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icculus.org git repositories - divverent/nexuiz.git/log
vermeulenl [Mon, 20 Sep 2004 03:08:24 +0000 (03:08 +0000)]
new sounds, updated todo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@205
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blackhc [Fri, 17 Sep 2004 19:02:56 +0000 (19:02 +0000)]
Here is the first half of the player options menu.
The player model selection is working though its mostly useless right now
since it doesn't have any effect on the games yet.
Look into the code or the stuff Ive pasted in #nexuiz to see how the model
definition stuff has to be arranged in the txt files.
(The extension txt is just used for easier editing purposes.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@204
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vermeulenl [Sun, 12 Sep 2004 21:46:48 +0000 (21:46 +0000)]
added todds new hagar fire sounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@203
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vermeulenl [Sun, 12 Sep 2004 20:52:58 +0000 (20:52 +0000)]
Updated todo, added INSANE gamemode instead of grappling hook, add comments to the various game modes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@202
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vermeulenl [Mon, 6 Sep 2004 01:07:29 +0000 (01:07 +0000)]
Updated Todo list, change some of the weapon damages, add weapnext/weapprev to aliases
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@201
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seienabunae [Sat, 4 Sep 2004 07:38:12 +0000 (07:38 +0000)]
Forgot this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@200
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vermeulenl [Fri, 3 Sep 2004 11:11:54 +0000 (11:11 +0000)]
New todo list, based on some of havocs suggestions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@199
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seienabunae [Thu, 2 Sep 2004 11:30:04 +0000 (11:30 +0000)]
Removed strange formatting on this thing, I think?
And added my project-file to the cvsignore :D
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@198
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seienabunae [Thu, 2 Sep 2004 11:28:40 +0000 (11:28 +0000)]
Rewrote sv_user.nc
Added support for the 'max air control' game option
The only game option not implemented is grappling hooks... not sure if we want them
Some notes about the new player physics:
- Slightly more sane default air control. Just enough to hop onto a ledge.
- sv_maxspeed is read from cvars again, not hardcoded, so be sure to set your sv_maxspeed.
- Got rid of edgefriction. It's weird.
- Should we get rid of showing roll angles on the player model? I never liked that.
- Crouching doesn't slow you down yet...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@197
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seienabunae [Wed, 1 Sep 2004 07:38:03 +0000 (07:38 +0000)]
More changes, I'm hoping this will also gradually unzoom when you're holding a weapon other than the nex-gun. (Since viewzoom is set when you spawn, I presume that's a neat spawn effect)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@196
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seienabunae [Wed, 1 Sep 2004 07:30:22 +0000 (07:30 +0000)]
Slight changes to the viewzoom smoothing.. this might have been unnecessary, but I felt like doing it anyway :O
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@195
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seienabunae [Wed, 1 Sep 2004 07:18:33 +0000 (07:18 +0000)]
Some warning prevention and code reordering
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@194
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seienabunae [Wed, 1 Sep 2004 07:15:00 +0000 (07:15 +0000)]
Bit of warning prevention
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@193
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seienabunae [Wed, 1 Sep 2004 06:43:58 +0000 (06:43 +0000)]
Added all the game options except for Air Control and Grappling Hook... the air control was confusing because there already seems to be such air control :) I could rewrite or clean out the sv_user.qc physics file if you want.
Instagib, Strength Gain on kill, fast health regeneration, rocket arena, no self damage, low gravity, and fullbright players are all implemented. The value is read from the 'gamecfg' cvar on level load. Look at constant.qc to see the bitflag values for each game option.
A few notes:
- I don't know what to do with health or armour items in gametypes such as instagib and rocket-arena. Should they be removed, like the weapons and ammo are?
- There didn't seem to be any powerup code. I added the entity fields required for them so I could get the strength powerup on kill thing working. Although, it doesn't work, because strength powerup does nothing :) I might look at this soon.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@192
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vermeulenl [Mon, 30 Aug 2004 10:21:54 +0000 (10:21 +0000)]
add smooth zooming, changed weapons damge slightly,
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@191
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vermeulenl [Tue, 17 Aug 2004 03:13:07 +0000 (03:13 +0000)]
added uzi third fire, electro third fire, and an attempt at the rocket third fire
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@190
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vermeulenl [Tue, 17 Aug 2004 02:22:18 +0000 (02:22 +0000)]
third attack added to grenade launcher (mortar)
now i just need to ponder more attacks...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@189
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vermeulenl [Tue, 17 Aug 2004 00:39:00 +0000 (00:39 +0000)]
easier to gib
hagar more powerful
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@188
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vermeulenl [Sat, 14 Aug 2004 12:33:10 +0000 (12:33 +0000)]
increased water speed (its not realistic, but this speeds up gameplay)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@187
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vermeulenl [Sat, 14 Aug 2004 10:09:49 +0000 (10:09 +0000)]
secondary uzi fire added
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@186
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vermeulenl [Sat, 14 Aug 2004 09:41:06 +0000 (09:41 +0000)]
gibbing sound added
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@185
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vermeulenl [Sat, 14 Aug 2004 01:00:18 +0000 (01:00 +0000)]
a small bug with crouching fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@184
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vermeulenl [Fri, 13 Aug 2004 23:27:37 +0000 (23:27 +0000)]
Gunswitch sound removed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@183
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vermeulenl [Fri, 13 Aug 2004 23:16:52 +0000 (23:16 +0000)]
Basic sound changes,
added radius damage to the nex
made gibbing more bloody
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@182
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blackhc [Fri, 13 Aug 2004 12:49:20 +0000 (12:49 +0000)]
Fixed the maxclients field (the action event was set instead of refresh).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@181
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vermeulenl [Thu, 12 Aug 2004 10:55:56 +0000 (10:55 +0000)]
Small Error in the last commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@180
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vermeulenl [Thu, 12 Aug 2004 10:47:01 +0000 (10:47 +0000)]
Small weapon changes (damage, spread)
Added new sounds
Added new gib model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@179
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blackhc [Sun, 8 Aug 2004 18:13:31 +0000 (18:13 +0000)]
Sorry Toddd for this having taken so much time..
-Added submenu selection sound.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@178
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blackhc [Sun, 8 Aug 2004 13:06:16 +0000 (13:06 +0000)]
-Some minor changes in the menu files.
-Added support for FrikBot to Create Game - nex_xp_start.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@177
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lordhavoc [Sun, 8 Aug 2004 10:14:33 +0000 (10:14 +0000)]
changed line endings (they were dos 0d0a line endings committed as unix files, this expands to 0d0d0a when checked out on a dos system)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@176
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blackhc [Sat, 7 Aug 2004 23:04:38 +0000 (23:04 +0000)]
Adjusted the control panel to fit with the other option panels (height).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@175
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blackhc [Sat, 7 Aug 2004 22:55:43 +0000 (22:55 +0000)]
Moved the Create Game frame down by 20 units.
Hopefully Reapy likes it.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@174
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blackhc [Sat, 7 Aug 2004 22:50:08 +0000 (22:50 +0000)]
-Added the second half of the Create Game menu.
(TODO: adjust xp_start so it actually works correct)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@173
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blackhc [Fri, 6 Aug 2004 18:07:54 +0000 (18:07 +0000)]
-Added support to some of Toddd's sounds.
-Added half of the new create game menu:
mapname.jpg in maps/ as map picture.
mapname.txt in maps/ as map info text
(no automatic word wrap, thus manually make it fit into 30 chars - max 25 lines)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@172
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vermeulenl [Fri, 6 Aug 2004 07:02:31 +0000 (07:02 +0000)]
Changed the crylink weapon, new primary fire and moved the old one to secondary fire
Changed the laser primary fire, faster rate but slower speed and added spread, make the secondary fire slower rate but faster speed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@171
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blackhc [Wed, 4 Aug 2004 17:14:10 +0000 (17:14 +0000)]
Fixing the CVS:
Bad line seperator \n\n\r instead of Unix \n (dankor probably used a bad CVS
client (possibly one that was compiled against cygwin?)).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@170
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vermeulenl [Wed, 4 Aug 2004 07:25:36 +0000 (07:25 +0000)]
Basic health regeration change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@169
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dankor [Sun, 1 Aug 2004 21:57:23 +0000 (21:57 +0000)]
Added a simle crouch slowdown code (needs testing in air/water/etc)
Quickly "fixed" a bag with weird player model tilting.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@168
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dankor [Sun, 1 Aug 2004 16:48:40 +0000 (16:48 +0000)]
Initial revision
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@164
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dankor [Sat, 31 Jul 2004 07:50:09 +0000 (07:50 +0000)]
Added bot aliases (bot_add, bot_add2, bot_kick, bot_cam, bot_wayedit)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@163
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dankor [Sat, 31 Jul 2004 07:46:22 +0000 (07:46 +0000)]
Added error.log to ignore
Added aliases.qc with functions for adding aliases
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@162
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dankor [Sat, 31 Jul 2004 07:45:08 +0000 (07:45 +0000)]
Add aliases binding (now, for [+-]crouch, can be used for addbot, removebot, etc)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@161
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dankor [Sat, 31 Jul 2004 07:24:06 +0000 (07:24 +0000)]
Added simple crouching. (use impulse 37 to crouch and 38 to uncrouch :))
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@160
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dankor [Fri, 30 Jul 2004 22:31:52 +0000 (22:31 +0000)]
Added a makefile
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@159
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dankor [Fri, 30 Jul 2004 22:11:26 +0000 (22:11 +0000)]
Still re-adding stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@158
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dankor [Fri, 30 Jul 2004 22:08:26 +0000 (22:08 +0000)]
Re-add all files from scratch. Using fresh source from betaa.rar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@157
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dankor [Fri, 30 Jul 2004 21:44:02 +0000 (21:44 +0000)]
Keep cleaning! :-]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@154
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dankor [Fri, 30 Jul 2004 21:36:29 +0000 (21:36 +0000)]
keep removing old stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@153
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dankor [Fri, 30 Jul 2004 08:40:34 +0000 (08:40 +0000)]
Removing old stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@152
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dankor [Fri, 30 Jul 2004 08:38:40 +0000 (08:38 +0000)]
Removed old stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@151
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dankor [Fri, 30 Jul 2004 08:31:15 +0000 (08:31 +0000)]
Removed old stuff. Will upload fresh.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@150
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dankor [Fri, 30 Jul 2004 08:28:16 +0000 (08:28 +0000)]
Test test test
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@149
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blackhc [Wed, 30 Jun 2004 16:31:45 +0000 (16:31 +0000)]
- Fixed a stupid bug which prevented ITEM_BUTTON_ACTION of being called.
- Added support for arrow gfx instead of text buttons to xplayer.menu
- Added Lee's todo list to A little todo list.txt (I hate this filename)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@148
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blackhc [Fri, 25 Jun 2004 12:54:39 +0000 (12:54 +0000)]
Fixed some bad item names, so the video menu works properly again.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@147
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blackhc [Sun, 9 May 2004 15:35:27 +0000 (15:35 +0000)]
Commented out some debug messages.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@146
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blackhc [Sun, 9 May 2004 13:50:56 +0000 (13:50 +0000)]
Menu is working better than ever before. Fixed hopefully most key bugs.
Removed full keyboard support. You need a mouse now for some things.
Still most of the keys are still supported and thus it works pretty well.
Rearranged the menu structure to work better (removed most uses of ITEM_REF).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@145
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lordhavoc [Wed, 31 Mar 2004 05:16:06 +0000 (05:16 +0000)]
death code has been refactored
reorganized damage code (more flexible now)
gibbing works a lot better now
dying animations work now
player animations reorganized
added misc_teleporter_dest entity
made it easy to change PL_MINS/PL_MAXS without breaking things (spawn and teleport now adapt origins automatically to stay off the floor)
replaced player physics with a copy of dpmod's player physics
made dummies use player code (they flinch in pain and can be knocked around)
made dummy spawn impulse a cheat (sv_cheats 1 mode required)
fixed bot animations (they also now use the SV_PlayerPhysics function)
increased minimum damage to detonate projectiles to 5 (electro) or 10 (most others)
probably some other things I forgot to note down
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@144
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seienabunae [Fri, 19 Mar 2004 09:16:06 +0000 (09:16 +0000)]
Added .cvsignore
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@143
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seienabunae [Fri, 19 Mar 2004 08:28:25 +0000 (08:28 +0000)]
Added .cvsignore
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@142
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vermeulenl [Wed, 10 Mar 2004 05:23:10 +0000 (05:23 +0000)]
various changes to the health system, added secondary fire to rocket launcher, change the damages of grenades
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@141
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vermeulenl [Thu, 26 Feb 2004 02:16:02 +0000 (02:16 +0000)]
WEAPON ANIMATIONS
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@140
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vermeulenl [Tue, 24 Feb 2004 21:06:21 +0000 (21:06 +0000)]
small changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@139
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vermeulenl [Tue, 24 Feb 2004 20:59:13 +0000 (20:59 +0000)]
small changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@138
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vermeulenl [Tue, 24 Feb 2004 05:44:32 +0000 (05:44 +0000)]
tetris
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@137
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vermeulenl [Mon, 23 Feb 2004 06:26:08 +0000 (06:26 +0000)]
changed laser effect, rocket damage, laser damage, added some new sounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@136
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vermeulenl [Sat, 21 Feb 2004 08:08:32 +0000 (08:08 +0000)]
small mistake
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@135
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vermeulenl [Sat, 21 Feb 2004 08:05:26 +0000 (08:05 +0000)]
weapon changes, todo readme changed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@134
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blackhc [Sat, 14 Feb 2004 18:58:42 +0000 (18:58 +0000)]
The serverlist should work mostly now.
(for the svlist background picture download the gfx.zip)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@132
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vermeulenl [Thu, 12 Feb 2004 03:51:56 +0000 (03:51 +0000)]
temp change to fix railgun damage problems
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@131
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vermeulenl [Wed, 11 Feb 2004 08:25:18 +0000 (08:25 +0000)]
small changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@130
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vermeulenl [Wed, 11 Feb 2004 08:08:56 +0000 (08:08 +0000)]
trigger hurt done
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@129
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lordhavoc [Mon, 9 Feb 2004 08:26:49 +0000 (08:26 +0000)]
view tilt and tint from damage
death messages implemented
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@128
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lordhavoc [Mon, 9 Feb 2004 06:30:33 +0000 (06:30 +0000)]
check for players within radius 70 when choosing a spawn spot, not 32, this prevents spawn telefrags
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@127
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vermeulenl [Sat, 7 Feb 2004 01:35:34 +0000 (01:35 +0000)]
problems with caps and unix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@126
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vermeulenl [Tue, 3 Feb 2004 03:18:52 +0000 (03:18 +0000)]
basic changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@125
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vermeulenl [Sun, 1 Feb 2004 04:16:47 +0000 (04:16 +0000)]
I should really stop commiting everytime I do little tiny changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@124
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vermeulenl [Sun, 1 Feb 2004 03:56:56 +0000 (03:56 +0000)]
some grenade changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@123
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vermeulenl [Fri, 30 Jan 2004 08:01:23 +0000 (08:01 +0000)]
some uzi changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@122
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vermeulenl [Fri, 30 Jan 2004 06:13:03 +0000 (06:13 +0000)]
weapon changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@121
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vermeulenl [Mon, 26 Jan 2004 03:29:40 +0000 (03:29 +0000)]
A lot of very small things
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@120
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lordhavoc [Wed, 21 Jan 2004 09:26:28 +0000 (09:26 +0000)]
added func_bobbing and func_rotating (according to q3 specs), commented out func_train and replaced with a new q3 compatible version
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@119
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vermeulenl [Wed, 14 Jan 2004 07:39:02 +0000 (07:39 +0000)]
some small changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@118
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vermeulenl [Wed, 14 Jan 2004 07:38:38 +0000 (07:38 +0000)]
Added a bad todo list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@117
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vermeulenl [Wed, 14 Jan 2004 07:14:50 +0000 (07:14 +0000)]
Added some new controls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@116
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blackhc [Mon, 12 Jan 2004 20:32:49 +0000 (20:32 +0000)]
Fixed a bug in the menu hook - it allowed to send key events to the menu manager while the hook is active.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@115
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blackhc [Mon, 12 Jan 2004 20:23:32 +0000 (20:23 +0000)]
keys should work now, please test it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@114
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blackhc [Mon, 12 Jan 2004 18:46:57 +0000 (18:46 +0000)]
Not finished yet.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@113
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vermeulenl [Thu, 1 Jan 2004 00:23:08 +0000 (00:23 +0000)]
new secondary fire for the electro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@112
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vermeulenl [Sun, 28 Dec 2003 01:14:47 +0000 (01:14 +0000)]
blah
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@111
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blackhc [Tue, 16 Dec 2003 16:17:25 +0000 (16:17 +0000)]
The right map is loaded now - but there is still a solution for the bots needed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@110
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blackhc [Mon, 15 Dec 2003 18:38:10 +0000 (18:38 +0000)]
Map selection and singleplayer mostly done
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@109
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blackhc [Mon, 15 Dec 2003 18:36:19 +0000 (18:36 +0000)]
Added clip checking in m_processmouse and added most of the map selection stuff to mcustom.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@108
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blackhc [Fri, 12 Dec 2003 16:56:16 +0000 (16:56 +0000)]
Add some stuff although its still in development :-(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@107
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vermeulenl [Tue, 9 Dec 2003 03:35:42 +0000 (03:35 +0000)]
added some entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@106
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vermeulenl [Sun, 7 Dec 2003 23:14:36 +0000 (23:14 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@105
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vermeulenl [Sun, 7 Dec 2003 21:09:46 +0000 (21:09 +0000)]
spawning works now... kinda
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@104
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vermeulenl [Sun, 7 Dec 2003 01:37:38 +0000 (01:37 +0000)]
some basic changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@103
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vermeulenl [Sun, 7 Dec 2003 00:03:56 +0000 (00:03 +0000)]
change nex zoom, and adjusted some damages
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@102
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vermeulenl [Wed, 3 Dec 2003 05:41:23 +0000 (05:41 +0000)]
made mistake in weapons.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@101
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vermeulenl [Wed, 3 Dec 2003 01:19:06 +0000 (01:19 +0000)]
todo list update, much better
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@100
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