]>
icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sat, 30 Jun 2007 21:20:08 +0000 (21:20 +0000)]
Oops... assignmen the wrong way killed vdo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2778
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div0 [Tue, 26 Jun 2007 16:26:53 +0000 (16:26 +0000)]
make ban list for no bans "" and not "1", less irritating (first number is the version number of the list format)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2777
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div0 [Tue, 26 Jun 2007 16:23:48 +0000 (16:23 +0000)]
con_chat: now needs 8 lines from bottom for HUD
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2776
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div0 [Tue, 26 Jun 2007 16:21:04 +0000 (16:21 +0000)]
ip ban code: minor bugfixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2775
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div0 [Tue, 26 Jun 2007 16:06:18 +0000 (16:06 +0000)]
banning, kicking and banning in voting, some display extensions (kick votes show who is getting kicked), vote masters can stop any vote
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2774
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div0 [Tue, 26 Jun 2007 13:44:40 +0000 (13:44 +0000)]
num_colon.tga
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2773
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esteel [Thu, 21 Jun 2007 04:04:50 +0000 (04:04 +0000)]
merged hud setting to branch and updated g_maplist in default.cfg and the server.cfg example file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2768
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esteel [Thu, 21 Jun 2007 03:17:32 +0000 (03:17 +0000)]
removed sv_maxrate so the new engine default is used
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2766
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div0 [Tue, 19 Jun 2007 18:55:13 +0000 (18:55 +0000)]
jonaskoelker's handicap patch: client side cvar cl_handicap multiplies damage
you receive, it's in the range from 1 to 100. Please check for abuse potential,
but there shouldn't be any. Please test vampire, empathy and mirror damage!
Even though this is done in PlayerDamage() _after_ all the other stuff kicks
in, test anyway.
Index: server/defs.qh
===================================================================
--- server/defs.qh (revision 2761)
+++ server/defs.qh (working copy)
@@ -259,6 +259,7 @@
.float has_zoomed;
.float() customizeentityforclient;
+.float cvar_cl_handicap;
.float cvar_cl_zoomfactor;
.float cvar_cl_zoomspeed;
.float cvar_cl_playerdetailreduction;
Index: server/miscfunctions.qc
===================================================================
--- server/miscfunctions.qc (revision 2761)
+++ server/miscfunctions.qc (working copy)
@@ -493,6 +493,7 @@
GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
+ GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
}
float fexists(string f)
Index: server/cl_player.qc
===================================================================
--- server/cl_player.qc (revision 2761)
+++ server/cl_player.qc (working copy)
@@ -218,6 +218,8 @@
{
local float take, save, waves, sdelay;
+ damage = damage * bound(1.0, self.cvar_cl_handicap, 100.0);
+
te_blood (hitloc, force, damage);
if (self.pain_finished < time) //Don't switch pain sequences like crazy
{
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2762
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strahlemann [Tue, 12 Jun 2007 19:05:54 +0000 (19:05 +0000)]
updated reslimed.map with the correct dom-point names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2761
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kadaverjack [Mon, 11 Jun 2007 18:18:31 +0000 (18:18 +0000)]
- disable joysticks by default
- fixed spawn point names & a dompoint name on reslimed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2760
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div0 [Sat, 9 Jun 2007 10:24:42 +0000 (10:24 +0000)]
first attempt at "auto adjust skill"; not working well for teamplay yet, maybe this "+ 2" should be game mode dependent
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2759
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esteel [Thu, 7 Jun 2007 19:27:21 +0000 (19:27 +0000)]
sorry, made the menu even bigger :) added disconnect and team-auto/red/blue/yellow/pink to the bind menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2757
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div0 [Mon, 4 Jun 2007 21:54:14 +0000 (21:54 +0000)]
update sb_* pictures for HUD
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2750
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kadaverjack [Sat, 2 Jun 2007 03:01:54 +0000 (03:01 +0000)]
added a few more waypoints on bleach, so bots hopefully won't get stuck anymore when spawning near the strength
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2749
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lordhavoc [Fri, 1 Jun 2007 08:06:22 +0000 (08:06 +0000)]
use the new hud in pro and the old hud in normal nexuiz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2748
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div0 [Thu, 31 May 2007 06:21:16 +0000 (06:21 +0000)]
deleted unused and stolen flash.tga
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2745
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strahlemann [Wed, 30 May 2007 14:44:56 +0000 (14:44 +0000)]
new levelshots for some maps to go with the new item-models (like health and armor)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2743
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esteel [Wed, 30 May 2007 14:25:36 +0000 (14:25 +0000)]
disabled viewkick when hurt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2742
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div0 [Wed, 30 May 2007 11:36:20 +0000 (11:36 +0000)]
make r_ambient a seta in default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2739
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div0 [Tue, 29 May 2007 22:55:46 +0000 (22:55 +0000)]
r_ambient 0 again; added menu option for it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2737
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div0 [Tue, 29 May 2007 16:47:39 +0000 (16:47 +0000)]
r_ambient 4; the one who says this twice is CIA-1, not me
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2735
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strahlemann [Tue, 29 May 2007 16:35:53 +0000 (16:35 +0000)]
fixed the green-light-tube shader.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2733
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strahlemann [Tue, 29 May 2007 14:44:28 +0000 (14:44 +0000)]
fixed slime on reslimed. fixed water on runningman_1on1remix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2731
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m0rfar [Tue, 29 May 2007 14:07:16 +0000 (14:07 +0000)]
toxic: scrolling slime in tubes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2729
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m0rfar [Tue, 29 May 2007 11:42:03 +0000 (11:42 +0000)]
Downer: Fixed z-fighting. Made jumppad grate transparent and cast shadows.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2727
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div0 [Tue, 29 May 2007 08:49:53 +0000 (08:49 +0000)]
sv_cullentities_trace: more samples
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2725
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div0 [Tue, 29 May 2007 08:48:26 +0000 (08:48 +0000)]
r_cullentities_trace: 4 samples, not 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2724
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div0 [Tue, 29 May 2007 07:00:34 +0000 (07:00 +0000)]
KH: copy sounds being used to sound/kh so they can get replaced separately
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2721
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div0 [Mon, 28 May 2007 22:16:27 +0000 (22:16 +0000)]
reduce sound minimum time for jumppads from 0.5 to 0.2s;
make light effect consistent with sound (only for actual players, and at least 0.2s between them)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2719
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div0 [Mon, 28 May 2007 22:04:19 +0000 (22:04 +0000)]
menu: "OpenGL 2 Contrast (SLOW)" -> r_glsl_contrastboost
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2717
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strahlemann [Mon, 28 May 2007 21:14:14 +0000 (21:14 +0000)]
forgot to add the modified reslimed.map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2715
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strahlemann [Mon, 28 May 2007 19:33:42 +0000 (19:33 +0000)]
fixed bugs on reslimed. mainly clipping. added moving slime effect to the slime-pipes.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2714
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esteel [Mon, 28 May 2007 18:03:37 +0000 (18:03 +0000)]
tdm mapcfg files for final rage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2713
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esteel [Mon, 28 May 2007 17:56:44 +0000 (17:56 +0000)]
tdm mapcfg files for runningmanctf
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2712
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esteel [Mon, 28 May 2007 15:51:06 +0000 (15:51 +0000)]
added r_shadow_usenormalmap to menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2710
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esteel [Mon, 28 May 2007 12:16:51 +0000 (12:16 +0000)]
raised bot count on dieselpower to 7 to make it action packed, worthy the name dieselpower :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2707
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div0 [Mon, 28 May 2007 11:13:47 +0000 (11:13 +0000)]
oops, forgot to commit this to trunk
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2706
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div0 [Mon, 28 May 2007 09:09:21 +0000 (09:09 +0000)]
added old tracer under new name misc/line-81-1.mdl for use by mods
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2704
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savagex [Sun, 27 May 2007 16:06:32 +0000 (16:06 +0000)]
fix water vertices on runningman remix flying wildly around... was
caused by very *enthusiastic* deformVertex stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2703
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savagex [Sun, 27 May 2007 11:33:07 +0000 (11:33 +0000)]
add warping _warp versions of Morphed's slime
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2702
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savagex [Sun, 27 May 2007 11:12:28 +0000 (11:12 +0000)]
once again new glass. This time additive because with blendfunc blend
there were depth-sorting problems with slime tubes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2701
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savagex [Sun, 27 May 2007 10:46:46 +0000 (10:46 +0000)]
also make toxic slime nonwarping (this was breaking slime tubes)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2700
f962a42d -fe04-0410-a3ab-
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savagex [Sun, 27 May 2007 10:37:30 +0000 (10:37 +0000)]
fix warping slime tubes for reslimed, beef up sfx forcefield
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2699
f962a42d -fe04-0410-a3ab-
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savagex [Fri, 25 May 2007 20:09:44 +0000 (20:09 +0000)]
beefier glass (e.g. for warfare)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2697
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div0 [Fri, 25 May 2007 11:38:57 +0000 (11:38 +0000)]
log those who destroy a key
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2694
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savagex [Thu, 24 May 2007 18:15:33 +0000 (18:15 +0000)]
thanks to tcmod those effect frames for the ebomb aren't needed anymore
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2692
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esteel [Thu, 24 May 2007 17:17:51 +0000 (17:17 +0000)]
use tcmod on ebomb
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2691
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strahlemann [Thu, 24 May 2007 15:20:10 +0000 (15:20 +0000)]
fixed shoot-through-bug on soylent. fixed camp-spot on bluesky
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2689
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m0rfar [Thu, 24 May 2007 11:48:39 +0000 (11:48 +0000)]
Modified toxic slime tcmod a bit.
Added ruiner to shaderlist.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2685
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savagex [Thu, 24 May 2007 10:30:29 +0000 (10:30 +0000)]
tcgen environment for some glass textures (can be seen on e.g. warfare)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2684
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savagex [Thu, 24 May 2007 10:23:42 +0000 (10:23 +0000)]
pimp q1retexturing lava and #teleport texture to use tcmod
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2683
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div0 [Wed, 23 May 2007 19:21:48 +0000 (19:21 +0000)]
put hook line 9 qu away from origin to attach to the right point on tZork's hook
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2679
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esteel [Wed, 23 May 2007 18:52:55 +0000 (18:52 +0000)]
hook model is now bigger
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2678
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div0 [Wed, 23 May 2007 15:59:06 +0000 (15:59 +0000)]
tZork's grappling hook;
spawn sound by me (still, replace it);
talk2 sound = invshot (please replace)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2677
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savagex [Wed, 23 May 2007 15:47:31 +0000 (15:47 +0000)]
assault mode: print some time warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2676
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esteel [Wed, 23 May 2007 15:45:17 +0000 (15:45 +0000)]
someone said: r_shadow_realtime_world_dlightshadows is dead! Long live r_shadow_realtime_dlight_shadows!
Tried to stomp the last remainings into oblivion!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2675
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div0 [Wed, 23 May 2007 15:07:49 +0000 (15:07 +0000)]
spawn sound now is KDE's Beep_Connect, talk2 is KDE's Beep_Double. Please replace later.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2673
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esteel [Wed, 23 May 2007 14:16:36 +0000 (14:16 +0000)]
forget to precache the new spawn sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2672
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esteel [Wed, 23 May 2007 14:10:44 +0000 (14:10 +0000)]
made g_spawnsound use a own spawn sound (copied teleport.ogg for now)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2671
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div0 [Wed, 23 May 2007 13:35:02 +0000 (13:35 +0000)]
hook has two places with the origin; fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2670
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strahlemann [Wed, 23 May 2007 13:06:41 +0000 (13:06 +0000)]
desaturated and altered the ebomb-color to fit the overall electro-look
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2669
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div0 [Wed, 23 May 2007 08:24:49 +0000 (08:24 +0000)]
moved electro blob a little bit to the right to be better aligned to the weapon when shooting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2668
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lordhavoc [Wed, 23 May 2007 04:03:57 +0000 (04:03 +0000)]
don't need as many .effects on leileilol's new projectile and tracer models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2667
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lordhavoc [Wed, 23 May 2007 04:01:44 +0000 (04:01 +0000)]
rockets should cast shadows
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2666
f962a42d -fe04-0410-a3ab-
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lordhavoc [Wed, 23 May 2007 03:59:45 +0000 (03:59 +0000)]
mortar shells should cast shadows
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2665
f962a42d -fe04-0410-a3ab-
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lordhavoc [Wed, 23 May 2007 03:57:44 +0000 (03:57 +0000)]
cleaned up teamplay damage checks and fixed teamplay 4 damage to
non-players to block damage like teamplay 3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2664
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lordhavoc [Wed, 23 May 2007 03:50:05 +0000 (03:50 +0000)]
changed glass diffuse brightness back to the way it was before
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2663
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lordhavoc [Wed, 23 May 2007 03:42:24 +0000 (03:42 +0000)]
tweaked ebomb model from leileilol, and corresponding qc tweaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2662
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div0 [Tue, 22 May 2007 23:36:27 +0000 (23:36 +0000)]
slightly better ebomb origin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2659
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div0 [Tue, 22 May 2007 23:25:23 +0000 (23:25 +0000)]
leileilol's projectiles (electro bomb toned down a bit)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2658
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esteel [Tue, 22 May 2007 19:33:37 +0000 (19:33 +0000)]
corrected usage/mentioning of the now renamed g_balance_laser_force variable, most important in the menu..
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2657
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div0 [Tue, 22 May 2007 10:40:05 +0000 (10:40 +0000)]
move SG smoke so it appears at the right point after fixing projectile origins to be inside player box
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2655
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lordhavoc [Tue, 22 May 2007 09:20:24 +0000 (09:20 +0000)]
fix W_SetupShot calls to not have any start points outside player box,
even at odd angles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2653
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esteel [Mon, 21 May 2007 22:06:46 +0000 (22:06 +0000)]
added +use on f! had it wrong in the menu defaults and the previous commit message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2651
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div0 [Mon, 21 May 2007 21:34:24 +0000 (21:34 +0000)]
oops, a dprint...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2650
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esteel [Mon, 21 May 2007 16:58:19 +0000 (16:58 +0000)]
added +use on g to default binds and menu (drops key in KH), added g for dropweapon (SO told me CS uses that key and it was still free)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2649
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esteel [Mon, 21 May 2007 15:42:45 +0000 (15:42 +0000)]
new hud weapon icons for the shotgun and machinegun to match the new models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2648
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savagex [Mon, 21 May 2007 12:53:06 +0000 (12:53 +0000)]
assault rounds now last 300 seconds by default (can be overridden with
the health field of target_assault_roundend)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2647
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savagex [Mon, 21 May 2007 10:44:12 +0000 (10:44 +0000)]
assault mode: use proper sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2646
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savagex [Mon, 21 May 2007 10:43:04 +0000 (10:43 +0000)]
sprites for assault mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2645
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div0 [Sun, 20 May 2007 23:36:57 +0000 (23:36 +0000)]
bots: in LMS and Arena, spectators should count as players when handling minplayers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2644
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div0 [Sun, 20 May 2007 22:50:41 +0000 (22:50 +0000)]
yes, it DID break. Server stood still when no player was there...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2643
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div0 [Sun, 20 May 2007 22:43:09 +0000 (22:43 +0000)]
r_shadow_realtime_world_dlightshadows -> r_shadow_realtime_dlight_shadows (DP r7327)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2642
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div0 [Sun, 20 May 2007 21:43:47 +0000 (21:43 +0000)]
make flags and keys obey playerclip
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2641
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savagex [Sun, 20 May 2007 21:14:52 +0000 (21:14 +0000)]
nothing to see here
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2640
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savagex [Sun, 20 May 2007 21:08:22 +0000 (21:08 +0000)]
document some stuff in assault.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2639
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savagex [Sun, 20 May 2007 21:00:14 +0000 (21:00 +0000)]
adding trigger_relay to entities.def
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2638
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div0 [Sun, 20 May 2007 20:43:45 +0000 (20:43 +0000)]
move map voting to CheckRules_World, let's see if it breaks or not
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2636
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savagex [Sun, 20 May 2007 19:48:07 +0000 (19:48 +0000)]
only fire target_objective_decrease *once*
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2635
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savagex [Sun, 20 May 2007 15:55:31 +0000 (15:55 +0000)]
= != ==
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2634
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savagex [Sun, 20 May 2007 14:13:41 +0000 (14:13 +0000)]
forcefields needs 20 fps to look good
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2633
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savagex [Sun, 20 May 2007 14:12:14 +0000 (14:12 +0000)]
added func_assault_wall, which disappears once its targeted
target_objective has a health < 0 (forcefields etc.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2632
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kadaverjack [Sun, 20 May 2007 13:49:37 +0000 (13:49 +0000)]
removed sizeup/down binds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2631
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savagex [Sun, 20 May 2007 13:46:00 +0000 (13:46 +0000)]
add an animated texture for forcefields - intended for use with the
assault mode (forcefields that have to get deactivated etc.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2630
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savagex [Sun, 20 May 2007 13:20:54 +0000 (13:20 +0000)]
more gradual color codes for damage (instead just white/yellow/red)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2629
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savagex [Sun, 20 May 2007 13:13:35 +0000 (13:13 +0000)]
func_assault_destructible now show their damage with color tinting.
Health <= 75%: yellow, health <= 25%: red
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2628
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savagex [Sun, 20 May 2007 12:45:25 +0000 (12:45 +0000)]
add assault to teamplay logic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2627
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savagex [Sun, 20 May 2007 12:18:36 +0000 (12:18 +0000)]
when a round ends (last objective fulfilled) all players in the
attacking teams get 10 frags
each
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2626
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savagex [Sun, 20 May 2007 12:00:37 +0000 (12:00 +0000)]
after assault round end: Respawn all clients, centerprint what role they
have
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2625
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