From 4b9ca09e895d4d8cef24ebcddbd3ca3533592c9a Mon Sep 17 00:00:00 2001 From: divverent Date: Wed, 11 Mar 2009 13:11:59 +0000 Subject: [PATCH] modeldecompile: detect skeletal models properly (no more crash on exporting MD3s) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8797 d7cf8633-e32d-0410-b094-e92efae38249 --- model_shared.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/model_shared.c b/model_shared.c index 524b3e73..6d16dc96 100644 --- a/model_shared.c +++ b/model_shared.c @@ -2545,7 +2545,7 @@ static void Mod_Decompile_f(void) } // export SMD if possible (only for skeletal models) - if (mod->surfmesh.num_triangles && mod->num_poses) + if (mod->surfmesh.num_triangles && mod->num_bones) { dpsnprintf(outname, sizeof(outname), "%s_decompiled/ref1.smd", basename); Mod_Decompile_SMD(mod, outname, 0, 1, true); -- 2.39.2