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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Fri, 20 Mar 2009 09:41:28 +0000 (09:41 +0000)]
document this change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6228
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div0 [Fri, 20 Mar 2009 09:39:51 +0000 (09:39 +0000)]
target_spawn: allow cloning from other ents
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6227
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div0 [Thu, 19 Mar 2009 14:30:01 +0000 (14:30 +0000)]
actualyl, let's not reset FL_ONGROUND after dragging stuff, as items floating in air are more fun
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6226
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div0 [Thu, 19 Mar 2009 14:24:39 +0000 (14:24 +0000)]
let stuff unset onground after being dragged
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6225
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div0 [Thu, 19 Mar 2009 14:23:43 +0000 (14:23 +0000)]
block movetype while dragging
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6224
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div0 [Thu, 19 Mar 2009 14:20:03 +0000 (14:20 +0000)]
weapon system: fix "" errors
dragcursor: fix dragging already attached entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6223
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div0 [Thu, 19 Mar 2009 12:14:30 +0000 (12:14 +0000)]
make turrets work again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6220
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div0 [Thu, 19 Mar 2009 11:14:41 +0000 (11:14 +0000)]
drag cursor: start at the 32 grid
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6219
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div0 [Thu, 19 Mar 2009 11:13:41 +0000 (11:13 +0000)]
drag cursor: don't overshoot when moving back
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6218
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div0 [Thu, 19 Mar 2009 11:12:27 +0000 (11:12 +0000)]
some drag cursor improvements :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6217
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div0 [Thu, 19 Mar 2009 10:39:49 +0000 (10:39 +0000)]
make misc_follow able to set up attachments (so you can attach a model to another in a map, useful for zym animations)
add a cheat +button8: drag'n'drop of entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6216
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div0 [Wed, 18 Mar 2009 14:26:13 +0000 (14:26 +0000)]
sv_pogostick 1 (it's harmless, it can do nothing you can't otherwise do, but it makes stuff easier)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6215
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div0 [Wed, 18 Mar 2009 14:13:36 +0000 (14:13 +0000)]
typo fix, and some StartFrame speedup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6214
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div0 [Wed, 18 Mar 2009 14:08:12 +0000 (14:08 +0000)]
UpdateSelectedPlayer: use PVS to optimize
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6213
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div0 [Wed, 18 Mar 2009 11:35:40 +0000 (11:35 +0000)]
merge entities.def (ZQ_PAUSE)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6212
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div0 [Wed, 18 Mar 2009 11:22:22 +0000 (11:22 +0000)]
use checkpvs() for bot waypointing
redstarrepublic now relinks twice as fast
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6211
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div0 [Wed, 18 Mar 2009 06:27:29 +0000 (06:27 +0000)]
netradiant r222
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6210
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div0 [Tue, 17 Mar 2009 16:07:31 +0000 (16:07 +0000)]
SET nexversion=2.5
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6208
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div0 [Tue, 17 Mar 2009 16:05:19 +0000 (16:05 +0000)]
NetRadiant now exists, so we no longer need this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6206
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div0 [Tue, 17 Mar 2009 15:32:19 +0000 (15:32 +0000)]
new jumppad code - working so it's used now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6204
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div0 [Tue, 17 Mar 2009 15:22:20 +0000 (15:22 +0000)]
call aft more often :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6203
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div0 [Tue, 17 Mar 2009 15:14:58 +0000 (15:14 +0000)]
experimental new jumppad handling code, probably buggy - has to be tested a lot I think
currently dprints value calculated in old and new way, but still uses old way
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6202
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div0 [Tue, 17 Mar 2009 14:12:22 +0000 (14:12 +0000)]
mention gl_picmip
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6201
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div0 [Tue, 17 Mar 2009 14:09:16 +0000 (14:09 +0000)]
add weapon images to the docs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6200
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div0 [Tue, 17 Mar 2009 11:14:25 +0000 (11:14 +0000)]
fix the D < 0 case
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6199
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div0 [Tue, 17 Mar 2009 09:45:46 +0000 (09:45 +0000)]
add a function solve_quadratic, and make newton projectiles already use it
more uses will come later
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6198
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div0 [Tue, 17 Mar 2009 08:04:33 +0000 (08:04 +0000)]
fix some serious csqcprojectile bugs (regarding collisions with bmodels).
Now there is some visible jitter that wasn't there before wehn they're lying on a bmodel, but they no longer do the wrong thing.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6197
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div0 [Mon, 16 Mar 2009 13:40:48 +0000 (13:40 +0000)]
remove two outdated files from docs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6196
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div0 [Mon, 16 Mar 2009 10:38:57 +0000 (10:38 +0000)]
better shot origin handling, documented currently allowed model formats
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6194
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div0 [Mon, 16 Mar 2009 09:53:02 +0000 (09:53 +0000)]
simpler muzzle flash handling
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6192
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div0 [Mon, 16 Mar 2009 08:39:44 +0000 (08:39 +0000)]
remove unused (w_*.zym for the models that weren't in 2.4.2 - the 2.4.2 ones are still needed for compatibility) and broken unused (hlacmod, flamethrower) models as they wouldn't work if code were to be implemented for them (they're sourceless, and need changes to work in SVN anyway)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6190
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div0 [Mon, 16 Mar 2009 08:09:21 +0000 (08:09 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6189
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div0 [Mon, 16 Mar 2009 07:28:48 +0000 (07:28 +0000)]
in weapon arena, spawn powerups and health and armor again (these can still be turned off by separate cvars)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6188
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div0 [Mon, 16 Mar 2009 07:24:22 +0000 (07:24 +0000)]
don't inherit dlight causing effects to the first person model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6187
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div0 [Mon, 16 Mar 2009 07:19:57 +0000 (07:19 +0000)]
cleanup: remove code to load w_*.zym weapon models;
instead make the loading of the v_ model only happen if the h_ model defines the "weapon" tag.
That way, the h_ model can be both an "invisible hand" model, or an old-style "full weapon" model.
Also, note that the engine loads ZYM models properly as ZYM even if renamed to dpm, so there is no need to try all extensions.
All in all, this saves quite some file open calls and should help with dedicated server performance, especially on operating systems with slow file opening (e.g. Windows with a running on-access virus scanner).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6186
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motorsep [Sun, 15 Mar 2009 21:14:56 +0000 (21:14 +0000)]
h_ weapons source files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6185
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div0 [Sun, 15 Mar 2009 21:04:39 +0000 (21:04 +0000)]
no longer need w_*.zym
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6184
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div0 [Sun, 15 Mar 2009 21:03:57 +0000 (21:03 +0000)]
add warning for minstanex
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6183
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mand1nga [Sun, 15 Mar 2009 20:41:24 +0000 (20:41 +0000)]
Narrow the search for nearest waypoints to no more than 1500 qu when the bot is not on the ground
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6182
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div0 [Sun, 15 Mar 2009 20:11:05 +0000 (20:11 +0000)]
CR reload time := 2 (for the new anim)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6181
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motorsep [Sun, 15 Mar 2009 18:59:31 +0000 (18:59 +0000)]
Shotgun moved forward a bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6180
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div0 [Sun, 15 Mar 2009 18:58:46 +0000 (18:58 +0000)]
fix some precaches
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6179
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div0 [Sun, 15 Mar 2009 18:51:23 +0000 (18:51 +0000)]
fix some casings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6178
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motorsep [Sun, 15 Mar 2009 18:45:21 +0000 (18:45 +0000)]
Grenademodel centered, Hagar lowered, Minstanex raised.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6177
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esteel [Sun, 15 Mar 2009 12:04:06 +0000 (12:04 +0000)]
added all the new weapon models to the compatpack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6176
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div0 [Sun, 15 Mar 2009 10:41:13 +0000 (10:41 +0000)]
handle casings using the "shell" tag; make them go left instead of right (fits better); eliminate no longer used shotorg argument from W_SetupShot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6175
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div0 [Sun, 15 Mar 2009 10:19:49 +0000 (10:19 +0000)]
fix seeker shotorg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6174
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div0 [Sun, 15 Mar 2009 10:15:05 +0000 (10:15 +0000)]
improve shotgun and shootfromcenter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6173
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motorsep [Sun, 15 Mar 2009 01:41:21 +0000 (01:41 +0000)]
Source files (blends and md5s) for h_ weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6172
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motorsep [Sun, 15 Mar 2009 01:31:51 +0000 (01:31 +0000)]
update animation for certain weapons to make it more unique
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6171
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mand1nga [Sun, 15 Mar 2009 01:01:55 +0000 (01:01 +0000)]
Fixed bug in the routing to alternative goals. Don't rate enemies as goals when they're too close.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6170
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lordhavoc [Sun, 15 Mar 2009 00:33:28 +0000 (00:33 +0000)]
added motorsep to Thanks list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6169
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motorsep [Sun, 15 Mar 2009 00:10:25 +0000 (00:10 +0000)]
the rest of the weapons' hands
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6168
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motorsep [Sat, 14 Mar 2009 23:36:59 +0000 (23:36 +0000)]
Porto and RL hands
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6167
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motorsep [Sat, 14 Mar 2009 23:21:08 +0000 (23:21 +0000)]
Nex hand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6166
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motorsep [Sat, 14 Mar 2009 23:05:38 +0000 (23:05 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6165
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motorsep [Sat, 14 Mar 2009 22:55:42 +0000 (22:55 +0000)]
Laser hand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6164
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div0 [Sat, 14 Mar 2009 22:46:50 +0000 (22:46 +0000)]
fix hook origin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6163
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motorsep [Sat, 14 Mar 2009 22:26:21 +0000 (22:26 +0000)]
Hookgun hand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6162
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mand1nga [Sat, 14 Mar 2009 22:09:56 +0000 (22:09 +0000)]
Fixed typo in last commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6161
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motorsep [Sat, 14 Mar 2009 22:02:41 +0000 (22:02 +0000)]
HLAC hand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6160
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mand1nga [Sat, 14 Mar 2009 21:53:42 +0000 (21:53 +0000)]
Search for nearest waypoints more progressively. This reduces greatly the server load on some maps (mentalspace, reservoir)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6159
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motorsep [Sat, 14 Mar 2009 21:53:36 +0000 (21:53 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6158
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div0 [Sat, 14 Mar 2009 21:53:13 +0000 (21:53 +0000)]
bugfix for basement (some texture alignment, and brush alignment)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6157
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motorsep [Sat, 14 Mar 2009 21:43:15 +0000 (21:43 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6156
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div0 [Sat, 14 Mar 2009 21:24:55 +0000 (21:24 +0000)]
fix texture path in v_hagar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6155
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motorsep [Sat, 14 Mar 2009 21:17:57 +0000 (21:17 +0000)]
GL hand updated
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6154
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div0 [Sat, 14 Mar 2009 21:03:58 +0000 (21:03 +0000)]
display "sv_cmd gettaginfo" more accurately
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6153
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motorsep [Sat, 14 Mar 2009 20:59:41 +0000 (20:59 +0000)]
new v_hagar.md3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6152
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motorsep [Sat, 14 Mar 2009 20:00:29 +0000 (20:00 +0000)]
updated GL hand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6151
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motorsep [Sat, 14 Mar 2009 19:46:51 +0000 (19:46 +0000)]
GL hand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6150
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motorsep [Sat, 14 Mar 2009 19:00:45 +0000 (19:00 +0000)]
Electro hand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6149
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motorsep [Sat, 14 Mar 2009 18:38:45 +0000 (18:38 +0000)]
Crylink hand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6148
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div0 [Sat, 14 Mar 2009 13:59:52 +0000 (13:59 +0000)]
tiny cleanup for the shot origin stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6147
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div0 [Sat, 14 Mar 2009 13:48:18 +0000 (13:48 +0000)]
fix loading of the zyms
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6146
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lordhavoc [Sat, 14 Mar 2009 13:30:14 +0000 (13:30 +0000)]
added support for models/weapons/h_name.zym models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6145
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div0 [Sat, 14 Mar 2009 13:03:39 +0000 (13:03 +0000)]
more robustness for weapon animation (should fix the jerkiness)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6144
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div0 [Sat, 14 Mar 2009 12:55:44 +0000 (12:55 +0000)]
document breakage of func_illusionary
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6143
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div0 [Fri, 13 Mar 2009 21:25:41 +0000 (21:25 +0000)]
do the same as last commit, but don't rely on the function call happening in a non-clmovement frame
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6142
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div0 [Fri, 13 Mar 2009 21:23:18 +0000 (21:23 +0000)]
fight float inaccuracy in the animation system
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6141
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mand1nga [Fri, 13 Mar 2009 21:20:35 +0000 (21:20 +0000)]
Updated bots changes again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6140
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mand1nga [Fri, 13 Mar 2009 21:18:14 +0000 (21:18 +0000)]
Updated changes in bots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6139
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m0rfar [Fri, 13 Mar 2009 19:42:37 +0000 (19:42 +0000)]
New camping rifle animations by motorsep
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6138
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m0rfar [Fri, 13 Mar 2009 18:28:38 +0000 (18:28 +0000)]
campingrifle animinfo fix by motersep
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6137
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div0 [Fri, 13 Mar 2009 12:50:50 +0000 (12:50 +0000)]
abort the vote if there was just 1 choice anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6136
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esteel [Fri, 13 Mar 2009 12:28:03 +0000 (12:28 +0000)]
also the radar images got changed from _mini to _radar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6135
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esteel [Fri, 13 Mar 2009 12:24:36 +0000 (12:24 +0000)]
add the new .dpm models to the compat pack in case people run svn trunk
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6134
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div0 [Fri, 13 Mar 2009 12:21:49 +0000 (12:21 +0000)]
derive the shot origin automatically from the hand model; properly support shootfromcenter again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6133
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lordhavoc [Fri, 13 Mar 2009 10:53:41 +0000 (10:53 +0000)]
fix weapon position with qcweaponanimation off
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6132
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lordhavoc [Fri, 13 Mar 2009 10:42:23 +0000 (10:42 +0000)]
minor edits to make code more similar to old versions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6131
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lordhavoc [Fri, 13 Mar 2009 05:28:50 +0000 (05:28 +0000)]
changed idle fps to 10
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6130
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lordhavoc [Fri, 13 Mar 2009 05:25:30 +0000 (05:25 +0000)]
motorsep did a hand model for the camping rifle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6129
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mand1nga [Fri, 13 Mar 2009 00:32:14 +0000 (00:32 +0000)]
Fixed addvote alias
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6128
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mand1nga [Thu, 12 Mar 2009 15:42:05 +0000 (15:42 +0000)]
Basic ladder handling for bots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6127
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mand1nga [Thu, 12 Mar 2009 14:02:10 +0000 (14:02 +0000)]
More bots related cvars descriptions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6126
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lordhavoc [Thu, 12 Mar 2009 13:32:43 +0000 (13:32 +0000)]
make physics nearly normal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6125
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lordhavoc [Thu, 12 Mar 2009 13:07:08 +0000 (13:07 +0000)]
give laser secondary a little force, but not much
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6124
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esteel [Thu, 12 Mar 2009 13:04:16 +0000 (13:04 +0000)]
swap laser modes in havoc, so primary is for jumping, similar to stock nexuiz and secondary does damage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6123
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lordhavoc [Thu, 12 Mar 2009 13:02:52 +0000 (13:02 +0000)]
eject multiple shell casings from secondary fire of shotgun if ammo is
more than 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6122
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lordhavoc [Thu, 12 Mar 2009 13:01:09 +0000 (13:01 +0000)]
eject multiple shell casings from shotgun if ammo is more than 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6121
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