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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Mon, 28 Aug 2006 14:02:12 +0000 (14:02 +0000)]
added cvar sv_allow_shownames: can disable the cl_shownames feature just in case
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1862
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div0 [Sun, 27 Aug 2006 11:00:35 +0000 (11:00 +0000)]
zlib updated
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1860
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div0 [Sat, 26 Aug 2006 08:14:43 +0000 (08:14 +0000)]
no yoda for the dead
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1858
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div0 [Fri, 25 Aug 2006 22:53:19 +0000 (22:53 +0000)]
remove stuffing of the CONTENTS of mapname.cfg: not needed any more (current map download system doesn't need it to make cd tracks work)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1856
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div0 [Fri, 25 Aug 2006 18:26:09 +0000 (18:26 +0000)]
added my map compile script to svn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1855
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div0 [Thu, 24 Aug 2006 20:57:17 +0000 (20:57 +0000)]
let "teamstatus" display the team scoreboard on the console
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1854
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div0 [Wed, 23 Aug 2006 16:26:32 +0000 (16:26 +0000)]
And this time, a REAL fix.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1849
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div0 [Wed, 23 Aug 2006 08:59:52 +0000 (08:59 +0000)]
attempt to fix "backslash at end of line" bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1848
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div0 [Tue, 22 Aug 2006 22:36:35 +0000 (22:36 +0000)]
New and pointless mutator: g_running_guns :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1847
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div0 [Tue, 22 Aug 2006 21:02:57 +0000 (21:02 +0000)]
don't do antilag if you would have hit without it (prevents misses when a player is almost completely behind an obstacle)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1845
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div0 [Tue, 22 Aug 2006 16:29:06 +0000 (16:29 +0000)]
oops... fix various bugs in decolorize :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1844
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div0 [Tue, 22 Aug 2006 11:55:28 +0000 (11:55 +0000)]
expanded to 128x64
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1842
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div0 [Tue, 22 Aug 2006 11:22:09 +0000 (11:22 +0000)]
replaced flag icons by "running marine" icons; added icon SVG source and a sprite fixup script
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1841
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kadaverjack [Tue, 22 Aug 2006 03:54:52 +0000 (03:54 +0000)]
- removed -sndspeed from shell scripts
- removed an unused variable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1840
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esteel [Mon, 21 Aug 2006 21:06:37 +0000 (21:06 +0000)]
changed find to always find the first flag per team
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1838
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esteel [Mon, 21 Aug 2006 19:09:28 +0000 (19:09 +0000)]
code and icons to display to flag status taken, dropped and carrying for both flags in ctf
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1836
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savagex [Sun, 20 Aug 2006 11:39:01 +0000 (11:39 +0000)]
add cl_showplayers to the menu (Player options)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1834
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div0 [Sun, 20 Aug 2006 11:13:16 +0000 (11:13 +0000)]
just in case... bound(0, x, -1) is BAD
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1833
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div0 [Sun, 20 Aug 2006 11:01:03 +0000 (11:01 +0000)]
fixed out-of-range g_maplist_position causing runaway loop
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1831
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div0 [Fri, 18 Aug 2006 12:00:39 +0000 (12:00 +0000)]
prevent non-visible players from name display
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1828
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div0 [Thu, 17 Aug 2006 20:47:55 +0000 (20:47 +0000)]
smaller radius
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1827
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div0 [Thu, 17 Aug 2006 20:40:54 +0000 (20:40 +0000)]
oops... seta of course
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1826
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div0 [Thu, 17 Aug 2006 20:40:00 +0000 (20:40 +0000)]
added the option "teamplay only" to cl_shownames
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1825
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div0 [Thu, 17 Aug 2006 17:46:25 +0000 (17:46 +0000)]
some adjustments to player name display
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1824
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savagex [Thu, 17 Aug 2006 16:30:39 +0000 (16:30 +0000)]
add Qantourisc to the credits for the work on the bots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1823
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div0 [Thu, 17 Aug 2006 13:36:46 +0000 (13:36 +0000)]
Display player name when pointing to him. Removed impulse 18 since it became redundant. Configurable using cl_shownames.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1822
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div0 [Thu, 17 Aug 2006 12:31:39 +0000 (12:31 +0000)]
Qantourisc's improved havocbots AI - have fun!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1821
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esteel [Wed, 16 Aug 2006 18:05:54 +0000 (18:05 +0000)]
added newlines to config files to make 'exec name.cfg;vid_restart' work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1820
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div0 [Sun, 13 Aug 2006 23:28:48 +0000 (23:28 +0000)]
self.model is not the right thing to check - and mins/maxs work anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1818
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div0 [Sun, 13 Aug 2006 14:57:58 +0000 (14:57 +0000)]
brand tga for RC2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1817
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div0 [Sun, 13 Aug 2006 14:48:12 +0000 (14:48 +0000)]
setting developer_fteqccbugs activates test cases for two known and annoying
FTEQCC bugs. Hope they will get fixed eventually...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1816
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div0 [Fri, 11 Aug 2006 16:46:32 +0000 (16:46 +0000)]
and now it shows the LAST player the crosshair pointed to
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1815
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div0 [Fri, 11 Aug 2006 16:43:09 +0000 (16:43 +0000)]
"impulse 18" now shows the player you point to
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1814
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strahlemann [Thu, 10 Aug 2006 16:28:30 +0000 (16:28 +0000)]
upped light emitted by evil4_lights/s_light
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1813
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div0 [Wed, 9 Aug 2006 21:15:51 +0000 (21:15 +0000)]
removed a rather spammy dprint from the code I added today
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1811
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div0 [Wed, 9 Aug 2006 13:41:26 +0000 (13:41 +0000)]
New parameter for jump pads: height.
|height| = position of the highest point of the jump trajectory, measured from
the higher one of the jumppad and its target
sgn height indicates whether the jump's highest points is reached INSIDE the jump
trajectory (positive) or OUTSIDE (negative). Use negative heights to
target points on the ceiling.
--This line , and those below, will be ignored--
M server /t_jumppads.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1809
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div0 [Sun, 6 Aug 2006 18:44:29 +0000 (18:44 +0000)]
Oops... found textures from Q3A. Here are some replacements for now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1807
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div0 [Sat, 5 Aug 2006 13:12:19 +0000 (13:12 +0000)]
tZork's water texture from tznexdm01 with friendly permission. Didn't get the shader right yet...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1806
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div0 [Sat, 5 Aug 2006 13:09:07 +0000 (13:09 +0000)]
added two of CheapAlert's other water-like textures. Maybe they are useful.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1804
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div0 [Sat, 5 Aug 2006 13:05:31 +0000 (13:05 +0000)]
Replaced Q3A's water texture by a modified version of one of CheapAlert's
textures. Thanks!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1803
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div0 [Thu, 3 Aug 2006 15:01:06 +0000 (15:01 +0000)]
credit where credit is due
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1802
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div0 [Thu, 3 Aug 2006 14:56:58 +0000 (14:56 +0000)]
not needed with that
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1801
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div0 [Thu, 3 Aug 2006 14:56:40 +0000 (14:56 +0000)]
using Script-Fu to generate the branding image...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1800
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div0 [Thu, 3 Aug 2006 09:00:48 +0000 (09:00 +0000)]
"Source" of brand.tga files added
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1799
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div0 [Thu, 3 Aug 2006 08:56:26 +0000 (08:56 +0000)]
RC1 is almost there now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1798
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div0 [Wed, 2 Aug 2006 11:36:39 +0000 (11:36 +0000)]
simplified weapon throw code by removing redundant code; added conversion functios between item codes etc.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1796
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div0 [Tue, 1 Aug 2006 11:18:19 +0000 (11:18 +0000)]
"fall out of bluesky" fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1795
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kadaverjack [Sun, 30 Jul 2006 22:32:19 +0000 (22:32 +0000)]
- drop flag when becomming specator
- prevent jumppads from making "snorring" sounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1792
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div0 [Sat, 29 Jul 2006 11:15:08 +0000 (11:15 +0000)]
fix frag distribution for "spec"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1790
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div0 [Fri, 28 Jul 2006 13:46:02 +0000 (13:46 +0000)]
damn, forgot to add these
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1789
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div0 [Fri, 28 Jul 2006 13:44:52 +0000 (13:44 +0000)]
checking for == 0 just in case
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1788
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div0 [Fri, 28 Jul 2006 13:41:24 +0000 (13:41 +0000)]
removed drop message for on-die drops
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1786
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div0 [Fri, 28 Jul 2006 13:18:15 +0000 (13:18 +0000)]
Ouch, that patch before was stupid. Fixed. Now winning conditions for campaign should REALLY work.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1784
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div0 [Fri, 28 Jul 2006 11:18:48 +0000 (11:18 +0000)]
say_team to centerprint
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1780
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div0 [Thu, 27 Jul 2006 12:47:20 +0000 (12:47 +0000)]
hopefully better text for map list editor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1779
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div0 [Wed, 26 Jul 2006 23:10:37 +0000 (23:10 +0000)]
please test: unified W_ThrowWeapon and SpawnThrownWeapon. Nothing should have
changed, apart from the dying-while-throwing-a-weapon bug which should be fixed
by this.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1778
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div0 [Mon, 24 Jul 2006 22:57:03 +0000 (22:57 +0000)]
build script can now send branding picture
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1777
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kadaverjack [Mon, 24 Jul 2006 13:29:53 +0000 (13:29 +0000)]
fixed sv_spectator_speed_multiplier to work on values >1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1776
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div0 [Mon, 24 Jul 2006 07:43:01 +0000 (07:43 +0000)]
added sv_motd to default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1774
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div0 [Sun, 23 Jul 2006 18:18:11 +0000 (18:18 +0000)]
fix: misleading dprint, error message for missing map.txt, timelimit/fraglimit alignment
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1772
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div0 [Sun, 23 Jul 2006 15:05:10 +0000 (15:05 +0000)]
bots who try to catch their own tail are... dumb. Fixed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1770
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div0 [Sat, 22 Jul 2006 20:35:49 +0000 (20:35 +0000)]
time/fraglimit in welcome message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1767
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kadaverjack [Fri, 21 Jul 2006 19:39:42 +0000 (19:39 +0000)]
fixed menu defaults for g_balance_weaponswitchdelay & sv_maxairspeed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1766
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m0rfar [Fri, 21 Jul 2006 19:29:45 +0000 (19:29 +0000)]
Don't picmip the liftbutton texture (warfare). Players might notice it better now, and players with high picmip.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1765
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lordhavoc [Thu, 20 Jul 2006 08:32:25 +0000 (08:32 +0000)]
convert degrees to radians before calling cos in maxfiredeviation check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1764
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div0 [Wed, 19 Jul 2006 19:54:32 +0000 (19:54 +0000)]
oops... fixed the dprints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1763
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div0 [Wed, 19 Jul 2006 09:25:04 +0000 (09:25 +0000)]
some additional prints; set maplist index only on success so the 2nd pass works right
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1762
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div0 [Wed, 19 Jul 2006 09:12:17 +0000 (09:12 +0000)]
fixed obvious bug in map selection... still there is some bug hidden there
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1761
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div0 [Tue, 18 Jul 2006 12:56:03 +0000 (12:56 +0000)]
fix for "winning" message in draw games
added support for dm_mapname.sizes files (first line: min players, second line: max players, untested)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1760
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div0 [Fri, 14 Jul 2006 05:04:29 +0000 (05:04 +0000)]
increased max shot distance from 8192 to 32768
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1758
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div0 [Wed, 12 Jul 2006 18:18:12 +0000 (18:18 +0000)]
better coloring for "set _scoreboard 1"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1757
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div0 [Wed, 12 Jul 2006 17:43:39 +0000 (17:43 +0000)]
added simple server console score info with team info (set _scoreboard 1)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1756
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div0 [Tue, 11 Jul 2006 17:50:03 +0000 (17:50 +0000)]
Well, I told you it is broken. func_group has to be kept as is too.
Just for the record: trust me, it is still broken. Didn't test it much... use at your own risk.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1755
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div0 [Tue, 11 Jul 2006 17:38:52 +0000 (17:38 +0000)]
ent file to map file merger added. USE WITH CAUTION. IF YOU PLAN TO COMMIT ANY MAP FILE EDITED WITH THIS, COMPILE IT FIRST AND TRY IT OUT BEFORE. THIS SCRIPT HASN'T BEEN TESTED MUCH AND IS LIKELY TO BE BROKEN. YOU HAVE BEEN WARNED.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1754
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savagex [Tue, 11 Jul 2006 16:07:42 +0000 (16:07 +0000)]
aggressor has a scale of 1.25
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1753
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div0 [Tue, 11 Jul 2006 13:36:57 +0000 (13:36 +0000)]
oops, that with bloodprison was debugging code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1752
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div0 [Tue, 11 Jul 2006 13:36:05 +0000 (13:36 +0000)]
farewell uses patchmeta
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1751
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div0 [Sun, 9 Jul 2006 17:13:50 +0000 (17:13 +0000)]
empty = evil
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1750
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div0 [Sun, 9 Jul 2006 16:38:29 +0000 (16:38 +0000)]
so this is how you do local sounds...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1747
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div0 [Sun, 9 Jul 2006 16:11:42 +0000 (16:11 +0000)]
when teamsaying, also play misc/talk.wav
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1745
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div0 [Sun, 9 Jul 2006 15:25:38 +0000 (15:25 +0000)]
SDL 1.2.11 for Windows too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1742
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div0 [Sun, 9 Jul 2006 15:24:45 +0000 (15:24 +0000)]
2nd attempt of updating SDL
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1741
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div0 [Sun, 9 Jul 2006 15:22:35 +0000 (15:22 +0000)]
updated SDL.framework
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1740
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div0 [Sun, 9 Jul 2006 14:25:08 +0000 (14:25 +0000)]
make say_team look different from say in team games; say_team shall not reach
observers/spectators/console any more. Please test!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1739
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div0 [Sun, 9 Jul 2006 10:16:56 +0000 (10:16 +0000)]
frag distribution - also do it when someone becomes observer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1738
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div0 [Sun, 9 Jul 2006 07:19:55 +0000 (07:19 +0000)]
when changing teams or leaving, your scores are now distributed to the other team members
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1737
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div0 [Fri, 7 Jul 2006 21:09:41 +0000 (21:09 +0000)]
perl line had a bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1734
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div0 [Fri, 7 Jul 2006 16:35:12 +0000 (16:35 +0000)]
now it can tag the game version
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1733
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div0 [Fri, 7 Jul 2006 16:24:50 +0000 (16:24 +0000)]
made the (hopefully never occurring) debugging error() call in the weapon system non-fatal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1732
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div0 [Thu, 6 Jul 2006 22:02:04 +0000 (22:02 +0000)]
added documentation for "health" "-1" on func_button (in that case, the button fires even when fired with the MinstaGib laser which is damageless)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1728
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div0 [Thu, 6 Jul 2006 10:55:15 +0000 (10:55 +0000)]
Spawnpoint fix for DSI. Whoa, a change to attic!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1727
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strahlemann [Wed, 5 Jul 2006 19:37:12 +0000 (19:37 +0000)]
updated runningman and runningman_1on1remix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1725
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m0rfar [Wed, 5 Jul 2006 17:41:21 +0000 (17:41 +0000)]
Compiled runningmanctf with the missing lamp models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1724
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strahlemann [Wed, 5 Jul 2006 17:22:51 +0000 (17:22 +0000)]
added lamp-models for dm18-based maps. still needs a recompile to show off
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1723
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div0 [Tue, 4 Jul 2006 23:16:58 +0000 (23:16 +0000)]
sometimes weapon disappears completely. Maybe the WS_RAISE animation gets cancelled by a later weapon_thinkf? added debug assertion against this.
uzi now switches away immediately
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1722
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div0 [Tue, 4 Jul 2006 21:50:28 +0000 (21:50 +0000)]
another one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1721
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div0 [Tue, 4 Jul 2006 21:29:29 +0000 (21:29 +0000)]
additional check for lasertarget removal to prevent bug message and hopefully a "can't use weapons" bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1720
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savagex [Tue, 4 Jul 2006 18:41:06 +0000 (18:41 +0000)]
add eX to the shaderlist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1719
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savagex [Tue, 4 Jul 2006 18:39:11 +0000 (18:39 +0000)]
add shader for eX texture set. Only those textures are in, that have
their own set of _norm, _gloss, etc. files as it's not possible (yet?)
to share normalmaps etc. between different textures.
TODO: Either duplicate the files or implement some shader mechanism
similiar to q4's material files to share normalmaps etc.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1718
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kadaverjack [Tue, 4 Jul 2006 12:01:38 +0000 (12:01 +0000)]
slightly optimised hitsounds and don't play a sound for corpses
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1716
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