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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sat, 28 Mar 2009 15:39:22 +0000 (15:39 +0000)]
fix some ALT= atttributes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6341
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div0 [Sat, 28 Mar 2009 15:21:12 +0000 (15:21 +0000)]
shut up about "zero modelindex" if the player is dead and has a zero modelindex for a reason
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6340
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m0rfar [Sat, 28 Mar 2009 15:05:39 +0000 (15:05 +0000)]
Removed a lot of DOM points on Bleach.
All maps now use the proper entity names for health and armors (a few q3 items remain unchanged though), so netradiant can show them.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6339
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div0 [Sat, 28 Mar 2009 14:17:38 +0000 (14:17 +0000)]
try adding readme.html
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6338
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m0rfar [Sat, 28 Mar 2009 14:15:54 +0000 (14:15 +0000)]
Radiant texture fixes again. People should learn to prefix "textures/" on skin names.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6337
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mand1nga [Sat, 28 Mar 2009 13:09:57 +0000 (13:09 +0000)]
faq fixed :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6336
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mand1nga [Sat, 28 Mar 2009 12:35:00 +0000 (12:35 +0000)]
faq fixes by Ronan, please review the mapping section
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6335
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div0 [Fri, 27 Mar 2009 19:13:42 +0000 (19:13 +0000)]
remove some stuff in case the build system is used
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6334
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div0 [Fri, 27 Mar 2009 15:52:48 +0000 (15:52 +0000)]
add a cvar menu_updatecheck that can be used to turn off update checking
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6332
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div0 [Fri, 27 Mar 2009 14:56:06 +0000 (14:56 +0000)]
protect dom points for 0.3s
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6331
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div0 [Fri, 27 Mar 2009 12:51:25 +0000 (12:51 +0000)]
now REALLY make sure jetpack sound turns off
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6330
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tzork [Fri, 27 Mar 2009 12:48:37 +0000 (12:48 +0000)]
texture atlas hp/ar pickups.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6329
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div0 [Fri, 27 Mar 2009 12:30:44 +0000 (12:30 +0000)]
turn off jetpack sound when dead
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6328
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esteel [Fri, 27 Mar 2009 12:24:55 +0000 (12:24 +0000)]
fix sv_vote_nospectators 1 blocking admins from using sv_cmd vote call..
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6327
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div0 [Fri, 27 Mar 2009 11:58:18 +0000 (11:58 +0000)]
jetpack fly sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6326
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tzork [Fri, 27 Mar 2009 10:48:47 +0000 (10:48 +0000)]
Updated turret models (fixed normals) + marker.md3 for debug.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6325
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tzork [Fri, 27 Mar 2009 10:47:15 +0000 (10:47 +0000)]
+one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6324
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tzork [Fri, 27 Mar 2009 10:46:25 +0000 (10:46 +0000)]
Turret config updates.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6323
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div0 [Fri, 27 Mar 2009 10:21:58 +0000 (10:21 +0000)]
make sure entities.def stays in sync
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6322
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tzork [Fri, 27 Mar 2009 10:12:07 +0000 (10:12 +0000)]
Wops. crash fix.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6321
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div0 [Fri, 27 Mar 2009 10:07:15 +0000 (10:07 +0000)]
add some effects cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6320
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tzork [Fri, 27 Mar 2009 09:36:50 +0000 (09:36 +0000)]
Better walker and ewheel.
Better fix for NaN angles (fixed turret_stdproc_track)
Fix unhanded damage type 0 on turret blow up
Support TFL_SHOOT_CUSTOM
Fix broken support units with TFL_TARGETSELECT_NOTURRETS
Fix idle_aim / defend aim
Fix missed body damage on support units
Fix in turret_tag_setup/turret_tag_fire_update for mangled md3 tags
Make tesla use te_csqc_lightningarc.
Restructure tela to conform a bit better.
Removed some un/rarely used crap
Updated units for above changes.
Fix harmless warning in pathlib
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6319
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tzork [Fri, 27 Mar 2009 08:57:06 +0000 (08:57 +0000)]
Lib updates
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6318
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tzork [Fri, 27 Mar 2009 08:56:37 +0000 (08:56 +0000)]
Add TE_CSQC_LIGHTNINGARC (server)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6317
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esteel [Fri, 27 Mar 2009 08:31:39 +0000 (08:31 +0000)]
typo fixes by victim (I turned numbers < 10 into text though)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6316
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tzork [Fri, 27 Mar 2009 08:24:26 +0000 (08:24 +0000)]
Add TE_CSQC_LIGHTNINGARC
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6315
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div0 [Fri, 27 Mar 2009 07:18:15 +0000 (07:18 +0000)]
yet another fteqcc bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6314
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esteel [Thu, 26 Mar 2009 22:00:27 +0000 (22:00 +0000)]
fix typo.. in case the bot count was the typo please change again :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6313
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div0 [Thu, 26 Mar 2009 17:13:07 +0000 (17:13 +0000)]
fix an acceleration bug in the jetpack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6312
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div0 [Thu, 26 Mar 2009 17:04:03 +0000 (17:04 +0000)]
hook: unlimited ammo PROPER handling
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6311
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div0 [Thu, 26 Mar 2009 16:53:51 +0000 (16:53 +0000)]
jetpack: support unlimited ammo
hook: decrease ammo gradually, not one by one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6310
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div0 [Thu, 26 Mar 2009 16:38:17 +0000 (16:38 +0000)]
jetpack: 3 ammo/sec. Finally this should be good... even for 2teams1base.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6309
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div0 [Thu, 26 Mar 2009 16:28:48 +0000 (16:28 +0000)]
add jetpack to keybinds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6308
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div0 [Thu, 26 Mar 2009 16:27:08 +0000 (16:27 +0000)]
if g_jetpack, set some starting cells
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6307
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div0 [Thu, 26 Mar 2009 16:26:25 +0000 (16:26 +0000)]
make jetpack able to coexist with hook (only the weapon one); add it to the mutators dialog
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6306
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div0 [Thu, 26 Mar 2009 15:47:53 +0000 (15:47 +0000)]
put NetRadiant's NexuizPack here
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6305
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div0 [Thu, 26 Mar 2009 09:59:14 +0000 (09:59 +0000)]
fix g_weapon_stay 2, and make it the default in the menu for weapon stay mutator
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6304
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div0 [Thu, 26 Mar 2009 09:49:13 +0000 (09:49 +0000)]
slightly less control again, but more upwards speed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6303
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div0 [Thu, 26 Mar 2009 09:46:47 +0000 (09:46 +0000)]
jetpack: more control
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6302
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div0 [Thu, 26 Mar 2009 09:27:51 +0000 (09:27 +0000)]
now twice as expensive (jetpack)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6301
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div0 [Thu, 26 Mar 2009 09:17:51 +0000 (09:17 +0000)]
jetpack fuel HUD
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6300
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div0 [Thu, 26 Mar 2009 08:58:56 +0000 (08:58 +0000)]
fix insane ammo consumption when trying to move down :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6299
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div0 [Thu, 26 Mar 2009 08:45:38 +0000 (08:45 +0000)]
cvar check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6298
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div0 [Thu, 26 Mar 2009 08:42:11 +0000 (08:42 +0000)]
Add a team check to trigger_teleport and trigger_push, for team-owned teleporters and jumppads (e.g. for onslaught).
Team-owned jumppads can also be used as force fields that only one team can pass (use the INVERT_TEAM spawnflag for that).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6297
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div0 [Thu, 26 Mar 2009 08:32:08 +0000 (08:32 +0000)]
new and better jetpack code and settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6296
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div0 [Thu, 26 Mar 2009 07:10:46 +0000 (07:10 +0000)]
undo MF_ROCKET
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6295
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div0 [Thu, 26 Mar 2009 06:23:17 +0000 (06:23 +0000)]
weapon stay 2: allow ammo from dropped weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6294
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div0 [Wed, 25 Mar 2009 20:31:35 +0000 (20:31 +0000)]
even less up speed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6293
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div0 [Wed, 25 Mar 2009 20:21:32 +0000 (20:21 +0000)]
jetpack: less upspeed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6292
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div0 [Wed, 25 Mar 2009 20:07:36 +0000 (20:07 +0000)]
s/ammo/fuel/ :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6291
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div0 [Wed, 25 Mar 2009 20:06:59 +0000 (20:06 +0000)]
damn, add a missing check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6290
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div0 [Wed, 25 Mar 2009 20:05:31 +0000 (20:05 +0000)]
cvar check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6289
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div0 [Wed, 25 Mar 2009 20:01:15 +0000 (20:01 +0000)]
jetpack: show remaining ammo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6288
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div0 [Wed, 25 Mar 2009 19:54:19 +0000 (19:54 +0000)]
fix jetpack when out of ammo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6287
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div0 [Wed, 25 Mar 2009 19:52:47 +0000 (19:52 +0000)]
fix jetpack acceleration
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6286
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div0 [Wed, 25 Mar 2009 19:48:54 +0000 (19:48 +0000)]
feature not for 2.5: jetpack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6285
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div0 [Wed, 25 Mar 2009 18:22:11 +0000 (18:22 +0000)]
nixnex: remove non-normal weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6283
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div0 [Wed, 25 Mar 2009 10:03:01 +0000 (10:03 +0000)]
swap silvercity with strength (skill difference)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6282
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m0rfar [Tue, 24 Mar 2009 21:03:30 +0000 (21:03 +0000)]
invisibility was too strong imo. raised alpha to 0.15
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6281
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m0rfar [Tue, 24 Mar 2009 20:29:17 +0000 (20:29 +0000)]
Add glowmaps to the OLD ctf flag skins. To simulate the old fullbright style.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6280
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div0 [Tue, 24 Mar 2009 19:22:55 +0000 (19:22 +0000)]
comment-only changes, updated locations that refer to effects
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6279
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div0 [Tue, 24 Mar 2009 17:26:57 +0000 (17:26 +0000)]
- add a "forbidden" flag to mapinfo that's stronger than hidden, and set it for turret_test and walker_pathtest2
- move gun down by 2 more units when in shootfromcenter mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6278
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div0 [Tue, 24 Mar 2009 15:24:18 +0000 (15:24 +0000)]
campaign rename
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6277
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div0 [Tue, 24 Mar 2009 12:31:07 +0000 (12:31 +0000)]
add a new campaign
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6275
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div0 [Tue, 24 Mar 2009 12:30:39 +0000 (12:30 +0000)]
rename the campaing txt file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6274
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div0 [Tue, 24 Mar 2009 11:21:32 +0000 (11:21 +0000)]
we no longer need mutator_reset.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6273
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div0 [Tue, 24 Mar 2009 11:14:46 +0000 (11:14 +0000)]
Downer + TDM
Campaign: allow up to 16 players (not 8)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6272
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div0 [Tue, 24 Mar 2009 11:08:46 +0000 (11:08 +0000)]
also set the engine cvars timelimit and fraglimit so the scoreboard shows them right
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6271
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div0 [Tue, 24 Mar 2009 11:06:17 +0000 (11:06 +0000)]
oops...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6270
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div0 [Tue, 24 Mar 2009 11:04:46 +0000 (11:04 +0000)]
campaign: more fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6269
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div0 [Tue, 24 Mar 2009 11:02:44 +0000 (11:02 +0000)]
sprites updates; Dom point sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6268
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div0 [Tue, 24 Mar 2009 11:01:53 +0000 (11:01 +0000)]
domination: waypointsprites support to make it a viable mode in campaign
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6267
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div0 [Tue, 24 Mar 2009 11:00:37 +0000 (11:00 +0000)]
allow leaving campaign again :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6266
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div0 [Tue, 24 Mar 2009 10:07:06 +0000 (10:07 +0000)]
oops, forgot these files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6265
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div0 [Tue, 24 Mar 2009 10:06:51 +0000 (10:06 +0000)]
make the campaign cheatproof by ignoring the cvars, and using ONLY the settings from the campaign file (PLEASE TEST)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6264
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div0 [Tue, 24 Mar 2009 09:09:40 +0000 (09:09 +0000)]
skyway can KH
put RL before Nex in weapon priority (LMS is better like that)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6263
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div0 [Tue, 24 Mar 2009 08:13:36 +0000 (08:13 +0000)]
undo the r_dynamic check there, as it's now forced to 1 anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6261
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div0 [Tue, 24 Mar 2009 08:13:07 +0000 (08:13 +0000)]
force r_dynamic 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6260
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tzork [Mon, 23 Mar 2009 21:51:26 +0000 (21:51 +0000)]
Fix dual plasma (now uses both barrels)
Sane aim and target select flags.
Put spread back.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6259
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tzork [Mon, 23 Mar 2009 20:52:12 +0000 (20:52 +0000)]
fix turret NaN crash due to runaway angles.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6258
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m0rfar [Mon, 23 Mar 2009 19:08:58 +0000 (19:08 +0000)]
Downsized weaponskins to 512x512. Does look about the same to me.
Maybe we can disable TC now?
This commit can be reverted if there are any good arguments for having huge skins :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6257
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m0rfar [Mon, 23 Mar 2009 18:51:23 +0000 (18:51 +0000)]
r_shadow_realtime_dlight depends on r_dynamic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6256
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div0 [Mon, 23 Mar 2009 18:34:38 +0000 (18:34 +0000)]
gibs: handle wasfreed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6255
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div0 [Mon, 23 Mar 2009 18:11:42 +0000 (18:11 +0000)]
add some cleartemps calls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6254
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tzork [Mon, 23 Mar 2009 09:01:25 +0000 (09:01 +0000)]
Fix a possible (but unlikely) error in turret_do_updates
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6252
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mand1nga [Sun, 22 Mar 2009 18:39:18 +0000 (18:39 +0000)]
Fix for bot_aim() suggested by Qantourisc, makes this code dependent of "time" instead of "frametime". **Please test**
Removed old commented code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6250
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tzork [Sun, 22 Mar 2009 14:37:23 +0000 (14:37 +0000)]
fixed a ent leak.
pathlib bugs without DEBUGPATHING on (?) have it on for now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6249
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tzork [Sun, 22 Mar 2009 14:14:29 +0000 (14:14 +0000)]
Testmap for a* + walkers.
forgot one cfg
new walker body (swim animation)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6248
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tzork [Sun, 22 Mar 2009 14:12:11 +0000 (14:12 +0000)]
updated turrets cfg.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6247
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tzork [Sun, 22 Mar 2009 14:10:40 +0000 (14:10 +0000)]
Massive turrets updates.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6246
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tzork [Sun, 22 Mar 2009 14:09:56 +0000 (14:09 +0000)]
pathlib changed to use with AStar.
add verbstack for stack based ai.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6245
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div0 [Sat, 21 Mar 2009 22:12:11 +0000 (22:12 +0000)]
DP_QC_GETTIME, sv_cmd time
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6244
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div0 [Sat, 21 Mar 2009 20:47:35 +0000 (20:47 +0000)]
make gettaginfo_relative_ent invisible :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6243
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div0 [Sat, 21 Mar 2009 14:08:50 +0000 (14:08 +0000)]
minstagib: play hit sound for shidl hits again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6242
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mand1nga [Sat, 21 Mar 2009 03:33:41 +0000 (03:33 +0000)]
Replaced water levels with meaningful constants
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6241
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div0 [Fri, 20 Mar 2009 17:23:05 +0000 (17:23 +0000)]
easy cel shading: q3map2 ... -bsp -celshader cel/black_ink -flat ...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6240
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div0 [Fri, 20 Mar 2009 17:10:17 +0000 (17:10 +0000)]
add lots of useful color tga files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6239
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div0 [Fri, 20 Mar 2009 16:49:18 +0000 (16:49 +0000)]
make version image versionless for the time being (removes a 2.4.2)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6237
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div0 [Fri, 20 Mar 2009 13:58:10 +0000 (13:58 +0000)]
use the walk movetype instead, hope it's better
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6236
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div0 [Fri, 20 Mar 2009 13:53:40 +0000 (13:53 +0000)]
clear onground while dragging
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6235
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