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icculus.org git repositories - divverent/nexuiz.git/log
esteel [Tue, 25 Oct 2005 22:15:56 +0000 (22:15 +0000)]
time/fraglimit overrides have now default of -1 so 0 can disable the limits
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@539
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maikmerten [Sun, 23 Oct 2005 12:47:28 +0000 (12:47 +0000)]
missing newline in stuffcmd
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@538
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esteel [Fri, 21 Oct 2005 23:41:51 +0000 (23:41 +0000)]
more control over starting weapons/ammo/pickups
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@537
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esteel [Thu, 20 Oct 2005 17:37:39 +0000 (17:37 +0000)]
added g_midair: only take damage while in the air
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@536
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maikmerten [Sat, 1 Oct 2005 17:32:13 +0000 (17:32 +0000)]
better documented voting system
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@535
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maikmerten [Mon, 19 Sep 2005 12:16:12 +0000 (12:16 +0000)]
more voting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@534
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maikmerten [Sun, 18 Sep 2005 15:19:52 +0000 (15:19 +0000)]
Stahl's vote code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@533
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maikmerten [Sun, 18 Sep 2005 15:12:54 +0000 (15:12 +0000)]
Stahl's voting code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@532
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maikmerten [Mon, 12 Sep 2005 18:29:40 +0000 (18:29 +0000)]
set the bot_number cvar only if necessary
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@531
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maikmerten [Sun, 11 Sep 2005 13:34:51 +0000 (13:34 +0000)]
once again: g_maplist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@530
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maikmerten [Sat, 10 Sep 2005 10:45:46 +0000 (10:45 +0000)]
renamed alias 'play' to 'ply' to fix namespace clash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@529
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maikmerten [Fri, 9 Sep 2005 10:37:59 +0000 (10:37 +0000)]
small alias fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@528
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maikmerten [Thu, 8 Sep 2005 16:47:50 +0000 (16:47 +0000)]
introduce g_nexuizversion
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@527
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maikmerten [Thu, 8 Sep 2005 14:30:02 +0000 (14:30 +0000)]
updated maplist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@526
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maikmerten [Thu, 8 Sep 2005 14:01:03 +0000 (14:01 +0000)]
match default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@525
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maikmerten [Thu, 8 Sep 2005 13:54:24 +0000 (13:54 +0000)]
yet another message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@524
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maikmerten [Wed, 7 Sep 2005 19:35:23 +0000 (19:35 +0000)]
grappling hook
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@523
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maikmerten [Wed, 7 Sep 2005 15:56:54 +0000 (15:56 +0000)]
count login tries
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@522
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maikmerten [Wed, 7 Sep 2005 15:48:27 +0000 (15:48 +0000)]
some aliases
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@521
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maikmerten [Sat, 3 Sep 2005 11:54:04 +0000 (11:54 +0000)]
Include KadaverJack's fix to prevent endless bot spawn loop when bot_number is not integral
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@520
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maikmerten [Fri, 2 Sep 2005 15:47:02 +0000 (15:47 +0000)]
clientcommands settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@519
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maikmerten [Fri, 2 Sep 2005 15:44:57 +0000 (15:44 +0000)]
give more messages
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@518
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maikmerten [Fri, 2 Sep 2005 15:44:34 +0000 (15:44 +0000)]
updated dlight shadow settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@517
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maikmerten [Fri, 2 Sep 2005 14:38:17 +0000 (14:38 +0000)]
update weapon default setting to match default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@516
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maikmerten [Fri, 2 Sep 2005 09:26:53 +0000 (09:26 +0000)]
use sv_maxspeed instead of cl_forwardspeed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@515
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maikmerten [Thu, 1 Sep 2005 08:35:27 +0000 (08:35 +0000)]
include clientcommands.c
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@514
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maikmerten [Wed, 31 Aug 2005 20:33:10 +0000 (20:33 +0000)]
get some rcon-like features
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@513
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maikmerten [Wed, 31 Aug 2005 17:42:49 +0000 (17:42 +0000)]
now... 175 is the correct 1.1 value for the nex damage... NOT 150
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@512
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maikmerten [Wed, 31 Aug 2005 16:50:27 +0000 (16:50 +0000)]
more default.cfg fixing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@511
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maikmerten [Tue, 30 Aug 2005 17:27:37 +0000 (17:27 +0000)]
reduced nex damage to 1.1 value
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@510
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maikmerten [Mon, 29 Aug 2005 18:48:43 +0000 (18:48 +0000)]
Unix line endings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@509
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maikmerten [Mon, 29 Aug 2005 18:37:25 +0000 (18:37 +0000)]
Grappling hook default values
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@508
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maikmerten [Mon, 29 Aug 2005 10:33:40 +0000 (10:33 +0000)]
g_maplist update for gamemodes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@507
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blackhc [Sat, 20 Aug 2005 14:36:20 +0000 (14:36 +0000)]
Fixed a studid typo in the GetFilteredIndex.
The runflag event handler now aborts for hidden items - this should speed up
menu processing quite a bit, Im not sure whether it breaks anything though :-/
Removed a few debug prints.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@506
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maikmerten [Thu, 18 Aug 2005 08:59:38 +0000 (08:59 +0000)]
reduced fall damage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@505
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maikmerten [Tue, 16 Aug 2005 12:40:59 +0000 (12:40 +0000)]
'The enemy got your flag' message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@504
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maikmerten [Mon, 15 Aug 2005 11:22:58 +0000 (11:22 +0000)]
make grappling hook actually work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@503
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maikmerten [Mon, 15 Aug 2005 11:17:18 +0000 (11:17 +0000)]
grappling hook
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@502
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maikmerten [Mon, 15 Aug 2005 11:05:33 +0000 (11:05 +0000)]
menu files with grappling hook options
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@501
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maikmerten [Mon, 15 Aug 2005 09:46:23 +0000 (09:46 +0000)]
more changes from Wazat
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@500
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blackhc [Sat, 13 Aug 2005 21:59:49 +0000 (21:59 +0000)]
A lot of work done on the menu, I hope everything works..
Moved all gamemodes into Data::Game, so that it will save and load game
configs correctly again.
Changed the map system to support a more or less clean map filtering.
Needs some clean up and removal of unused code though. But that will be done
*not* now.
Should be ready for release. Only known bug: Changing filtering resets the
first map if the map isnt in the filtered list, but there is nothing I can do
about it right now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@499
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maikmerten [Sat, 13 Aug 2005 18:47:51 +0000 (18:47 +0000)]
some default.cfg teamplay things
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@498
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maikmerten [Sat, 13 Aug 2005 18:13:16 +0000 (18:13 +0000)]
some changes from Wazat
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@497
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maikmerten [Sat, 13 Aug 2005 17:10:50 +0000 (17:10 +0000)]
updated default.cfg for teamplay and adjusted glow for performance reasons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@496
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maikmerten [Sat, 13 Aug 2005 15:38:26 +0000 (15:38 +0000)]
bots now check teams
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@495
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blackhc [Thu, 11 Aug 2005 21:31:02 +0000 (21:31 +0000)]
Commit round I. Im too tired to write the selector and maplist reset code right now. Clean Wazat's changes a bit and changed some hard-coded stuff to not be hard-coded anymore, etc.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@494
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blackhc [Thu, 11 Aug 2005 18:47:15 +0000 (18:47 +0000)]
Recommit some changes that have been overwritten.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@493
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maikmerten [Thu, 11 Aug 2005 18:39:18 +0000 (18:39 +0000)]
UNIX line endings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@492
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maikmerten [Thu, 11 Aug 2005 18:35:14 +0000 (18:35 +0000)]
UNIX line endings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@491
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maikmerten [Thu, 11 Aug 2005 18:20:24 +0000 (18:20 +0000)]
UNIX line endings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@490
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maikmerten [Thu, 11 Aug 2005 18:16:10 +0000 (18:16 +0000)]
UNIX line endings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@489
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maikmerten [Thu, 11 Aug 2005 17:28:32 +0000 (17:28 +0000)]
Wazat's menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@488
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maikmerten [Thu, 11 Aug 2005 15:38:10 +0000 (15:38 +0000)]
Save some bandwidth
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@487
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maikmerten [Thu, 11 Aug 2005 12:25:40 +0000 (12:25 +0000)]
Wazat's teamplay gamemodes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@486
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blackhc [Sun, 31 Jul 2005 17:19:46 +0000 (17:19 +0000)]
-Sound_Play only calls localsound if there is a sound to play.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@485
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blackhc [Sun, 31 Jul 2005 17:19:08 +0000 (17:19 +0000)]
-Disabled selection sounds for all items except picture buttons.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@484
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lordhavoc [Fri, 15 Jul 2005 05:14:12 +0000 (05:14 +0000)]
added bot_number cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@483
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lordhavoc [Tue, 12 Jul 2005 13:52:56 +0000 (13:52 +0000)]
added func_door and func_button to t_plats.c
moved func_door_secret from g_triggers.c to t_plats.c
added damage_targ, damage_inflictor, damage_attacker global variables for button/door code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@482
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lordhavoc [Tue, 12 Jul 2005 13:52:03 +0000 (13:52 +0000)]
use EF_LOWPRECISION on nex muzzleflash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@481
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lordhavoc [Tue, 5 Jul 2005 13:53:27 +0000 (13:53 +0000)]
fixed g_fullbrightplayers (so it actually works now - the powerup code was resetting it every frame)
cleaned up .effects values for various projectiles and things, now more use EF_FULLBRIGHT and less use EF_ADDITIVE than before, also muzzleflashes now use EF_LOWPRECISION
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@480
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lordhavoc [Tue, 5 Jul 2005 09:50:02 +0000 (09:50 +0000)]
add nexdm17 to g_maplist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@479
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blackhc [Sun, 3 Jul 2005 20:49:54 +0000 (20:49 +0000)]
-Renamed str_cvar to cvar_string.
-Updated mbuiltins.qc a bit.
-Data_Cvar now retrieves the default value from the engine if defValue is empty
(Unused atm since DP's default value feature isnt working perfectly yet).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@478
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maikmerten [Fri, 1 Jul 2005 16:35:13 +0000 (16:35 +0000)]
MauveBib fixed increasing number of bots during map rotation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@477
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blackhc [Fri, 1 Jul 2005 14:15:53 +0000 (14:15 +0000)]
Menu_ActiveWindow is now set in time (that is before the Reinit event)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@476
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maikmerten [Wed, 29 Jun 2005 14:17:48 +0000 (14:17 +0000)]
disable r_watershader by default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@475
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lordhavoc [Tue, 28 Jun 2005 10:28:01 +0000 (10:28 +0000)]
reduced g_maxpushtime from 15 to 8 at Urre's suggestion, disabled self-damage reset of trap kills (as you might be trying to laserjump out of a trap)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@474
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lordhavoc [Tue, 28 Jun 2005 10:05:05 +0000 (10:05 +0000)]
give kill credit for hazard deaths to whoever pushed you into the hazard, 15 second timer (g_maxpushtime cvar) which is extended if being hurt by a hazard (so even if it takes a while to die in a slime pit the kill credit is still given), various rules to keep this sane... based on a patch at http://www.nexuiz.com/forums/index.php?showtopic=731
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@473
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lordhavoc [Tue, 28 Jun 2005 08:08:41 +0000 (08:08 +0000)]
added g_balance_falldamage_minspeed g_balance_falldamage_deadminspeed g_balance_falldamage_factor g_balance_falldamage_maxdamage cvars based on a patch at http://www.nexuiz.com/forums/index.php?showtopic=731 (did not apply the 'only falling' damage hack as hitting a wall really is intended to hurt you)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@472
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lordhavoc [Tue, 28 Jun 2005 00:05:57 +0000 (00:05 +0000)]
patch to make frikqcc work from http://www.nexuiz.com/forums/index.php?showtopic=731
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@471
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lordhavoc [Tue, 28 Jun 2005 00:01:18 +0000 (00:01 +0000)]
fix two rocket launcher kill bugs detailed in the thread http://www.nexuiz.com/forums/index.php?showtopic=731
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@470
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blackhc [Sat, 25 Jun 2005 18:20:37 +0000 (18:20 +0000)]
Fixed a 'hanging ;' warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@469
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seienabunae [Fri, 24 Jun 2005 19:46:21 +0000 (19:46 +0000)]
Small insignificant 'fix'
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@468
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seienabunae [Fri, 24 Jun 2005 19:42:55 +0000 (19:42 +0000)]
Oops
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@467
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seienabunae [Fri, 24 Jun 2005 19:39:17 +0000 (19:39 +0000)]
I know this was already kind of covered by the code before it, but this looks safe/safer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@466
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seienabunae [Fri, 24 Jun 2005 19:35:19 +0000 (19:35 +0000)]
Small fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@465
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lordhavoc [Thu, 23 Jun 2005 05:10:31 +0000 (05:10 +0000)]
added g_balance_armor_blockpercent cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@464
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lordhavoc [Wed, 22 Jun 2005 23:22:38 +0000 (23:22 +0000)]
fixed hagar spread setting (value was missing), thanks to stahl for reporting this omission
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@463
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lordhavoc [Mon, 20 Jun 2005 00:18:48 +0000 (00:18 +0000)]
rewrote spawn furthest code to work properly
rewrote spawn code to have a 50/50 chance of furthest spawn point or random empty spawn point (if that fails it falls back to random occupied spawn point)
moved liquid/falling damage from player code to creature code in g_world.c, so now corpses and gibs are affected
falling damage is now given for any sudden velocity change (with specific exemptions for jumppads and jumping)
rebalanced falling damage, and now corpses take much more damage than live players, so they tend to gib when hitting walls/floors/ceilings hard enough
rewrote portions of player and corpse damage code to actually work properly (and more similarly)
removed the -10 reduction on damage screen flashes (which really didn't help much with machinegun fire)
increased gib health so that they survive hard wall/floor/ceiling impacts more often, and gunfire
chat bubble no longer appears while dead/gibbed
you can no longer see your own chat bubble (except in chase_active mode)
health rots are now paused for 5 seconds by health pickups
armor rots are now paused for 5 seconds by armor pickups
health/armor regen is now paused for 5 seconds by pain
implemented (unused) health pickup code for non-mega health pickups (ones that do not boost you above 100 health)
rebalanced laser, shotgun, machinegun, electro and crylink, and increased mortar and hagar secondary velocities
modified crylink shots to not bounce (with their increased velocity they looked ridiculous)
modified electro secondary to fire a burst of 3 weaker plasma grenades (they still add up to primary damage if all hit perfectly)
added g_balance_shotgun_damage2, g_balance_mortar_refire2, g_balance_electro_refire3, g_balance_crylink_shots, g_balance_hagar_spread cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@462
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vermeulenl [Sun, 19 Jun 2005 20:31:33 +0000 (20:31 +0000)]
removing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@461
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vermeulenl [Sun, 19 Jun 2005 20:08:26 +0000 (20:08 +0000)]
My stupidity is amazing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@460
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vermeulenl [Sun, 19 Jun 2005 19:29:18 +0000 (19:29 +0000)]
Adding mauvebib's bots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@459
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blackhc [Sun, 19 Jun 2005 16:19:47 +0000 (16:19 +0000)]
-Added bot support back to the menu.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@458
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blackhc [Sun, 19 Jun 2005 15:53:17 +0000 (15:53 +0000)]
Changed the sys_ticrate description text and fixed up some key definitions.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@457
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maikmerten [Sun, 19 Jun 2005 15:40:19 +0000 (15:40 +0000)]
Disable shadows as default value
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@456
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maikmerten [Sun, 19 Jun 2005 15:37:09 +0000 (15:37 +0000)]
Disable dlight shadows by default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@455
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maikmerten [Sat, 18 Jun 2005 20:26:53 +0000 (20:26 +0000)]
added Vampire mode to menu and default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@454
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maikmerten [Sat, 18 Jun 2005 19:39:26 +0000 (19:39 +0000)]
very simple new 'mutator': Vampire as seen in UT200x
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@453
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blackhc [Fri, 17 Jun 2005 18:44:47 +0000 (18:44 +0000)]
-Changed SwitchButton to use stepValue instead of 1.0.
-Added sys_ticrate and sv_maxrate support to the create game/basic menu.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@452
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maikmerten [Thu, 16 Jun 2005 17:52:03 +0000 (17:52 +0000)]
modified spawning position of hagar missiles to fix 'hagar fires through wall' bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@451
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maikmerten [Thu, 16 Jun 2005 17:41:13 +0000 (17:41 +0000)]
Precache all player models to fix invisible player bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@450
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maikmerten [Tue, 14 Jun 2005 18:02:05 +0000 (18:02 +0000)]
Mouse filter option in input menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@449
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maikmerten [Tue, 14 Jun 2005 17:05:46 +0000 (17:05 +0000)]
DLight Shadows option in the effects menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@448
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blackhc [Mon, 13 Jun 2005 20:18:35 +0000 (20:18 +0000)]
Added a few new cvars to the weapons menu and set their default values.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@447
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maikmerten [Mon, 13 Jun 2005 16:30:39 +0000 (16:30 +0000)]
additional stuffcmd for player name change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@446
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blackhc [Mon, 13 Jun 2005 16:19:09 +0000 (16:19 +0000)]
-changed the editvbox's cursor color.
-removed a debug print and adapted the file list to the new search patterns a bit more.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@445
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maikmerten [Mon, 13 Jun 2005 13:04:21 +0000 (13:04 +0000)]
Primitive check for empty player netnames
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@444
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blackhc [Sun, 12 Jun 2005 12:58:56 +0000 (12:58 +0000)]
-Added some more miscellaneous keys to the controls menu.
-Added crosshair options to the player menu.
-Rewrote Item_DataLink_ClampedValue.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@443
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lordhavoc [Sat, 11 Jun 2005 20:01:55 +0000 (20:01 +0000)]
implemented reduced speed movement while crouching (strange that this wasn't already implemented)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@442
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blackhc [Fri, 10 Jun 2005 16:32:40 +0000 (16:32 +0000)]
-Added Show FPS to options/effects and View Size to options/player.
-The menu now searches for *.modinfo instead of /*.modinfo.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@441
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blackhc [Thu, 9 Jun 2005 20:17:29 +0000 (20:17 +0000)]
-The Loading/Saving messageboxes now also have the settings type in their title.
-Added basic plugin support:
Add a .plugin file to menu/plugin to make the menu parse the file. More to follow perhaps.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@440
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