From 372c732e8136f52327b2961b14dd476500a2152c Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 15 May 2004 18:34:46 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4167 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/todo b/todo index 65c95ca4..cf093829 100644 --- a/todo +++ b/todo @@ -10,6 +10,7 @@ -d darkplaces: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri) -d darkplaces: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri) -d darkplaces: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com) +-d darkplaces: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky) -d darkplaces: add log cvar to set console logging target (default "", or default "qconsole.log" if -condebug is used) -d darkplaces: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky) -d darkplaces: add rate command (and _cl_rate cvar to save to config) to control client rate (send to server on connect as a command, like other properties) (Transfusion) @@ -24,7 +25,6 @@ -d darkplaces: figure out what is wrong with dedicated server console on win32 and fix it (and tell willis@deathmask.net) -d darkplaces: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) -d darkplaces: fix a crash when changing level while using qe1 textures (Todd) --d darkplaces: fix broken key repeat on backspace key in console (Mercury, CheapAlert) -d darkplaces: fix broken mouse button display in key binding menu, it shows ??? for mouse buttons (Mercury, Tomaz) -d darkplaces: fix cl_nodelta 1, it's halting updates (Tomaz, sublim3) -d darkplaces: give each gamemode a default screenshot name pattern, and make -game override the name pattern to match the mod dir (Rick) @@ -49,6 +49,7 @@ -f darkplaces: figure out what crashes when this sequence is done: r_speeds 1;map anything, crash (Stribbs) -f darkplaces: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) -f darkplaces: model interpolation off crashes? (SeienAbunae) +-n darkplaces: fix skybox orientation to match glquake/quake2/quake3, it needs to be rotated 90 degrees; +X should be rt (metlslime) 0 darkplaces: Host_Name_f validate player names, stripping \r and \n 0 darkplaces: Mod_Q3BSP_TraceBrush_RecursiveBSPNode can be optimized to take a clipflags parameter like R_Q3BSP_RecursiveworldNode (Vic) 0 darkplaces: add DP_OGGSOUND extension which can be checked by mods to know they can intentionally load .ogg instead of .wav, since the engine prefers wav over ogg normally (CheapAlert) @@ -71,8 +72,6 @@ 0 darkplaces: add coronascale setting to rtlights (romi) 0 darkplaces: add cvars to control lighting quality to allow performance tradeoffs 0 darkplaces: add de-we to credits page for the great icons (de-we) -0 darkplaces: add fov to menu -0 darkplaces: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky) 0 darkplaces: add graphics options menu and put realtime lighting stuff in it (Antti) 0 darkplaces: add lava-steam particle puff effect for bursting lava bubbles (Zombie) 0 darkplaces: add lightning beam settings to menu (romi) @@ -88,6 +87,7 @@ 0 darkplaces: add sv_gameplayfix_stepwhilejumping cvar (default 1), note that sv_jumpstep must also be on to enable this 0 darkplaces: add sv_gameplayfix_swiminbmodels cvar (default 1) 0 darkplaces: add sv_maxrate cvar to server setup menu +0 darkplaces: add sv_playerphysicsqc cvar to allow engine to ignore SV_PlayerPhysics function, this would also have to change the reported extensions (Gleeb) 0 darkplaces: add te_flamejet builtin and add extension (Supajoe) 0 darkplaces: add vid_pixelaspect patch from Grisha Spivak's email 0 darkplaces: add vid_vsync cvar and also to options menu (metlslime) @@ -265,6 +265,7 @@ 1 darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42) 1 darkplaces: decide on an extension name for .ent loading and report it, also document in dpextensions (tell FrikaC, Gleeb, and add to wiki) 1 darkplaces: finish porting Quake2 keyboard stuff (such as clipboard) (Rick, FrikaC) +1 darkplaces: fix broken key repeat on backspace key in console (Mercury, CheapAlert) 1 darkplaces: fix lots of bugs and then retitle the website to get more publicity: DarkPlaces: Re-live Quake again... 1 darkplaces: fix stuck buttons during a level change (mercury82, tkimmet@ezworks.net) (further note: this is from the console becoming active temporarily and catching the key release when the player lets go during the loading stage, make it possible to release a button that was pressed before the console was activated, or make it execute -commands for all pressed binds when level starts) 1 darkplaces: make Host_Error call error reset functions on renderer subsystems? (models are already flushed) @@ -307,6 +308,7 @@ 2 darkplaces: figure out how monster models are disappearing in waistdeep water in e1m3 (scar3crow) 2 darkplaces: figure out how to prevent "alias a a" - infinite loop when executed, this should be detected when executing it (Vicious) 2 darkplaces: fix 'fall to death in wedge corner' glitch from quake (Zombie) +2 darkplaces: fix envmap command, it's saving black again, and is the wrong arrangement (Tomaz) 2 darkplaces: fix fogging in realtime lighting mode, need to split the shaders into two stages, this will also fix decal bugs with fog (Electro, Mitchell) 2 darkplaces: frikbot scores don't update - discovered this is because of the fact they have no client (Todd) 2 darkplaces: implement menu_clearkeyconfig and menu_keyconfig and the corresponding menu (diGGer) @@ -365,7 +367,6 @@ 3 darkplaces: figure out why dlights are apparently disappearing in nexuiz when far away (Vermeulen) 3 darkplaces: figure out why multimap demos are skipping the later portions, it's probably related to the time seeking, probably not being reset (Urre) 3 darkplaces: finish DP_QC_BOTCLIENT extension docs and implement it (MauveBib, Supajoe) -3 darkplaces: fix skybox orientation to match glquake/quake2/quake3, it needs to be rotated 90 degrees; +X should be rt (metlslime) 3 darkplaces: hub save support, one file indicating active map, and then for each map it saves a quake savegame (SeienAbunae) 3 darkplaces: make a new caching system with handles (which can be purged) and give every entity a cache handle to a model instance, which contains cache handles for each mesh/array 3 darkplaces: make q1bsp surfaces have vertex color arrays like q3bsp to make things more consistent, note these need light styles @@ -470,6 +471,7 @@ d darkplaces: add cvar_string builtin (Paul Timofeyev) d darkplaces: add error messages to LHNET_OpenSocket_Connectionless or its callers (Zombie13) d darkplaces: add extension for tenebrae dlight entities d darkplaces: add file access functions and string handling (diGGer) +d darkplaces: add fov to menu d darkplaces: add gl_lightmaps cvar to disable texturing except lightmaps for testing (Vic) d darkplaces: add gl_texture_anisotropy to menu (Static_Fiend) d darkplaces: add multiple skin support to md2/md3 (Vermeuln) @@ -544,6 +546,7 @@ d darkplaces: fix skybox geometry (SeienAbunae) d darkplaces: fix sounds not following entities (yummyluv, SeienAbunae) d darkplaces: fix starting non-existent maps. (drops to console with an error like it should) d darkplaces: fix startup on multiplayer games so they don't start a game when executing startdemos unless -listen or -dedicated was used (yummyluv) +d darkplaces: fix suffix table used by cubemap loader to load skyboxes in the correct arrangement, matching the sky (Tomaz) d darkplaces: fix the dedicated server timing, seems to be using host_maxfps instead of sys_ticrate d darkplaces: fix the fact singleplayer is using maxplayers 8 d darkplaces: fix toggling decals in menu -- 2.39.2