-Moved Options::Table1 to Options::Panel::*::Table1
-Added TeamColor support to the Player options menu
-Changed player.qm to support the 'new' DataContainers
-Added Item_Data_Nex_Color to support DP's color cmd and _cl_color cvar.
-Moved Weapon and Server to Create Game (now known as Game Settings and
Weapon Settings)
-Changed the width of the Create Game panel to 900
-Changed Arrangement to support Align_First (used in Weapon Settings)
(BTW, look into creategame/weapon.menu to see the hack)
blackhc [Mon, 28 Mar 2005 12:59:02 +0000 (12:59 +0000)]
-Added maplist support
-Changed color.qm to support the new DataContainer item
-Moved more stuff out of data.menu to data/
-Rewrote Util_SetAltStringItem
-More to follow...
maikmerten [Sun, 27 Mar 2005 15:44:20 +0000 (15:44 +0000)]
Reenabled some code to prevent some items from sinking into the ground. This brings the items back to old height, but doesn't do a setsize (which proofed troublesome).
lordhavoc [Sun, 27 Mar 2005 13:16:32 +0000 (13:16 +0000)]
implemented attached weapon models (.exteriorweaponentity), these clone the rendering properties of .weaponentity for simplicity, and need a "weapon" tag in the player models (otherwise they disappear), all models involved will need to be updated to actually fit together properly
lordhavoc [Thu, 24 Mar 2005 15:51:57 +0000 (15:51 +0000)]
added ctf and domination map support (uses g_ctf and g_domination cvars currently), untested however
changed crouch aliases (and code) from using impulses 97 and 98 to using +button5/-button5, this will improve packet loss behavior
crouch now does setsize (as it was supposed to from the beginning), so you can now crawl around in shorter areas of a level, and can duck bullets
data/maplist.cfg support rewritten by Black to go with his new menu, it rewrites maplist.cfg on each level change (just to support repeating a level in the list)
lordhavoc [Tue, 22 Mar 2005 12:49:53 +0000 (12:49 +0000)]
redesigned trigger_hurt timing a different way - now independently tracks last hurt time in each affected entity (so no matter what other entities fell in recently, you'll still get killed by a void death trigger)
lordhavoc [Tue, 22 Mar 2005 12:30:44 +0000 (12:30 +0000)]
added powerup glows
implemented slowmo powerup (as a global slowmo effect)
pain suspends health regeneration (for as long as pain_finished, which is currently 0.5 seconds)
made the spawn dummy code add some forward velocity to the dummies (mainly useful for making them hit jumppads... or piling up in a corner and gibbing groups of them with rockets...)
made CopyBody not copy weapon (as that drops a weapon from every dummy)
changed strcat declaration to use ... so more than two strings can be passed to it
fixed a death message (targ immolate should've been self immolate)
implemented godmode cheat support in the damage code (useful for testing)
reenabled powerup item spawning
made "body" (as produced by CopyBody) entities able to use jumppads
disabled the annoying wobbly spinning effect on the electro plasma grenade
lordhavoc [Mon, 21 Mar 2005 10:13:16 +0000 (10:13 +0000)]
implemented teamplay damage blocking and team kill messages
added a few missing kill/death messages
moved world/trap death messages so they actually work properly
made killing spree announcements more complete (covering all the cases)
replaced WEP_TELEPORTER with DEATH_TELEFRAG
blackhc [Thu, 17 Mar 2005 19:59:25 +0000 (19:59 +0000)]
-Changed some item names to fit to the global name convention.
-Split up data.menu into data.menu and a lot/few files in data/.
-Started work on the map list.
blackhc [Wed, 16 Mar 2005 13:02:01 +0000 (13:02 +0000)]
-Added some #define constants and a template for Item_List.
-Moved out BasicOptions to creategame/basic.menu.
-Added support for the new altstr_ins builtin.
-Added basic code for Item_DataLink_Nex_MapList.
-Added the following cvars to debug.qc:
scmenu_version_builddate, scmenu_version_buildtime and scmenu_version
-Added Util_AltStringPushBack.
blackhc [Sat, 12 Mar 2005 21:40:31 +0000 (21:40 +0000)]
-Added the control item Item_List (to be used later in conjunction with the
map list).
-Changed the event processing order a bit (Now 'Mouse' is processed before
'Update').
-Add the Item_DataLink_Switch_GetOrdinal helper function.
-Updated the todo list a bit.
vermeulenl [Tue, 8 Feb 2005 23:28:40 +0000 (23:28 +0000)]
Added crylink trails
Add nexflash
Make gibs more gorey and added 3 more of them
got rid of all that dummy crap, and it now just uses copybody for impulse 13
vermeulenl [Tue, 1 Feb 2005 00:04:00 +0000 (00:04 +0000)]
Added water drowning
added water jumping
added lava/slime damage
added tracers
updated todo
added new gibs
adjusted gibs to look cooler
made dummy have 300 health (better testing)
made tiny gibs fly out when taking above 50 damage
lordhavoc [Fri, 28 Jan 2005 14:23:53 +0000 (14:23 +0000)]
crylink projectiles redesigned (it now resembles a flak cannon)
electro rebalanced to be a bit like the q1 rl/gl
tracer model added to fireBullet (optional per call)
adjusted uzi/shotgun shoot origin and casing origin to be more correct
some other tweaks
added default.cfg for easier maintenance (since it has to be updated so often)
default.cfg g_balance_* cvars are now set instead of seta, so they aren't saved to config (was annoying to maintain)
vermeulenl [Fri, 28 Jan 2005 04:36:44 +0000 (04:36 +0000)]
Added a massive push when shot with the Nex
Crylink changed to Flak type weapon
Electro changed to slower more powerful
Updated TODO
Made jumppads move gibs (just no sound)
Changed Uzi, more accurate, less rate of fire
lordhavoc [Sun, 23 Jan 2005 09:32:31 +0000 (09:32 +0000)]
major tweaks to ammo pickups, item respawn times, and all weapons are now parameterized using cvars (g_balance_* cvars - needs default.cfg found in the latest data*.pk3 file)
lordhavoc [Sat, 22 Jan 2005 07:09:06 +0000 (07:09 +0000)]
fixed a large number of weapon switch issues (switchweapon is no longer cleared on switch, picking up a weapon now switches properly, you can switch multiple times before the weapon raises rather than having to wait, and the switch sound is now played on weapon drop rather than the switch impulses, for more consistency)
fixed multiple weapon entities bug (they now remove themselves if they find they're no longer current)
lordhavoc [Sat, 22 Jan 2005 07:04:49 +0000 (07:04 +0000)]
target_jumppad no longer acts as a trigger_push (this was so wrong...)
jump pads now only affect players (gets rid of the gib sound issue, also kills weapon deflection - maybe that should be reenabled as a special case)
fixed trigger_push support for push (it was only working properly as a jumppad)
blackhc [Wed, 12 Jan 2005 20:31:50 +0000 (20:31 +0000)]
-Added a credits main menu entry with a floating credits window.
Currently the credits are loaded from betacredits.txt (only existing in my
copy), but you can change it easily. Be aware that I use a smaller window
size so you have to add more newlines to the credits:
Teammeber\nJob\n\n etc.
seienabunae [Sun, 9 Jan 2005 22:02:27 +0000 (22:02 +0000)]
Some changes to the grenade launcher and shotgun that weren't my changes
SUB_Null changed to nullfunction
More deathtypes added for falling, falling down endless pits, drowning, and trigger_hurt
trigger_hurts can have custom death messages (set .message field to something like "was in the wrong place." Make sure there is no space at the beginning and it ends with a punctuation character.)