div0 [Sun, 24 Aug 2008 17:48:37 +0000 (17:48 +0000)]
- refactor common setmodel calls for moving brushes and triggers; ALWAYS support .mins/.maxs explicitly set instead of using an actual model (good for ent files)
- nodetail 1 as default for map voting
- hook: allow hooking to moving stuff, including players
- hook: tarzan 2 mode: one can pull other players
- hook: no more jitter; better graphics
- add torus' player sounds; remove the debug sounds
- exact triggers: hurt, ladder, impulse, multiple, jumppads, teleporters, swamp and race checkpoints now work EXACTLY as made in the map editor (not as bbox any more). This change might be desirable on other entity types too.
- don't draw that stupid spawn shield effect when waiting for the restart countdown
- Depcreate mapname.cfg files. From now on, these are only for the user to customize stuff like the CD track, but NOT for the mapper.
- Add a "cdtrack" command to mapinfo files.
- Add a "clientsettemp_for_type" command to mapinfo files (sets a cvar on the client for just this one round).
- Change all existing maps to this.
- Compatibility issue: playing on old servers will be without background music. I think we can live with that.
div0 [Tue, 12 Aug 2008 12:20:43 +0000 (12:20 +0000)]
- New sounds
- CSQC scoreboard improvements
- Reworked landing sound conditions
- Less distracting fog at close range in reslimed
- New sound channel assignment; channel mixer in menu
- changed margin spec of input boxes to use chars, not relative size (fixed weird short inputboxes)
- add extra types for big buttons, fitting skin changes
- use DP_SV_QCSTATUS to show frags to qstat again; make menu aware of player lists (currently they are not shown, but they can be searched); add a game type column
- g_spawnpoints_auto_move_out_of_solid cvar
- "race" game mode
- HEIGHT_DIALOGBORDER
- trigger_teleport: setmodel only if it is not "". Then a teleporter can be manually added to an .ent by setting mins and maxs.
- make mins/maxs only triggers work
- wicked menuskins 2.0 plus bigbuttons (copyd from normal buttons). I still call them wicked instead of wicked2, I don't know if that's good or bad.
- new command "allready" (for vcall/vdo); fix shootable buttons in independent players mode
- make ENTER also save the cvar of the current input box
div0 [Tue, 5 Aug 2008 06:56:01 +0000 (06:56 +0000)]
r4006 | tzork | 2008-08-02 20:57:57 +0200 (Sat, 02 Aug 2008) | 1 line
editor models for turrets
r4007 | div0 | 2008-08-03 15:31:56 +0200 (Sun, 03 Aug 2008) | 3 lines
add -Ono-c -Ono-cs to work around a fteqcc bug that hides all array elements from prvm_edict
Savegames are STILL broken, due to the same fteqcc bug.
r4008 | div0 | 2008-08-03 15:53:23 +0200 (Sun, 03 Aug 2008) | 2 lines
MrBougo, try this commit (should fix impulse 13/14 + kill)
r4009 | div0 | 2008-08-03 17:34:55 +0200 (Sun, 03 Aug 2008) | 2 lines
add missing kdr column
r4010 | div0 | 2008-08-04 09:27:38 +0200 (Mon, 04 Aug 2008) | 2 lines
new stupidly recorded sounds for players
r4011 | div0 | 2008-08-04 09:35:59 +0200 (Mon, 04 Aug 2008) | 2 lines
exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next one
r4012 | div0 | 2008-08-04 09:37:03 +0200 (Mon, 04 Aug 2008) | 2 lines
actually, better play the pain sound if the next TWO laser jumps would kill you
r4013 | div0 | 2008-08-04 09:37:55 +0200 (Mon, 04 Aug 2008) | 2 lines
louder
r4014 | div0 | 2008-08-04 09:56:53 +0200 (Mon, 04 Aug 2008) | 2 lines
play every player sound on CHAN_AUTO except say messages
r4015 | div0 | 2008-08-04 11:20:15 +0200 (Mon, 04 Aug 2008) | 2 lines
add cvar g_jump_grunt (default 0)
r4016 | m0rfar | 2008-08-04 11:50:52 +0200 (Mon, 04 Aug 2008) | 1 line
Wicked menuskins. wickedblack as new default.
r4017 | m0rfar | 2008-08-04 11:58:58 +0200 (Mon, 04 Aug 2008) | 1 line
new playermodel previews by sev
r4018 | div0 | 2008-08-04 12:16:51 +0200 (Mon, 04 Aug 2008) | 2 lines
use the default string of the menu_skin cvar in preference to the hardcoded "default" if the skin is not found
r4019 | div0 | 2008-08-04 13:27:47 +0200 (Mon, 04 Aug 2008) | 2 lines
oh, adding missing cvheck
r4020 | m0rfar | 2008-08-04 14:39:43 +0200 (Mon, 04 Aug 2008) | 2 lines
buttongray_d .tga -> buttongray_d.tga
Typo!
r4021 | div0 | 2008-08-04 16:19:18 +0200 (Mon, 04 Aug 2008) | 2 lines
clearer colors by sev
r4022 | div0 | 2008-08-04 17:54:52 +0200 (Mon, 04 Aug 2008) | 2 lines
un-xxd colormap_palette.lmp
r4023 | div0 | 2008-08-05 08:16:54 +0200 (Tue, 05 Aug 2008) | 2 lines
add to the playersound system a globalsound system; make the footsteps and fall sounds global ones; add support for metalsteps and nosteps (although the sound files currently are identical)
div0 [Sat, 2 Aug 2008 10:20:24 +0000 (10:20 +0000)]
make CSQC scores safer against packet loss/rearrangements
work around broken ClientConnect/ClientDisconnect
in "cmd maplist", leave out the maps that won't work in the current game mode anyway
new packet loss column ("pl")
allow downloading csprogs.dat out of a pack
build script update (csqc)
rcon2irc connection error fix
new csqc scoreboard (game mode generic)
Remove ctf support for starship. It's not symmetric.
ctf on silvercity? no thanks.
ctf no longer uses capturelimit
add RestoreGame() hook to fix loaded games (they no longer erase server.db)
enable aggressive fteqcc optimizations (requires a CURRENT fteqcc!)
add a big variant of the font; fix minor issues in the regular one
add tool to make an archive of all csqc files
add cvar cl_readpicture_force
fix map vote time sync issues... ARGH
new scores log format support
GtkRadiant patchset fixed for current svn
script to automatically create shaders for textures with alpha channel, and sky
r3817 | div0 | 2008-07-13 18:39:06 +0200 (Sun, 13 Jul 2008) | 2 lines
ZeroRadiant svn now also applied the "bpsurfacedialog" diff, so it is no longer needed here
r3777 | m0rfar | 2008-07-05 13:30:17 +0200 (Sat, 05 Jul 2008) | 2 lines
Added Nexuiz specific compile options, based on compile-settings.txt (Aggressor is still missing...)
Changed health colors a bit. And fixed trigger_hurt descriptions a bit.
r3778 | m0rfar | 2008-07-05 21:00:16 +0200 (Sat, 05 Jul 2008) | 1 line
Fixed Bleach jumpads by using target_position as target.
r3787 | m0rfar | 2008-07-07 15:59:33 +0200 (Mon, 07 Jul 2008) | 1 line
All cl_movement_* cvars should match sv_* equivalent.. at least 2 where (slighlty) wrong.
r3788 | m0rfar | 2008-07-08 18:41:06 +0200 (Tue, 08 Jul 2008) | 1 line
Fixed Bloodprisonctf's jumppads by targeting target_position instead of info_null.
r3752 | m0rfar | 2008-07-02 02:03:00 +0200 (Wed, 02 Jul 2008) | 2 lines
Hexedited all texture references in pickups .md3's. So GtkRadiant can find and display the textures in the editor.
And all textures are still fine in-game with my tests.
r3762-3770 | div0 | 2008-07-03 08:32:57 +0200 (Thu, 03 Jul 2008) | 2 lines
some stuff for ZeroRadiant, and a preliminary new entities.def (some entities still left to document)
oops, remove some wiki syntax from the entities.def
fix info_null
make target_speaker target-able. Not THAT useful yet, but well, why not.
remove unused var
It is done! A brand new entities.def file for Nexuiz, and this time it actually fits!
reformat
add missing gridsize default
remove unused trigger_reactivate
div0 [Mon, 30 Jun 2008 06:55:02 +0000 (06:55 +0000)]
r3742 | div0 | 2008-06-30 08:54:23 +0200 (Mon, 30 Jun 2008) | 2 lines
moving the mouse is also non-idling. I wonder if chatting should count as not idling too...
div0 [Thu, 20 Dec 2007 11:07:30 +0000 (11:07 +0000)]
- g_player_brightness cvar (still needs engine support)
- leileilol's effect updates
- sv_maxspeed 320 matches Q3
- ZeroRadiant project
- cd tracks now with replaygain
- silvercity fog
- animinfo (with example), tag_weapon support
- electro and crylink now fire a bit faster
- less cvar queries in game, mapinfo system as option
- better reset_map function
- jumppad.noise support
- ctf flag noalign support
div0 [Thu, 29 Nov 2007 07:56:24 +0000 (07:56 +0000)]
trunk->branch merge:
- worldspawn() fixes for precaching
- tuned speed rune
- improved evil1_metals
- Onslaught and Assault models/sprites (these game modes still need testing, but Assault should be in known working state now)
- no more flashblend in *.cfg
- optional mapinfo system (needs testing; compile qcsrc/server with -DMAPINFO to use it)
div0 [Wed, 31 Oct 2007 11:07:10 +0000 (11:07 +0000)]
change menu_showteamselect alias to use menu_cmd (compatibility to new menu code)
water updates
mbuiltin.qc update
fix observer spawn point selection
set _teams_available bitmask (compatibility to new menu code)
add (unused) depth first search function to util.qc (for new menu code)