From 42d8a16cfabc2403147351f7612bea58aa02ef19 Mon Sep 17 00:00:00 2001 From: tomaz Date: Wed, 25 Aug 2004 17:00:28 +0000 Subject: [PATCH] 3371 items left. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4383 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/todo b/todo index a6786e27..d3cd9f38 100644 --- a/todo +++ b/todo @@ -20,7 +20,6 @@ -d darkplaces menu: add slowmo to options menu (Cristian Beltramo) -d darkplaces menu: player setup menu network speed is never applying to rate (Mitchell) -d darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky) --d darkplaces physics: repeatedly jumping against a wall can cause a fall to your death (MoALTz) -d darkplaces protocol: add rate command and sv_maxrate cvar (and _cl_rate cvar to save to config) to control client rate (rate is sent to server on connect as a command, like other properties) (protoplasmatic) -d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore) -d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) @@ -31,7 +30,6 @@ -d darkplaces: fix 'fall to death in wedge corner' glitch from quake (Zombie) -d dpmod: make grapple off-hand (joe hill) -f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) --f darkplaces physics: walking backward toward the cage in e4m2, it's 'sticky' (MoALTz) -f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell) -f darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42) 0 darkplaces cleanup: port DarkWar polygon.c to darkplaces, as it is more optimized than winding.c @@ -385,6 +383,7 @@ d darkplaces input: allow typing characters > 128 into console to allow Latin1 f d darkplaces loading: fix bumpmapping, there's something quite mixed up about the svectors and tvectors (Randi) d darkplaces menu: add sv_maxrate cvar to server setup menu d darkplaces physics: make players step down stairs rather than just flying off (Riot) +d darkplaces physics: repeatedly jumping against a wall can cause a fall to your death (MoALTz) d darkplaces physics: standing on a slope that slopes into an obstacle causes a 'falling' condition, velocity keeps increasing (VorteX) d darkplaces renderer: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3) d darkplaces renderer: figure out the 'inverted bumps' bug on some texture orientations (see crate tops at end of e1m1, tenebrae1 does not suffer this problem somehow) (U8Poo) @@ -700,6 +699,7 @@ f LordHavoc: examine .mb (Maya Binary) file from Electro and learn its format (E f darkplaces client: add chase_pitch cvar to control pitch angle of chase camera, and chase_angle cvar to control yaw angle of chase camera, and add back chase_right cvar (Electro) f darkplaces client: figure out why dlights are flashing on/off in TEU, particularly test the flashlight (Electro) f darkplaces physics: can't move when stuck in a monster (Sajt) +f darkplaces physics: walking backward toward the cage in e4m2, it's 'sticky' (MoALTz) f darkplaces server: Mem_Alloc crash when entities are spawning, sv_main line 1760 (VorteX) f darkplaces server: add automatic binding to whatever address the machine's hostname resolves to (in addition to 0.0.0.0); see original quake code for examples (yummyluv) f darkplaces: add DP_EF_PRECISEANGLES extension (sends short angles instead of byte), failed because network protocol was upgraded by default (Wazat for Battlemech, FrikaC, mashakos, RenegadeC, Sajt) -- 2.39.2