]>
icculus.org git repositories - divverent/nexuiz.git/log
m0rfar [Sat, 15 Apr 2006 21:32:23 +0000 (21:32 +0000)]
nexdm11: Some minor fixes. And added rune support.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1292
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savagex [Sat, 15 Apr 2006 17:17:19 +0000 (17:17 +0000)]
try out some new loading message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1291
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div0 [Sat, 15 Apr 2006 12:42:04 +0000 (12:42 +0000)]
removed oldmenuqc, oldmenu on Black's request
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1290
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black [Sat, 15 Apr 2006 12:31:58 +0000 (12:31 +0000)]
Revert first change in the trunk.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1289
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black [Sat, 15 Apr 2006 12:30:20 +0000 (12:30 +0000)]
Revert second change in the trunk.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1288
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black [Sat, 15 Apr 2006 11:18:39 +0000 (11:18 +0000)]
Commit new empty menu dirs.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1285
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black [Sat, 15 Apr 2006 11:14:47 +0000 (11:14 +0000)]
Rename menu[qc] to oldmenu[qc].
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1284
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div0 [Thu, 13 Apr 2006 14:54:51 +0000 (14:54 +0000)]
Now overtime also gets initiated by equal frags and reaching the fraglimit.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1282
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div0 [Thu, 13 Apr 2006 14:37:08 +0000 (14:37 +0000)]
Now overtime also works when fraglimit == 0. Shame on me.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1281
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div0 [Wed, 12 Apr 2006 20:39:23 +0000 (20:39 +0000)]
moved overtime bcenterprint to a better place (it have been displayed for one frame if overtime was switched off)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1280
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div0 [Wed, 12 Apr 2006 20:16:36 +0000 (20:16 +0000)]
Overtime message is better like that...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1279
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div0 [Wed, 12 Apr 2006 20:07:00 +0000 (20:07 +0000)]
PLEASE TEST: timelimit_overtime - when non-zero, if at the end of the time the
two best players had the same score, the game is continued until
timelimit_overtime additional minutes were played or the top two players get
inequal scores.
This involved a REWRITE of the winning condition checking code, so PLEASE TEST
- although I haven't found any, it's likely to still have bugs. Thanks.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1278
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div0 [Wed, 12 Apr 2006 12:09:44 +0000 (12:09 +0000)]
changed electro trail type back to static (like in DP source) to fix dark electro trail
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1277
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div0 [Wed, 12 Apr 2006 11:58:55 +0000 (11:58 +0000)]
don't use switchweapon as fallback for logged "current weapon" since it never had a chance to shoot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1276
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m0rfar [Tue, 11 Apr 2006 17:32:58 +0000 (17:32 +0000)]
adds toxic shader to shaderlist.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1275
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m0rfar [Tue, 11 Apr 2006 17:25:10 +0000 (17:25 +0000)]
shader for dm11
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1274
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m0rfar [Tue, 11 Apr 2006 17:19:28 +0000 (17:19 +0000)]
removed rune_nexdm11 from maplist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1273
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m0rfar [Tue, 11 Apr 2006 17:13:25 +0000 (17:13 +0000)]
new dm11. dm11 was really hard to maintain because it was a decompiled map.
This new dm11 has deluxe
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1272
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savagex [Tue, 11 Apr 2006 16:54:59 +0000 (16:54 +0000)]
move nexdm11 (Ruins of Slaughter) into attic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1271
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kadaverjack [Tue, 11 Apr 2006 07:06:26 +0000 (07:06 +0000)]
- spawnpoints are now checking whether there is enough space for players to spawn
- removed */ from effectinfo.txt
- some minor code cleanups
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1270
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div0 [Mon, 10 Apr 2006 10:50:42 +0000 (10:50 +0000)]
added support for %w/%W (weapon/ammo); asay_ aliases for some useful messages
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1269
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div0 [Mon, 10 Apr 2006 09:44:28 +0000 (09:44 +0000)]
New location escapes: %d - location of last death, %y: location of crosshair
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1268
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kadaverjack [Mon, 10 Apr 2006 05:52:06 +0000 (05:52 +0000)]
disable crouching when using the hook (it could be used to clip through ceilings)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1267
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kadaverjack [Sun, 9 Apr 2006 18:03:56 +0000 (18:03 +0000)]
fixed nex trail effect & moved a spawnpoint on nexdm08
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1266
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div0 [Sun, 9 Apr 2006 13:47:43 +0000 (13:47 +0000)]
%l: strstr really ate all my tempstrings, as expected...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1265
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savagex [Sun, 9 Apr 2006 12:52:21 +0000 (12:52 +0000)]
toying around with particles: new EF_STARDUST (used during item spawn)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1264
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div0 [Sun, 9 Apr 2006 12:49:05 +0000 (12:49 +0000)]
Removed comma operators out of for loops to make it compile with b**g* fteqcc again ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1263
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savagex [Sun, 9 Apr 2006 12:37:49 +0000 (12:37 +0000)]
add effects file for scriptable particles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1262
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savagex [Sun, 9 Apr 2006 12:24:49 +0000 (12:24 +0000)]
Optimized shader with new (faster, more robust IMO) offsetmapping. This
more or less belongs into the engine (not necessarily, though)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1261
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div0 [Sun, 9 Apr 2006 11:23:30 +0000 (11:23 +0000)]
info_location: now uses the first visible one of the nearest four entities, or if there is none, the nearest one
Q3A target_location now supported too.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1260
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div0 [Sun, 9 Apr 2006 08:21:39 +0000 (08:21 +0000)]
increased TrueAim and laser guided missile max distance to 8192
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1259
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div0 [Sat, 8 Apr 2006 23:09:34 +0000 (23:09 +0000)]
bug with player falling through might be just a map bug... changed the speed test into debugging code that outputs the spawn position whenever a player falls out
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1258
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div0 [Sat, 8 Apr 2006 22:11:38 +0000 (22:11 +0000)]
speed cutoff too close, increased
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1257
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div0 [Sat, 8 Apr 2006 19:57:00 +0000 (19:57 +0000)]
Restricted to up to 7 replacements.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1256
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kadaverjack [Sat, 8 Apr 2006 18:48:56 +0000 (18:48 +0000)]
- removed cl_particles menuswitch
- deluxemapping switch is now on/off
- updated cvar names in default.cfg
- item flags for healthpacks/armor to remove some stringchecks and hardcoded armor/health values
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1255
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div0 [Sat, 8 Apr 2006 18:24:18 +0000 (18:24 +0000)]
fixed info_location support, now it even has been tested
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1254
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esteel [Sat, 8 Apr 2006 17:14:51 +0000 (17:14 +0000)]
drop all runes when going to spectator mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1253
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kadaverjack [Sat, 8 Apr 2006 16:37:39 +0000 (16:37 +0000)]
oops, i thought there already was a return :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1252
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div0 [Sat, 8 Apr 2006 13:17:20 +0000 (13:17 +0000)]
you now die of becoming too fast (please revert once the "entities falling through" problem gets solved!)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1250
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div0 [Sat, 8 Apr 2006 13:16:40 +0000 (13:16 +0000)]
fixed some eventlog vs. scorelog bugs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1249
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div0 [Sat, 8 Apr 2006 13:16:09 +0000 (13:16 +0000)]
Special escapes for say and team_say: %a = armor, %h = health, %l = location (nearest important item or, if defined, info_location), %x = entity pointed at
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1248
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kadaverjack [Sat, 8 Apr 2006 01:39:15 +0000 (01:39 +0000)]
- fixed sv_maxspeed bug crazy.flash reported
- runes have a height now, so they don't stick into the floor anymore
- runes are reset when they drop into trigger_hurt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1247
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kadaverjack [Fri, 7 Apr 2006 23:18:41 +0000 (23:18 +0000)]
that armor was placed way to high
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1246
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div0 [Fri, 7 Apr 2006 22:23:09 +0000 (22:23 +0000)]
PLEASE TEST: Improved LMS display in the scoreboard (dead players now have -place, that is, 2nd place gets -2, 3rd place -3 etc.; spectators (people who came too late) are -666 again).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1245
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kadaverjack [Fri, 7 Apr 2006 21:01:11 +0000 (21:01 +0000)]
- Hooray, more dirty traceline hacks! (spawnpoints are relocted on worldspawn now, to ensure the don't drop players through the floor)
- logscores lists all clients now
- fixed some spawnpoint angles on nexdm06
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1244
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savagex [Fri, 7 Apr 2006 17:24:42 +0000 (17:24 +0000)]
some bumpmaps for evil2_basefloor (not complete)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1243
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div0 [Fri, 7 Apr 2006 13:52:03 +0000 (13:52 +0000)]
Logging: now also logs the weapon number if out of ammo.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1242
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strahlemann [Fri, 7 Apr 2006 11:29:20 +0000 (11:29 +0000)]
added and modified more bump/gloss textures
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1241
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savagex [Fri, 7 Apr 2006 09:30:47 +0000 (09:30 +0000)]
more transparent menu backdrop (could show off a "logo map" after
startup etc.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1240
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div0 [Fri, 7 Apr 2006 06:49:27 +0000 (06:49 +0000)]
event log can list mutators now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1239
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kadaverjack [Thu, 6 Apr 2006 19:59:24 +0000 (19:59 +0000)]
fixed some item positions that where messed up by the "nodrop" patch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1238
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div0 [Thu, 6 Apr 2006 16:57:09 +0000 (16:57 +0000)]
event log now shows who's a player and who's a bot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1237
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div0 [Thu, 6 Apr 2006 08:10:25 +0000 (08:10 +0000)]
New cvar: g_maplist_selectrandom
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1236
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div0 [Thu, 6 Apr 2006 05:35:56 +0000 (05:35 +0000)]
Urrebots now keep track of their last rocket and detonate it when it gets near their enemy. Still doesn't help them much, statistically they still are bad at using the RL compared to other weapons.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1235
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kadaverjack [Wed, 5 Apr 2006 22:45:42 +0000 (22:45 +0000)]
added item property to make floating items possible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1234
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esteel [Wed, 5 Apr 2006 22:18:37 +0000 (22:18 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1233
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esteel [Wed, 5 Apr 2006 22:18:35 +0000 (22:18 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1232
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esteel [Wed, 5 Apr 2006 22:15:42 +0000 (22:15 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1231
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esteel [Wed, 5 Apr 2006 22:15:40 +0000 (22:15 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1230
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esteel [Wed, 5 Apr 2006 22:15:38 +0000 (22:15 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1229
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esteel [Wed, 5 Apr 2006 22:15:37 +0000 (22:15 +0000)]
The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1228
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kadaverjack [Wed, 5 Apr 2006 21:39:04 +0000 (21:39 +0000)]
no more stuck items/items dropping through the floor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1227
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kadaverjack [Wed, 5 Apr 2006 19:07:54 +0000 (19:07 +0000)]
fixed repeating sound with weapons stay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1226
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div0 [Wed, 5 Apr 2006 16:01:23 +0000 (16:01 +0000)]
Added logging support for rune match; logging is now called "event log".
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1225
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div0 [Tue, 4 Apr 2006 19:55:47 +0000 (19:55 +0000)]
oops, forgot to make the counter a "seta". Fixed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1224
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div0 [Tue, 4 Apr 2006 19:41:46 +0000 (19:41 +0000)]
g_maplist fixed (was only set to the first map before); "spam logging" improved (now can also log to separate files, see Docs/spamlog.txt);
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1223
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m0rfar [Tue, 4 Apr 2006 18:38:57 +0000 (18:38 +0000)]
Moved the crylink jumppad abit. So you're not banging the head on the ceiling.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1222
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strahlemann [Tue, 4 Apr 2006 17:17:35 +0000 (17:17 +0000)]
added some more bump and gloss maps (the bricks in dm05 finally look quite good). some of the textures (especially the gloss maps) have not been tested ingame and possibly will be reworked
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1221
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kadaverjack [Mon, 3 Apr 2006 23:45:30 +0000 (23:45 +0000)]
menu switch for deluxemapping and some console messages for clientcommands
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1220
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div0 [Mon, 3 Apr 2006 20:41:54 +0000 (20:41 +0000)]
sv_logspam_console now logs Domination, too.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1218
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savagex [Mon, 3 Apr 2006 17:47:16 +0000 (17:47 +0000)]
check in some demos that could replace the intro video or simply be some
benchmark
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1217
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div0 [Mon, 3 Apr 2006 06:58:51 +0000 (06:58 +0000)]
sv_logspam_console documented, victim's items aren't listed any more if it's a suicide.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1216
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div0 [Mon, 3 Apr 2006 06:14:23 +0000 (06:14 +0000)]
sv_logspam_console now enables a slightly modified format of sv_logscores_console: the player name is prepended by the player ID.
One may or may not still want to enable sv_logscores_bots.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1215
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div0 [Mon, 3 Apr 2006 00:37:41 +0000 (00:37 +0000)]
sv_logspam_console - "minor" optimization to ServerConsoleEcho (don't do that escaping work if there can't be evil characters anyway)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1214
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div0 [Mon, 3 Apr 2006 00:30:43 +0000 (00:30 +0000)]
sv_logspam_console - added game start, game over lines... moved
ServerConsoleEcho to where it belongs.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1213
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div0 [Mon, 3 Apr 2006 00:08:45 +0000 (00:08 +0000)]
sv_logspam_console - logs events such as frags, captures, suicides to the console.
Log format will need an explanation, will commit user documentation later.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1212
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div0 [Sun, 2 Apr 2006 00:39:31 +0000 (00:39 +0000)]
Made CTF actually use noise2 = sound/ctf/capture.wav.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1211
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m0rfar [Fri, 31 Mar 2006 15:40:20 +0000 (15:40 +0000)]
- a fix on dm14
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1210
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strahlemann [Fri, 31 Mar 2006 15:38:09 +0000 (15:38 +0000)]
minor additions to stralenex1.shader
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1209
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strahlemann [Fri, 31 Mar 2006 15:33:21 +0000 (15:33 +0000)]
added correct _glow textures to dsi textures
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1208
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savagex [Fri, 31 Mar 2006 08:20:57 +0000 (08:20 +0000)]
first round of maps with deluxemaps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1207
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kadaverjack [Thu, 30 Mar 2006 22:59:32 +0000 (22:59 +0000)]
made weapon names more consistent (W_Name is now the only occurrence of hardcoded wepon names) and converted a lot of string checks urrebot_ai_goals.c to float checks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1206
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lordhavoc [Thu, 30 Mar 2006 12:52:28 +0000 (12:52 +0000)]
added g_balance_health/armor_limit cvars (which default to 999) and
corresponding g_balance_rune_*_limitmod cvars (which default to 1)
this allows admins and the nexuiz team to set health/armor limits
(previously there were no limits at all)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1205
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lordhavoc [Thu, 30 Mar 2006 12:36:18 +0000 (12:36 +0000)]
changed decal time to 2 (was 0) and decal fade time to 1 (was 10), this
way decals still hurt framerate somewhat but not as bad
removed excess quotes from many cvars and aliases
some minor edits to comments
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1204
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div0 [Thu, 30 Mar 2006 09:09:28 +0000 (09:09 +0000)]
1.5 lives!
Well, its jumping physics are resembled by these settings more (and even more
if setting sv_friction_on_land 0.25, but I think it plays a bit better on 0.2).
cl_movement does not support it yet, though, but this is a known problem. Undo
the change with test_bunny_vs_aircon_undo.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1203
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div0 [Thu, 30 Mar 2006 09:01:30 +0000 (09:01 +0000)]
NixNex no longer honors g_start_weapon_laser but now g_nixnex_with_laser instead; added this setting to the menu.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1202
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lordhavoc [Wed, 29 Mar 2006 12:45:56 +0000 (12:45 +0000)]
correct the name of DP_HITCONTENTSMASK_SURFACEINFO
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1201
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div0 [Tue, 28 Mar 2006 19:49:38 +0000 (19:49 +0000)]
Moved NixNex down in the menu to fit lexicographically
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1200
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div0 [Tue, 28 Mar 2006 19:40:00 +0000 (19:40 +0000)]
cl_movement_friction_on_land support; NixNex added to menu; NixNex ammo increment now can be fractional; minor menu typos or excessive lengths fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1199
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div0 [Tue, 28 Mar 2006 12:49:00 +0000 (12:49 +0000)]
developer 1 now enables a speedometer when landing;
added comment about bunnyhopping control parameter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1198
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div0 [Mon, 27 Mar 2006 23:37:09 +0000 (23:37 +0000)]
Sorry, but this time the bunnyhopping issue should really be solved...
applying some fixed amount of friction on LANDING. Please try
test_bunny_vs_aircon (undo: test_bunny_vs_aircon_undo).
The old attempt did not work because the time on the floor depends on
sys_ticrate. Applying a modified friction when jumping does NOT work (works
well for the timing, but causes strange movement for low ticrates), so an
additional field was added.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1197
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div0 [Mon, 27 Mar 2006 21:14:07 +0000 (21:14 +0000)]
To fix the disappearing projectiles on half the map, I flipped the NOIMPACT bit in the surface flags of textures/common/clip on this map (offset 0xd0, bit 4).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1196
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div0 [Mon, 27 Mar 2006 20:44:22 +0000 (20:44 +0000)]
NixNex:
renamed g_balance_nixnex_nextchange to g_balance_nixnex_roundtime;
added g_balance_nixnex_incrtime (time between ammo increments)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1195
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div0 [Mon, 27 Mar 2006 20:04:10 +0000 (20:04 +0000)]
Sorry, alias names too long
New and working alias names:
test_bunny_vs_aircon
test_bunny_vs_aircon_like15
test_bunny_vs_aircon_undo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1194
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div0 [Mon, 27 Mar 2006 20:00:55 +0000 (20:00 +0000)]
Bunnyhopping now controllable to more closely match 1.5's physics;
Please test:
test_less_bunnyhopping_more_aircontrol
test_less_bunnyhopping_more_aircontrol_like15
These also set sv_maxairspeed back to 1.5's setting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1193
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div0 [Mon, 27 Mar 2006 14:46:42 +0000 (14:46 +0000)]
fix of a bug in Nixnex that probably never occurred anyway - sorry
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1192
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div0 [Mon, 27 Mar 2006 14:19:45 +0000 (14:19 +0000)]
NixNex - No Items x Nexuiz
at each time, everyone uses the same weapon
this weapon is changed in regular intervals
no weapon/ammo items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1191
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lordhavoc [Sun, 26 Mar 2006 07:57:48 +0000 (07:57 +0000)]
force random spawn point selection when all points are good, or all
points are bad
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1190
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savagex [Sat, 25 Mar 2006 17:06:38 +0000 (17:06 +0000)]
evil8_floor: bumps and gloss by Morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1189
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savagex [Sat, 25 Mar 2006 11:27:30 +0000 (11:27 +0000)]
set decal fadetime to 10 seconds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1188
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