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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Wed, 13 Aug 2008 08:31:03 +0000 (08:31 +0000)]
remove workarounds for broken MSG_ALL - let's see what breaks!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4128
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 12 Aug 2008 19:04:49 +0000 (19:04 +0000)]
work around current csqc networking bugs crashing clients
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4126
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 12 Aug 2008 18:58:49 +0000 (18:58 +0000)]
fix player skipping
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4125
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 12 Aug 2008 18:33:49 +0000 (18:33 +0000)]
oops... hide crosshair when scoreboard is forced too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4124
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 12 Aug 2008 17:36:11 +0000 (17:36 +0000)]
fix spuriously appearing ready-nagger
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4123
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 12 Aug 2008 12:32:53 +0000 (12:32 +0000)]
race: turn off ALL telefragging
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4121
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 12 Aug 2008 07:55:55 +0000 (07:55 +0000)]
add Race game type to the menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4119
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div0 [Tue, 12 Aug 2008 06:42:50 +0000 (06:42 +0000)]
do not set equality if there is no player at all
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4118
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div0 [Tue, 12 Aug 2008 06:39:39 +0000 (06:39 +0000)]
fix timelimit condition for race winning conditions. Makes endmatch work again.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4117
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 12 Aug 2008 05:42:03 +0000 (05:42 +0000)]
fix clientdisconnect crash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4116
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 12 Aug 2008 05:37:17 +0000 (05:37 +0000)]
make checkpoints orange
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4115
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 12 Aug 2008 05:31:43 +0000 (05:31 +0000)]
if at the end of the qualifying time, 2/3 of the players (3 or more) had completed a lap - start the race instead of ending the match
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4114
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 11 Aug 2008 20:00:25 +0000 (20:00 +0000)]
color display fix for lap count
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4113
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 11 Aug 2008 19:24:04 +0000 (19:24 +0000)]
wanted to handle independent players with OR, not AND
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4112
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div0 [Mon, 11 Aug 2008 19:21:58 +0000 (19:21 +0000)]
oops ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4111
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 11 Aug 2008 19:20:58 +0000 (19:20 +0000)]
recount ready players at disconnect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4110
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div0 [Mon, 11 Aug 2008 19:16:01 +0000 (19:16 +0000)]
/me sucks at two's complement. FIXED.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4109
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 11 Aug 2008 19:08:29 +0000 (19:08 +0000)]
undo that. That's better handled by vcall kick.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4108
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 11 Aug 2008 19:02:21 +0000 (19:02 +0000)]
make independent player able to shoot normal players (but not vice versa) so race games don't stay in overtime so long if someone refuses to finish
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4107
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 11 Aug 2008 18:58:51 +0000 (18:58 +0000)]
better scoreboard forcing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4106
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 11 Aug 2008 18:39:35 +0000 (18:39 +0000)]
fix to race winning condition
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4105
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 11 Aug 2008 16:59:35 +0000 (16:59 +0000)]
fix all unuseds except for the fteqcc bug ones
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4104
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 11 Aug 2008 16:58:25 +0000 (16:58 +0000)]
remove unuseds (except for the fteqcc bug ones)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4103
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 11 Aug 2008 10:19:38 +0000 (10:19 +0000)]
make ENTER also save the cvar of the current input box
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4102
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div0 [Mon, 11 Aug 2008 08:16:29 +0000 (08:16 +0000)]
race: let everyone complete his lap when the race is over; players who have completed their race get the intermission scoreboard but still can walk (as nonsolid players)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4101
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div0 [Sun, 10 Aug 2008 17:49:50 +0000 (17:49 +0000)]
new improvements (winning condition, zero is worst handling)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4100
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div0 [Sun, 10 Aug 2008 16:51:37 +0000 (16:51 +0000)]
add notes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4099
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 10 Aug 2008 16:31:25 +0000 (16:31 +0000)]
fix laps counter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4098
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 10 Aug 2008 16:07:27 +0000 (16:07 +0000)]
race: turn off fraglimit until switching from qualifying to race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4097
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 10 Aug 2008 15:48:03 +0000 (15:48 +0000)]
fix timing in race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4096
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 10 Aug 2008 15:36:15 +0000 (15:36 +0000)]
fix order of cvar reading
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4095
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 10 Aug 2008 15:29:54 +0000 (15:29 +0000)]
race: turn off campcheck again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4094
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 10 Aug 2008 15:13:20 +0000 (15:13 +0000)]
new command "allready" (for vcall/vdo); fix shootable buttons in independent players mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4093
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 10 Aug 2008 12:44:54 +0000 (12:44 +0000)]
check g_pickup_items too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4092
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 10 Aug 2008 12:40:37 +0000 (12:40 +0000)]
bigbuttons for simplygray
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4091
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 10 Aug 2008 12:02:02 +0000 (12:02 +0000)]
wicked menuskins 2.0 plus bigbuttons (copyd from normal buttons). I still call them wicked instead of wicked2, I don't know if that's good or bad.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4090
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 10 Aug 2008 11:55:22 +0000 (11:55 +0000)]
oops ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4089
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 10 Aug 2008 11:53:53 +0000 (11:53 +0000)]
finish g_race_qualifying 2 mode (by adding a race display to csqc)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4088
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 10 Aug 2008 10:09:15 +0000 (10:09 +0000)]
argh, debug prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4087
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div0 [Sun, 10 Aug 2008 10:07:06 +0000 (10:07 +0000)]
race: "g_race_qualifying 2" makes qualifying-then-race mode (using new special entities). Race still displays stuff wrong, though - it shows lap times, it SHOULD show times to the next enemy in race (not qualifying) mode.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4086
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 23:24:29 +0000 (23:24 +0000)]
forgot this file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4085
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 23:24:16 +0000 (23:24 +0000)]
g_race_qualifying: make players independent (can't touch/damage each other)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4084
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 21:10:12 +0000 (21:10 +0000)]
remove two debug prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4083
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 19:52:21 +0000 (19:52 +0000)]
make mins/maxs only triggers work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4082
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 19:44:54 +0000 (19:44 +0000)]
trigger_teleport: setmodel only if it is not "". Then a teleporter can be manually added to an .ent by setting mins and maxs.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4081
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 18:27:06 +0000 (18:27 +0000)]
new skinvalues parameter :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4080
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 17:26:48 +0000 (17:26 +0000)]
HEIGHT_DIALOGBORDER
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4079
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 15:28:51 +0000 (15:28 +0000)]
brush entities: if model is not set, do not zero mins/maxs. Allows creating them "manually" by an ent file without recompiling.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4078
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 15:14:07 +0000 (15:14 +0000)]
when dead and respawning behind a checkpoint, also retract the checkpoint number (or stop the timer, when back at the finish line)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4077
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 14:57:47 +0000 (14:57 +0000)]
race: support ready-restart (should already work with that)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4076
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 14:16:09 +0000 (14:16 +0000)]
add an extra check for removing players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4075
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 14:08:31 +0000 (14:08 +0000)]
correct spawnpoint/checkpoint connection
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4074
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 13:04:25 +0000 (13:04 +0000)]
info_player_race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4073
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 13:02:15 +0000 (13:02 +0000)]
better race spawning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4072
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 12:58:06 +0000 (12:58 +0000)]
race: support targetting spawnpoints (like Assault). You spawn at a spawnpoint that targets your last checkpoint, if possible.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4071
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 12:15:49 +0000 (12:15 +0000)]
new cvar g_race_teams
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4070
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 11:04:02 +0000 (11:04 +0000)]
do not erase scores in race too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4069
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 10:44:15 +0000 (10:44 +0000)]
add missing cvar for race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4068
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 10:42:39 +0000 (10:42 +0000)]
add campcheck to race too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4067
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 10:21:34 +0000 (10:21 +0000)]
show all checkpoints to spectators
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4066
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 09:11:14 +0000 (09:11 +0000)]
minor tweaks, fix "could not break 's all-time fastest lap record"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4065
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 05:59:36 +0000 (05:59 +0000)]
better fallback order for mapinfo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4064
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 05:36:22 +0000 (05:36 +0000)]
fix all-time records
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4063
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 05:31:07 +0000 (05:31 +0000)]
add checkpoint sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4062
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 05:30:43 +0000 (05:30 +0000)]
fix Qualifying mode for race; make teleporters able to trigger a timing event
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4061
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 8 Aug 2008 18:07:15 +0000 (18:07 +0000)]
some missing files; g_race_qualifying is still broken (ignores fraglimit, no idea why)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4060
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 8 Aug 2008 14:48:43 +0000 (14:48 +0000)]
"race" game mode (beginning)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4059
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 8 Aug 2008 12:08:40 +0000 (12:08 +0000)]
make the chat message actually work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4058
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 8 Aug 2008 12:05:05 +0000 (12:05 +0000)]
g_spawnpoints_auto_move_out_of_solid cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4057
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 8 Aug 2008 11:59:18 +0000 (11:59 +0000)]
better error message (even better)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4056
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 8 Aug 2008 11:58:29 +0000 (11:58 +0000)]
better error message for broken spawns
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4055
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 8 Aug 2008 08:17:03 +0000 (08:17 +0000)]
use DP_SV_QCSTATUS to show frags to qstat again; make menu aware of player lists (currently they are not shown, but they can be searched); add a game type column
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4054
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 7 Aug 2008 19:27:23 +0000 (19:27 +0000)]
fix xaw's big buttons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4053
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 7 Aug 2008 19:23:38 +0000 (19:23 +0000)]
fix skinvalues for all skins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4052
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 7 Aug 2008 19:17:48 +0000 (19:17 +0000)]
also fix the "silver" skin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4051
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 7 Aug 2008 19:16:43 +0000 (19:16 +0000)]
make default skin look as before
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4050
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 7 Aug 2008 19:16:07 +0000 (19:16 +0000)]
add extra types for big buttons (many dialogs now are broken!)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4049
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 7 Aug 2008 19:01:55 +0000 (19:01 +0000)]
changed margin spec of input boxes to use chars, not relative size (fixed weird short inputboxes)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4048
f962a42d -fe04-0410-a3ab-
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blub0 [Thu, 7 Aug 2008 08:20:42 +0000 (08:20 +0000)]
some cleanup, and removed the SVN revision table for CSQC_REVISION since it's not been updated... might go through the revisions some time to build a new table if necessary/wanted
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4047
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div0 [Wed, 6 Aug 2008 19:13:41 +0000 (19:13 +0000)]
oops... wrong condition
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4046
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 6 Aug 2008 18:35:10 +0000 (18:35 +0000)]
fix flag return channel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4045
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 6 Aug 2008 14:18:42 +0000 (14:18 +0000)]
make teleport sound as broken as before again :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4044
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 6 Aug 2008 14:07:29 +0000 (14:07 +0000)]
should fix volumes becoming 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4043
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 6 Aug 2008 13:54:24 +0000 (13:54 +0000)]
okay, attach the jumppad sound to the player again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4042
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 6 Aug 2008 13:45:55 +0000 (13:45 +0000)]
change Game (Master) to Master (not enough space)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4041
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div0 [Wed, 6 Aug 2008 13:43:49 +0000 (13:43 +0000)]
reordered
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4040
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div0 [Wed, 6 Aug 2008 13:43:00 +0000 (13:43 +0000)]
shortened some names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4039
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div0 [Wed, 6 Aug 2008 12:34:37 +0000 (12:34 +0000)]
the fitting menu changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4038
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div0 [Wed, 6 Aug 2008 12:34:27 +0000 (12:34 +0000)]
minor channel changes, player.CHAN_AUTO is now for items too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4037
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div0 [Wed, 6 Aug 2008 07:10:47 +0000 (07:10 +0000)]
let the ITEM play the pickup sound, not the player
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4036
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div0 [Wed, 6 Aug 2008 06:33:35 +0000 (06:33 +0000)]
gave some entity channels more descriptive names; add an entity channel mixer to the menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4035
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div0 [Wed, 6 Aug 2008 06:01:47 +0000 (06:01 +0000)]
reassign the sound channels in a more meaningful way (allows a global channel mixer in the engine)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4034
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m0rfar [Tue, 5 Aug 2008 21:47:41 +0000 (21:47 +0000)]
Less distracting fog at close range.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4033
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div0 [Tue, 5 Aug 2008 18:59:09 +0000 (18:59 +0000)]
THIS time it's correct
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4032
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div0 [Tue, 5 Aug 2008 16:37:38 +0000 (16:37 +0000)]
fix fall sound on slopes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4031
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div0 [Tue, 5 Aug 2008 16:26:45 +0000 (16:26 +0000)]
turn off landing sounds under some conditions (e.g. water, hook)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4030
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div0 [Tue, 5 Aug 2008 16:20:27 +0000 (16:20 +0000)]
two big changes:
1. multiply all volumes by a VOL_BASE constant
2. do not use stuffcmd/play2 any more; instead, hand craft a svc_sound packet (shorter)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4029
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div0 [Tue, 5 Aug 2008 15:05:08 +0000 (15:05 +0000)]
revert the -6dB change to the sounds - it was simply too much. Need a better way.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4028
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div0 [Tue, 5 Aug 2008 14:02:34 +0000 (14:02 +0000)]
handle an entity changing its type right (happend when both a remove and a spawn message for the same entity got lost)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4027
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div0 [Tue, 5 Aug 2008 10:01:27 +0000 (10:01 +0000)]
replace "frags -2" by "version_mismatch"; first step to make .frags have a meaningful value again (for status, remote queries)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4026
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