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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Wed, 6 Aug 2008 13:54:24 +0000 (13:54 +0000)]
okay, attach the jumppad sound to the player again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4042
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div0 [Wed, 6 Aug 2008 13:45:55 +0000 (13:45 +0000)]
change Game (Master) to Master (not enough space)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4041
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div0 [Wed, 6 Aug 2008 13:43:49 +0000 (13:43 +0000)]
reordered
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4040
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div0 [Wed, 6 Aug 2008 13:43:00 +0000 (13:43 +0000)]
shortened some names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4039
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div0 [Wed, 6 Aug 2008 12:34:37 +0000 (12:34 +0000)]
the fitting menu changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4038
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div0 [Wed, 6 Aug 2008 12:34:27 +0000 (12:34 +0000)]
minor channel changes, player.CHAN_AUTO is now for items too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4037
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div0 [Wed, 6 Aug 2008 07:10:47 +0000 (07:10 +0000)]
let the ITEM play the pickup sound, not the player
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4036
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div0 [Wed, 6 Aug 2008 06:33:35 +0000 (06:33 +0000)]
gave some entity channels more descriptive names; add an entity channel mixer to the menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4035
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div0 [Wed, 6 Aug 2008 06:01:47 +0000 (06:01 +0000)]
reassign the sound channels in a more meaningful way (allows a global channel mixer in the engine)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4034
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m0rfar [Tue, 5 Aug 2008 21:47:41 +0000 (21:47 +0000)]
Less distracting fog at close range.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4033
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div0 [Tue, 5 Aug 2008 18:59:09 +0000 (18:59 +0000)]
THIS time it's correct
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4032
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div0 [Tue, 5 Aug 2008 16:37:38 +0000 (16:37 +0000)]
fix fall sound on slopes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4031
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div0 [Tue, 5 Aug 2008 16:26:45 +0000 (16:26 +0000)]
turn off landing sounds under some conditions (e.g. water, hook)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4030
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div0 [Tue, 5 Aug 2008 16:20:27 +0000 (16:20 +0000)]
two big changes:
1. multiply all volumes by a VOL_BASE constant
2. do not use stuffcmd/play2 any more; instead, hand craft a svc_sound packet (shorter)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4029
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div0 [Tue, 5 Aug 2008 15:05:08 +0000 (15:05 +0000)]
revert the -6dB change to the sounds - it was simply too much. Need a better way.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4028
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div0 [Tue, 5 Aug 2008 14:02:34 +0000 (14:02 +0000)]
handle an entity changing its type right (happend when both a remove and a spawn message for the same entity got lost)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4027
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div0 [Tue, 5 Aug 2008 10:01:27 +0000 (10:01 +0000)]
replace "frags -2" by "version_mismatch"; first step to make .frags have a meaningful value again (for status, remote queries)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4026
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div0 [Tue, 5 Aug 2008 08:47:01 +0000 (08:47 +0000)]
make all sounds except for announcers and music 6dB less, so (future) voice message sounds have a chance to be audible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4025
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div0 [Tue, 5 Aug 2008 06:16:54 +0000 (06:16 +0000)]
add to the playersound system a globalsound system; make the footsteps and fall sounds global ones; add support for metalsteps and nosteps (although the sound files currently are identical)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4023
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div0 [Mon, 4 Aug 2008 15:54:52 +0000 (15:54 +0000)]
un-xxd colormap_palette.lmp
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4022
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div0 [Mon, 4 Aug 2008 14:19:18 +0000 (14:19 +0000)]
clearer colors by sev
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4021
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m0rfar [Mon, 4 Aug 2008 12:39:43 +0000 (12:39 +0000)]
buttongray_d .tga -> buttongray_d.tga
Typo!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4020
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div0 [Mon, 4 Aug 2008 11:27:47 +0000 (11:27 +0000)]
oh, adding missing cvheck
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4019
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div0 [Mon, 4 Aug 2008 10:16:51 +0000 (10:16 +0000)]
use the default string of the menu_skin cvar in preference to the hardcoded "default" if the skin is not found
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4018
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m0rfar [Mon, 4 Aug 2008 09:58:58 +0000 (09:58 +0000)]
new playermodel previews by sev
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4017
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m0rfar [Mon, 4 Aug 2008 09:50:52 +0000 (09:50 +0000)]
Wicked menuskins. wickedblack as new default.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4016
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div0 [Mon, 4 Aug 2008 09:20:15 +0000 (09:20 +0000)]
add cvar g_jump_grunt (default 0)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4015
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div0 [Mon, 4 Aug 2008 07:56:53 +0000 (07:56 +0000)]
play every player sound on CHAN_AUTO except say messages
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4014
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div0 [Mon, 4 Aug 2008 07:37:55 +0000 (07:37 +0000)]
louder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4013
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div0 [Mon, 4 Aug 2008 07:37:03 +0000 (07:37 +0000)]
actually, better play the pain sound if the next TWO laser jumps would kill you
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4012
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div0 [Mon, 4 Aug 2008 07:35:59 +0000 (07:35 +0000)]
exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4011
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div0 [Mon, 4 Aug 2008 07:27:38 +0000 (07:27 +0000)]
new stupidly recorded sounds for players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4010
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div0 [Sun, 3 Aug 2008 15:34:55 +0000 (15:34 +0000)]
add missing kdr column
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4009
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div0 [Sun, 3 Aug 2008 13:53:23 +0000 (13:53 +0000)]
MrBougo, try this commit (should fix impulse 13/14 + kill)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4008
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div0 [Sun, 3 Aug 2008 13:31:56 +0000 (13:31 +0000)]
add -Ono-c -Ono-cs to work around a fteqcc bug that hides all array elements from prvm_edict
Savegames are STILL broken, due to the same fteqcc bug.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4007
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tzork [Sat, 2 Aug 2008 18:57:57 +0000 (18:57 +0000)]
editor models for turrets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4006
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div0 [Sat, 2 Aug 2008 10:18:46 +0000 (10:18 +0000)]
build script update (csqc)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4004
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div0 [Sat, 2 Aug 2008 10:15:51 +0000 (10:15 +0000)]
sorry, pasted into wrong cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4003
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div0 [Sat, 2 Aug 2008 10:15:15 +0000 (10:15 +0000)]
allow downloading csprogs.dat out of a pack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4002
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div0 [Fri, 1 Aug 2008 18:51:47 +0000 (18:51 +0000)]
fix crosshair for death scoreboard :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4001
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div0 [Fri, 1 Aug 2008 18:33:00 +0000 (18:33 +0000)]
always sort downloaders/connectors below spectators
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4000
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div0 [Fri, 1 Aug 2008 18:25:18 +0000 (18:25 +0000)]
do not sort spectators by scores (they don't have any anyway, and if they get some, they'll soon get a team assigned too)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3999
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div0 [Fri, 1 Aug 2008 18:09:32 +0000 (18:09 +0000)]
hide zero pings (bots, or not asked yet); use >>> sign for downloaders
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3998
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div0 [Fri, 1 Aug 2008 16:21:23 +0000 (16:21 +0000)]
new packet loss column ("pl")
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3997
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div0 [Fri, 1 Aug 2008 13:14:37 +0000 (13:14 +0000)]
in "cmd maplist", leave out the maps that won't work in the current game mode anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3996
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div0 [Fri, 1 Aug 2008 10:14:49 +0000 (10:14 +0000)]
work around broken ClientConnect/ClientDisconnect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3995
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div0 [Fri, 1 Aug 2008 07:44:26 +0000 (07:44 +0000)]
can't use MSG_ALL here, as that may come too early on level changes (that SUCKS)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3994
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div0 [Fri, 1 Aug 2008 07:07:13 +0000 (07:07 +0000)]
forgot revision bump
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3993
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div0 [Fri, 1 Aug 2008 06:58:59 +0000 (06:58 +0000)]
make CSQC scores safer against packet loss/rearrangements
not REALLY needed as LH is going to fix the CSQC networking bug anyway, but this way of working with the player entities also allows to show not yet connected (still downloading) players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3992
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div0 [Thu, 31 Jul 2008 06:07:22 +0000 (06:07 +0000)]
fix ready restart; tourney confirmed working. Left: Assault, Onslaught.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3990
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div0 [Thu, 31 Jul 2008 06:01:42 +0000 (06:01 +0000)]
fix Arena mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3989
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div0 [Thu, 31 Jul 2008 05:52:54 +0000 (05:52 +0000)]
add real ranks for LMS (with st, nd, rd, th)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3988
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div0 [Thu, 31 Jul 2008 05:41:55 +0000 (05:41 +0000)]
fix domination - and what's broken with LMS?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3987
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div0 [Wed, 30 Jul 2008 17:27:19 +0000 (17:27 +0000)]
warning fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3986
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div0 [Wed, 30 Jul 2008 17:24:50 +0000 (17:24 +0000)]
oops ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3985
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div0 [Wed, 30 Jul 2008 17:23:11 +0000 (17:23 +0000)]
fix brightspot tool, support it in autoshader
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3984
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div0 [Wed, 30 Jul 2008 16:39:25 +0000 (16:39 +0000)]
add shell script running brightspot... and it indeed IS broken
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3983
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div0 [Wed, 30 Jul 2008 16:05:50 +0000 (16:05 +0000)]
start of a bright spot finder for skyboxes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3982
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div0 [Wed, 30 Jul 2008 15:23:10 +0000 (15:23 +0000)]
script to automatically create shaders for textures with alpha channel, and sky
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3981
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div0 [Tue, 29 Jul 2008 16:57:03 +0000 (16:57 +0000)]
patchset fixed for current svn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3980
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div0 [Tue, 29 Jul 2008 16:44:36 +0000 (16:44 +0000)]
don't need the old-q3map2 patches any more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3979
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div0 [Tue, 29 Jul 2008 13:15:21 +0000 (13:15 +0000)]
oops, typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3978
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div0 [Tue, 29 Jul 2008 13:00:45 +0000 (13:00 +0000)]
new scores log format support^
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3977
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div0 [Tue, 29 Jul 2008 12:59:30 +0000 (12:59 +0000)]
flag spectators in the scores log
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3976
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div0 [Tue, 29 Jul 2008 12:49:37 +0000 (12:49 +0000)]
oops^2, now the doc matches the code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3975
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div0 [Tue, 29 Jul 2008 12:49:16 +0000 (12:49 +0000)]
oops ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3974
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div0 [Tue, 29 Jul 2008 12:45:33 +0000 (12:45 +0000)]
add scores output
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3973
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div0 [Tue, 29 Jul 2008 08:30:12 +0000 (08:30 +0000)]
make ymin match for voting and scoreboard (20 in both cases now)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3972
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div0 [Tue, 29 Jul 2008 06:42:42 +0000 (06:42 +0000)]
fix "-1 seconds left"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3971
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div0 [Tue, 29 Jul 2008 06:40:02 +0000 (06:40 +0000)]
fix map vote time sync issues... ARGH
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3970
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div0 [Tue, 29 Jul 2008 06:07:45 +0000 (06:07 +0000)]
add cvar cl_readpicture_force
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3969
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div0 [Tue, 29 Jul 2008 06:07:33 +0000 (06:07 +0000)]
jpeg: use 3k, not 1k (usually the DP code then will ACTUALLY use 1k to 2k)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3968
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div0 [Tue, 29 Jul 2008 05:54:01 +0000 (05:54 +0000)]
larger images!!! ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3967
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blub0 [Mon, 28 Jul 2008 19:01:09 +0000 (19:01 +0000)]
move abstain vote to the center and fix size calc for evilish odd numbers of votable maps :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3966
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blub0 [Mon, 28 Jul 2008 18:54:06 +0000 (18:54 +0000)]
mapvoting try 2 :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3965
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blub0 [Mon, 28 Jul 2008 12:01:56 +0000 (12:01 +0000)]
removed a debug print, and some out-dated commented-out stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3964
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div0 [Mon, 28 Jul 2008 10:11:03 +0000 (10:11 +0000)]
Domination: extra column for dom takes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3963
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div0 [Mon, 28 Jul 2008 10:02:33 +0000 (10:02 +0000)]
add score rules for domination (maybe add more stuff later)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3962
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div0 [Mon, 28 Jul 2008 09:46:28 +0000 (09:46 +0000)]
factor out scores rules
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3961
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div0 [Mon, 28 Jul 2008 06:10:59 +0000 (06:10 +0000)]
csqc archive now does branch too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3960
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div0 [Mon, 28 Jul 2008 06:03:56 +0000 (06:03 +0000)]
makefile only exists since -r3789
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3959
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div0 [Mon, 28 Jul 2008 06:02:33 +0000 (06:02 +0000)]
fix...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3958
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div0 [Mon, 28 Jul 2008 06:00:25 +0000 (06:00 +0000)]
csqc version archive
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3957
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div0 [Mon, 28 Jul 2008 05:51:20 +0000 (05:51 +0000)]
oops... return
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3956
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div0 [Mon, 28 Jul 2008 05:50:56 +0000 (05:50 +0000)]
add crc16 code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3955
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div0 [Mon, 28 Jul 2008 05:32:21 +0000 (05:32 +0000)]
also show caps as team score even in score-only mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3954
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div0 [Mon, 28 Jul 2008 05:28:06 +0000 (05:28 +0000)]
fix one-line bug for CTF scoreboard :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3953
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div0 [Sun, 27 Jul 2008 18:37:42 +0000 (18:37 +0000)]
argh... ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3952
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div0 [Sun, 27 Jul 2008 18:19:46 +0000 (18:19 +0000)]
again team+1/color/suckage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3951
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div0 [Sun, 27 Jul 2008 13:03:13 +0000 (13:03 +0000)]
winning condition:equality shall NOT hold for 0:0 (to make timelimit -1 work on empty servers)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3950
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div0 [Sun, 27 Jul 2008 12:48:04 +0000 (12:48 +0000)]
fix crash when ClientDisconnect happened without ClientConnect (LordHavoc: why?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3949
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div0 [Sun, 27 Jul 2008 11:33:06 +0000 (11:33 +0000)]
damn... now THIS layout is right
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3948
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div0 [Sun, 27 Jul 2008 11:29:57 +0000 (11:29 +0000)]
better default layout for KH
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3947
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div0 [Sun, 27 Jul 2008 11:14:02 +0000 (11:14 +0000)]
add missing "myteam" var
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3946
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div0 [Sun, 27 Jul 2008 11:09:16 +0000 (11:09 +0000)]
fix a crash :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3945
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div0 [Sun, 27 Jul 2008 10:33:08 +0000 (10:33 +0000)]
make mapvoting always use the big font (nonblurry)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3944
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div0 [Sun, 27 Jul 2008 10:01:40 +0000 (10:01 +0000)]
add sbar_bigfont; use that for headlines
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3943
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div0 [Sun, 27 Jul 2008 09:57:43 +0000 (09:57 +0000)]
oops... user1 was already taken
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3942
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div0 [Sun, 27 Jul 2008 09:55:37 +0000 (09:55 +0000)]
use vera-sans-big as user1 font
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3941
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div0 [Sun, 27 Jul 2008 09:54:20 +0000 (09:54 +0000)]
fix some bugs :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3940
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