as white on models (Electro) d darkplaces: make model lerping optional d darkplaces: make reliable message splitting use a different limit than unreliable message size, to fix NAT routers (yummyluv) d darkplaces: make sprite lerping optional (yummyluv) +d darkplaces: make sure 24bit sky textures work (Static_Fiend) d darkplaces: make sure r_drawportals works d darkplaces: make sure that textureless models are white and not invisible, apparently creating a .bmp texture (not supported) made the models black, even more odd... (McKilled, QorpsE) d darkplaces: make water scrolling optional -- 2.39.2