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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sat, 20 May 2006 20:51:08 +0000 (20:51 +0000)]
bot_ignore_bots
sv_servermodelsonly (please test)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1416
f962a42d -fe04-0410-a3ab-
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m0rfar [Sat, 20 May 2006 20:45:13 +0000 (20:45 +0000)]
Moved a spawnpoint from the wall, so players don't get stuck
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1415
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 18 May 2006 20:17:40 +0000 (20:17 +0000)]
-campaign_mapcfgname[], +campaign_gametype[], +campaign_mapname[], +nexdm20
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1414
f962a42d -fe04-0410-a3ab-
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savagex [Wed, 17 May 2006 19:53:10 +0000 (19:53 +0000)]
nexctf02: fix missing brush
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1413
f962a42d -fe04-0410-a3ab-
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savagex [Wed, 17 May 2006 17:22:34 +0000 (17:22 +0000)]
once again update nexdm18
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1412
f962a42d -fe04-0410-a3ab-
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savagex [Tue, 16 May 2006 16:45:52 +0000 (16:45 +0000)]
recompile of nexdm15
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1411
f962a42d -fe04-0410-a3ab-
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savagex [Tue, 16 May 2006 16:11:13 +0000 (16:11 +0000)]
add blackbox sky (no light, plain black) for nexdm15
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1410
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Tue, 16 May 2006 16:10:44 +0000 (16:10 +0000)]
reaper.shader: add a blackbox sky (no light, plain black) for nexdm15
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1409
f962a42d -fe04-0410-a3ab-
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savagex [Mon, 15 May 2006 15:12:41 +0000 (15:12 +0000)]
nexctf01 now deluxe-mapped
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1408
f962a42d -fe04-0410-a3ab-
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savagex [Mon, 15 May 2006 14:30:17 +0000 (14:30 +0000)]
update nexctf02 (recompile with deluxemaps, one texture swapped)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1407
f962a42d -fe04-0410-a3ab-
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savagex [Mon, 15 May 2006 11:29:53 +0000 (11:29 +0000)]
add nexdm20 to the instantaction maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1406
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 14 May 2006 19:04:12 +0000 (19:04 +0000)]
Needed more waypoints...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1405
f962a42d -fe04-0410-a3ab-
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savagex [Sun, 14 May 2006 16:51:00 +0000 (16:51 +0000)]
fix nexdm17.map (now actually compiles)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1404
f962a42d -fe04-0410-a3ab-
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savagex [Sun, 14 May 2006 14:50:21 +0000 (14:50 +0000)]
nothing to see here
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1403
f962a42d -fe04-0410-a3ab-
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savagex [Sun, 14 May 2006 13:11:30 +0000 (13:11 +0000)]
recompile nexdm20 to fix some bugs (mostly clipping)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1402
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 14 May 2006 11:01:00 +0000 (11:01 +0000)]
campaign games are now pausable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1401
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 14 May 2006 10:57:54 +0000 (10:57 +0000)]
sv_public now zeroed out; g_campaign set in a non-campaign match is now non-fatal.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1400
f962a42d -fe04-0410-a3ab-
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savagex [Sun, 14 May 2006 10:55:03 +0000 (10:55 +0000)]
update .map file of nexdm20 to avoid getting stuck in a stair-ramp.
Still have to recompile that one.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1399
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 13 May 2006 21:38:37 +0000 (21:38 +0000)]
Waypointed nexdm20
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1398
f962a42d -fe04-0410-a3ab-
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savagex [Sat, 13 May 2006 19:32:14 +0000 (19:32 +0000)]
add Tymo to the Thanks section
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1397
f962a42d -fe04-0410-a3ab-
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savagex [Sat, 13 May 2006 19:23:51 +0000 (19:23 +0000)]
new map: Farewell by Tymo (nexdm20)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1396
f962a42d -fe04-0410-a3ab-
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savagex [Sat, 13 May 2006 16:25:03 +0000 (16:25 +0000)]
update nexdm18_1on1remix a bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1395
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sat, 13 May 2006 13:55:39 +0000 (13:55 +0000)]
update nexdm18 (changed some textures to they fit to their trims - fixes
some ugly bumpmap issues)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1394
f962a42d -fe04-0410-a3ab-
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savagex [Fri, 12 May 2006 16:45:23 +0000 (16:45 +0000)]
add some ambientsound from OpenArena
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1393
f962a42d -fe04-0410-a3ab-
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savagex [Fri, 12 May 2006 16:27:02 +0000 (16:27 +0000)]
fix bumpmap for e8clangfloor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1392
f962a42d -fe04-0410-a3ab-
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m0rfar [Fri, 12 May 2006 13:23:17 +0000 (13:23 +0000)]
made fbskins vote able
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1391
f962a42d -fe04-0410-a3ab-
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savagex [Tue, 9 May 2006 16:48:27 +0000 (16:48 +0000)]
disable startup demos due to concerns about loading time. This is
controversial, though.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1390
f962a42d -fe04-0410-a3ab-
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Vermeulen [Tue, 9 May 2006 16:47:00 +0000 (16:47 +0000)]
Changed the old Nexuiz logo to a Alientrap logo, 2 seconds long
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1389
f962a42d -fe04-0410-a3ab-
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savagex [Tue, 9 May 2006 15:02:07 +0000 (15:02 +0000)]
add some textures for tymo3dm5
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1388
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
kadaverjack [Tue, 9 May 2006 13:59:13 +0000 (13:59 +0000)]
- fixed bug that players didn't die when health rots to 0
- custom name pre-/suffixes for bots
- moved origin for casings a bit (so you can actually see them in 1st person view) and fixed angle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1387
f962a42d -fe04-0410-a3ab-
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savagex [Tue, 9 May 2006 13:53:50 +0000 (13:53 +0000)]
nothing to see here
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1386
f962a42d -fe04-0410-a3ab-
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savagex [Mon, 8 May 2006 14:46:03 +0000 (14:46 +0000)]
another grate texture
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1385
f962a42d -fe04-0410-a3ab-
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savagex [Mon, 8 May 2006 14:45:40 +0000 (14:45 +0000)]
add another grate texture
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1384
f962a42d -fe04-0410-a3ab-
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savagex [Mon, 8 May 2006 14:14:40 +0000 (14:14 +0000)]
some shader updates for tymo3dm5 map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1383
f962a42d -fe04-0410-a3ab-
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savagex [Mon, 8 May 2006 13:43:52 +0000 (13:43 +0000)]
add yellow gradient for cheap light effect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1382
f962a42d -fe04-0410-a3ab-
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savagex [Mon, 8 May 2006 12:32:57 +0000 (12:32 +0000)]
new variation of one of Strahlemann's skyboxes which emits more light
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1381
f962a42d -fe04-0410-a3ab-
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m0rfar [Mon, 8 May 2006 11:27:26 +0000 (11:27 +0000)]
nexdm01: Merged ent file to map and compile
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1380
f962a42d -fe04-0410-a3ab-
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savagex [Sun, 7 May 2006 09:55:43 +0000 (09:55 +0000)]
some bumpmaps for evil8 concrete trims
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1379
f962a42d -fe04-0410-a3ab-
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lordhavoc [Sun, 7 May 2006 03:53:14 +0000 (03:53 +0000)]
fix the nex impact to not appear on sky
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1378
f962a42d -fe04-0410-a3ab-
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m0rfar [Sat, 6 May 2006 22:44:01 +0000 (22:44 +0000)]
Minimal fixes/adjustments
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1377
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 6 May 2006 20:23:05 +0000 (20:23 +0000)]
Shame on me: alias names too long.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1376
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 6 May 2006 20:18:07 +0000 (20:18 +0000)]
don't need to transmit gibs that aren't seen and aren't the player's camera
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1375
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 6 May 2006 20:09:31 +0000 (20:09 +0000)]
cl_nogibs (must be set at connect)
typos in default.cfg default fullbright names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1374
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 6 May 2006 14:10:17 +0000 (14:10 +0000)]
Green's fullbright skins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1373
f962a42d -fe04-0410-a3ab-
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savagex [Sat, 6 May 2006 11:32:18 +0000 (11:32 +0000)]
add nexdm19 to instantaction
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1372
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 5 May 2006 15:58:34 +0000 (15:58 +0000)]
Variable LOD functions (no support for corpses yet); ifdeffed out (fteqcc -DALLOW_VARIABLE_LOD) for now until most player models are LODded.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1371
f962a42d -fe04-0410-a3ab-
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lordhavoc [Fri, 5 May 2006 13:56:20 +0000 (13:56 +0000)]
fixed e8tinylightblue2k shader which is used in nexdm19 (it had a really
broken first pass)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1370
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 5 May 2006 07:55:09 +0000 (07:55 +0000)]
Added a first attempt of detail reduction (just a stub at the moment) - and WAYPOINTS
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1369
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 3 May 2006 16:11:34 +0000 (16:11 +0000)]
Waypoints.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1368
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 3 May 2006 15:56:39 +0000 (15:56 +0000)]
added tznex01 to the campaign; added compile script for q3map2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1367
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 2 May 2006 17:08:19 +0000 (17:08 +0000)]
- increased enemy search distance to about infinity
- new waypoints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1366
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 2 May 2006 13:42:40 +0000 (13:42 +0000)]
new waypoints; campaign slightly adjusted
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1365
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 2 May 2006 13:11:28 +0000 (13:11 +0000)]
Bot support for Domination
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1364
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 2 May 2006 09:55:50 +0000 (09:55 +0000)]
Recompiled some maps with deluxemapping.
Notes:
- nexdm13 is BROKEN (see http://mensa.ath.cx/~polzer/temp/deluxe/nexdm13.jpg,
the floor); NOT committed!
- nexctf01, nexdm18, nexdm18_1on1remix are slightly broken (one wall texture
seems to have wrong/invalid bumpmaps; see
http://mensa.ath.cx/~polzer/temp/deluxe/nexctf02.jpg)
- moved a spawnpoint on nexdm17 to prevent people from sticking inside the wall
- nexdm17 has a leak; see http://mensa.ath.cx/~polzer/temp/deluxe/nexdm17.lin;
recompile was therefore not possible
Some of these maps have many textures without bumpmaps, especially nexdm12 and
perhaps nexdm15. They might need texture changes and another recompile.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1363
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 1 May 2006 20:06:25 +0000 (20:06 +0000)]
Stupid bug. Stuuuuuupid bug. That's why LMS didn't work in the campaign...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1362
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 1 May 2006 19:57:40 +0000 (19:57 +0000)]
enemy players now are low-priority "goals" in DM to fix "nobody's moving" problems in LMS. Not really needed for CTF.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1361
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 1 May 2006 17:48:43 +0000 (17:48 +0000)]
more waypoints for nexdm03, nexdm07
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1360
f962a42d -fe04-0410-a3ab-
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savagex [Mon, 1 May 2006 17:12:26 +0000 (17:12 +0000)]
offset mapping scale now 0.02 by default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1359
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 1 May 2006 16:54:59 +0000 (16:54 +0000)]
New waypoints for nexdm17
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1358
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 1 May 2006 10:56:53 +0000 (10:56 +0000)]
weakened skills 0 to 2:
0 - only 80% aggressivity, no rocket detonating
1 - only 90% aggressivity, no rocket detonating
2 - 95% aggressivity
3 and higher - unchanged
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1357
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 1 May 2006 10:10:41 +0000 (10:10 +0000)]
added "press jump" message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1356
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 1 May 2006 09:00:07 +0000 (09:00 +0000)]
g_balance_teams fixed and defaults to 0 again. If the team selection dialog disappeared for you, this is because of this commit. Change g_balance_teams to 0.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1355
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 30 Apr 2006 21:45:33 +0000 (21:45 +0000)]
workaround for "team balance does not work" bug in singleplayer: bots now join after player
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1354
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 30 Apr 2006 21:16:56 +0000 (21:16 +0000)]
added a menu QC stub for the singleplayer mode; it can be used with the
following commands:
singleplayer_start: resets SP mode and loads the first level
singleplayer_continue: continues from where you left
singleplayer_levellist: lists the available maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1353
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 30 Apr 2006 19:14:26 +0000 (19:14 +0000)]
havocbots now play CTF!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1352
f962a42d -fe04-0410-a3ab-
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lordhavoc [Sun, 30 Apr 2006 18:18:03 +0000 (18:18 +0000)]
use more full precision math, especially on offsetmapping/reliefmapping
(which can come out pixelated otherwise), stomped out some warnings also
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1351
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 30 Apr 2006 18:12:55 +0000 (18:12 +0000)]
Now respects sv_stepheight. Stairs should now work for bots...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1350
f962a42d -fe04-0410-a3ab-
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lordhavoc [Sun, 30 Apr 2006 18:12:06 +0000 (18:12 +0000)]
4 nexdmextra2 bumpmaps from Morphed, much nicer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1349
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 30 Apr 2006 17:06:45 +0000 (17:06 +0000)]
Waypointed a bit more.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1348
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 30 Apr 2006 17:04:20 +0000 (17:04 +0000)]
Also use disabled items as waypoints; save some memory; increased one fraglimit in the campaign that was too low
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1347
f962a42d -fe04-0410-a3ab-
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savagex [Sun, 30 Apr 2006 16:53:52 +0000 (16:53 +0000)]
disable offsetmapping by default (overkill IMO and a considerable speed
hit for not-so-high-end cards)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1346
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 30 Apr 2006 16:15:26 +0000 (16:15 +0000)]
Fixed "overtime when not needed" bug in WinningCondiiton_*
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1345
f962a42d -fe04-0410-a3ab-
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savagex [Sun, 30 Apr 2006 12:30:57 +0000 (12:30 +0000)]
add Offset Mapping to effects menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1344
f962a42d -fe04-0410-a3ab-
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lordhavoc [Sun, 30 Apr 2006 11:34:06 +0000 (11:34 +0000)]
fixed laser cvar names in aiming code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1343
f962a42d -fe04-0410-a3ab-
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savagex [Sun, 30 Apr 2006 11:25:08 +0000 (11:25 +0000)]
use demos in data/demos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1342
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 30 Apr 2006 10:10:50 +0000 (10:10 +0000)]
Ignoring team balance settings for campaign mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1341
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 30 Apr 2006 10:06:08 +0000 (10:06 +0000)]
added forgotten waypoint; mutator_reset now sets the team counts to 2 for campaign
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1340
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 30 Apr 2006 10:04:54 +0000 (10:04 +0000)]
Using Dompoints as waypoints - at least SOMETHING...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1339
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 30 Apr 2006 09:50:14 +0000 (09:50 +0000)]
Fixed g_campaign team balance
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1338
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 30 Apr 2006 09:27:50 +0000 (09:27 +0000)]
Made more bot skills work (now the range from 0 to 1 should); added waypoints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1337
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div0 [Sun, 30 Apr 2006 08:46:26 +0000 (08:46 +0000)]
Minor fixes (woah... they compile now!) ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1336
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lordhavoc [Sun, 30 Apr 2006 06:49:07 +0000 (06:49 +0000)]
replaced mauvebot and urrebot with havocbot (Urre didn't want me to keep
mauvebot and urrebot)
this does not use the .nnl files (currently), instead it has a separate
.waypoints format, however these are very quick and easy to make, and it
can navigate some very item-filled levels without them
much of the bot utility code is in bots.c and only the (small) bot ai
resides in havocbot.c
havocbot_roles.qc has the gamemode-dependent ai for goal selection
(currently only DM)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1335
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div0 [Sat, 29 Apr 2006 21:40:20 +0000 (21:40 +0000)]
Improved handling of winning the last level.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1334
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div0 [Sat, 29 Apr 2006 21:21:58 +0000 (21:21 +0000)]
FIRST unset the variable. THEN raise the error.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1333
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div0 [Sat, 29 Apr 2006 21:18:05 +0000 (21:18 +0000)]
Redone campaign mode for better integration with the menu code.
campaign_common.h, campaign_file.c and campaign_setup.c are meant to be shared
with the menu code once that part is done.
New cheat:
set _warplevel 11; impulse 42
warps to the 11th campaign level. Useful for testing. Very useful.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1332
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Vermeulen [Fri, 28 Apr 2006 09:27:55 +0000 (09:27 +0000)]
Gloss and offset mapping are now on by default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1331
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savagex [Fri, 28 Apr 2006 08:47:35 +0000 (08:47 +0000)]
stralenex1.shader: fix a green light for nexdm14
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1330
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lordhavoc [Thu, 27 Apr 2006 11:32:13 +0000 (11:32 +0000)]
fixed light texture in nexdm05
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1329
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lordhavoc [Thu, 27 Apr 2006 11:05:09 +0000 (11:05 +0000)]
make water be lightmapped
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1328
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lordhavoc [Thu, 27 Apr 2006 02:53:47 +0000 (02:53 +0000)]
make the "glow arena" strip lights fullbright
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1327
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savagex [Wed, 26 Apr 2006 17:54:30 +0000 (17:54 +0000)]
disable impact lights for crylinks as it was bringing down my framerate
by a very, very noticable amount.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1326
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div0 [Wed, 26 Apr 2006 16:01:22 +0000 (16:01 +0000)]
Added a basic singleplayer campaign as an example... needs to be extended and a
good level order needs to be planned.
No menu support yet. The commmand to start a singleplayer game is
"singleplayer". It will jump to the SP level you played last. If you win a
level, you advance to the next level. If you lose, you'll play the same level
again.
Badly needs a sound for "you've won" and "you've lost".
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1325
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div0 [Wed, 26 Apr 2006 14:26:30 +0000 (14:26 +0000)]
reset g_campaign on map exit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1324
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div0 [Wed, 26 Apr 2006 14:24:06 +0000 (14:24 +0000)]
Added: a field ".winning" that's true if and only if the player entity has
a maximum frags number; an empty campaign stub triggered by the cvar g_campaign
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1323
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strahlemann [Tue, 25 Apr 2006 19:25:52 +0000 (19:25 +0000)]
added new map "Blood Prison" as nexdm19
Only dm available atm. There also needs to be better clipping at the lower level floor.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1322
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kadaverjack [Sun, 23 Apr 2006 17:59:15 +0000 (17:59 +0000)]
- more colorful player defaults
- changed order of arguments in nexuiz-linux.sh, so -sndspeed can be overwritten
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1321
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div0 [Sat, 22 Apr 2006 22:31:53 +0000 (22:31 +0000)]
fixed GiveFrags, LMS works again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1320
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div0 [Sat, 22 Apr 2006 20:48:28 +0000 (20:48 +0000)]
New Hagar secondary - corrected aiming, made it explode at DAMAGE_AIM instead of "player" for consistency. This removed g_balance_hagar_secondary_speed_up.
Not sure about avelocity yet.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1319
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savagex [Sat, 22 Apr 2006 15:38:13 +0000 (15:38 +0000)]
hagar: secondary hagar shall go nuts on players on first impact
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1318
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savagex [Sat, 22 Apr 2006 13:08:45 +0000 (13:08 +0000)]
made secondary hagar fire mode bounce exactly *once* (Vermeulen's
suggestion)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1317
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