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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Mon, 2 Feb 2009 14:28:47 +0000 (14:28 +0000)]
factor out impulse 911 into a function MoveToRandomMapLocation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5717
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 2 Feb 2009 08:09:14 +0000 (08:09 +0000)]
shader checksum script improved
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5716
f962a42d -fe04-0410-a3ab-
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mand1nga [Sun, 1 Feb 2009 16:38:53 +0000 (16:38 +0000)]
Turned aliases for rotating the camera into commands: +roll_left/right
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5715
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 1 Feb 2009 15:10:24 +0000 (15:10 +0000)]
New CTP map. Accident by morphed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5714
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 1 Feb 2009 08:45:31 +0000 (08:45 +0000)]
remove aft stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5713
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 1 Feb 2009 07:57:44 +0000 (07:57 +0000)]
cl_gibs_damageforcescale, cl_gibs_lifetime (idea by alphagod)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5711
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div0 [Sat, 31 Jan 2009 15:04:34 +0000 (15:04 +0000)]
fix some uses of the flags field; should fix turret aiming bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5708
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 31 Jan 2009 14:41:56 +0000 (14:41 +0000)]
fix another problem of that "fix invisibilty" patch on sourcef*rge
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5707
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 31 Jan 2009 14:15:53 +0000 (14:15 +0000)]
fix cl_cmd commands
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5706
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 31 Jan 2009 13:53:51 +0000 (13:53 +0000)]
update change list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5704
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 31 Jan 2009 13:46:11 +0000 (13:46 +0000)]
bloodloss
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5703
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 31 Jan 2009 09:48:43 +0000 (09:48 +0000)]
terencehill's score column after a cleanup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5701
f962a42d -fe04-0410-a3ab-
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mand1nga [Sat, 31 Jan 2009 02:26:39 +0000 (02:26 +0000)]
Demo camera refactoring
Changed camera binds, now it is mostly controlled by the standard movement keys (and the not so popular +move[up/down] cmds)
Fixed camera acceleration when moving in more than one dimension at the same time
Better behaviour when opposite direction keys are pressed at the same time
Restore chase_active value when disabling the camera or quitting the application
Better bot cvar descriptions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5700
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div0 [Fri, 30 Jan 2009 20:27:12 +0000 (20:27 +0000)]
make spawnshield automatically disable when you shoot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5699
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 29 Jan 2009 12:48:25 +0000 (12:48 +0000)]
fix a typo in turret code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5697
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 29 Jan 2009 12:39:37 +0000 (12:39 +0000)]
minor reordering of code in target selection, should run faster
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5696
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 29 Jan 2009 12:35:17 +0000 (12:35 +0000)]
fix the last commit :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5695
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 29 Jan 2009 12:34:12 +0000 (12:34 +0000)]
make endmatch work during overtime
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5694
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 29 Jan 2009 12:14:47 +0000 (12:14 +0000)]
oops, I broke waypoints in my previous commit. Fixed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5692
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 29 Jan 2009 12:12:43 +0000 (12:12 +0000)]
make all assignments to SendEntity go through Net_LinkEntity; this makes fteqcc detect some type errors
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5691
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 28 Jan 2009 21:02:40 +0000 (21:02 +0000)]
tele resend after teleport
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5690
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 28 Jan 2009 19:17:05 +0000 (19:17 +0000)]
oops, forgot to commit cvar check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5689
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 28 Jan 2009 18:41:28 +0000 (18:41 +0000)]
draw end trail of projectiles (should look better)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5688
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div0 [Wed, 28 Jan 2009 18:29:31 +0000 (18:29 +0000)]
remove all TEs that contain a permanent state.
This way, savegames should contain all necessary info now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5687
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div0 [Wed, 28 Jan 2009 17:44:32 +0000 (17:44 +0000)]
get rid of TE_CSQC_WARMUP
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5686
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div0 [Wed, 28 Jan 2009 17:31:40 +0000 (17:31 +0000)]
more sound changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5685
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esteel [Wed, 28 Jan 2009 11:49:56 +0000 (11:49 +0000)]
add a new Makefile target "pk3here" that builds the pk3 file inside the svn tree, without exporting and thus saves quite some megabytes. Use with caution, it excludes all the usual svn control files but it could still zip unwanted files.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5684
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 28 Jan 2009 11:41:03 +0000 (11:41 +0000)]
try to fix invis again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5683
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 27 Jan 2009 21:56:10 +0000 (21:56 +0000)]
moved some long taking entity update code into global init
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5682
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 27 Jan 2009 20:34:55 +0000 (20:34 +0000)]
fix mapvote bugs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5681
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 27 Jan 2009 20:34:39 +0000 (20:34 +0000)]
fix typo in mapvote ent code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5680
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 27 Jan 2009 15:14:52 +0000 (15:14 +0000)]
fix access to mv_maps_mask
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5679
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 27 Jan 2009 14:49:40 +0000 (14:49 +0000)]
make mapvote a shared ent too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5678
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 27 Jan 2009 13:27:10 +0000 (13:27 +0000)]
try to fix the previous commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5677
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 27 Jan 2009 13:21:55 +0000 (13:21 +0000)]
make TE_CSQC_INIT and TE_CSQC_SCORESINFO shared entities. Should fix their issues with savegames.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5676
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div0 [Tue, 27 Jan 2009 12:56:38 +0000 (12:56 +0000)]
marked TEs to get rid of.
Until this is done, savegames won't work.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5675
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 26 Jan 2009 22:44:45 +0000 (22:44 +0000)]
fix invis
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5674
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 26 Jan 2009 22:42:16 +0000 (22:42 +0000)]
make chat bubble attached
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5673
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 26 Jan 2009 20:04:11 +0000 (20:04 +0000)]
sbar_increment_maptime
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5672
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 26 Jan 2009 20:01:14 +0000 (20:01 +0000)]
new CHs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5671
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 26 Jan 2009 19:50:51 +0000 (19:50 +0000)]
fix laserguided missiles; remove prandom again, it fails
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5670
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 26 Jan 2009 19:47:06 +0000 (19:47 +0000)]
even more predictable prandom for now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5669
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div0 [Mon, 26 Jan 2009 19:00:12 +0000 (19:00 +0000)]
prandom() - an attempt to make random decisions predictable (not sure if it actually works)
The goal is to make gibs and casings behave the very same way when playing back a demo.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5668
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 26 Jan 2009 06:56:54 +0000 (06:56 +0000)]
fix color translation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5667
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 26 Jan 2009 06:56:44 +0000 (06:56 +0000)]
fix color translation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5666
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 25 Jan 2009 22:13:28 +0000 (22:13 +0000)]
make them less "over the top"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5665
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 25 Jan 2009 22:07:22 +0000 (22:07 +0000)]
experimental new colorful zero-violence effects :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5664
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 25 Jan 2009 21:59:16 +0000 (21:59 +0000)]
fix *particles usage msg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5663
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 25 Jan 2009 12:57:57 +0000 (12:57 +0000)]
compat pack: include egyptsoc textures
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5662
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 24 Jan 2009 21:00:28 +0000 (21:00 +0000)]
shader checksum script
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5661
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 24 Jan 2009 20:10:58 +0000 (20:10 +0000)]
fix reset_map logic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5659
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 24 Jan 2009 19:48:11 +0000 (19:48 +0000)]
makebuild: remove the showbrand block if desired
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5657
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 24 Jan 2009 19:29:12 +0000 (19:29 +0000)]
add marker comments and a message how to disable the brand.tga to defaultNexuiz.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5656
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 24 Jan 2009 19:09:12 +0000 (19:09 +0000)]
fix a warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5655
f962a42d -fe04-0410-a3ab-
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m0rfar [Sat, 24 Jan 2009 16:35:39 +0000 (16:35 +0000)]
Use less crappy menu music :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5654
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esteel [Sat, 24 Jan 2009 14:44:11 +0000 (14:44 +0000)]
enable showbrand by default to make sure to people "SVN" is still in development. Still need to change the makebuild.sh to disable this for real builds. Will do that as soon as i have some time to look into it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5653
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esteel [Sat, 24 Jan 2009 12:47:41 +0000 (12:47 +0000)]
move the important messages a bit lower to make them more visible.. maybe in the long run this should become a cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5652
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esteel [Fri, 23 Jan 2009 22:39:21 +0000 (22:39 +0000)]
switch deluxe/gloss with offset/relief options as it makes more sense that way round
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5651
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esteel [Fri, 23 Jan 2009 22:06:05 +0000 (22:06 +0000)]
added cl_gentle, moved other stuff around a bit to make room for it
gloss allows for r_glsl_deluxemapping 1 and 2 now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5650
f962a42d -fe04-0410-a3ab-
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esteel [Fri, 23 Jan 2009 15:07:58 +0000 (15:07 +0000)]
ups, a few tabs in wrong places
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5649
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esteel [Fri, 23 Jan 2009 14:40:08 +0000 (14:40 +0000)]
countp -> counth as its called havoc now :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5648
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esteel [Fri, 23 Jan 2009 14:27:56 +0000 (14:27 +0000)]
turn lots of comments into cvar descriptions, verified as good as possible.. still please watch out for problems from this huge change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5647
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div0 [Fri, 23 Jan 2009 14:17:15 +0000 (14:17 +0000)]
prevent score adding whne in intermission
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5646
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div0 [Fri, 23 Jan 2009 13:32:08 +0000 (13:32 +0000)]
more visible damage_hit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5645
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 23 Jan 2009 13:06:31 +0000 (13:06 +0000)]
fix missing electro sounds and warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5644
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esteel [Fri, 23 Jan 2009 12:57:21 +0000 (12:57 +0000)]
put the descriptions from the old cvars.txt to good use
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5643
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div0 [Fri, 23 Jan 2009 12:55:53 +0000 (12:55 +0000)]
add missing sound precache
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5642
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 23 Jan 2009 12:54:30 +0000 (12:54 +0000)]
add the new skin params
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5641
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 23 Jan 2009 12:06:07 +0000 (12:06 +0000)]
fix porto bouncing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5640
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div0 [Fri, 23 Jan 2009 11:06:17 +0000 (11:06 +0000)]
no longer use cvars.txt, do the filtering in code now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5639
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div0 [Fri, 23 Jan 2009 10:55:31 +0000 (10:55 +0000)]
document the new extensions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5638
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div0 [Fri, 23 Jan 2009 10:51:33 +0000 (10:51 +0000)]
cvar list editor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5637
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 23 Jan 2009 06:33:47 +0000 (06:33 +0000)]
make random teleport dest work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5636
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 22 Jan 2009 12:59:43 +0000 (12:59 +0000)]
make WPs self-resetting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5635
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div0 [Thu, 22 Jan 2009 12:54:13 +0000 (12:54 +0000)]
more self-resetting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5634
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 22 Jan 2009 12:45:41 +0000 (12:45 +0000)]
make lots of stuff self-resetting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5633
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div0 [Thu, 22 Jan 2009 12:34:10 +0000 (12:34 +0000)]
death to g_decors.qc (it no longer does anything anyway)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5632
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div0 [Thu, 22 Jan 2009 12:32:02 +0000 (12:32 +0000)]
__FORCE_READY_RESTART: do not respawn players during that (so you can see if it resets platforms right)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5631
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div0 [Thu, 22 Jan 2009 12:29:04 +0000 (12:29 +0000)]
game command __FORCE_READY_RESTART to always force a ready-restart (use with care)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5630
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div0 [Thu, 22 Jan 2009 12:24:11 +0000 (12:24 +0000)]
make all plats reset themselves on ready restart (PLEASE TEST, this may be broken)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5629
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div0 [Thu, 22 Jan 2009 12:03:34 +0000 (12:03 +0000)]
make all triggers properly self-reset; still missing important stuff: items, and plats
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5628
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div0 [Thu, 22 Jan 2009 11:27:26 +0000 (11:27 +0000)]
use less bytes; add a .void() reset to all entities for later use by ready-restart
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5627
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div0 [Thu, 22 Jan 2009 08:20:15 +0000 (08:20 +0000)]
DP_SV_ONENTITYPREPOSTSPAWNFUNCTION - hooks before and after spawning an entity from a map/ent
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5626
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div0 [Thu, 22 Jan 2009 08:15:16 +0000 (08:15 +0000)]
new entities: trigger_relay_teamcheck, trigger_disablerelay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5625
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div0 [Thu, 22 Jan 2009 07:40:44 +0000 (07:40 +0000)]
fix assault resetting of spampoints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5624
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div0 [Thu, 22 Jan 2009 06:07:04 +0000 (06:07 +0000)]
assault: leave non-team spawnpoints alone when switching rounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5623
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m0rfar [Wed, 21 Jan 2009 13:33:28 +0000 (13:33 +0000)]
More realistic blood color on impacts
Better smoke trail color on grenades
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5622
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esteel [Tue, 20 Jan 2009 14:00:29 +0000 (14:00 +0000)]
the old CSQC code is no longer needed and in case people want to take a look at it, use svn :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5621
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esteel [Tue, 20 Jan 2009 13:26:42 +0000 (13:26 +0000)]
outdated, the only item in this list is already done
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5620
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mand1nga [Mon, 19 Jan 2009 22:57:49 +0000 (22:57 +0000)]
New demo camera mode for looking always to the player
New cvar camera_forward_follows for spectator-like camera
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5619
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m0rfar [Mon, 19 Jan 2009 14:24:09 +0000 (14:24 +0000)]
Better normalmaps for flags and portals, I think.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5618
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div0 [Mon, 19 Jan 2009 12:58:44 +0000 (12:58 +0000)]
casings sound fixed :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5617
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div0 [Mon, 19 Jan 2009 09:37:16 +0000 (09:37 +0000)]
fix the weapons/rick1.wav sounds (instant rickroll... sorry, ricochets)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5616
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div0 [Mon, 19 Jan 2009 09:20:54 +0000 (09:20 +0000)]
fix menu layout (make it more consistent); remove another FBL
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5615
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div0 [Mon, 19 Jan 2009 08:24:14 +0000 (08:24 +0000)]
fix csqcchannel6volume control
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5614
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div0 [Mon, 19 Jan 2009 08:11:12 +0000 (08:11 +0000)]
fix casings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5613
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div0 [Mon, 19 Jan 2009 08:01:52 +0000 (08:01 +0000)]
fix the fly sounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5612
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div0 [Mon, 19 Jan 2009 07:58:49 +0000 (07:58 +0000)]
fix BAD typo here :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5611
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div0 [Mon, 19 Jan 2009 07:36:12 +0000 (07:36 +0000)]
fix the other precaches
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5610
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div0 [Mon, 19 Jan 2009 07:22:24 +0000 (07:22 +0000)]
move some weapon precache stuff to where it belongs... the others follow later
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5609
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