]>
icculus.org git repositories - divverent/nexuiz.git/log
div0 [Wed, 25 Mar 2009 18:22:11 +0000 (18:22 +0000)]
nixnex: remove non-normal weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6283
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 25 Mar 2009 10:03:01 +0000 (10:03 +0000)]
swap silvercity with strength (skill difference)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6282
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Tue, 24 Mar 2009 21:03:30 +0000 (21:03 +0000)]
invisibility was too strong imo. raised alpha to 0.15
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6281
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Tue, 24 Mar 2009 20:29:17 +0000 (20:29 +0000)]
Add glowmaps to the OLD ctf flag skins. To simulate the old fullbright style.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6280
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 19:22:55 +0000 (19:22 +0000)]
comment-only changes, updated locations that refer to effects
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6279
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 17:26:57 +0000 (17:26 +0000)]
- add a "forbidden" flag to mapinfo that's stronger than hidden, and set it for turret_test and walker_pathtest2
- move gun down by 2 more units when in shootfromcenter mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6278
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 15:24:18 +0000 (15:24 +0000)]
campaign rename
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6277
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 12:31:07 +0000 (12:31 +0000)]
add a new campaign
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6275
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 12:30:39 +0000 (12:30 +0000)]
rename the campaing txt file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6274
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 11:21:32 +0000 (11:21 +0000)]
we no longer need mutator_reset.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6273
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 11:14:46 +0000 (11:14 +0000)]
Downer + TDM
Campaign: allow up to 16 players (not 8)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6272
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 11:08:46 +0000 (11:08 +0000)]
also set the engine cvars timelimit and fraglimit so the scoreboard shows them right
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6271
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 11:06:17 +0000 (11:06 +0000)]
oops...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6270
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 11:04:46 +0000 (11:04 +0000)]
campaign: more fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6269
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 11:02:44 +0000 (11:02 +0000)]
sprites updates; Dom point sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6268
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 11:01:53 +0000 (11:01 +0000)]
domination: waypointsprites support to make it a viable mode in campaign
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6267
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 11:00:37 +0000 (11:00 +0000)]
allow leaving campaign again :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6266
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 10:07:06 +0000 (10:07 +0000)]
oops, forgot these files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6265
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 10:06:51 +0000 (10:06 +0000)]
make the campaign cheatproof by ignoring the cvars, and using ONLY the settings from the campaign file (PLEASE TEST)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6264
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 09:09:40 +0000 (09:09 +0000)]
skyway can KH
put RL before Nex in weapon priority (LMS is better like that)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6263
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 08:13:36 +0000 (08:13 +0000)]
undo the r_dynamic check there, as it's now forced to 1 anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6261
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 24 Mar 2009 08:13:07 +0000 (08:13 +0000)]
force r_dynamic 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6260
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
tzork [Mon, 23 Mar 2009 21:51:26 +0000 (21:51 +0000)]
Fix dual plasma (now uses both barrels)
Sane aim and target select flags.
Put spread back.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6259
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
tzork [Mon, 23 Mar 2009 20:52:12 +0000 (20:52 +0000)]
fix turret NaN crash due to runaway angles.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6258
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Mon, 23 Mar 2009 19:08:58 +0000 (19:08 +0000)]
Downsized weaponskins to 512x512. Does look about the same to me.
Maybe we can disable TC now?
This commit can be reverted if there are any good arguments for having huge skins :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6257
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Mon, 23 Mar 2009 18:51:23 +0000 (18:51 +0000)]
r_shadow_realtime_dlight depends on r_dynamic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6256
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 23 Mar 2009 18:34:38 +0000 (18:34 +0000)]
gibs: handle wasfreed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6255
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 23 Mar 2009 18:11:42 +0000 (18:11 +0000)]
add some cleartemps calls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6254
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
tzork [Mon, 23 Mar 2009 09:01:25 +0000 (09:01 +0000)]
Fix a possible (but unlikely) error in turret_do_updates
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6252
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Sun, 22 Mar 2009 18:39:18 +0000 (18:39 +0000)]
Fix for bot_aim() suggested by Qantourisc, makes this code dependent of "time" instead of "frametime". **Please test**
Removed old commented code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6250
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
tzork [Sun, 22 Mar 2009 14:37:23 +0000 (14:37 +0000)]
fixed a ent leak.
pathlib bugs without DEBUGPATHING on (?) have it on for now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6249
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
tzork [Sun, 22 Mar 2009 14:14:29 +0000 (14:14 +0000)]
Testmap for a* + walkers.
forgot one cfg
new walker body (swim animation)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6248
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
tzork [Sun, 22 Mar 2009 14:12:11 +0000 (14:12 +0000)]
updated turrets cfg.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6247
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
tzork [Sun, 22 Mar 2009 14:10:40 +0000 (14:10 +0000)]
Massive turrets updates.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6246
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
tzork [Sun, 22 Mar 2009 14:09:56 +0000 (14:09 +0000)]
pathlib changed to use with AStar.
add verbstack for stack based ai.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6245
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 21 Mar 2009 22:12:11 +0000 (22:12 +0000)]
DP_QC_GETTIME, sv_cmd time
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6244
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 21 Mar 2009 20:47:35 +0000 (20:47 +0000)]
make gettaginfo_relative_ent invisible :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6243
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 21 Mar 2009 14:08:50 +0000 (14:08 +0000)]
minstagib: play hit sound for shidl hits again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6242
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Sat, 21 Mar 2009 03:33:41 +0000 (03:33 +0000)]
Replaced water levels with meaningful constants
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6241
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Mar 2009 17:23:05 +0000 (17:23 +0000)]
easy cel shading: q3map2 ... -bsp -celshader cel/black_ink -flat ...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6240
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Mar 2009 17:10:17 +0000 (17:10 +0000)]
add lots of useful color tga files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6239
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Mar 2009 16:49:18 +0000 (16:49 +0000)]
make version image versionless for the time being (removes a 2.4.2)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6237
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Mar 2009 13:58:10 +0000 (13:58 +0000)]
use the walk movetype instead, hope it's better
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6236
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Mar 2009 13:53:40 +0000 (13:53 +0000)]
clear onground while dragging
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6235
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Mar 2009 13:50:05 +0000 (13:50 +0000)]
dragging: that bounce is annoying :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6234
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Mar 2009 13:42:57 +0000 (13:42 +0000)]
don't change angles of submodel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6233
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Mar 2009 13:15:51 +0000 (13:15 +0000)]
fix spawning from spectator mode (no longer cause a jump there)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6232
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Mar 2009 12:52:41 +0000 (12:52 +0000)]
use the same tag scale workaround for misc_follow attaching
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6231
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Mar 2009 12:41:49 +0000 (12:41 +0000)]
prevent bugs with dragging a player while he dies
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6230
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Mar 2009 12:25:06 +0000 (12:25 +0000)]
entity dragging: make it more gravity gun-like
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6229
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Mar 2009 09:41:28 +0000 (09:41 +0000)]
document this change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6228
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Mar 2009 09:39:51 +0000 (09:39 +0000)]
target_spawn: allow cloning from other ents
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6227
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 19 Mar 2009 14:30:01 +0000 (14:30 +0000)]
actualyl, let's not reset FL_ONGROUND after dragging stuff, as items floating in air are more fun
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6226
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 19 Mar 2009 14:24:39 +0000 (14:24 +0000)]
let stuff unset onground after being dragged
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6225
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 19 Mar 2009 14:23:43 +0000 (14:23 +0000)]
block movetype while dragging
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6224
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 19 Mar 2009 14:20:03 +0000 (14:20 +0000)]
weapon system: fix "" errors
dragcursor: fix dragging already attached entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6223
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 19 Mar 2009 12:14:30 +0000 (12:14 +0000)]
make turrets work again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6220
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 19 Mar 2009 11:14:41 +0000 (11:14 +0000)]
drag cursor: start at the 32 grid
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6219
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 19 Mar 2009 11:13:41 +0000 (11:13 +0000)]
drag cursor: don't overshoot when moving back
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6218
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 19 Mar 2009 11:12:27 +0000 (11:12 +0000)]
some drag cursor improvements :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6217
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 19 Mar 2009 10:39:49 +0000 (10:39 +0000)]
make misc_follow able to set up attachments (so you can attach a model to another in a map, useful for zym animations)
add a cheat +button8: drag'n'drop of entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6216
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 18 Mar 2009 14:26:13 +0000 (14:26 +0000)]
sv_pogostick 1 (it's harmless, it can do nothing you can't otherwise do, but it makes stuff easier)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6215
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 18 Mar 2009 14:13:36 +0000 (14:13 +0000)]
typo fix, and some StartFrame speedup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6214
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 18 Mar 2009 14:08:12 +0000 (14:08 +0000)]
UpdateSelectedPlayer: use PVS to optimize
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6213
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 18 Mar 2009 11:35:40 +0000 (11:35 +0000)]
merge entities.def (ZQ_PAUSE)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6212
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 18 Mar 2009 11:22:22 +0000 (11:22 +0000)]
use checkpvs() for bot waypointing
redstarrepublic now relinks twice as fast
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6211
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 18 Mar 2009 06:27:29 +0000 (06:27 +0000)]
netradiant r222
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6210
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Mar 2009 16:07:31 +0000 (16:07 +0000)]
SET nexversion=2.5
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6208
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Mar 2009 16:05:19 +0000 (16:05 +0000)]
NetRadiant now exists, so we no longer need this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6206
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Mar 2009 15:32:19 +0000 (15:32 +0000)]
new jumppad code - working so it's used now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6204
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Mar 2009 15:22:20 +0000 (15:22 +0000)]
call aft more often :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6203
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Mar 2009 15:14:58 +0000 (15:14 +0000)]
experimental new jumppad handling code, probably buggy - has to be tested a lot I think
currently dprints value calculated in old and new way, but still uses old way
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6202
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Mar 2009 14:12:22 +0000 (14:12 +0000)]
mention gl_picmip
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6201
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Mar 2009 14:09:16 +0000 (14:09 +0000)]
add weapon images to the docs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6200
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Mar 2009 11:14:25 +0000 (11:14 +0000)]
fix the D < 0 case
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6199
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Mar 2009 09:45:46 +0000 (09:45 +0000)]
add a function solve_quadratic, and make newton projectiles already use it
more uses will come later
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6198
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Mar 2009 08:04:33 +0000 (08:04 +0000)]
fix some serious csqcprojectile bugs (regarding collisions with bmodels).
Now there is some visible jitter that wasn't there before wehn they're lying on a bmodel, but they no longer do the wrong thing.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6197
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 16 Mar 2009 13:40:48 +0000 (13:40 +0000)]
remove two outdated files from docs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6196
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 16 Mar 2009 10:38:57 +0000 (10:38 +0000)]
better shot origin handling, documented currently allowed model formats
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6194
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 16 Mar 2009 09:53:02 +0000 (09:53 +0000)]
simpler muzzle flash handling
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6192
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 16 Mar 2009 08:39:44 +0000 (08:39 +0000)]
remove unused (w_*.zym for the models that weren't in 2.4.2 - the 2.4.2 ones are still needed for compatibility) and broken unused (hlacmod, flamethrower) models as they wouldn't work if code were to be implemented for them (they're sourceless, and need changes to work in SVN anyway)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6190
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 16 Mar 2009 08:09:21 +0000 (08:09 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6189
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 16 Mar 2009 07:28:48 +0000 (07:28 +0000)]
in weapon arena, spawn powerups and health and armor again (these can still be turned off by separate cvars)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6188
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 16 Mar 2009 07:24:22 +0000 (07:24 +0000)]
don't inherit dlight causing effects to the first person model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6187
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 16 Mar 2009 07:19:57 +0000 (07:19 +0000)]
cleanup: remove code to load w_*.zym weapon models;
instead make the loading of the v_ model only happen if the h_ model defines the "weapon" tag.
That way, the h_ model can be both an "invisible hand" model, or an old-style "full weapon" model.
Also, note that the engine loads ZYM models properly as ZYM even if renamed to dpm, so there is no need to try all extensions.
All in all, this saves quite some file open calls and should help with dedicated server performance, especially on operating systems with slow file opening (e.g. Windows with a running on-access virus scanner).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6186
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
motorsep [Sun, 15 Mar 2009 21:14:56 +0000 (21:14 +0000)]
h_ weapons source files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6185
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 15 Mar 2009 21:04:39 +0000 (21:04 +0000)]
no longer need w_*.zym
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6184
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 15 Mar 2009 21:03:57 +0000 (21:03 +0000)]
add warning for minstanex
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6183
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Sun, 15 Mar 2009 20:41:24 +0000 (20:41 +0000)]
Narrow the search for nearest waypoints to no more than 1500 qu when the bot is not on the ground
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6182
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 15 Mar 2009 20:11:05 +0000 (20:11 +0000)]
CR reload time := 2 (for the new anim)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6181
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
motorsep [Sun, 15 Mar 2009 18:59:31 +0000 (18:59 +0000)]
Shotgun moved forward a bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6180
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 15 Mar 2009 18:58:46 +0000 (18:58 +0000)]
fix some precaches
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6179
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 15 Mar 2009 18:51:23 +0000 (18:51 +0000)]
fix some casings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6178
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
motorsep [Sun, 15 Mar 2009 18:45:21 +0000 (18:45 +0000)]
Grenademodel centered, Hagar lowered, Minstanex raised.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6177
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Sun, 15 Mar 2009 12:04:06 +0000 (12:04 +0000)]
added all the new weapon models to the compatpack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6176
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 15 Mar 2009 10:41:13 +0000 (10:41 +0000)]
handle casings using the "shell" tag; make them go left instead of right (fits better); eliminate no longer used shotorg argument from W_SetupShot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6175
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 15 Mar 2009 10:19:49 +0000 (10:19 +0000)]
fix seeker shotorg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6174
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 15 Mar 2009 10:15:05 +0000 (10:15 +0000)]
improve shotgun and shootfromcenter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6173
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
motorsep [Sun, 15 Mar 2009 01:41:21 +0000 (01:41 +0000)]
Source files (blends and md5s) for h_ weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6172
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
motorsep [Sun, 15 Mar 2009 01:31:51 +0000 (01:31 +0000)]
update animation for certain weapons to make it more unique
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6171
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa