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icculus.org git repositories - divverent/nexuiz.git/log
blackhc [Sat, 14 Feb 2004 18:58:42 +0000 (18:58 +0000)]
The serverlist should work mostly now.
(for the svlist background picture download the gfx.zip)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@132
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vermeulenl [Thu, 12 Feb 2004 03:51:56 +0000 (03:51 +0000)]
temp change to fix railgun damage problems
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@131
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vermeulenl [Wed, 11 Feb 2004 08:25:18 +0000 (08:25 +0000)]
small changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@130
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vermeulenl [Wed, 11 Feb 2004 08:08:56 +0000 (08:08 +0000)]
trigger hurt done
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@129
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lordhavoc [Mon, 9 Feb 2004 08:26:49 +0000 (08:26 +0000)]
view tilt and tint from damage
death messages implemented
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@128
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lordhavoc [Mon, 9 Feb 2004 06:30:33 +0000 (06:30 +0000)]
check for players within radius 70 when choosing a spawn spot, not 32, this prevents spawn telefrags
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@127
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vermeulenl [Sat, 7 Feb 2004 01:35:34 +0000 (01:35 +0000)]
problems with caps and unix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@126
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vermeulenl [Tue, 3 Feb 2004 03:18:52 +0000 (03:18 +0000)]
basic changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@125
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vermeulenl [Sun, 1 Feb 2004 04:16:47 +0000 (04:16 +0000)]
I should really stop commiting everytime I do little tiny changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@124
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vermeulenl [Sun, 1 Feb 2004 03:56:56 +0000 (03:56 +0000)]
some grenade changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@123
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vermeulenl [Fri, 30 Jan 2004 08:01:23 +0000 (08:01 +0000)]
some uzi changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@122
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vermeulenl [Fri, 30 Jan 2004 06:13:03 +0000 (06:13 +0000)]
weapon changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@121
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vermeulenl [Mon, 26 Jan 2004 03:29:40 +0000 (03:29 +0000)]
A lot of very small things
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@120
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lordhavoc [Wed, 21 Jan 2004 09:26:28 +0000 (09:26 +0000)]
added func_bobbing and func_rotating (according to q3 specs), commented out func_train and replaced with a new q3 compatible version
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@119
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vermeulenl [Wed, 14 Jan 2004 07:39:02 +0000 (07:39 +0000)]
some small changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@118
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vermeulenl [Wed, 14 Jan 2004 07:38:38 +0000 (07:38 +0000)]
Added a bad todo list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@117
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vermeulenl [Wed, 14 Jan 2004 07:14:50 +0000 (07:14 +0000)]
Added some new controls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@116
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blackhc [Mon, 12 Jan 2004 20:32:49 +0000 (20:32 +0000)]
Fixed a bug in the menu hook - it allowed to send key events to the menu manager while the hook is active.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@115
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blackhc [Mon, 12 Jan 2004 20:23:32 +0000 (20:23 +0000)]
keys should work now, please test it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@114
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blackhc [Mon, 12 Jan 2004 18:46:57 +0000 (18:46 +0000)]
Not finished yet.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@113
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vermeulenl [Thu, 1 Jan 2004 00:23:08 +0000 (00:23 +0000)]
new secondary fire for the electro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@112
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vermeulenl [Sun, 28 Dec 2003 01:14:47 +0000 (01:14 +0000)]
blah
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@111
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blackhc [Tue, 16 Dec 2003 16:17:25 +0000 (16:17 +0000)]
The right map is loaded now - but there is still a solution for the bots needed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@110
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blackhc [Mon, 15 Dec 2003 18:38:10 +0000 (18:38 +0000)]
Map selection and singleplayer mostly done
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@109
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blackhc [Mon, 15 Dec 2003 18:36:19 +0000 (18:36 +0000)]
Added clip checking in m_processmouse and added most of the map selection stuff to mcustom.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@108
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blackhc [Fri, 12 Dec 2003 16:56:16 +0000 (16:56 +0000)]
Add some stuff although its still in development :-(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@107
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vermeulenl [Tue, 9 Dec 2003 03:35:42 +0000 (03:35 +0000)]
added some entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@106
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vermeulenl [Sun, 7 Dec 2003 23:14:36 +0000 (23:14 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@105
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vermeulenl [Sun, 7 Dec 2003 21:09:46 +0000 (21:09 +0000)]
spawning works now... kinda
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@104
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vermeulenl [Sun, 7 Dec 2003 01:37:38 +0000 (01:37 +0000)]
some basic changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@103
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vermeulenl [Sun, 7 Dec 2003 00:03:56 +0000 (00:03 +0000)]
change nex zoom, and adjusted some damages
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@102
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vermeulenl [Wed, 3 Dec 2003 05:41:23 +0000 (05:41 +0000)]
made mistake in weapons.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@101
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vermeulenl [Wed, 3 Dec 2003 01:19:06 +0000 (01:19 +0000)]
todo list update, much better
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@100
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vermeulenl [Tue, 2 Dec 2003 22:19:15 +0000 (22:19 +0000)]
new laser, and changed the speed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@99
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vermeulenl [Mon, 1 Dec 2003 05:22:11 +0000 (05:22 +0000)]
secondary rocket fire, faster movement, higher jumping, and new animations
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@98
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lordhavoc [Mon, 1 Dec 2003 03:19:57 +0000 (03:19 +0000)]
marked two todo items as done (velocity for damage, blow away casings and gibs)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@97
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lordhavoc [Mon, 1 Dec 2003 03:08:28 +0000 (03:08 +0000)]
implemented damage force (knock gibs and casings around, blast players around, rocket jump, etc)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@96
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blackhc [Wed, 26 Nov 2003 20:58:08 +0000 (20:58 +0000)]
The color control menu should be finished now - the pattern should perhaps be adjusted a bit :-/
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@95
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blackhc [Sat, 22 Nov 2003 19:47:20 +0000 (19:47 +0000)]
Color menu done mostly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@94
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blackhc [Fri, 21 Nov 2003 19:54:10 +0000 (19:54 +0000)]
Half of the cc menu done
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@93
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seienabunae [Wed, 19 Nov 2003 01:11:13 +0000 (01:11 +0000)]
Fixed a small bug with the +moveup/+movedown keys underwater
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@92
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vermeulenl [Mon, 17 Nov 2003 08:56:44 +0000 (08:56 +0000)]
supajoes new stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@91
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blackhc [Tue, 11 Nov 2003 20:56:14 +0000 (20:56 +0000)]
Added the new sounds...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@90
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blackhc [Tue, 11 Nov 2003 20:28:42 +0000 (20:28 +0000)]
Another bugfix...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@89
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blackhc [Tue, 11 Nov 2003 20:20:53 +0000 (20:20 +0000)]
Fixed a bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@88
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blackhc [Sun, 9 Nov 2003 21:04:20 +0000 (21:04 +0000)]
Added the video menu + some bugfixes in the menu qc (nex qc is more up-to-date than the dp qc at the moment)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@87
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vermeulenl [Fri, 7 Nov 2003 03:00:43 +0000 (03:00 +0000)]
A lot of stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@86
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vermeulenl [Wed, 5 Nov 2003 21:36:41 +0000 (21:36 +0000)]
Basic animation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@85
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blackhc [Fri, 31 Oct 2003 21:46:31 +0000 (21:46 +0000)]
Added the main menu. Nex menu qc is still in sync with dpmod menu qc.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@84
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blackhc [Thu, 30 Oct 2003 22:05:53 +0000 (22:05 +0000)]
First commit (this actually is a copy of the dpmod qc from 30.10.03 22:55)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@83
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blackhc [Thu, 30 Oct 2003 21:58:10 +0000 (21:58 +0000)]
First commit (this actually is a copy of the dpmod qc from 30.10.03 22:55)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@82
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vermeulenl [Fri, 24 Oct 2003 04:18:53 +0000 (04:18 +0000)]
Got rid of CTF,
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@81
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seienabunae [Fri, 17 Oct 2003 23:52:12 +0000 (23:52 +0000)]
Fixed a small bug with the +moveup/+movedown keys underwater
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@80
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seienabunae [Thu, 16 Oct 2003 02:01:59 +0000 (02:01 +0000)]
Updated the todo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@79
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seienabunae [Thu, 16 Oct 2003 02:00:53 +0000 (02:00 +0000)]
You can now move shellcasings by hitting them with an explosion weapon, the hitscan weapons aren't working yet for some reason...
Updated to the current dpextensions.qc
Updated the todo
Some more small changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@78
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seienabunae [Wed, 15 Oct 2003 05:40:29 +0000 (05:40 +0000)]
Removed some silly tabs in todo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@77
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vermeulenl [Mon, 6 Oct 2003 22:28:27 +0000 (22:28 +0000)]
Tomaz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@76
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vermeulenl [Sun, 21 Sep 2003 08:16:31 +0000 (08:16 +0000)]
player speed change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@75
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vermeulenl [Sat, 20 Sep 2003 22:04:12 +0000 (22:04 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@74
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vermeulenl [Fri, 19 Sep 2003 08:19:02 +0000 (08:19 +0000)]
I forgot to add this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@73
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vermeulenl [Fri, 19 Sep 2003 08:17:43 +0000 (08:17 +0000)]
I completely changed the physics. I did a bunch of other stuff that i forgot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@72
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vermeulenl [Sun, 14 Sep 2003 16:48:34 +0000 (16:48 +0000)]
Small bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@71
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blackhc [Wed, 3 Sep 2003 14:08:50 +0000 (14:08 +0000)]
plasma function optimized (only one entity field is needed and think isnt called every frame)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@70
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electro_ben [Mon, 1 Sep 2003 14:14:27 +0000 (14:14 +0000)]
animated plasma ball
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@69
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vermeulenl [Mon, 1 Sep 2003 07:48:38 +0000 (07:48 +0000)]
For games over the net we can't have the players start with all the weapons :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@68
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electro_ben [Sun, 31 Aug 2003 04:11:50 +0000 (04:11 +0000)]
re-fixed target_push
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@67
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blackhc [Sat, 30 Aug 2003 19:58:01 +0000 (19:58 +0000)]
next/prev weapon fixed
(add loop counter)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@66
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electro_ben [Sat, 30 Aug 2003 11:33:53 +0000 (11:33 +0000)]
all q3 jumppads work properly now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@65
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electro_ben [Sat, 30 Aug 2003 10:13:10 +0000 (10:13 +0000)]
all q3 jumppads work properly now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@64
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electro_ben [Fri, 29 Aug 2003 13:53:35 +0000 (13:53 +0000)]
info_notnull and target_position fix?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@63
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electro_ben [Thu, 28 Aug 2003 07:08:01 +0000 (07:08 +0000)]
fixed jumppad origin orientation bug, now more like q3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@62
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electro_ben [Wed, 27 Aug 2003 15:02:53 +0000 (15:02 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@61
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electro_ben [Wed, 27 Aug 2003 15:02:35 +0000 (15:02 +0000)]
jumppad support for bots (they can use the double jumppad combo on mattrye1_nex ( although they fail sometimes :\ )
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@60
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electro_ben [Wed, 27 Aug 2003 14:10:39 +0000 (14:10 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@59
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electro_ben [Wed, 27 Aug 2003 14:10:35 +0000 (14:10 +0000)]
wayset update
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@58
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electro_ben [Wed, 27 Aug 2003 14:01:47 +0000 (14:01 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@57
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electro_ben [Wed, 27 Aug 2003 14:00:36 +0000 (14:00 +0000)]
new waypoint set
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@56
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electro_ben [Wed, 27 Aug 2003 12:56:28 +0000 (12:56 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@55
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electro_ben [Wed, 27 Aug 2003 12:55:36 +0000 (12:55 +0000)]
bots should be able to pick up weapons and powerups (not ammo/health/other misc items yet)
note: maps will be waypointed asap
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@54
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electro_ben [Wed, 27 Aug 2003 12:52:09 +0000 (12:52 +0000)]
jumppads patched... for mappers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@53
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electro_ben [Wed, 27 Aug 2003 09:35:02 +0000 (09:35 +0000)]
jumppads and respawning removed from todo list, they have been done
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@52
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electro_ben [Tue, 19 Aug 2003 15:06:10 +0000 (15:06 +0000)]
jump can now trigger respawn (as well as fire)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@51
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electro_ben [Tue, 19 Aug 2003 14:43:52 +0000 (14:43 +0000)]
player deaths/respawning now semi-operational
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@50
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vermeulenl [Tue, 19 Aug 2003 14:32:05 +0000 (14:32 +0000)]
another small change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@49
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electro_ben [Tue, 19 Aug 2003 14:16:52 +0000 (14:16 +0000)]
- jumppads, mapped just like q3 (trigger_push targetting an info_notnull entity)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@48
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electro_ben [Tue, 19 Aug 2003 14:15:47 +0000 (14:15 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@47
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electro_ben [Tue, 19 Aug 2003 14:05:19 +0000 (14:05 +0000)]
- bot plugged in (frikbot base)
- casings now land flat on the ground (angles_x to 0 - FIXME: check surface slope before setting angle?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@46
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electro_ben [Tue, 19 Aug 2003 14:03:46 +0000 (14:03 +0000)]
the frikbot core, slight variable changes to get it to work in nexuiz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@45
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vermeulenl [Tue, 19 Aug 2003 13:52:14 +0000 (13:52 +0000)]
todo stuff (again)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@44
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vermeulenl [Tue, 19 Aug 2003 13:14:36 +0000 (13:14 +0000)]
todo stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@43
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vermeulenl [Sun, 17 Aug 2003 05:16:07 +0000 (05:16 +0000)]
little mistake
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@42
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vermeulenl [Sun, 17 Aug 2003 05:08:02 +0000 (05:08 +0000)]
quite a lot of stuff. Now the crylink and Nex go threw guys. The only problem is the crylink effect does not go threw (strangely the nex does). Damage is done on every single weapon.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@41
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vermeulenl [Tue, 12 Aug 2003 14:12:12 +0000 (14:12 +0000)]
rain/snow added, not tested
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@40
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vermeulenl [Tue, 12 Aug 2003 13:39:10 +0000 (13:39 +0000)]
added casings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@39
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vermeulenl [Tue, 12 Aug 2003 10:57:43 +0000 (10:57 +0000)]
small changes, hagar explosion, and i moved all the models to directorys (such as /models/gib/gib1.md3 or /models/weapons/g_rl.md3)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@38
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seienabunae [Mon, 11 Aug 2003 17:44:13 +0000 (17:44 +0000)]
Turned ugly Explosion function into ImpactEffect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@37
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vermeulenl [Mon, 11 Aug 2003 11:52:28 +0000 (11:52 +0000)]
Some weapon changes... this new one requires you have plasmahitwall.spr32 tho
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@36
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seienabunae [Mon, 11 Aug 2003 07:22:07 +0000 (07:22 +0000)]
Added secondary fire mode, three of the weapons have it so far
A few changes with updating the HUD
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@35
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seienabunae [Mon, 11 Aug 2003 06:36:15 +0000 (06:36 +0000)]
Small change, rocket jumping should take out a bit less than 50 health
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@34
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seienabunae [Mon, 11 Aug 2003 06:18:14 +0000 (06:18 +0000)]
no message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@33
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