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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sat, 17 Jan 2009 21:56:41 +0000 (21:56 +0000)]
use TR_SLIGHTBLOOD too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5599
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div0 [Sat, 17 Jan 2009 21:32:32 +0000 (21:32 +0000)]
fix SG damage again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5598
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div0 [Sat, 17 Jan 2009 21:29:16 +0000 (21:29 +0000)]
now all projectile hit effects are clientside
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5597
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div0 [Sat, 17 Jan 2009 20:07:28 +0000 (20:07 +0000)]
fix countdown announcers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5596
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mand1nga [Sat, 17 Jan 2009 18:44:54 +0000 (18:44 +0000)]
Updated some changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5595
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div0 [Sat, 17 Jan 2009 18:40:32 +0000 (18:40 +0000)]
remove two debug prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5594
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div0 [Sat, 17 Jan 2009 18:39:56 +0000 (18:39 +0000)]
make crylink no longer use an impact sound and effect, instead do this on csqc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5593
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div0 [Sat, 17 Jan 2009 18:17:10 +0000 (18:17 +0000)]
fix precache names of gibs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5592
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div0 [Sat, 17 Jan 2009 18:14:20 +0000 (18:14 +0000)]
fix projectile movetypes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5591
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div0 [Sat, 17 Jan 2009 18:12:49 +0000 (18:12 +0000)]
register weapon info only ONCE
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5590
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div0 [Sat, 17 Jan 2009 18:02:34 +0000 (18:02 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5589
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div0 [Sat, 17 Jan 2009 17:56:34 +0000 (17:56 +0000)]
transmit the sv_gentle state from server to client. SavageX: you know what to do in gibs.qc :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5588
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div0 [Sat, 17 Jan 2009 17:53:48 +0000 (17:53 +0000)]
moved gibbing from server to client
SavageX: please reimplement sv_gentle as client cvar in client/gibs.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5587
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esteel [Sat, 17 Jan 2009 10:53:45 +0000 (10:53 +0000)]
ups
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5586
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esteel [Sat, 17 Jan 2009 10:46:57 +0000 (10:46 +0000)]
spell checked the help system messages, improved some messages, made comments and usage clearer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5585
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esteel [Fri, 16 Jan 2009 22:58:41 +0000 (22:58 +0000)]
make u show the chat history
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5584
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div0 [Fri, 16 Jan 2009 21:28:53 +0000 (21:28 +0000)]
make the remainign weapons csqc projectiles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5583
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div0 [Fri, 16 Jan 2009 21:17:53 +0000 (21:17 +0000)]
fix MOVETYPE_NONE
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5582
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div0 [Fri, 16 Jan 2009 21:11:07 +0000 (21:11 +0000)]
make porto and seeker use csqc projectiles completely
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5581
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div0 [Fri, 16 Jan 2009 20:22:51 +0000 (20:22 +0000)]
fix some projectile issues, and send less bytes per csqc projectile
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5580
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div0 [Fri, 16 Jan 2009 20:10:48 +0000 (20:10 +0000)]
laser and hlac: csqc projectile
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5579
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mand1nga [Fri, 16 Jan 2009 20:03:05 +0000 (20:03 +0000)]
n00bots never heard about weapon combos
improved enemies rating
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5578
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div0 [Fri, 16 Jan 2009 19:59:59 +0000 (19:59 +0000)]
make SG and MG also use that code if NOT using ballistic projectiles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5577
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div0 [Fri, 16 Jan 2009 19:59:00 +0000 (19:59 +0000)]
the next batch of weapons using the new projectile code: grenade launcher, electro, crylink, mg, sg, camping rifle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5576
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div0 [Fri, 16 Jan 2009 18:43:50 +0000 (18:43 +0000)]
use servertime that LH just added :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5575
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mand1nga [Fri, 16 Jan 2009 17:08:56 +0000 (17:08 +0000)]
Disabled weapon zoom while using the demo camera
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5574
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div0 [Fri, 16 Jan 2009 15:21:04 +0000 (15:21 +0000)]
per-weapon crosshair images; too bad these are a failure, and need to be redone at a higher resolution
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5573
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div0 [Fri, 16 Jan 2009 14:06:45 +0000 (14:06 +0000)]
allow maps to load in DM if they support NO game type
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5572
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div0 [Fri, 16 Jan 2009 13:51:10 +0000 (13:51 +0000)]
make trigger_impulse always unset FL_ONGROUND
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5571
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div0 [Fri, 16 Jan 2009 12:17:25 +0000 (12:17 +0000)]
optimize :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5570
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esteel [Fri, 16 Jan 2009 12:14:41 +0000 (12:14 +0000)]
added the tourney mods cointoss
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5569
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esteel [Fri, 16 Jan 2009 11:09:09 +0000 (11:09 +0000)]
think the CH was broken, tried to fix it but can't test right now :-)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5568
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div0 [Fri, 16 Jan 2009 10:45:00 +0000 (10:45 +0000)]
allow overriding the crosshair color, and scaling alpha and size for the weapon specific CHs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5567
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div0 [Fri, 16 Jan 2009 10:24:20 +0000 (10:24 +0000)]
make crosshair size depend on the image size again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5566
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div0 [Fri, 16 Jan 2009 09:05:49 +0000 (09:05 +0000)]
give projectiles the right solid state
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5565
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div0 [Fri, 16 Jan 2009 08:15:23 +0000 (08:15 +0000)]
update the csqc projectile when a func_rotating like entity is hit (csqc doesn't know these)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5564
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div0 [Fri, 16 Jan 2009 08:12:06 +0000 (08:12 +0000)]
support move_avelocity too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5563
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div0 [Fri, 16 Jan 2009 08:09:32 +0000 (08:09 +0000)]
do bouncing client side (sound is still server side)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5562
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esteel [Thu, 15 Jan 2009 22:15:29 +0000 (22:15 +0000)]
csqc crosshair code which allows per weapon crosshairs, mostly done by MirceaKitsune with some advice by div0 and me. The menu still needs better changes!!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5561
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esteel [Thu, 15 Jan 2009 17:51:45 +0000 (17:51 +0000)]
Crosshair 8 & 11 source
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5560
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m0rfar [Thu, 15 Jan 2009 17:21:23 +0000 (17:21 +0000)]
Crosshair 9 & 10 source.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5559
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div0 [Thu, 15 Jan 2009 17:09:17 +0000 (17:09 +0000)]
forgot this one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5558
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div0 [Thu, 15 Jan 2009 17:08:33 +0000 (17:08 +0000)]
csqcprojectiles: make them more readable; make turrets use them too when they fire a rocket with sound (so they no longer need to use stopsound).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5557
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div0 [Thu, 15 Jan 2009 17:06:03 +0000 (17:06 +0000)]
egyptsoc texture set
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5556
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div0 [Thu, 15 Jan 2009 16:23:50 +0000 (16:23 +0000)]
egyptsoc: add permission txt file, and normalmap gimp script that has been used
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5555
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esteel [Thu, 15 Jan 2009 15:44:37 +0000 (15:44 +0000)]
updated the html files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5554
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div0 [Thu, 15 Jan 2009 15:35:33 +0000 (15:35 +0000)]
fix some silly "self.nextthink = time + cvar("sys_ticrate")" :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5553
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div0 [Thu, 15 Jan 2009 15:24:49 +0000 (15:24 +0000)]
remove some ?: operators as fteqcc hates them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5552
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mand1nga [Thu, 15 Jan 2009 15:09:24 +0000 (15:09 +0000)]
Fixed typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5551
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mand1nga [Thu, 15 Jan 2009 14:27:53 +0000 (14:27 +0000)]
Demo camera improvements:
Added support for controlling the camera smoothly (cvars camera_speed_attenuation and camera_mouse_treshold)
Independent speeds for free and chase modes
Support for applying smoothness to player movements (cvar camera_chase_smoothly)
More intuitive cvar names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5550
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div0 [Thu, 15 Jan 2009 14:03:07 +0000 (14:03 +0000)]
describe the csqc channel use
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5549
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div0 [Thu, 15 Jan 2009 13:58:52 +0000 (13:58 +0000)]
shots slider should also control csqc channel 6
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5548
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div0 [Thu, 15 Jan 2009 13:57:13 +0000 (13:57 +0000)]
only do the sound in somewhat current engines
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5547
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div0 [Thu, 15 Jan 2009 13:56:09 +0000 (13:56 +0000)]
add the missing files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5546
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div0 [Thu, 15 Jan 2009 13:46:30 +0000 (13:46 +0000)]
remove some unnecessary stopsound calls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5545
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div0 [Thu, 15 Jan 2009 13:45:24 +0000 (13:45 +0000)]
handle RL, Seeker and Electro projectiles completely on the client, to prevent the "sound stays when packet loss" problem entirely
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5544
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m0rfar [Thu, 15 Jan 2009 13:19:53 +0000 (13:19 +0000)]
moved demos tab to multiplayer dialog
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5543
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div0 [Thu, 15 Jan 2009 11:31:22 +0000 (11:31 +0000)]
electro: properly clear projectile sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5542
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esteel [Thu, 15 Jan 2009 11:30:44 +0000 (11:30 +0000)]
somewhat huge directory restructuring, all non nexuizXX.zip files are stored in trunk/misc including artwork and mediasources like models, skins, flag icons, all tool stuff got moved to misc/tools,
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5541
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esteel [Thu, 15 Jan 2009 10:23:53 +0000 (10:23 +0000)]
pro is now havoc, just minor nitpicking but one more file that knows this fact :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5540
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esteel [Thu, 15 Jan 2009 10:16:32 +0000 (10:16 +0000)]
pro is now havoc and server got moved, one more file that knows those facts :P will update the matching html file later
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5539
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esteel [Thu, 15 Jan 2009 10:10:46 +0000 (10:10 +0000)]
move the server examples out of Docs and into a dir of its own so more people will see it, adjust the makebuilde.sh script to include it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5538
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esteel [Thu, 15 Jan 2009 09:52:04 +0000 (09:52 +0000)]
pro is now havoc, one more file that knows this fact :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5537
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div0 [Thu, 15 Jan 2009 08:04:16 +0000 (08:04 +0000)]
make misc_laser more flexible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5536
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div0 [Thu, 15 Jan 2009 06:58:24 +0000 (06:58 +0000)]
properly use the base volume for turrets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5535
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div0 [Thu, 15 Jan 2009 06:56:52 +0000 (06:56 +0000)]
properly stopsound the rocket fly sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5534
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div0 [Thu, 15 Jan 2009 05:54:47 +0000 (05:54 +0000)]
some centerprint fixes by victim
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5533
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m0rfar [Wed, 14 Jan 2009 22:06:03 +0000 (22:06 +0000)]
Added a graphics source folder (that shall not be shipped with nexuiz)
* .psd sources for Silver and Wickedz (background image only) menu skins.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5532
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m0rfar [Wed, 14 Jan 2009 21:47:27 +0000 (21:47 +0000)]
Added mand1nga to credits (programmer)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5531
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mand1nga [Wed, 14 Jan 2009 20:19:39 +0000 (20:19 +0000)]
Spell checking!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5530
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esteel [Wed, 14 Jan 2009 19:11:21 +0000 (19:11 +0000)]
mention the old way to use colors again, GENERATE html from the aft file and merge it into Docs/faq.html
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5529
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mand1nga [Wed, 14 Jan 2009 18:06:43 +0000 (18:06 +0000)]
Added camera_disable alias
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5528
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mand1nga [Wed, 14 Jan 2009 17:58:17 +0000 (17:58 +0000)]
Updated text colors and demo handling references
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5527
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esteel [Wed, 14 Jan 2009 14:49:38 +0000 (14:49 +0000)]
small change to the help script
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5526
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div0 [Wed, 14 Jan 2009 14:25:47 +0000 (14:25 +0000)]
reduce camping rifle secondary damage a bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5525
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esteel [Wed, 14 Jan 2009 13:39:14 +0000 (13:39 +0000)]
renamed calltimeout/resumegame to timein/timeout. As its hardly used (so far ladder only) not worrying about compatibility
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5524
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div0 [Wed, 14 Jan 2009 12:59:31 +0000 (12:59 +0000)]
radarmap: default to the --trace method, as it is faster now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5523
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div0 [Wed, 14 Jan 2009 12:43:09 +0000 (12:43 +0000)]
make this a dprint too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5522
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div0 [Wed, 14 Jan 2009 12:32:44 +0000 (12:32 +0000)]
this better is a dprint
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5521
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div0 [Wed, 14 Jan 2009 12:32:26 +0000 (12:32 +0000)]
fix a case where trace_endpos made no sense
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5520
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div0 [Wed, 14 Jan 2009 12:20:33 +0000 (12:20 +0000)]
fixed important code I killed while trying to kill just debug stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5519
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div0 [Wed, 14 Jan 2009 12:18:12 +0000 (12:18 +0000)]
fixed the bug causing sv_cmd radarmap --trace take so long.
Please also test if shooting through walls with the camping rifle still works fine, as it uses the same code.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5518
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esteel [Wed, 14 Jan 2009 11:42:05 +0000 (11:42 +0000)]
g_maplist_votable 6 to have two rows full for maps, which looks better imo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5517
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div0 [Wed, 14 Jan 2009 10:12:06 +0000 (10:12 +0000)]
fix playerslots_active in rcon2irc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5516
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div0 [Wed, 14 Jan 2009 09:07:30 +0000 (09:07 +0000)]
monster framework from dpmod
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5515
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esteel [Tue, 13 Jan 2009 21:04:36 +0000 (21:04 +0000)]
changed the teamsize marker to show to all teams except specs, but only show the "press F5" msg to the largest team(s)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5514
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esteel [Tue, 13 Jan 2009 20:38:37 +0000 (20:38 +0000)]
overhaul of the blueplastic skin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5513
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mand1nga [Tue, 13 Jan 2009 19:46:53 +0000 (19:46 +0000)]
Added camera for demo playback.
Use camera_enable for testing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5512
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div0 [Tue, 13 Jan 2009 19:13:56 +0000 (19:13 +0000)]
shuffle maplist only if requested
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5511
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div0 [Tue, 13 Jan 2009 19:12:12 +0000 (19:12 +0000)]
more file names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5510
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div0 [Tue, 13 Jan 2009 19:09:21 +0000 (19:09 +0000)]
also check processed file names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5509
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div0 [Tue, 13 Jan 2009 19:06:08 +0000 (19:06 +0000)]
remove a stupid debug print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5508
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div0 [Tue, 13 Jan 2009 19:04:22 +0000 (19:04 +0000)]
fix bug regarding radarmapper usage message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5507
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div0 [Tue, 13 Jan 2009 18:21:11 +0000 (18:21 +0000)]
fix the cause of radarmap --trace being too dark
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5506
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div0 [Tue, 13 Jan 2009 18:18:20 +0000 (18:18 +0000)]
fix some div0s in FullTraceFraction
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5505
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esteel [Tue, 13 Jan 2009 14:06:46 +0000 (14:06 +0000)]
added my help messages system so admins can easily provide players with some hints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5504
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div0 [Tue, 13 Jan 2009 11:00:44 +0000 (11:00 +0000)]
damn typo :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5503
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div0 [Tue, 13 Jan 2009 10:55:31 +0000 (10:55 +0000)]
improve radarmap accuracy a little bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5502
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div0 [Tue, 13 Jan 2009 08:50:05 +0000 (08:50 +0000)]
more stuff to this :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5501
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div0 [Tue, 13 Jan 2009 08:26:58 +0000 (08:26 +0000)]
new options for radarmap: --block (default, old style), --trace (using traceline_inverted), --hqblock
--trace looks darker, as it uses the ACTUAL height of floors, and does not check block wise
--hqblock takes 4 times as long as --block, and should look almost the same normally
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5500
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