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icculus.org git repositories - divverent/nexuiz.git/log
savagex [Mon, 20 Nov 2006 12:21:09 +0000 (12:21 +0000)]
bump doc FAQ version to 2.2
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1929
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div0 [Sun, 12 Nov 2006 18:24:25 +0000 (18:24 +0000)]
increased network timeouts for slow havocbot code
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1927
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kadaverjack [Sun, 12 Nov 2006 12:50:57 +0000 (12:50 +0000)]
spawnfunctions for q3 ctf flags
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1926
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div0 [Sun, 12 Nov 2006 11:00:17 +0000 (11:00 +0000)]
no more fbskins for teamplay
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1925
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kadaverjack [Sat, 11 Nov 2006 13:51:03 +0000 (13:51 +0000)]
cleaned up my autoscreenshot changes from this morning
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1923
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kadaverjack [Sat, 11 Nov 2006 02:42:00 +0000 (02:42 +0000)]
fixed sv_autoscreenshot (again... the last fix worked for me locally, but didn't work online... i hope it's foolproof now)
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1922
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div0 [Fri, 10 Nov 2006 19:44:27 +0000 (19:44 +0000)]
no -1 for teamchangers
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1921
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kadaverjack [Thu, 9 Nov 2006 16:48:04 +0000 (16:48 +0000)]
moved navnodeedit & TeamNexuiz to attic
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1916
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div0 [Wed, 8 Nov 2006 19:27:02 +0000 (19:27 +0000)]
multi-campaign support (still to do: changing campaign in menu)
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1914
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kadaverjack [Tue, 7 Nov 2006 10:02:18 +0000 (10:02 +0000)]
bumped FAQ version
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1911
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div0 [Tue, 7 Nov 2006 08:25:11 +0000 (08:25 +0000)]
default maxspeed := 300
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1910
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div0 [Mon, 6 Nov 2006 12:00:20 +0000 (12:00 +0000)]
MERGE: bail out on multiple worldspawns
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1908
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div0 [Sun, 5 Nov 2006 18:37:33 +0000 (18:37 +0000)]
version is now 2.1.1
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1906
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savagex [Sun, 5 Nov 2006 17:28:49 +0000 (17:28 +0000)]
back to original carni (now the standing animation has an offset, but
the other animations are okay)
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1905
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savagex [Sun, 5 Nov 2006 17:26:38 +0000 (17:26 +0000)]
merge new shotgun into branch
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1904
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kadaverjack [Sun, 5 Nov 2006 17:25:14 +0000 (17:25 +0000)]
removed navnodeedit from FAQ
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1903
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div0 [Sun, 29 Oct 2006 09:17:01 +0000 (09:17 +0000)]
backport fix "cmd" security hole by redundantly copying over the checks from DP
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1900
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div0 [Sun, 22 Oct 2006 16:24:27 +0000 (16:24 +0000)]
merged FTE compatibility
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1898
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div0 [Sat, 14 Oct 2006 16:59:46 +0000 (16:59 +0000)]
- slow armor increase fix
- frag redistribution on forced team change
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1895
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kadaverjack [Wed, 20 Sep 2006 09:06:17 +0000 (09:06 +0000)]
use another entity as exterior muzzle flash, attached to self.exteriorweaponentity
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1890
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kadaverjack [Wed, 20 Sep 2006 04:50:36 +0000 (04:50 +0000)]
waypoints for runningman
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1889
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kadaverjack [Tue, 19 Sep 2006 05:37:26 +0000 (05:37 +0000)]
setattachment() for uzi muzzle flash... it's currently only visible for the 1st person view, in 3rd person it was way to small and the position was wrong. (perhaps that could be fixed with a second flash, attached to the exterior weapon model)
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1888
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kadaverjack [Tue, 19 Sep 2006 01:35:31 +0000 (01:35 +0000)]
changed ctf flag to use setattachment(), so it won't lag anymore when carried
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1887
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kadaverjack [Fri, 15 Sep 2006 22:33:18 +0000 (22:33 +0000)]
merged telefrag fix
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1886
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kadaverjack [Sat, 9 Sep 2006 21:46:09 +0000 (21:46 +0000)]
fixed exit_cfg handling & included patch by mehere101 that allows mappers to override default ammo/armor in pickup items
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1884
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esteel [Tue, 5 Sep 2006 15:24:56 +0000 (15:24 +0000)]
new Nexus skin from Morphed. The old one had too much red and was confusing in team matches
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1883
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m0rfar [Mon, 4 Sep 2006 13:21:57 +0000 (13:21 +0000)]
Default: seta cl_particles_bubbles 1
Since explosions underwater is meant to show bubbles instead of fire.
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1882
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m0rfar [Mon, 4 Sep 2006 12:39:21 +0000 (12:39 +0000)]
The Carni player model was not on the same place as the hitbox :s
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1881
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esteel [Wed, 30 Aug 2006 19:29:48 +0000 (19:29 +0000)]
from trunk: changed menu and default.cfg to use teamplay_default 4 so that g_mirrordamage and g_friendlyfire control things now
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1878
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div0 [Wed, 30 Aug 2006 19:22:35 +0000 (19:22 +0000)]
merged mirror damage
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1876
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kadaverjack [Wed, 30 Aug 2006 15:17:46 +0000 (15:17 +0000)]
removed .extralives
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1875
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div0 [Mon, 28 Aug 2006 15:28:55 +0000 (15:28 +0000)]
Nex respawn time change made possible.
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1865
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div0 [Mon, 28 Aug 2006 14:02:56 +0000 (14:02 +0000)]
added cvar sv_allow_shownames: can disable the cl_shownames feature just in case
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1863
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esteel [Sun, 27 Aug 2006 11:14:23 +0000 (11:14 +0000)]
bumped version to 2.1 in the Docs
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1861
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div0 [Sun, 27 Aug 2006 10:19:52 +0000 (10:19 +0000)]
We seem to have agreed about "version 2.1". Revert if we didn't.
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1859
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div0 [Sat, 26 Aug 2006 08:13:41 +0000 (08:13 +0000)]
old .cfg method; no yoda for dead people
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1857
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div0 [Thu, 24 Aug 2006 20:56:06 +0000 (20:56 +0000)]
let "teamstatus" show the team scoreboard on the server console
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1853
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div0 [Wed, 23 Aug 2006 17:46:44 +0000 (17:46 +0000)]
committed "running marine" icons for now
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1852
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div0 [Wed, 23 Aug 2006 16:27:48 +0000 (16:27 +0000)]
improved antilag
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1851
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div0 [Wed, 23 Aug 2006 16:27:29 +0000 (16:27 +0000)]
endless loop with say_teem foo\ crash fixed
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1850
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div0 [Tue, 22 Aug 2006 21:07:19 +0000 (21:07 +0000)]
decolorization bugfix
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1846
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div0 [Tue, 22 Aug 2006 16:22:12 +0000 (16:22 +0000)]
in function ShufflePlayerOutOfTeam (line 928),
teamplay.qc:1066: error: Unknown value "m".
teamplay.qc:1066: error: type mismatch for = (__variant and string)
in function tdm_spawnteams (line 1200),
teamplay.qc:1206: error: Unknown value "tdm_spawnteam".
************ ERROR ************
Errors have occured
Error in teamplay.qc on line 1229
So much for "unused variable"... ;)
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1843
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kadaverjack [Tue, 22 Aug 2006 03:54:52 +0000 (03:54 +0000)]
- removed -sndspeed from shell scripts
- removed an unused variable
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1840
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esteel [Mon, 21 Aug 2006 21:07:30 +0000 (21:07 +0000)]
from trunk: changed find to always find the first flag per team
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1839
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esteel [Mon, 21 Aug 2006 19:14:26 +0000 (19:14 +0000)]
ctf flag icon changes from trunk
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1837
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savagex [Sun, 20 Aug 2006 11:53:24 +0000 (11:53 +0000)]
add menu entry for cl_shownames to brach
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1835
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div0 [Sun, 20 Aug 2006 11:11:50 +0000 (11:11 +0000)]
just in case... don't call bound(0, x, -1)
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1832
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div0 [Sun, 20 Aug 2006 11:00:32 +0000 (11:00 +0000)]
fixed out-of-range maplist positions causing runaway loops
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1830
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div0 [Sun, 20 Aug 2006 10:56:27 +0000 (10:56 +0000)]
merged player name display (used for teamplay only by default)
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1829
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div0 [Sun, 13 Aug 2006 23:29:51 +0000 (23:29 +0000)]
fix mins/maxs for model targetting jumppads
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1819
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div0 [Wed, 9 Aug 2006 21:16:20 +0000 (21:16 +0000)]
that spammy dprint...
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1812
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div0 [Wed, 9 Aug 2006 20:30:58 +0000 (20:30 +0000)]
jumppad change now in branch too
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1810
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div0 [Sun, 6 Aug 2006 18:53:27 +0000 (18:53 +0000)]
dequaked cmp1-dm8/ame7*
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1808
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div0 [Sat, 5 Aug 2006 13:11:21 +0000 (13:11 +0000)]
s/Q3A/GPL/
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1805
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div0 [Thu, 3 Aug 2006 08:53:53 +0000 (08:53 +0000)]
weapon throw code cleanup
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1797
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div0 [Tue, 1 Aug 2006 11:16:15 +0000 (11:16 +0000)]
damn "self" global
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1794
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kadaverjack [Sun, 30 Jul 2006 22:34:14 +0000 (22:34 +0000)]
merged ctf spector fix & jumppad sound fix
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1793
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div0 [Sat, 29 Jul 2006 11:16:53 +0000 (11:16 +0000)]
distribute frags on "spec"; weapon dropping fix
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1791
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div0 [Fri, 28 Jul 2006 13:42:07 +0000 (13:42 +0000)]
removed message for dropping on death and backtrace for dropping in NODROP zones
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1787
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div0 [Fri, 28 Jul 2006 13:19:21 +0000 (13:19 +0000)]
winning condition for campaign
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1785
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div0 [Fri, 28 Jul 2006 11:23:57 +0000 (11:23 +0000)]
weapon throw code on death and on pressing THROW merged; fixes "double weapon throw" bug
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1783
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div0 [Fri, 28 Jul 2006 11:22:05 +0000 (11:22 +0000)]
centerteamsay (say_team is also displayed as centerprint) - hopefully fixes teamplay issues in CTF :P
Better solution would still be two independent areas for say and "normal" messages
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1782
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div0 [Fri, 28 Jul 2006 11:20:49 +0000 (11:20 +0000)]
maplist menu text change
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1781
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kadaverjack [Mon, 24 Jul 2006 13:29:53 +0000 (13:29 +0000)]
fixed sv_spectator_speed_multiplier to work on values >1
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1776
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div0 [Mon, 24 Jul 2006 07:43:57 +0000 (07:43 +0000)]
added sv_motd to default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1775
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div0 [Sun, 23 Jul 2006 18:20:51 +0000 (18:20 +0000)]
see #1772 :P
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1773
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div0 [Sun, 23 Jul 2006 15:06:35 +0000 (15:06 +0000)]
thou shalt not catch yer own tail ;)
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1771
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div0 [Sat, 22 Jul 2006 20:37:04 +0000 (20:37 +0000)]
[backport] time/fraglimit in welcome message
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1769
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div0 [Sat, 22 Jul 2006 20:36:34 +0000 (20:36 +0000)]
[backport] fixed winning condition, map size restriction can be set by admin using .sizes files
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1768
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kadaverjack [Fri, 21 Jul 2006 19:39:42 +0000 (19:39 +0000)]
fixed menu defaults for g_balance_weaponswitchdelay & sv_maxairspeed
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1766
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m0rfar [Fri, 21 Jul 2006 19:29:45 +0000 (19:29 +0000)]
Don't picmip the liftbutton texture (warfare). Players might notice it better now, and players with high picmip.
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1765
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div0 [Fri, 14 Jul 2006 21:39:26 +0000 (21:39 +0000)]
_scoreboard cvar, max shot distance
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1759
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div0 [Sun, 9 Jul 2006 17:11:51 +0000 (17:11 +0000)]
empty = evil
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1749
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div0 [Sun, 9 Jul 2006 17:04:06 +0000 (17:04 +0000)]
so this is how you play sound locally...
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1748
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div0 [Sun, 9 Jul 2006 16:17:04 +0000 (16:17 +0000)]
play misc/talk.wav on say_team
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1746
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div0 [Sun, 9 Jul 2006 15:30:30 +0000 (15:30 +0000)]
client does not need maps/%s.cfg any more, it's now stuffed (for cd tracks in downloaded maps to work)
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1744
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div0 [Sun, 9 Jul 2006 15:27:03 +0000 (15:27 +0000)]
teamchange frag transfer to team mates; say_team
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1743
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div0 [Sat, 8 Jul 2006 22:39:13 +0000 (22:39 +0000)]
Defatalization merge
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1736
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div0 [Sat, 8 Jul 2006 16:10:20 +0000 (16:10 +0000)]
Workaround for DP ent file parsing bug
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1735
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savagex [Fri, 7 Jul 2006 16:04:32 +0000 (16:04 +0000)]
bump version to 2.0.1
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1731
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div0 [Fri, 7 Jul 2006 07:00:20 +0000 (07:00 +0000)]
merged the documentation on "health" "-1"
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1730
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div0 [Fri, 7 Jul 2006 06:59:07 +0000 (06:59 +0000)]
merging fixes committed to trunk before and running on my server for some time now (laser target removal, error message on suspected bug, Uzi weapon switch)
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1729
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m0rfar [Wed, 5 Jul 2006 20:04:02 +0000 (20:04 +0000)]
merged runningman* fixes from trunk
fixes =
1. Some lamp models is now visible
2. You could see through walls at 2 places on runningmanctf
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1726
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div0 [Tue, 4 Jul 2006 12:32:25 +0000 (12:32 +0000)]
No more revenge from the grave
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1717
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kadaverjack [Tue, 4 Jul 2006 12:01:38 +0000 (12:01 +0000)]
slightly optimised hitsounds and don't play a sound for corpses
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1716
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kadaverjack [Tue, 4 Jul 2006 10:22:11 +0000 (10:22 +0000)]
remove lasertarget on client disconnect
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1715
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kadaverjack [Mon, 3 Jul 2006 22:04:49 +0000 (22:04 +0000)]
oops, i shouldn't merge patches manually :P
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1713
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kadaverjack [Mon, 3 Jul 2006 21:54:53 +0000 (21:54 +0000)]
don't spam errors on laser alt fire, if previous weapon is invalid
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1712
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kadaverjack [Sun, 2 Jul 2006 20:08:17 +0000 (20:08 +0000)]
domination fixes from trunk
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1708
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div0 [Sat, 1 Jul 2006 23:39:50 +0000 (23:39 +0000)]
shotgun, the shotgun... now the timing should be right again
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1702
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savagex [Sat, 1 Jul 2006 11:16:48 +0000 (11:16 +0000)]
secondary shotgun fire: change animtime to 0.25 and refire to 1.2 to
reflect new timing changes
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1700
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div0 [Fri, 30 Jun 2006 12:50:39 +0000 (12:50 +0000)]
weapon_thinkf now is safe to be called twice in a frame (fixes another "hagar fires slowly" bug)
(fixes a bug fixed in r1634 and introduced again in r1648)
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1699
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esteel [Thu, 29 Jun 2006 19:35:48 +0000 (19:35 +0000)]
Merged change from trunk: Corrected more defaults
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1696
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kadaverjack [Thu, 29 Jun 2006 19:14:53 +0000 (19:14 +0000)]
fixed default value for m_pitch in menu
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1694
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div0 [Thu, 29 Jun 2006 12:49:47 +0000 (12:49 +0000)]
backport of "gotomap", also used as replacement for chmap in votes
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1693
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kadaverjack [Wed, 28 Jun 2006 21:47:28 +0000 (21:47 +0000)]
weapon stay fixes from trunk
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1690
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div0 [Tue, 27 Jun 2006 20:24:44 +0000 (20:24 +0000)]
merged exit_cfg bugfix
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1684
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savagex [Tue, 27 Jun 2006 11:09:22 +0000 (11:09 +0000)]
lower weaponswitch delay from 0.3 to 0.15
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1683
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kadaverjack [Sat, 24 Jun 2006 22:48:23 +0000 (22:48 +0000)]
merged from trunk:
- new cvar sv_spectator_speed_multiplier
- removed te_plasmaburn for player hits
- (hopefully) better spawn point selection for arena
- fixed campcheck bug in LMS campaign
- spectators now get FL_CLIENT flag
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1669
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m0rfar [Sat, 24 Jun 2006 11:54:20 +0000 (11:54 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@1666
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