From 056beabc8f1e12d808111fefa81a46b035d32af1 Mon Sep 17 00:00:00 2001 From: savagex Date: Sat, 10 Jun 2006 20:22:43 +0000 Subject: [PATCH] fix a broken light shader for slimepit git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1551 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- scripts/evil4_techtrims.shader | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/scripts/evil4_techtrims.shader b/scripts/evil4_techtrims.shader index 067fd487c..bd44f9f21 100644 --- a/scripts/evil4_techtrims.shader +++ b/scripts/evil4_techtrims.shader @@ -364,14 +364,14 @@ textures/evil4_lights/s_light q3map_surfacelight 1500 { map textures/evil4_lights/s_light.jpg - blendFunc GL_DST_COLOR GL_ZERO + //blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } - { +/* { map textures/evil4_lights/s_light_blend.jpg rgbGen wave sin 0.5 0.5 1 1 blendFunc GL_ONE GL_ONE - } + }*/ { map $lightmap rgbGen identity -- 2.39.2