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icculus.org git repositories - divverent/nexuiz.git/log
mrbougo [Tue, 26 May 2009 13:59:56 +0000 (13:59 +0000)]
make human blood brighter, fix typo. one problem left: gamecode can not control the effect used in te_bloodshower
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6777
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mrbougo [Tue, 26 May 2009 12:54:24 +0000 (12:54 +0000)]
new gib types: alien and robot_shiny, and blood types, depending on playermodel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6776
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mrbougo [Tue, 26 May 2009 09:04:47 +0000 (09:04 +0000)]
make the door entities stop their movement on reset
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6774
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mrbougo [Tue, 26 May 2009 08:40:54 +0000 (08:40 +0000)]
reset trigger_multiple correctly: don't assume they all use .health
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6773
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div0 [Mon, 25 May 2009 18:34:07 +0000 (18:34 +0000)]
nexuiz-map-compiler: add option -order vis,light,minimap
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6772
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div0 [Mon, 25 May 2009 15:36:38 +0000 (15:36 +0000)]
same rcon change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6771
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div0 [Mon, 25 May 2009 15:36:13 +0000 (15:36 +0000)]
srcon: compatible protocol change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6770
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div0 [Sun, 24 May 2009 17:41:28 +0000 (17:41 +0000)]
fix some more bad stuff in new onslaught code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6769
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div0 [Sun, 24 May 2009 11:09:02 +0000 (11:09 +0000)]
fix major breakage in onslaught code (e.g. map reset not working), more issues may be left.
Who originally wrote this messy code?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6768
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div0 [Sun, 24 May 2009 10:40:30 +0000 (10:40 +0000)]
include game_starttime in respawn time calc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6766
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div0 [Sun, 24 May 2009 09:30:19 +0000 (09:30 +0000)]
replace all TGAs here by TGAs written by ppmtotga (please test)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6764
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div0 [Sat, 23 May 2009 19:31:06 +0000 (19:31 +0000)]
sorry for breaking strength and basement. Reverted.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6758
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div0 [Sat, 23 May 2009 15:52:37 +0000 (15:52 +0000)]
mapinfo: do an explicit heapsort for the mapinfo list, to fix problems with "-" in map names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6757
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mrbougo [Sat, 23 May 2009 13:18:50 +0000 (13:18 +0000)]
entities.def: func_button accepts multiple targets too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6756
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mand1nga [Sat, 23 May 2009 02:07:33 +0000 (02:07 +0000)]
Patch for more visible pressed keys (cl_showpressedkeys) by FruitieX
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6755
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mand1nga [Fri, 22 May 2009 22:22:24 +0000 (22:22 +0000)]
Fix compiler warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6754
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div0 [Fri, 22 May 2009 19:27:13 +0000 (19:27 +0000)]
add sound/weapons/weaponpickup.ogg and particles/particlefont.tga to compat pack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6753
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div0 [Fri, 22 May 2009 12:54:04 +0000 (12:54 +0000)]
clarify welcome message handling in campaign
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6752
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div0 [Fri, 22 May 2009 06:23:00 +0000 (06:23 +0000)]
add a g_tdm_teams_override cvar similar to g_keyhunt_teams_override
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6751
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mand1nga [Fri, 22 May 2009 02:31:28 +0000 (02:31 +0000)]
Pimp Onslaught code :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6750
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m0rfar [Thu, 21 May 2009 18:03:52 +0000 (18:03 +0000)]
Dom point tweaks. Removed a lot and moved some.
Onslaught for runningmanctf :D (no dom anymore)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6749
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morphed [Thu, 21 May 2009 17:41:12 +0000 (17:41 +0000)]
forgotten onslaught code found in shaolin temple
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6748
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morphed [Wed, 20 May 2009 23:39:04 +0000 (23:39 +0000)]
pimp my onslaught, various changes to our favorite game mode, lots of new fx, less spammy announcers and much more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6747
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mand1nga [Wed, 20 May 2009 23:27:25 +0000 (23:27 +0000)]
Fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6746
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div0 [Wed, 20 May 2009 17:30:14 +0000 (17:30 +0000)]
new supercontents flags: BOTCLIP (matching Q3's botclip), and OPAQUE (matching anything fully opaque, good for line-of-sight checks)
impulse 146 as a test for it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6745
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mand1nga [Mon, 18 May 2009 17:34:09 +0000 (17:34 +0000)]
Updated sound by morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6744
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mand1nga [Mon, 18 May 2009 17:33:30 +0000 (17:33 +0000)]
New generator explosion for Onslaught
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6743
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mand1nga [Mon, 18 May 2009 17:30:04 +0000 (17:30 +0000)]
Updated ons effects by //\//\0rph3d
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6742
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mand1nga [Mon, 18 May 2009 15:11:47 +0000 (15:11 +0000)]
Shockwave sound by m0rphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6741
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morphed [Mon, 18 May 2009 00:23:15 +0000 (00:23 +0000)]
onslaught sfx assets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6740
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div0 [Sun, 17 May 2009 19:40:49 +0000 (19:40 +0000)]
now the trolls have done it. An official "mute" and "unmute" command.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6739
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div0 [Sat, 16 May 2009 19:29:09 +0000 (19:29 +0000)]
don't ask me why - put the condition back. maybe a temporary engien bug?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6738
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div0 [Sat, 16 May 2009 18:38:21 +0000 (18:38 +0000)]
print which item you picked up if you pick up jetpack; fallback to fuel if an item jetpack or fuel regen would be useless
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6737
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div0 [Sat, 16 May 2009 18:14:43 +0000 (18:14 +0000)]
I have no idea why this logic needs inverting, but it does. But then, this code apparently never worked in 2.5 or 2.5.1.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6736
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div0 [Sat, 16 May 2009 14:58:20 +0000 (14:58 +0000)]
forbid LOD models if ALLOW_VARIABLE_LOD is set
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6735
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mrbougo [Fri, 15 May 2009 14:29:33 +0000 (14:29 +0000)]
someone forgot to merge the entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6734
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div0 [Thu, 14 May 2009 12:34:24 +0000 (12:34 +0000)]
make maxplayers at least bot_number+1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6733
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div0 [Thu, 14 May 2009 09:22:35 +0000 (09:22 +0000)]
print pure check details to IRC
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6732
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div0 [Wed, 13 May 2009 19:40:16 +0000 (19:40 +0000)]
fix compat pack building
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6731
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div0 [Wed, 13 May 2009 09:57:49 +0000 (09:57 +0000)]
turn off intermission cdtrack to fix #214
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6730
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morphed [Tue, 12 May 2009 23:38:05 +0000 (23:38 +0000)]
new generator model, with damage models and small code changes for it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6729
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div0 [Tue, 12 May 2009 22:43:56 +0000 (22:43 +0000)]
debrisskin parameter to func_breakable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6728
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div0 [Tue, 12 May 2009 22:18:08 +0000 (22:18 +0000)]
make these pics poweroftwo while I'm at it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6727
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div0 [Tue, 12 May 2009 22:17:43 +0000 (22:17 +0000)]
updated xcf
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6726
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div0 [Tue, 12 May 2009 22:14:45 +0000 (22:14 +0000)]
make strength/invincible countdown look better with the new pics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6725
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div0 [Tue, 12 May 2009 22:07:15 +0000 (22:07 +0000)]
new strength/invincible images
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6724
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div0 [Tue, 12 May 2009 22:07:08 +0000 (22:07 +0000)]
new strength/invincible images
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6723
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tzork [Tue, 12 May 2009 21:36:16 +0000 (21:36 +0000)]
gfx/colors/*.tga brokenness partially fixed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6722
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div0 [Tue, 12 May 2009 21:25:49 +0000 (21:25 +0000)]
fix typos in hudselector 2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6721
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div0 [Tue, 12 May 2009 19:31:40 +0000 (19:31 +0000)]
the "noobhud": a HUD that does not show armor and health, but instead shows which of the two is "larger", and how much total damage you survive
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6720
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div0 [Tue, 12 May 2009 15:16:41 +0000 (15:16 +0000)]
items: randomize initial spawn of powerups fully
regeneration: always regenerate fuel, even in LMS
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6719
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div0 [Tue, 12 May 2009 13:35:36 +0000 (13:35 +0000)]
compat pack missed a file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6718
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div0 [Tue, 12 May 2009 12:02:07 +0000 (12:02 +0000)]
also implement errx
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6717
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div0 [Tue, 12 May 2009 12:01:04 +0000 (12:01 +0000)]
remove <err.h> dependency to make it compile on stupid operating systems too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6716
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div0 [Tue, 12 May 2009 11:23:31 +0000 (11:23 +0000)]
fix team radar pings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6715
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div0 [Tue, 12 May 2009 11:14:58 +0000 (11:14 +0000)]
fix respawn display of teamed items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6714
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div0 [Tue, 12 May 2009 10:49:43 +0000 (10:49 +0000)]
use grey for jetpack, not orange
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6713
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div0 [Tue, 12 May 2009 10:34:09 +0000 (10:34 +0000)]
new compat pack :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6712
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div0 [Tue, 12 May 2009 10:31:07 +0000 (10:31 +0000)]
fix shield sprite
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6711
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div0 [Tue, 12 May 2009 10:18:08 +0000 (10:18 +0000)]
cvar check :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6710
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div0 [Tue, 12 May 2009 10:16:09 +0000 (10:16 +0000)]
testing:
randomize powerup respawns by 10 seconds
show powerup respawns in advance by 5 seconds (and play a countdown sound)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6709
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div0 [Mon, 11 May 2009 19:09:20 +0000 (19:09 +0000)]
hooked: less ammo (so you can always hook twice with one hook pickup)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6708
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div0 [Mon, 11 May 2009 19:05:01 +0000 (19:05 +0000)]
fix stupid typo in HUD score defintiion
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6707
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div0 [Mon, 11 May 2009 18:33:07 +0000 (18:33 +0000)]
hook now takes fuel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6706
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div0 [Mon, 11 May 2009 12:34:11 +0000 (12:34 +0000)]
hit plots: also print weapon number
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6705
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div0 [Mon, 11 May 2009 11:30:50 +0000 (11:30 +0000)]
hitplot to tga tool
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6704
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div0 [Mon, 11 May 2009 10:24:18 +0000 (10:24 +0000)]
handle antilag for bots correctly for hitplot purposes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6703
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div0 [Sun, 10 May 2009 19:20:37 +0000 (19:20 +0000)]
fix two bugs in hitplotting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6702
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div0 [Sun, 10 May 2009 19:09:43 +0000 (19:09 +0000)]
hit plot fix of closing file handle -1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6701
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div0 [Sun, 10 May 2009 18:56:07 +0000 (18:56 +0000)]
hitplot writing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6700
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morphed [Sun, 10 May 2009 15:25:17 +0000 (15:25 +0000)]
missing shader for onslaught
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6699
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greenmarine [Sun, 10 May 2009 10:19:30 +0000 (10:19 +0000)]
fix issue 19
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6698
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mand1nga [Sun, 10 May 2009 03:33:44 +0000 (03:33 +0000)]
Added moveto and resetgoal bot commands
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6697
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mand1nga [Sun, 10 May 2009 03:30:28 +0000 (03:30 +0000)]
Added support for custom, per-bot waypoints. Required to make them arrive to any specific coordinate on the map.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6696
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mand1nga [Sun, 10 May 2009 03:22:41 +0000 (03:22 +0000)]
Disallowed the removal of auto-generated waypoints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6695
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div0 [Sat, 9 May 2009 15:34:28 +0000 (15:34 +0000)]
make sv_doublejump safer by blocking jumping for up to 0.1s after jumping
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6694
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m0rfar [Sat, 9 May 2009 10:04:27 +0000 (10:04 +0000)]
Changed default onslaught generator health to 5000hp. Indirectly fixing Bug #211
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6693
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morphed [Fri, 8 May 2009 23:33:13 +0000 (23:33 +0000)]
new behavior for control point icon (by Taoki)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6692
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mrbougo [Fri, 8 May 2009 18:49:57 +0000 (18:49 +0000)]
Nexball HUD fix, and using the porto as weapon now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6691
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div0 [Fri, 8 May 2009 13:53:28 +0000 (13:53 +0000)]
update FruitieX's CPMA-style Nexuiz physics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6690
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morphed [Fri, 8 May 2009 12:15:28 +0000 (12:15 +0000)]
new control point pad and icon + code changes for them (with big help from Taoki)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6689
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div0 [Fri, 8 May 2009 11:00:48 +0000 (11:00 +0000)]
add sv_gravity to the physics settings files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6688
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div0 [Fri, 8 May 2009 10:19:19 +0000 (10:19 +0000)]
in-development warsow physics cfg from jal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6687
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div0 [Fri, 8 May 2009 09:58:44 +0000 (09:58 +0000)]
simplifying Warsow-style physics code even more, as it now can use a common code path with Quake-style physics (the only difference there is is when moving forward only).
This could be done after the observation that CPMA-style acceleration never kicks in in Warsow mode.
The sv_aircontrol is now expected to be zero in Warsow-style mode, as it does nothing in that mode anyway! If you do set it, you get Warsow and CPMA air control added!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6686
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div0 [Fri, 8 May 2009 09:45:43 +0000 (09:45 +0000)]
in warsow bunny mode, CPM_PM_Aircontrol never does anything. Stupid.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6685
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div0 [Fri, 8 May 2009 07:32:10 +0000 (07:32 +0000)]
make menu QC aware of the engine now resolving DNS names in favorites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6684
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div0 [Fri, 8 May 2009 06:25:05 +0000 (06:25 +0000)]
fix water accel/friction
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6683
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div0 [Fri, 8 May 2009 06:24:32 +0000 (06:24 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6682
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div0 [Fri, 8 May 2009 05:38:56 +0000 (05:38 +0000)]
CPMA nex-adapted player physics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6681
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div0 [Thu, 7 May 2009 08:28:53 +0000 (08:28 +0000)]
Wsw-like physics modes (needs current engine from svn)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6680
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div0 [Thu, 7 May 2009 07:15:02 +0000 (07:15 +0000)]
factor out Q3's PM_Accelerate function
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6679
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div0 [Wed, 6 May 2009 06:53:09 +0000 (06:53 +0000)]
a little bit more cleanup; allow sv_maxairspeed > sv_maxspeed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6678
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div0 [Wed, 6 May 2009 06:41:57 +0000 (06:41 +0000)]
non-gameplay change: consistently apply the speed multipliers in player physics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6677
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div0 [Tue, 5 May 2009 19:40:27 +0000 (19:40 +0000)]
fix trueaim check for rifle, it accidentally used the rocket's thickness for the bullet
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6675
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div0 [Tue, 5 May 2009 18:10:07 +0000 (18:10 +0000)]
do not draw porto line when dead
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6674
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esteel [Tue, 5 May 2009 17:28:02 +0000 (17:28 +0000)]
added sv_cmd/menu_cmd "records" "maplist lsmaps" "maplist maplist" which work the same as cmd "records" "lsmaps" "maplist"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6673
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m0rfar [Tue, 5 May 2009 16:47:27 +0000 (16:47 +0000)]
Reslimed: Fix a serious item bug found by terencehill.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6672
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mand1nga [Tue, 5 May 2009 13:42:14 +0000 (13:42 +0000)]
Attempt to make the porto beam to not be displayed on spectator mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6671
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div0 [Tue, 5 May 2009 12:54:23 +0000 (12:54 +0000)]
waypointsprites: support v_flipped correctly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6670
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div0 [Tue, 5 May 2009 10:04:34 +0000 (10:04 +0000)]
as it now works: +physicsCPMA.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6668
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