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icculus.org git repositories - divverent/nexuiz.git/log
vermeulenl [Fri, 22 Apr 2005 01:03:13 +0000 (01:03 +0000)]
Got rid of sparks
changed intermission time to 10 seconds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@373
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blackhc [Tue, 19 Apr 2005 17:13:13 +0000 (17:13 +0000)]
-Added VScrollBar support to the menu (no gfx yet).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@372
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lordhavoc [Tue, 19 Apr 2005 10:08:56 +0000 (10:08 +0000)]
added many g_balance cvars and renamed cl_weapon_ cvars to use the g_viewweapon_ prefix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@371
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lordhavoc [Mon, 18 Apr 2005 04:01:44 +0000 (04:01 +0000)]
implemented slime/lava sizzle sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@370
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blackhc [Sun, 17 Apr 2005 10:27:43 +0000 (10:27 +0000)]
Ive forgotten to set Item_List's state to PRESSED on mouse1 event
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@369
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blackhc [Sun, 17 Apr 2005 10:23:34 +0000 (10:23 +0000)]
-Changed the //s to an Ignore block.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@368
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blackhc [Sun, 17 Apr 2005 10:21:07 +0000 (10:21 +0000)]
-MapList should now be refreshed every time the menu is reopened.
-Added back mouse support to Item_List (and changed it to be actually useful).
-Some very minor changes to some items in the menu.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@367
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vermeulenl [Fri, 15 Apr 2005 22:31:14 +0000 (22:31 +0000)]
Changed 'glslang' to 'opengl2'
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@366
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vermeulenl [Fri, 15 Apr 2005 19:57:07 +0000 (19:57 +0000)]
Changed 'offset mapping' option to 'glslang'
Added comment in effects about the slowness of bloom/realtime lights
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@365
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vermeulenl [Fri, 15 Apr 2005 01:35:42 +0000 (01:35 +0000)]
Removed bots from the menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@364
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blackhc [Thu, 14 Apr 2005 19:41:52 +0000 (19:41 +0000)]
-Changed a few items to use derive from Nex_Option_Switch.
-Added Teamplay to data/server.menu and creategame/basic.menu.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@363
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blackhc [Thu, 14 Apr 2005 17:44:12 +0000 (17:44 +0000)]
-Added Nex_Action_ResetData to options.qm.
-Fixed a bug in Item_DataLink_ClampedValue.
-Fixed a bug in _IDNK_Reset.
-Added default values to key.menu
-Added 'Reset' buttons to all options windows and 'Weapon Settings' and
'Game Settings' in creategame/.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@362
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lordhavoc [Sun, 10 Apr 2005 18:07:31 +0000 (18:07 +0000)]
no longer shows exteriorweaponentity when dead
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@361
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lordhavoc [Sun, 10 Apr 2005 17:59:13 +0000 (17:59 +0000)]
disable colormod when teamplay is off (as per Vermeulen's request)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@360
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blackhc [Sat, 9 Apr 2005 21:38:03 +0000 (21:38 +0000)]
-Added DataLink_Setting and changed all settings cvars in weapons and game to
use it.
-Added two constants which specify the default size of the slider and sliderbar.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@359
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blackhc [Sat, 9 Apr 2005 09:32:45 +0000 (09:32 +0000)]
-Small cosmetic change in the key options menu.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@358
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lordhavoc [Fri, 8 Apr 2005 00:37:37 +0000 (00:37 +0000)]
cleaned up effects handling in powerup code, so that powerups won't mess up eachothers' effects
added EF_FULLBRIGHT to powerup effects
fixed a number of NaN errors due to hitloc '0 0 0' in various Damage calls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@357
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lordhavoc [Fri, 8 Apr 2005 00:36:09 +0000 (00:36 +0000)]
changed uzi to use 1 bullet per shot instead of 0.25, and changed bullet pickups (from uzi and ammo item) from 30 to 120
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@356
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lordhavoc [Fri, 8 Apr 2005 00:34:52 +0000 (00:34 +0000)]
added support for quake megahealth spawnflag on item_health
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@355
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lordhavoc [Fri, 8 Apr 2005 00:34:08 +0000 (00:34 +0000)]
changed weapons/ammo cheat to give 999 ammo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@354
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lordhavoc [Mon, 4 Apr 2005 08:30:19 +0000 (08:30 +0000)]
implemented colormod hack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@353
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lordhavoc [Mon, 4 Apr 2005 07:43:07 +0000 (07:43 +0000)]
commented out speed/slowmo related stuff
added g_balance_shotgun_spread, and g_balance_powerup_* cvars and the code now uses them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@352
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lordhavoc [Mon, 4 Apr 2005 07:38:46 +0000 (07:38 +0000)]
added v_* weapon models, changed attachment point from "weapon" to "bip01 r hand"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@351
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vermeulenl [Mon, 4 Apr 2005 00:40:50 +0000 (00:40 +0000)]
Moved Nex shot back
Moved chat graphic up
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@350
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blackhc [Sat, 2 Apr 2005 17:04:51 +0000 (17:04 +0000)]
-Moved Options::Table1 to Options::Panel::*::Table1
-Added TeamColor support to the Player options menu
-Changed player.qm to support the 'new' DataContainers
-Added Item_Data_Nex_Color to support DP's color cmd and _cl_color cvar.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@349
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blackhc [Sat, 2 Apr 2005 14:04:11 +0000 (14:04 +0000)]
-Moved Weapon and Server to Create Game (now known as Game Settings and
Weapon Settings)
-Changed the width of the Create Game panel to 900
-Changed Arrangement to support Align_First (used in Weapon Settings)
(BTW, look into creategame/weapon.menu to see the hack)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@348
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vermeulenl [Wed, 30 Mar 2005 20:49:26 +0000 (20:49 +0000)]
Updated powerup models
Added powerup sounds
Changed text colors of various things
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@347
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maikmerten [Tue, 29 Mar 2005 15:24:04 +0000 (15:24 +0000)]
corrected one death message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@346
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blackhc [Tue, 29 Mar 2005 10:26:58 +0000 (10:26 +0000)]
-Added scmenu_showfps cvar (set it to 1 to display the FPS in the menu)
-Fixed a minor bug in switchbutton
-Fixed the 'add' bug in the maplist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@345
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blackhc [Mon, 28 Mar 2005 12:59:02 +0000 (12:59 +0000)]
-Added maplist support
-Changed color.qm to support the new DataContainer item
-Moved more stuff out of data.menu to data/
-Rewrote Util_SetAltStringItem
-More to follow...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@344
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maikmerten [Sun, 27 Mar 2005 15:44:20 +0000 (15:44 +0000)]
Reenabled some code to prevent some items from sinking into the ground. This brings the items back to old height, but doesn't do a setsize (which proofed troublesome).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@343
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lordhavoc [Sun, 27 Mar 2005 13:16:32 +0000 (13:16 +0000)]
implemented attached weapon models (.exteriorweaponentity), these clone the rendering properties of .weaponentity for simplicity, and need a "weapon" tag in the player models (otherwise they disappear), all models involved will need to be updated to actually fit together properly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@342
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lordhavoc [Sun, 27 Mar 2005 08:28:55 +0000 (08:28 +0000)]
fixed the buttonchat bubble logic (was showing it when NOT chatting)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@341
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maikmerten [Fri, 25 Mar 2005 20:30:08 +0000 (20:30 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@340
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lordhavoc [Thu, 24 Mar 2005 17:08:22 +0000 (17:08 +0000)]
changed model and sound names for ctf and domination
made ctf flags have configurable model and sounds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@339
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lordhavoc [Thu, 24 Mar 2005 16:50:13 +0000 (16:50 +0000)]
implemented (untested) chatbubble code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@338
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lordhavoc [Thu, 24 Mar 2005 15:51:57 +0000 (15:51 +0000)]
added ctf and domination map support (uses g_ctf and g_domination cvars currently), untested however
changed crouch aliases (and code) from using impulses 97 and 98 to using +button5/-button5, this will improve packet loss behavior
crouch now does setsize (as it was supposed to from the beginning), so you can now crawl around in shorter areas of a level, and can duck bullets
data/maplist.cfg support rewritten by Black to go with his new menu, it rewrites maplist.cfg on each level change (just to support repeating a level in the list)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@337
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lordhavoc [Thu, 24 Mar 2005 15:42:28 +0000 (15:42 +0000)]
fix a couple warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@336
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vermeulenl [Wed, 23 Mar 2005 19:25:30 +0000 (19:25 +0000)]
God rid of slowmo and speed powerups, now only strength and invincbility
got rid of savage's item code, since it made items appear below the ground
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@335
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maikmerten [Tue, 22 Mar 2005 13:08:03 +0000 (13:08 +0000)]
make items touch the ground
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@334
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maikmerten [Tue, 22 Mar 2005 12:52:15 +0000 (12:52 +0000)]
Garbage collection for thrown items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@333
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lordhavoc [Tue, 22 Mar 2005 12:49:53 +0000 (12:49 +0000)]
redesigned trigger_hurt timing a different way - now independently tracks last hurt time in each affected entity (so no matter what other entities fell in recently, you'll still get killed by a void death trigger)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@332
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lordhavoc [Tue, 22 Mar 2005 12:40:20 +0000 (12:40 +0000)]
make trigger_hurt able to damage multiple things in one frame
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@331
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lordhavoc [Tue, 22 Mar 2005 12:30:44 +0000 (12:30 +0000)]
added powerup glows
implemented slowmo powerup (as a global slowmo effect)
pain suspends health regeneration (for as long as pain_finished, which is currently 0.5 seconds)
made the spawn dummy code add some forward velocity to the dummies (mainly useful for making them hit jumppads... or piling up in a corner and gibbing groups of them with rockets...)
made CopyBody not copy weapon (as that drops a weapon from every dummy)
changed strcat declaration to use ... so more than two strings can be passed to it
fixed a death message (targ immolate should've been self immolate)
implemented godmode cheat support in the damage code (useful for testing)
reenabled powerup item spawning
made "body" (as produced by CopyBody) entities able to use jumppads
disabled the annoying wobbly spinning effect on the electro plasma grenade
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@330
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lordhavoc [Tue, 22 Mar 2005 11:15:35 +0000 (11:15 +0000)]
fixed bot weapon selection so now they use all the weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@329
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lordhavoc [Tue, 22 Mar 2005 01:41:36 +0000 (01:41 +0000)]
implemented timelimit, fraglimit, end of level intermissions, and data/maplist.cfg map cycling (if missing it stays on same level)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@328
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lordhavoc [Mon, 21 Mar 2005 10:24:40 +0000 (10:24 +0000)]
fixed 'eye gibbing repeatedly' bug (hopefully) and made gib code more consistent
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@327
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lordhavoc [Mon, 21 Mar 2005 10:13:16 +0000 (10:13 +0000)]
implemented teamplay damage blocking and team kill messages
added a few missing kill/death messages
moved world/trap death messages so they actually work properly
made killing spree announcements more complete (covering all the cases)
replaced WEP_TELEPORTER with DEATH_TELEFRAG
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@326
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lordhavoc [Mon, 21 Mar 2005 10:10:14 +0000 (10:10 +0000)]
made lava and slime kill a lot faster (probably still not fast enough though)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@325
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vermeulenl [Fri, 18 Mar 2005 12:26:16 +0000 (12:26 +0000)]
Changed vsync to 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@324
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blackhc [Thu, 17 Mar 2005 20:00:36 +0000 (20:00 +0000)]
-Added maplist.menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@323
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blackhc [Thu, 17 Mar 2005 19:59:25 +0000 (19:59 +0000)]
-Changed some item names to fit to the global name convention.
-Split up data.menu into data.menu and a lot/few files in data/.
-Started work on the map list.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@322
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blackhc [Wed, 16 Mar 2005 13:02:01 +0000 (13:02 +0000)]
-Added some #define constants and a template for Item_List.
-Moved out BasicOptions to creategame/basic.menu.
-Added support for the new altstr_ins builtin.
-Added basic code for Item_DataLink_Nex_MapList.
-Added the following cvars to debug.qc:
scmenu_version_builddate, scmenu_version_buildtime and scmenu_version
-Added Util_AltStringPushBack.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@321
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vermeulenl [Mon, 14 Mar 2005 18:25:10 +0000 (18:25 +0000)]
Added savagex's telefragged code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@320
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vermeulenl [Mon, 14 Mar 2005 01:41:14 +0000 (01:41 +0000)]
Added 'g_casings'
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@319
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vermeulenl [Mon, 14 Mar 2005 01:25:36 +0000 (01:25 +0000)]
Added g_casings, changed the laser damage/speed, and updated todo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@318
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vermeulenl [Mon, 14 Mar 2005 01:23:19 +0000 (01:23 +0000)]
Add an effect for the laser explosion, added g_casings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@317
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blackhc [Sat, 12 Mar 2005 21:40:31 +0000 (21:40 +0000)]
-Added the control item Item_List (to be used later in conjunction with the
map list).
-Changed the event processing order a bit (Now 'Mouse' is processed before
'Update').
-Add the Item_DataLink_Switch_GetOrdinal helper function.
-Updated the todo list a bit.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@316
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vermeulenl [Tue, 8 Mar 2005 09:02:04 +0000 (09:02 +0000)]
Made it so you can change your skin whenever
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@315
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vermeulenl [Sun, 6 Mar 2005 21:56:04 +0000 (21:56 +0000)]
Change 'cd volume' to 'music volume'
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@314
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blackhc [Sat, 5 Mar 2005 14:37:03 +0000 (14:37 +0000)]
-Added a 'tab page bar' that isnt working yet to "create game".
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@313
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vermeulenl [Fri, 4 Mar 2005 09:02:59 +0000 (09:02 +0000)]
Make the weapon pickup message green, just to seperate it from normal chat
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@312
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vermeulenl [Wed, 2 Mar 2005 08:46:48 +0000 (08:46 +0000)]
Fixed some death message problems
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@311
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vermeulenl [Wed, 2 Mar 2005 08:44:28 +0000 (08:44 +0000)]
Added the new sub menus
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@310
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vermeulenl [Wed, 2 Mar 2005 02:20:33 +0000 (02:20 +0000)]
i forgot this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@309
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vermeulenl [Tue, 1 Mar 2005 18:51:35 +0000 (18:51 +0000)]
SavageX's mapcfg loading code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@308
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vermeulenl [Thu, 24 Feb 2005 07:48:46 +0000 (07:48 +0000)]
Got rid of the gamecfgs stuff, added timing for the weapon switch, add savage's secret door code, updated todo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@307
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vermeulenl [Wed, 23 Feb 2005 00:59:48 +0000 (00:59 +0000)]
Added the table graphics, added the server/weapon/weapon2 options,
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@306
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vermeulenl [Sun, 20 Feb 2005 22:53:19 +0000 (22:53 +0000)]
Moved the 'join game' infront of 'create game', i want to stress that nexuiz isn't a bot game, join a game and kill some actually people
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@305
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vermeulenl [Sun, 20 Feb 2005 22:13:32 +0000 (22:13 +0000)]
Various small items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@304
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vermeulenl [Tue, 15 Feb 2005 22:31:08 +0000 (22:31 +0000)]
Updated the TODO list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@303
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vermeulenl [Tue, 15 Feb 2005 22:11:19 +0000 (22:11 +0000)]
Added Urre's light code
Added Sparks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@302
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vermeulenl [Tue, 15 Feb 2005 19:19:09 +0000 (19:19 +0000)]
Made 'impulse 13' copy the exact position, model, and animation of the player, this is very useful for making screenshots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@301
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vermeulenl [Sun, 13 Feb 2005 22:27:45 +0000 (22:27 +0000)]
Delete some gamemodes, now we only have these left:
2; /// Spawn Protection - not done
8; /// No self damage - not done
64; /// Teams - not done
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@300
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lordhavoc [Fri, 11 Feb 2005 05:08:30 +0000 (05:08 +0000)]
bots now know the nexuiz weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@299
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lordhavoc [Fri, 11 Feb 2005 05:08:14 +0000 (05:08 +0000)]
added nexuiz health and armor items to item evaluation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@298
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lordhavoc [Fri, 11 Feb 2005 03:37:32 +0000 (03:37 +0000)]
now sets fixangle and resets punchangle and punchvector on spawn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@297
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vermeulenl [Fri, 11 Feb 2005 01:58:04 +0000 (01:58 +0000)]
forgot to commit this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@296
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vermeulenl [Fri, 11 Feb 2005 01:56:06 +0000 (01:56 +0000)]
Added bots again
Added lightstyles
"Player has # kills in a row!" added
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@295
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lordhavoc [Wed, 9 Feb 2005 14:22:22 +0000 (14:22 +0000)]
fixed 'weapon flying away' bug with jump pads
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@294
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lordhavoc [Wed, 9 Feb 2005 13:50:59 +0000 (13:50 +0000)]
made cl_client.c compile again - you can not assign a string to a float field without converting it using stof()!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@293
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vermeulenl [Wed, 9 Feb 2005 05:37:47 +0000 (05:37 +0000)]
Fixed small bug with damage and kills
Added the various lightstyles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@292
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lordhavoc [Wed, 9 Feb 2005 00:16:54 +0000 (00:16 +0000)]
removed 'big fall' death code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@291
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vermeulenl [Wed, 9 Feb 2005 00:12:50 +0000 (00:12 +0000)]
updated todo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@290
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vermeulenl [Tue, 8 Feb 2005 23:28:40 +0000 (23:28 +0000)]
Added crylink trails
Add nexflash
Make gibs more gorey and added 3 more of them
got rid of all that dummy crap, and it now just uses copybody for impulse 13
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@289
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lordhavoc [Mon, 7 Feb 2005 22:05:29 +0000 (22:05 +0000)]
allow changing player model while alive
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@288
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lordhavoc [Mon, 7 Feb 2005 19:39:06 +0000 (19:39 +0000)]
made kill command work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@287
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lordhavoc [Mon, 7 Feb 2005 19:18:36 +0000 (19:18 +0000)]
hurt no longer waits 1 second between hurts
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@286
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lordhavoc [Mon, 7 Feb 2005 19:17:44 +0000 (19:17 +0000)]
use all 4 hitground sounds, not just the first 3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@285
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lordhavoc [Mon, 7 Feb 2005 19:11:06 +0000 (19:11 +0000)]
removed aliases from qc, added them to default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@284
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blackhc [Sat, 5 Feb 2005 15:30:51 +0000 (15:30 +0000)]
This was certainly the wrong solution to a problem I dont see.
(Moved the picture back up)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@283
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vermeulenl [Tue, 1 Feb 2005 00:39:51 +0000 (00:39 +0000)]
moved picture down so you can see name and the arrows
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@282
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vermeulenl [Tue, 1 Feb 2005 00:04:00 +0000 (00:04 +0000)]
Added water drowning
added water jumping
added lava/slime damage
added tracers
updated todo
added new gibs
adjusted gibs to look cooler
made dummy have 300 health (better testing)
made tiny gibs fly out when taking above 50 damage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@281
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blackhc [Mon, 31 Jan 2005 14:51:23 +0000 (14:51 +0000)]
-Added an 'Apply' button to the player option window.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@280
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blackhc [Mon, 31 Jan 2005 13:10:19 +0000 (13:10 +0000)]
-The ClearWindow rect in the color options window is only visible when
a game is running.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@279
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vermeulenl [Mon, 31 Jan 2005 11:40:40 +0000 (11:40 +0000)]
Added some menu images
Got rid of games option menu from options.menu (why link to it if it crashes)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@278
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blackhc [Sat, 29 Jan 2005 11:27:14 +0000 (11:27 +0000)]
-Added a game option panel (mind that it is empty however)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@277
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vermeulenl [Sat, 29 Jan 2005 10:03:47 +0000 (10:03 +0000)]
Small error
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@276
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vermeulenl [Sat, 29 Jan 2005 01:47:03 +0000 (01:47 +0000)]
Added 'effects' menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@275
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lordhavoc [Fri, 28 Jan 2005 14:23:53 +0000 (14:23 +0000)]
crylink projectiles redesigned (it now resembles a flak cannon)
electro rebalanced to be a bit like the q1 rl/gl
tracer model added to fireBullet (optional per call)
adjusted uzi/shotgun shoot origin and casing origin to be more correct
some other tweaks
added default.cfg for easier maintenance (since it has to be updated so often)
default.cfg g_balance_* cvars are now set instead of seta, so they aren't saved to config (was annoying to maintain)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@274
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