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icculus.org git repositories - divverent/nexuiz.git/log
lordhavoc [Sat, 4 Jun 2005 11:25:40 +0000 (11:25 +0000)]
now uses a spawn furthest algorithm when choosing spawn points, with a high randomization so it is pretty unpredictable when there isn't a big difference between choices
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@433
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vermeulenl [Fri, 3 Jun 2005 20:02:44 +0000 (20:02 +0000)]
Updated defaults
Changed todo, since we use the wiki now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@432
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blackhc [Fri, 3 Jun 2005 12:00:05 +0000 (12:00 +0000)]
-Added support for a few more resolutions.
-Made the query string a cvar that will be saved on quit.
-Fixed the weapon order and name (see the todo).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@431
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lordhavoc [Wed, 1 Jun 2005 06:10:55 +0000 (06:10 +0000)]
fixed hagar and rocket explosion effect() calls to play the right number of frames, and both at 30fps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@430
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lordhavoc [Mon, 30 May 2005 22:10:13 +0000 (22:10 +0000)]
added secondary fire zoom on nex
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@429
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lordhavoc [Mon, 30 May 2005 22:08:11 +0000 (22:08 +0000)]
changed sv_maxairspeed to 100
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@428
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lordhavoc [Mon, 30 May 2005 21:24:47 +0000 (21:24 +0000)]
disabled firstblood sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@427
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blackhc [Mon, 30 May 2005 20:01:19 +0000 (20:01 +0000)]
Changed the Credits and Quit window to have a black background and white text.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@426
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lordhavoc [Mon, 30 May 2005 08:51:07 +0000 (08:51 +0000)]
implemented rocket and electro fly sounds
cleaned up nearly all sound() calls to use more appropriate channels
renamed sound/weapons/missile_fly.wav to sound/weapons/rocket_fly.wav and sound/weapons/plasmahit.wav to sound/weapons/electro_impact.wav
inlined ImpactEffect code (eliminating the unnecessary function)
changed bullet richochet sounds to use PointSound rather than playing them at the player location
sorted and cleaned worldspawn precaches
implemented experimental g_antilag cvar (makes a lagged player autoaim at the enemy they clicked on, not very useful with slow weapons)
rewrote SV_PlayerPhysics (now more sane)
now does a stuffcmd to set cl_movement cvars on a client when they join
added missing file comments to bot waypoint editor code and disabled precaches of these missing files to get rid of warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@425
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vermeulenl [Mon, 30 May 2005 04:29:24 +0000 (04:29 +0000)]
commented out bot impulses
took out the rotation for player models (corrected in the models)
updated the explosions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@424
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lordhavoc [Sun, 29 May 2005 06:41:23 +0000 (06:41 +0000)]
added PRYDON_CLIENTCURSOR and moved and corrected DP_SV_BOTCLIENT
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@423
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lordhavoc [Sun, 29 May 2005 06:40:58 +0000 (06:40 +0000)]
remove effects and skin on head gibs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@422
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lordhavoc [Sun, 29 May 2005 06:40:04 +0000 (06:40 +0000)]
corpse bounding box is now player's original size until death frame
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@421
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lordhavoc [Sun, 29 May 2005 06:38:51 +0000 (06:38 +0000)]
removed 3 unnecessary lines of code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@420
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lordhavoc [Wed, 25 May 2005 10:02:08 +0000 (10:02 +0000)]
added cl_movement_* defaults and some other stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@419
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blackhc [Wed, 25 May 2005 08:49:09 +0000 (08:49 +0000)]
-Added Toddd's menu2 sound to the main menu buttons.
-Added a pragma to enable logicops in the menu.
-If a textswitch doesnt find a match, it now uses the first entry of the switch.
-Changed scmenu_debug_step to really step through the menu (not just calling
m_hide): Set it to 1 to halt the menu system, set it to 2 to proceed 1 frame
and then halt the menu system again.
-Some minor changes that give me 1 FPS more in DP �_�
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@418
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vermeulenl [Tue, 24 May 2005 01:46:34 +0000 (01:46 +0000)]
Added 'zoom' to key menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@417
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maikmerten [Sat, 21 May 2005 18:38:23 +0000 (18:38 +0000)]
typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@416
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maikmerten [Sat, 21 May 2005 18:36:34 +0000 (18:36 +0000)]
always check playermodels on change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@415
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maikmerten [Sat, 21 May 2005 18:10:51 +0000 (18:10 +0000)]
better check for playermodels
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@414
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lordhavoc [Fri, 20 May 2005 23:23:36 +0000 (23:23 +0000)]
cleaned up nex beam and effects so they always match what really happened
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@413
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lordhavoc [Fri, 20 May 2005 20:51:37 +0000 (20:51 +0000)]
fixed rjumps with 0 self damage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@412
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vermeulenl [Thu, 19 May 2005 18:13:36 +0000 (18:13 +0000)]
disabled the 'has taken the lead' till it works
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@411
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vermeulenl [Thu, 19 May 2005 18:12:56 +0000 (18:12 +0000)]
removed the 'or something else' working title
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@410
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vermeulenl [Thu, 19 May 2005 18:08:09 +0000 (18:08 +0000)]
added a muzzleflash for the uzi
took out the small flash for the electro-GL
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@409
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lordhavoc [Wed, 18 May 2005 22:47:13 +0000 (22:47 +0000)]
fixed corpse fading
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@408
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lordhavoc [Tue, 17 May 2005 20:11:51 +0000 (20:11 +0000)]
added fadetime parameter to SUB_SetFade
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@407
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lordhavoc [Tue, 17 May 2005 20:02:20 +0000 (20:02 +0000)]
make plasma bounce off jumppads
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@406
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lordhavoc [Tue, 17 May 2005 20:00:43 +0000 (20:00 +0000)]
slight cleanup of item pickup checks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@405
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lordhavoc [Tue, 17 May 2005 19:59:24 +0000 (19:59 +0000)]
fix looping maplists
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@404
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lordhavoc [Tue, 17 May 2005 19:52:17 +0000 (19:52 +0000)]
g_casings now has 3 values - 0 (none), 1 (shotgun), 2 (shotgun and uzi)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@403
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blackhc [Mon, 16 May 2005 19:41:55 +0000 (19:41 +0000)]
-The menu now uses the altstring builtins instead of its own implementatin.
Perhaps a speed gain but I question it.
-Added Nex_Action_PlaySound and Nex_Action_PlaySoundOnce.
-The menu nows plays the kewl "Welcome to Nexuiz" sound.
-Changed the key menu's arrangement a bit (really only a bit).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@402
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lordhavoc [Sat, 14 May 2005 23:04:56 +0000 (23:04 +0000)]
renamed nullfunction to SUB_Null and gave it a definition to hush compiler warnings
added g_fullbrightitems cvar
removed norespawn field, instead dropped weapons check if their classname is "droppedweapon", and VanishOrRemove (called by SetFade stuff) checks FL_CLIENT (since players are the only thing that fade and can respawn), this fixes a buildup of expired muzzleflash effects (thanks to Spike for reporting this)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@401
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blackhc [Wed, 11 May 2005 20:28:25 +0000 (20:28 +0000)]
-Changed Item_Nex_MapDB_EnumFiles to actually load m_nomap if no map picture
is available.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@400
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maikmerten [Wed, 11 May 2005 11:55:40 +0000 (11:55 +0000)]
Fixed missing quotation mark
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@399
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vermeulenl [Wed, 11 May 2005 04:07:54 +0000 (04:07 +0000)]
made some more messages red
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@398
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lordhavoc [Wed, 11 May 2005 03:21:16 +0000 (03:21 +0000)]
cleaned a lot of weapon code
merged Attack2 code into Attack code for all weapons to reduce code and improve consistency
changed crylink primary fire from 7 projectiles to 5 to be consistent with secondary fire
added te_smallflash calls when firing crylink, electro, grenade launcher, and rocket launcher
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@397
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lordhavoc [Wed, 11 May 2005 03:16:20 +0000 (03:16 +0000)]
made announcer code work properly
added first blood announcement
split CheckRules into CheckRules_Player and CheckRules_World
fixed a few warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@396
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lordhavoc [Wed, 11 May 2005 03:13:17 +0000 (03:13 +0000)]
fix some warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@395
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lordhavoc [Wed, 11 May 2005 03:05:46 +0000 (03:05 +0000)]
cleaned trailing whitespace from lines
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@394
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vermeulenl [Mon, 9 May 2005 22:49:20 +0000 (22:49 +0000)]
changed the electro explosion
precached player models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@393
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vermeulenl [Mon, 9 May 2005 20:49:55 +0000 (20:49 +0000)]
changed the defaults
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@392
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maikmerten [Sat, 7 May 2005 23:41:08 +0000 (23:41 +0000)]
Make sure respawn effect gets removed even when picked up during respawn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@391
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maikmerten [Sat, 7 May 2005 16:18:29 +0000 (16:18 +0000)]
Simple respawn effect for items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@390
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lordhavoc [Sat, 7 May 2005 14:59:59 +0000 (14:59 +0000)]
the electro bolts no longer go out with a blue flash so huge that it could be seen from orbit, but instead a small whimper in blue
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@389
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blackhc [Thu, 5 May 2005 21:29:44 +0000 (21:29 +0000)]
-Changed Item_List to only call the action event when an entry is double-clicked.
-Changed the behavior of the maplist:
*double-click on the active list removes the selected map
*double-click on the maplist list adds the selected map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@388
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vermeulenl [Thu, 5 May 2005 20:02:51 +0000 (20:02 +0000)]
various typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@387
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blackhc [Wed, 4 May 2005 14:14:16 +0000 (14:14 +0000)]
-Fixed a bug that caused the maplist.cfg to not be read on reinit.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@386
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lordhavoc [Wed, 4 May 2005 13:15:28 +0000 (13:15 +0000)]
rewrote maplist handling to use g_maplist cvar (note: no support for multiple instances of a map in the list!), the menu will need updating
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@385
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lordhavoc [Wed, 4 May 2005 13:13:11 +0000 (13:13 +0000)]
major cleanup of default.cfg
added g_maplist cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@384
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vermeulenl [Wed, 4 May 2005 02:05:54 +0000 (02:05 +0000)]
changed h20hit to h20hit1.wav
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@383
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vermeulenl [Tue, 3 May 2005 19:12:52 +0000 (19:12 +0000)]
changed +shift to +crouch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@382
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vermeulenl [Sat, 30 Apr 2005 04:23:40 +0000 (04:23 +0000)]
added precaches for h20hit and slime/lava
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@381
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lordhavoc [Fri, 29 Apr 2005 00:19:11 +0000 (00:19 +0000)]
crylink shots are now fullbright instead of additive, to make them brighter and render a little faster (no lighting)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@380
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lordhavoc [Fri, 29 Apr 2005 00:18:31 +0000 (00:18 +0000)]
rocket launcher altfire now works any time, allowing detonation at very short ranges
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@379
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vermeulenl [Wed, 27 Apr 2005 22:15:48 +0000 (22:15 +0000)]
fixed a bug with the last commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@378
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vermeulenl [Wed, 27 Apr 2005 21:18:19 +0000 (21:18 +0000)]
Changed the deathtime
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@377
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vermeulenl [Sun, 24 Apr 2005 22:02:26 +0000 (22:02 +0000)]
Added new cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@376
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vermeulenl [Fri, 22 Apr 2005 18:40:13 +0000 (18:40 +0000)]
Changed color, we still need to add a picture for the up and down arrows but this looks a lot better
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@375
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blackhc [Fri, 22 Apr 2005 14:46:47 +0000 (14:46 +0000)]
-Added a scrollbar to the serverlist.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@374
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vermeulenl [Fri, 22 Apr 2005 01:03:13 +0000 (01:03 +0000)]
Got rid of sparks
changed intermission time to 10 seconds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@373
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blackhc [Tue, 19 Apr 2005 17:13:13 +0000 (17:13 +0000)]
-Added VScrollBar support to the menu (no gfx yet).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@372
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lordhavoc [Tue, 19 Apr 2005 10:08:56 +0000 (10:08 +0000)]
added many g_balance cvars and renamed cl_weapon_ cvars to use the g_viewweapon_ prefix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@371
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lordhavoc [Mon, 18 Apr 2005 04:01:44 +0000 (04:01 +0000)]
implemented slime/lava sizzle sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@370
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blackhc [Sun, 17 Apr 2005 10:27:43 +0000 (10:27 +0000)]
Ive forgotten to set Item_List's state to PRESSED on mouse1 event
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@369
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blackhc [Sun, 17 Apr 2005 10:23:34 +0000 (10:23 +0000)]
-Changed the //s to an Ignore block.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@368
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blackhc [Sun, 17 Apr 2005 10:21:07 +0000 (10:21 +0000)]
-MapList should now be refreshed every time the menu is reopened.
-Added back mouse support to Item_List (and changed it to be actually useful).
-Some very minor changes to some items in the menu.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@367
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vermeulenl [Fri, 15 Apr 2005 22:31:14 +0000 (22:31 +0000)]
Changed 'glslang' to 'opengl2'
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@366
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vermeulenl [Fri, 15 Apr 2005 19:57:07 +0000 (19:57 +0000)]
Changed 'offset mapping' option to 'glslang'
Added comment in effects about the slowness of bloom/realtime lights
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@365
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vermeulenl [Fri, 15 Apr 2005 01:35:42 +0000 (01:35 +0000)]
Removed bots from the menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@364
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blackhc [Thu, 14 Apr 2005 19:41:52 +0000 (19:41 +0000)]
-Changed a few items to use derive from Nex_Option_Switch.
-Added Teamplay to data/server.menu and creategame/basic.menu.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@363
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blackhc [Thu, 14 Apr 2005 17:44:12 +0000 (17:44 +0000)]
-Added Nex_Action_ResetData to options.qm.
-Fixed a bug in Item_DataLink_ClampedValue.
-Fixed a bug in _IDNK_Reset.
-Added default values to key.menu
-Added 'Reset' buttons to all options windows and 'Weapon Settings' and
'Game Settings' in creategame/.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@362
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lordhavoc [Sun, 10 Apr 2005 18:07:31 +0000 (18:07 +0000)]
no longer shows exteriorweaponentity when dead
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@361
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lordhavoc [Sun, 10 Apr 2005 17:59:13 +0000 (17:59 +0000)]
disable colormod when teamplay is off (as per Vermeulen's request)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@360
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blackhc [Sat, 9 Apr 2005 21:38:03 +0000 (21:38 +0000)]
-Added DataLink_Setting and changed all settings cvars in weapons and game to
use it.
-Added two constants which specify the default size of the slider and sliderbar.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@359
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blackhc [Sat, 9 Apr 2005 09:32:45 +0000 (09:32 +0000)]
-Small cosmetic change in the key options menu.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@358
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lordhavoc [Fri, 8 Apr 2005 00:37:37 +0000 (00:37 +0000)]
cleaned up effects handling in powerup code, so that powerups won't mess up eachothers' effects
added EF_FULLBRIGHT to powerup effects
fixed a number of NaN errors due to hitloc '0 0 0' in various Damage calls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@357
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lordhavoc [Fri, 8 Apr 2005 00:36:09 +0000 (00:36 +0000)]
changed uzi to use 1 bullet per shot instead of 0.25, and changed bullet pickups (from uzi and ammo item) from 30 to 120
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@356
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lordhavoc [Fri, 8 Apr 2005 00:34:52 +0000 (00:34 +0000)]
added support for quake megahealth spawnflag on item_health
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@355
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lordhavoc [Fri, 8 Apr 2005 00:34:08 +0000 (00:34 +0000)]
changed weapons/ammo cheat to give 999 ammo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@354
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lordhavoc [Mon, 4 Apr 2005 08:30:19 +0000 (08:30 +0000)]
implemented colormod hack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@353
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lordhavoc [Mon, 4 Apr 2005 07:43:07 +0000 (07:43 +0000)]
commented out speed/slowmo related stuff
added g_balance_shotgun_spread, and g_balance_powerup_* cvars and the code now uses them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@352
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lordhavoc [Mon, 4 Apr 2005 07:38:46 +0000 (07:38 +0000)]
added v_* weapon models, changed attachment point from "weapon" to "bip01 r hand"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@351
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vermeulenl [Mon, 4 Apr 2005 00:40:50 +0000 (00:40 +0000)]
Moved Nex shot back
Moved chat graphic up
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@350
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blackhc [Sat, 2 Apr 2005 17:04:51 +0000 (17:04 +0000)]
-Moved Options::Table1 to Options::Panel::*::Table1
-Added TeamColor support to the Player options menu
-Changed player.qm to support the 'new' DataContainers
-Added Item_Data_Nex_Color to support DP's color cmd and _cl_color cvar.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@349
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blackhc [Sat, 2 Apr 2005 14:04:11 +0000 (14:04 +0000)]
-Moved Weapon and Server to Create Game (now known as Game Settings and
Weapon Settings)
-Changed the width of the Create Game panel to 900
-Changed Arrangement to support Align_First (used in Weapon Settings)
(BTW, look into creategame/weapon.menu to see the hack)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@348
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vermeulenl [Wed, 30 Mar 2005 20:49:26 +0000 (20:49 +0000)]
Updated powerup models
Added powerup sounds
Changed text colors of various things
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@347
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maikmerten [Tue, 29 Mar 2005 15:24:04 +0000 (15:24 +0000)]
corrected one death message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@346
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blackhc [Tue, 29 Mar 2005 10:26:58 +0000 (10:26 +0000)]
-Added scmenu_showfps cvar (set it to 1 to display the FPS in the menu)
-Fixed a minor bug in switchbutton
-Fixed the 'add' bug in the maplist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@345
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blackhc [Mon, 28 Mar 2005 12:59:02 +0000 (12:59 +0000)]
-Added maplist support
-Changed color.qm to support the new DataContainer item
-Moved more stuff out of data.menu to data/
-Rewrote Util_SetAltStringItem
-More to follow...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@344
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maikmerten [Sun, 27 Mar 2005 15:44:20 +0000 (15:44 +0000)]
Reenabled some code to prevent some items from sinking into the ground. This brings the items back to old height, but doesn't do a setsize (which proofed troublesome).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@343
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lordhavoc [Sun, 27 Mar 2005 13:16:32 +0000 (13:16 +0000)]
implemented attached weapon models (.exteriorweaponentity), these clone the rendering properties of .weaponentity for simplicity, and need a "weapon" tag in the player models (otherwise they disappear), all models involved will need to be updated to actually fit together properly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@342
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lordhavoc [Sun, 27 Mar 2005 08:28:55 +0000 (08:28 +0000)]
fixed the buttonchat bubble logic (was showing it when NOT chatting)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@341
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maikmerten [Fri, 25 Mar 2005 20:30:08 +0000 (20:30 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@340
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lordhavoc [Thu, 24 Mar 2005 17:08:22 +0000 (17:08 +0000)]
changed model and sound names for ctf and domination
made ctf flags have configurable model and sounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@339
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lordhavoc [Thu, 24 Mar 2005 16:50:13 +0000 (16:50 +0000)]
implemented (untested) chatbubble code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@338
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lordhavoc [Thu, 24 Mar 2005 15:51:57 +0000 (15:51 +0000)]
added ctf and domination map support (uses g_ctf and g_domination cvars currently), untested however
changed crouch aliases (and code) from using impulses 97 and 98 to using +button5/-button5, this will improve packet loss behavior
crouch now does setsize (as it was supposed to from the beginning), so you can now crawl around in shorter areas of a level, and can duck bullets
data/maplist.cfg support rewritten by Black to go with his new menu, it rewrites maplist.cfg on each level change (just to support repeating a level in the list)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@337
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lordhavoc [Thu, 24 Mar 2005 15:42:28 +0000 (15:42 +0000)]
fix a couple warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@336
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vermeulenl [Wed, 23 Mar 2005 19:25:30 +0000 (19:25 +0000)]
God rid of slowmo and speed powerups, now only strength and invincbility
got rid of savage's item code, since it made items appear below the ground
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@335
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maikmerten [Tue, 22 Mar 2005 13:08:03 +0000 (13:08 +0000)]
make items touch the ground
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@334
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