r7644 | fruitiex | 2009-09-05 08:40:57 -0400 (Sat, 05 Sep 2009) | 2 lines
physicsNexrun.cfg: remove comments at the end of the lines to prevent #include from prepending them into the cvars
r7645 | div0 | 2009-09-05 09:09:17 -0400 (Sat, 05 Sep 2009) | 5 lines
new property for menu skins: ALIGN_BACKGROUND
it's a string of the form "57915"
each number is an alignment of a background image
first layer in the string is background.tga, then background_l2.tga, then background_l3.tga etc.
r7646 | fruitiex | 2009-09-05 09:50:18 -0400 (Sat, 05 Sep 2009) | 2 lines
finish sbar_columns_help text
r7647 | fruitiex | 2009-09-05 12:48:40 -0400 (Sat, 05 Sep 2009) | 5 lines
piece-o-cake update
-people became better at nexrun so they could overshoot in the first building, fixed :P
-red pads made less evil by adding small, centered pads between the old ones
-32857 seconds of computing time wasted ;)
r7648 | div0 | 2009-09-05 13:10:39 -0400 (Sat, 05 Sep 2009) | 2 lines
default to a good campaign if default is wrong
r7649 | div0 | 2009-09-05 15:12:31 -0400 (Sat, 05 Sep 2009) | 2 lines
fix menu display at non-4:3 aspect ratio by drawing multiple background layers
r7650 | div0 | 2009-09-05 15:31:38 -0400 (Sat, 05 Sep 2009) | 2 lines
fix some cfg bugs for the weapons, nothing serious (just tuba and a superfluous line)
r7626 | div0 | 2009-09-04 07:09:28 -0400 (Fri, 04 Sep 2009) | 2 lines
screw it, we have to rename the campaign files :( file list returns all lower case names on Windows, so we cannot use upper case there
r7627 | div0 | 2009-09-04 07:18:03 -0400 (Fri, 04 Sep 2009) | 2 lines
speed up fireball effect
r7628 | div0 | 2009-09-04 10:35:23 -0400 (Fri, 04 Sep 2009) | 2 lines
allow recalling the welcome message by +show_info in campaign
div0 [Tue, 18 Aug 2009 07:59:02 +0000 (07:59 +0000)]
r7452 | div0 | 2009-08-16 15:22:40 -0400 (Sun, 16 Aug 2009) | 2 lines
saturation slider: start at 0.5, not 1.0
r7453 | mand1nga | 2009-08-17 08:08:30 -0400 (Mon, 17 Aug 2009) | 1 line
Better landing
r7454 | fruitiex | 2009-08-17 09:07:22 -0400 (Mon, 17 Aug 2009) | 2 lines
added tutorial shader to shaderlist.txt
r7455 | fruitiex | 2009-08-17 10:24:54 -0400 (Mon, 17 Aug 2009) | 2 lines
waypoint scale slider added to menu, some fixes in the waypoint dialog
r7456 | mand1nga | 2009-08-17 10:37:43 -0400 (Mon, 17 Aug 2009) | 1 line
Fix bot pausing
r7457 | fruitiex | 2009-08-17 10:37:49 -0400 (Mon, 17 Aug 2009) | 2 lines
moar tooltips
r7458 | fruitiex | 2009-08-17 13:04:53 -0400 (Mon, 17 Aug 2009) | 3 lines
spectator name in lower left corner, sbar_showcurrentammo forced at vid_conwidth < 800 instead of the old solution which
overlapped the voting text
r7459 | div0 | 2009-08-18 02:11:04 -0400 (Tue, 18 Aug 2009) | 2 lines
item waypointsprites: mark them as hideable, as they do not move (sure, this puts people who hide waypoints at a disadvantage, but so does the intended hiding of CTF bases too, as a hidden base cannot report its status via radar)
div0 [Sat, 15 Aug 2009 19:18:18 +0000 (19:18 +0000)]
r7377 | div0 | 2009-08-07 04:27:06 -0400 (Fri, 07 Aug 2009) | 2 lines
more eol-style
r7378 | div0 | 2009-08-07 05:30:33 -0400 (Fri, 07 Aug 2009) | 2 lines
correctly apply friction_on_land to support Nexuiz 1.5 physics properly
r7379 | div0 | 2009-08-07 05:33:33 -0400 (Fri, 07 Aug 2009) | 2 lines
rename the OK button to Close in the map info dialog
r7380 | div0 | 2009-08-07 05:34:09 -0400 (Fri, 07 Aug 2009) | 2 lines
also rename the button in server info
r7382 | div0 | 2009-08-07 09:59:17 -0400 (Fri, 07 Aug 2009) | 2 lines
weapon force factor
r7383 | div0 | 2009-08-07 10:28:48 -0400 (Fri, 07 Aug 2009) | 2 lines
also make projectile speed variable :P
r7384 | mand1nga | 2009-08-07 12:51:39 -0400 (Fri, 07 Aug 2009) | 3 lines
Added jetpack support for bots
To use it add -DBOT_JETPACK_NAVIGATION to FTQECCFLAGS in data/Makefile (will be enabled by default after the next release)
r7385 | div0 | 2009-08-07 14:57:04 -0400 (Fri, 07 Aug 2009) | 2 lines
force a low bgmvolume in the tutorial so one can hear the voice
r7386 | mand1nga | 2009-08-08 00:10:17 -0400 (Sat, 08 Aug 2009) | 1 line
Fix "controlpoint under attack" sound spam
r7387 | mand1nga | 2009-08-08 00:34:44 -0400 (Sat, 08 Aug 2009) | 1 line
Better fix
r7388 | div0 | 2009-08-08 08:42:07 -0400 (Sat, 08 Aug 2009) | 2 lines
fix accidentally not commented out stuff in gamecommand markup
r7389 | div0 | 2009-08-08 11:26:11 -0400 (Sat, 08 Aug 2009) | 2 lines
s/type race/type rc/g
r7390 | div0 | 2009-08-08 11:35:18 -0400 (Sat, 08 Aug 2009) | 2 lines
add a weapon_seeker() function that spawns the RL
r7391 | div0 | 2009-08-08 11:49:24 -0400 (Sat, 08 Aug 2009) | 2 lines
disable resizable again, thanks to SDL+Windows 7 sucking
r7392 | mrbougo | 2009-08-08 11:58:16 -0400 (Sat, 08 Aug 2009) | 1 line
add if_client alias, fix cvar hashes (why did it need fixing?)
r7393 | div0 | 2009-08-08 12:50:52 -0400 (Sat, 08 Aug 2009) | 2 lines
fix seeker->RL
r7394 | div0 | 2009-08-08 13:29:26 -0400 (Sat, 08 Aug 2009) | 2 lines
fix unused var
r7395 | div0 | 2009-08-08 16:03:42 -0400 (Sat, 08 Aug 2009) | 4 lines
tetris: fix rotation; set impulse from 200 to 100; change keys (now UP rotates, SPACE drops to bottom)
enable tetris by fteqcc -DTETRIS
r7396 | div0 | 2009-08-08 16:11:33 -0400 (Sat, 08 Aug 2009) | 2 lines
proper key repeat for tetris
r7397 | div0 | 2009-08-08 16:12:55 -0400 (Sat, 08 Aug 2009) | 2 lines
hehe, make it look better lined up
r7398 | div0 | 2009-08-08 16:34:44 -0400 (Sat, 08 Aug 2009) | 2 lines
impluse cleanup
r7399 | div0 | 2009-08-08 16:45:09 -0400 (Sat, 08 Aug 2009) | 3 lines
-DTETRIS: let konami code start tetris
otherwise: let konami code do impulse 99
r7400 | div0 | 2009-08-09 05:39:14 -0400 (Sun, 09 Aug 2009) | 2 lines
partial VS support for tetris; all that's missing is code to set up VS games
r7401 | div0 | 2009-08-09 05:39:32 -0400 (Sun, 09 Aug 2009) | 2 lines
properly clear the centerprint of tetris
r7402 | m0rfar | 2009-08-09 05:55:52 -0400 (Sun, 09 Aug 2009) | 1 line
sbar_showbinds better description (#429)
r7403 | div0 | 2009-08-09 06:07:28 -0400 (Sun, 09 Aug 2009) | 2 lines
working tetris VS mode!
r7404 | div0 | 2009-08-09 06:12:43 -0400 (Sun, 09 Aug 2009) | 2 lines
allow playing tetris while spectating
r7405 | div0 | 2009-08-09 06:29:16 -0400 (Sun, 09 Aug 2009) | 2 lines
tetris: no longer switch fonts
r7406 | div0 | 2009-08-09 06:31:22 -0400 (Sun, 09 Aug 2009) | 2 lines
adjust tetris levels to match gameboy tetris better
r7407 | div0 | 2009-08-09 06:35:24 -0400 (Sun, 09 Aug 2009) | 2 lines
recolor tetris start message
r7408 | div0 | 2009-08-09 06:58:00 -0400 (Sun, 09 Aug 2009) | 2 lines
more gameover time; newline fix
r7409 | div0 | 2009-08-09 07:15:40 -0400 (Sun, 09 Aug 2009) | 2 lines
add two newlines :P
r7410 | m0rfar | 2009-08-09 08:41:08 -0400 (Sun, 09 Aug 2009) | 1 line
ons_reborn player spawn point in solid. Bug #467
r7411 | m0rfar | 2009-08-09 08:53:59 -0400 (Sun, 09 Aug 2009) | 1 line
enable jetpacks for reborn
r7412 | div0 | 2009-08-09 13:47:18 -0400 (Sun, 09 Aug 2009) | 2 lines
make tetris easier to play (better tiles)
r7413 | div0 | 2009-08-09 13:49:48 -0400 (Sun, 09 Aug 2009) | 2 lines
comment fix
r7414 | div0 | 2009-08-09 14:38:31 -0400 (Sun, 09 Aug 2009) | 2 lines
tetris: SRS rotation
r7415 | div0 | 2009-08-09 14:47:58 -0400 (Sun, 09 Aug 2009) | 2 lines
bucket-of-seven randomization
r7416 | div0 | 2009-08-09 14:50:35 -0400 (Sun, 09 Aug 2009) | 2 lines
switch I with J for better coloring
r7417 | div0 | 2009-08-09 14:52:39 -0400 (Sun, 09 Aug 2009) | 2 lines
make the bucket work
r7418 | div0 | 2009-08-09 14:54:24 -0400 (Sun, 09 Aug 2009) | 2 lines
fix the bucket
r7419 | mrbougo | 2009-08-10 05:45:48 -0400 (Mon, 10 Aug 2009) | 1 line
using a regular dash instead of unsupported unicode :P
r7420 | mrbougo | 2009-08-10 15:20:20 -0400 (Mon, 10 Aug 2009) | 1 line
fix flag moving on return
r7421 | mand1nga | 2009-08-10 20:57:45 -0400 (Mon, 10 Aug 2009) | 1 line
Fix frozen bots when joining a campaign level with F5 (Issue #469)
r7422 | mrbougo | 2009-08-11 04:44:27 -0400 (Tue, 11 Aug 2009) | 1 line
new OSX libs from merlijn
r7423 | tzork | 2009-08-11 10:41:49 -0400 (Tue, 11 Aug 2009) | 1 line
make spiderbot use framegroups, fix HUD_SPIDEBOT typo.
r7424 | tzork | 2009-08-11 10:47:24 -0400 (Tue, 11 Aug 2009) | 1 line
Wops, need more files for the HUD_SPIDEBOT fix.
r7425 | tzork | 2009-08-11 10:49:25 -0400 (Tue, 11 Aug 2009) | 1 line
Patches #434 from terencehill
r7426 | div0 | 2009-08-11 15:07:02 -0400 (Tue, 11 Aug 2009) | 2 lines
fix wallhugging bug
r7427 | div0 | 2009-08-12 01:08:35 -0400 (Wed, 12 Aug 2009) | 2 lines
clean up sprite maker
r7428 | div0 | 2009-08-12 02:09:33 -0400 (Wed, 12 Aug 2009) | 2 lines
rebuilt all the Xiph.org libs; now capturevideo doesn't crash any more on win32
r7429 | m0rfar | 2009-08-12 12:22:42 -0400 (Wed, 12 Aug 2009) | 1 line
eol style native
r7430 | mrbougo | 2009-08-12 13:25:46 -0400 (Wed, 12 Aug 2009) | 1 line
forcing unix line endings on sh files and the makefile, fixing mixed line endings on the makebuild script
r7431 | mrbougo | 2009-08-12 15:05:11 -0400 (Wed, 12 Aug 2009) | 1 line
CRLF forced on bat files
r7432 | div0 | 2009-08-13 06:13:47 -0400 (Thu, 13 Aug 2009) | 2 lines
LETS_TEST_FTEQCC
r7433 | mrbougo | 2009-08-13 10:41:53 -0400 (Thu, 13 Aug 2009) | 1 line
shootfromeye, requested by FruitieX
r7434 | m0rfar | 2009-08-13 14:41:32 -0400 (Thu, 13 Aug 2009) | 2 lines
add piece-o-cake to default maplist
and new cvar hashes apparently
r7435 | div0 | 2009-08-14 01:20:31 -0400 (Fri, 14 Aug 2009) | 2 lines
fix number display
r7436 | div0 | 2009-08-14 06:27:25 -0400 (Fri, 14 Aug 2009) | 6 lines
race/cts: clip movement vector to the "keyboard axes" (i.e. forward, right, or diagonal) as countermeasure to strafebot.
Please test whether it has any negative impact to keyboard users.
It currently makes race/cts unplayable for joystick users... we need a similar feature in the engine to fix that (to make cl_movement match again).
r7437 | div0 | 2009-08-14 06:57:19 -0400 (Fri, 14 Aug 2009) | 2 lines
don't cause roundoff errors if we don't really NEED to clip the velocity to keyboard axes
r7438 | div0 | 2009-08-14 08:04:19 -0400 (Fri, 14 Aug 2009) | 2 lines
cts/race: enable cl_movecliptokeyboard (new in engine) to prevent prediction errors
r7439 | tzork | 2009-08-15 01:26:47 -0400 (Sat, 15 Aug 2009) | 5 lines
Fix funky bug that waprs players to the spiderbot when a bot enter it.
Prevent bots from entering the spiderbot for now (they havent a clue how to use it yet)
Support .team to have them usable only to the members of the matching .team.
Respawn in the original spot and angle.
Fix zoom on rocket fire if user had nexgun selected while entering.
r7440 | mand1nga | 2009-08-15 07:21:19 -0400 (Sat, 15 Aug 2009) | 1 line
Play again "X minutes left" announcers if match time was changed
r7441 | div0 | 2009-08-15 13:50:28 -0400 (Sat, 15 Aug 2009) | 2 lines
more netfps (40 now)
div0 [Tue, 4 Aug 2009 09:50:47 +0000 (09:50 +0000)]
r7316 | div0 | 2009-08-04 05:09:49 -0400 (Tue, 04 Aug 2009) | 2 lines
do not honor cl_nogibs in cl_gentle (allows the menu to make more sense)
r7317 | div0 | 2009-08-04 05:14:58 -0400 (Tue, 04 Aug 2009) | 2 lines
add 1920x1080
r7318 | div0 | 2009-08-04 05:23:31 -0400 (Tue, 04 Aug 2009) | 2 lines
menu cleanup; new effects configs by FruitieX, tooltips
r7319 | div0 | 2009-08-04 05:30:33 -0400 (Tue, 04 Aug 2009) | 2 lines
windows dlls by blub
r7320 | div0 | 2009-08-04 05:39:30 -0400 (Tue, 04 Aug 2009) | 2 lines
OS X dylibs - step 1
r7321 | div0 | 2009-08-04 05:39:46 -0400 (Tue, 04 Aug 2009) | 2 lines
add back the symlinks
r7322 | div0 | 2009-08-04 05:42:20 -0400 (Tue, 04 Aug 2009) | 2 lines
remove all dylibs, for adding them in next commit
r7323 | div0 | 2009-08-04 05:43:45 -0400 (Tue, 04 Aug 2009) | 2 lines
here are the dylibs again
r7091 | m0rfar | 2009-06-23 17:16:09 -0400 (Tue, 23 Jun 2009) | 3 lines
* New race map! CyberParcour01 by Sev
* Removed duplicate shader "textures/eX/eX_floor_grate_03"
* Added missing shaders to shaderlist.txt
r7092 | div0 | 2009-06-24 01:32:52 -0400 (Wed, 24 Jun 2009) | 3 lines
- healthbars for players with attached sprite (flag carrier, key carrier, ball kicker)
- build bar (smoothly increasing) for powerup respawn
r7093 | div0 | 2009-06-24 01:38:41 -0400 (Wed, 24 Jun 2009) | 2 lines
damn, add back sys_ticrate var
r7094 | div0 | 2009-06-24 01:44:01 -0400 (Wed, 24 Jun 2009) | 2 lines
change blue sprite color to the new team color
r7095 | div0 | 2009-06-24 03:55:58 -0400 (Wed, 24 Jun 2009) | 2 lines
half health bar be start health
r7096 | div0 | 2009-06-24 06:22:57 -0400 (Wed, 24 Jun 2009) | 3 lines
build bar: center it
health bar: left align it
r7097 | morphed | 2009-06-24 17:08:16 -0400 (Wed, 24 Jun 2009) | 1 line
shockwave for flagcapture fx
r7098 | morphed | 2009-06-24 18:07:11 -0400 (Wed, 24 Jun 2009) | 1 line
more assets for flag capture fx
r7099 | morphed | 2009-06-24 19:55:08 -0400 (Wed, 24 Jun 2009) | 1 line
flag carrier fx assets
r7100 | tzork | 2009-06-24 20:16:01 -0400 (Wed, 24 Jun 2009) | 2 lines
#367 - Timer team background bugfix
patch by FruitieX.
r7101 | tzork | 2009-06-24 23:38:40 -0400 (Wed, 24 Jun 2009) | 3 lines
Patch by Dib, Improved by tZork.
g_shootfromclient & cl_gunalign support.
Lets clients decide then gun alignment (right, center or left) with cl_gunalign if server is running with g_shootfromclient
r7102 | div0 | 2009-06-25 01:36:34 -0400 (Thu, 25 Jun 2009) | 2 lines
crosshair_hittest: new feature: enlarge when aiming at enemy (optional)
r7103 | div0 | 2009-06-25 02:01:08 -0400 (Thu, 25 Jun 2009) | 2 lines
work around fteqcc bug with buildbar alignment
r7104 | div0 | 2009-06-25 02:04:19 -0400 (Thu, 25 Jun 2009) | 2 lines
make strength also a little brighter
r7105 | div0 | 2009-06-25 02:12:51 -0400 (Thu, 25 Jun 2009) | 2 lines
use the proper blue color everywhere(?)
r7106 | morphed | 2009-06-25 09:34:02 -0400 (Thu, 25 Jun 2009) | 1 line
missing shaders
r7107 | morphed | 2009-06-25 09:46:37 -0400 (Thu, 25 Jun 2009) | 1 line
model tweaks for flag carrier fx
r7108 | m0rfar | 2009-06-25 13:29:17 -0400 (Thu, 25 Jun 2009) | 1 line
hud fixes by FruitieX
r7109 | div0 | 2009-06-25 15:42:46 -0400 (Thu, 25 Jun 2009) | 3 lines
cl_gunalign: default to center handedness so you know if you are on such a server.
also: mirror the ORIGINAL shot origin instead of using hardcoded values for left handed mode. Hardcoded makes many weapons look bad.
r7110 | m0rfar | 2009-06-25 15:46:24 -0400 (Thu, 25 Jun 2009) | 1 line
waypoint sprite update by fruitiex, I hope I didn't fail
r7111 | m0rfar | 2009-06-25 17:41:20 -0400 (Thu, 25 Jun 2009) | 1 line
oops I forgot these
r7112 | morphed | 2009-06-25 20:51:21 -0400 (Thu, 25 Jun 2009) | 1 line
Shock eat lots of boring tuna and went to gym
r7113 | morphed | 2009-06-26 03:25:17 -0400 (Fri, 26 Jun 2009) | 1 line
headhunter went to gym too, unarmored carni now have normal maps
r7114 | mrbougo | 2009-06-27 10:26:20 -0400 (Sat, 27 Jun 2009) | 1 line
that file was supposed to be replaced, but the name changed inbetween... :P
r7115 | mrbougo | 2009-06-27 11:19:31 -0400 (Sat, 27 Jun 2009) | 1 line
nexball: go back to the old scoring system (add points to opposite team on fault) for two-teamed maps; fix the waypoint approach that was not supposed to be committed, fix health bars (please see if there is no better way to disable health bars for nexball)
r7116 | div0 | 2009-06-27 15:58:49 -0400 (Sat, 27 Jun 2009) | 2 lines
make-sprites run again, and committed, sorry
r7117 | div0 | 2009-06-27 16:18:43 -0400 (Sat, 27 Jun 2009) | 2 lines
shrink the crosshair when aiming at a team mate and the hittest is on
r7118 | morphed | 2009-06-27 17:47:06 -0400 (Sat, 27 Jun 2009) | 1 line
I changed Pyria.female to 1
r7119 | m0rfar | 2009-06-28 07:45:17 -0400 (Sun, 28 Jun 2009) | 1 line
hudfixes_v5
r7120 | m0rfar | 2009-06-28 07:51:56 -0400 (Sun, 28 Jun 2009) | 1 line
...
r7121 | m0rfar | 2009-06-28 11:38:07 -0400 (Sun, 28 Jun 2009) | 1 line
hudfixes v6 + new numbers + timerbg
r7122 | m0rfar | 2009-06-28 11:49:29 -0400 (Sun, 28 Jun 2009) | 1 line
source and script for hud numbers
r7123 | div0 | 2009-06-29 02:06:00 -0400 (Mon, 29 Jun 2009) | 3 lines
rot/regen system cleanup; hopefully no actual change
for fuel, rot now goes to 100 as before, but regen only goes to 50
r7124 | morphed | 2009-06-30 08:17:53 -0400 (Tue, 30 Jun 2009) | 1 line
improved textures for Inssurectionist and Lycanthrope
r7125 | div0 | 2009-06-30 08:51:57 -0400 (Tue, 30 Jun 2009) | 2 lines
fix two bugs in health/armor/fuel rot rewrite
r7126 | m0rfar | 2009-06-30 08:56:35 -0400 (Tue, 30 Jun 2009) | 1 line
cyberparcour01 update by sev. It should be easier for "normal" players to finish a lap now. :)
r7127 | morphed | 2009-06-30 08:58:39 -0400 (Tue, 30 Jun 2009) | 1 line
Level of detail version for all player models, and various changes to original models
r7128 | morphed | 2009-06-30 09:01:32 -0400 (Tue, 30 Jun 2009) | 1 line
.skin files for LoD models
r7129 | div0 | 2009-06-30 09:20:00 -0400 (Tue, 30 Jun 2009) | 8 lines
change LOD code to support the models the way morphed named them. Next time, morphed, follow the existing code!
To use LOD, compile your progs with:
fteqcc -DALLOW_VARIABLE_LOD
(note: it takes a lot of extra CPU time on servers with many players)
r7130 | div0 | 2009-06-30 09:36:51 -0400 (Tue, 30 Jun 2009) | 2 lines
some player CEFC fixes
r7131 | div0 | 2009-06-30 10:36:36 -0400 (Tue, 30 Jun 2009) | 2 lines
eol-style only
r7132 | div0 | 2009-06-30 10:41:34 -0400 (Tue, 30 Jun 2009) | 2 lines
eof fixes for all qc, qh, c filesd
r7133 | div0 | 2009-06-30 13:33:35 -0400 (Tue, 30 Jun 2009) | 2 lines
some LOD stuff fixes
r7134 | div0 | 2009-06-30 14:28:33 -0400 (Tue, 30 Jun 2009) | 2 lines
LOD (cl_playerdetailreduction) enabled now, master switch sv_loddistance1 (also turns off model forcing, though)
r7135 | mrbougo | 2009-06-30 15:10:54 -0400 (Tue, 30 Jun 2009) | 1 line
adding the stroke characters to the compat pack
r7136 | m0rfar | 2009-06-30 16:53:56 -0400 (Tue, 30 Jun 2009) | 1 line
New scoreboard style by terencehill
r7137 | div0 | 2009-07-01 14:30:59 -0400 (Wed, 01 Jul 2009) | 2 lines
fix uncustomizing player entities
r7138 | mrbougo | 2009-07-02 03:34:49 -0400 (Thu, 02 Jul 2009) | 1 line
add nexball in server.cfg
r7139 | div0 | 2009-07-03 04:31:51 -0400 (Fri, 03 Jul 2009) | 2 lines
CPMA strafe acceleration nerfing: force full QW acceleration while using nerfed strafe acceleration
r7140 | div0 | 2009-07-03 05:10:24 -0400 (Fri, 03 Jul 2009) | 2 lines
add a second trigger for the CPMA+airaccel_qw incompatibility workaround
r7141 | mrbougo | 2009-07-03 05:58:48 -0400 (Fri, 03 Jul 2009) | 1 line
nixnex: add support for g_use_ammunition 0, g_nixnex_with_powerups, g_nixnex_with_healtharmor
r7142 | div0 | 2009-07-04 11:19:55 -0400 (Sat, 04 Jul 2009) | 2 lines
slight csqc physics speedup, should not help much with gibs though
r7143 | div0 | 2009-07-04 11:36:37 -0400 (Sat, 04 Jul 2009) | 2 lines
disable automatic DM entries for mapinfo in Nexball maps
r7144 | div0 | 2009-07-04 14:12:13 -0400 (Sat, 04 Jul 2009) | 2 lines
nexrun physics file
r7145 | m0rfar | 2009-07-05 12:57:24 -0400 (Sun, 05 Jul 2009) | 1 line
scoreboard update 1.2.1
r7146 | div0 | 2009-07-06 01:46:38 -0400 (Mon, 06 Jul 2009) | 2 lines
first test of waypointsprites with healthbars for onslaught
r7147 | div0 | 2009-07-06 02:08:57 -0400 (Mon, 06 Jul 2009) | 2 lines
make ONS less spammy: only show healthbars on not shielded control points
r7148 | mrbougo | 2009-07-06 03:26:46 -0400 (Mon, 06 Jul 2009) | 1 line
cut one frame off the rifle reload anim, which ended with a weird warp
r7149 | div0 | 2009-07-07 01:05:57 -0400 (Tue, 07 Jul 2009) | 2 lines
fix minor WPS bug preventing build bars from getting removed properly
r7150 | div0 | 2009-07-07 01:15:32 -0400 (Tue, 07 Jul 2009) | 6 lines
onslaught: new toys, new toys
cvars for:
CP build time
CP start health when building
CP regeneration
r7151 | div0 | 2009-07-07 06:54:35 -0400 (Tue, 07 Jul 2009) | 2 lines
fix reload-switch away-reload bug
r7152 | div0 | 2009-07-07 09:30:12 -0400 (Tue, 07 Jul 2009) | 2 lines
more stuff into compat pack
r7153 | mrbougo | 2009-07-07 10:37:24 -0400 (Tue, 07 Jul 2009) | 1 line
nexball compat pack files
r7154 | div0 | 2009-07-08 01:48:04 -0400 (Wed, 08 Jul 2009) | 2 lines
sync docs
r7155 | div0 | 2009-07-08 03:03:26 -0400 (Wed, 08 Jul 2009) | 3 lines
- add a "frustrating" flag to race maps in mapinfo so they are not playable by default
- set the flag on cyberparcour01
r7156 | div0 | 2009-07-08 05:02:58 -0400 (Wed, 08 Jul 2009) | 2 lines
sync entities
r7157 | div0 | 2009-07-08 09:25:07 -0400 (Wed, 08 Jul 2009) | 2 lines
misc_teleport_dest: allow setting a max speed for players who get teleported
r7158 | div0 | 2009-07-08 11:09:02 -0400 (Wed, 08 Jul 2009) | 3 lines
race: checkpoints with spawnflag FINISH are now a separate finish CP
teleport: fix typo
r7159 | div0 | 2009-07-08 11:11:29 -0400 (Wed, 08 Jul 2009) | 2 lines
sync entities.def
r7160 | div0 | 2009-07-08 11:21:33 -0400 (Wed, 08 Jul 2009) | 2 lines
remove recoil from minstanex
r7161 | div0 | 2009-07-08 11:23:58 -0400 (Wed, 08 Jul 2009) | 2 lines
remove "origin" lines
r7162 | div0 | 2009-07-08 11:25:12 -0400 (Wed, 08 Jul 2009) | 2 lines
close 408
r7163 | div0 | 2009-07-08 11:32:57 -0400 (Wed, 08 Jul 2009) | 2 lines
new voting layout
r7164 | div0 | 2009-07-08 11:38:27 -0400 (Wed, 08 Jul 2009) | 2 lines
egyptsoc_r
r7165 | div0 | 2009-07-08 11:46:36 -0400 (Wed, 08 Jul 2009) | 2 lines
fix warnings
r7166 | div0 | 2009-07-08 11:50:15 -0400 (Wed, 08 Jul 2009) | 2 lines
add a debug command sv_cmd onslaught_updatelinks
r7167 | div0 | 2009-07-08 13:00:58 -0400 (Wed, 08 Jul 2009) | 2 lines
try to bugfix onslaught, PLEASE TEST...
r7168 | div0 | 2009-07-08 14:41:21 -0400 (Wed, 08 Jul 2009) | 2 lines
warning-only fixes
r7169 | div0 | 2009-07-08 14:48:06 -0400 (Wed, 08 Jul 2009) | 2 lines
minor ons sprite fix
r7170 | div0 | 2009-07-08 14:59:04 -0400 (Wed, 08 Jul 2009) | 2 lines
more ons fixes
r7171 | div0 | 2009-07-09 12:32:49 -0400 (Thu, 09 Jul 2009) | 2 lines
g_mapinfo_* settings
r7172 | div0 | 2009-07-09 13:28:13 -0400 (Thu, 09 Jul 2009) | 2 lines
ACLs
r7173 | morphed | 2009-07-09 16:35:42 -0400 (Thu, 09 Jul 2009) | 1 line
new cl_gentle fx
r7174 | div0 | 2009-07-10 02:10:56 -0400 (Fri, 10 Jul 2009) | 2 lines
fix crash in CTF when bots are leaving at end of match
r7175 | div0 | 2009-07-10 07:54:17 -0400 (Fri, 10 Jul 2009) | 2 lines
fix cvar check values
r7176 | div0 | 2009-07-10 14:12:43 -0400 (Fri, 10 Jul 2009) | 2 lines
rifle: invert the meaning of the bulletcounter field
r7177 | div0 | 2009-07-10 14:30:22 -0400 (Fri, 10 Jul 2009) | 3 lines
rifle bullet counter indicator
no longer needs to reload after switch!
r7178 | div0 | 2009-07-10 14:43:37 -0400 (Fri, 10 Jul 2009) | 2 lines
fixed some CHs ;)
r7179 | div0 | 2009-07-10 14:45:36 -0400 (Fri, 10 Jul 2009) | 2 lines
rifle ring -> compat pack
r7180 | div0 | 2009-07-10 15:23:56 -0400 (Fri, 10 Jul 2009) | 2 lines
make headshot damage 100 again, as it won't get stronger than the nex by this anyway
r7181 | div0 | 2009-07-10 15:36:12 -0400 (Fri, 10 Jul 2009) | 2 lines
make sure bullet counter is never > amount nails
r7182 | div0 | 2009-07-10 15:37:42 -0400 (Fri, 10 Jul 2009) | 2 lines
reload fixes
r7183 | div0 | 2009-07-10 16:04:05 -0400 (Fri, 10 Jul 2009) | 2 lines
fix odd warning
r7184 | div0 | 2009-07-10 16:29:38 -0400 (Fri, 10 Jul 2009) | 13 lines
As long as it is broken (no proper race spawnpoints, not playable in actual race), let's remove cyberparcour01.
When the map has had the necessary changes:
- race spawns with race_place set, at least six of them for a map of this size
- playable in actual race => being thrown off the track by a single shot or a small mistake should not typically kill you, but allow you to get back and continue, losing time in the process
feel free to add it back again.
Refer to Docs/mapping.txt for details on putting the race spawns.
I'll keep the textures and shaders in, as they can help other mappers.
r7185 | div0 | 2009-07-10 16:38:23 -0400 (Fri, 10 Jul 2009) | 2 lines
I don't think we still need dismal, we hid it from the menu, and nobody missed it.
r7186 | div0 | 2009-07-10 16:39:07 -0400 (Fri, 10 Jul 2009) | 2 lines
more stuff we really don't need (yet)
r7187 | div0 | 2009-07-10 16:54:57 -0400 (Fri, 10 Jul 2009) | 2 lines
fix radio buttons
r7188 | div0 | 2009-07-11 08:55:08 -0400 (Sat, 11 Jul 2009) | 2 lines
experimental race penalty time system (entity fields race_penalty and race_penalty_reason, entities trigger_race_checkpoint and trigger_race_penalty)
div0 [Sat, 6 Jun 2009 15:37:11 +0000 (15:37 +0000)]
r6839 | div0 | 2009-06-01 12:39:28 -0400 (Mon, 01 Jun 2009) | 2 lines
unavailable soudn
r6840 | div0 | 2009-06-01 12:46:13 -0400 (Mon, 01 Jun 2009) | 2 lines
strength, shield respawns
r6841 | div0 | 2009-06-01 12:56:32 -0400 (Mon, 01 Jun 2009) | 2 lines
compat pack: add the newly added sounds
r6842 | div0 | 2009-06-01 14:36:08 -0400 (Mon, 01 Jun 2009) | 2 lines
add tooltip.tga files
r6843 | div0 | 2009-06-01 14:38:05 -0400 (Mon, 01 Jun 2009) | 2 lines
tooltip skin fixes
r6844 | div0 | 2009-06-01 14:43:32 -0400 (Mon, 01 Jun 2009) | 2 lines
fix missing armor1
r6845 | div0 | 2009-06-02 03:22:02 -0400 (Tue, 02 Jun 2009) | 2 lines
fix a file handle leak in per-model gibs
r6846 | tzork | 2009-06-02 03:47:13 -0400 (Tue, 02 Jun 2009) | 2 lines
cl_gibs_maxcount and cl_casings_maxcount
performance enhancement / config options. limits the maximum number of items of that type known to a client at any one time.
r6847 | tzork | 2009-06-02 05:12:08 -0400 (Tue, 02 Jun 2009) | 1 line
wops. that file should not be there yet =)
r6848 | div0 | 2009-06-02 07:39:31 -0400 (Tue, 02 Jun 2009) | 2 lines
HLAC: work around HLAC accuracy hack by blocking the gun for additional 0.3 seconds after releasing the primary fire button (PLEASE TEST)
r6849 | m0rfar | 2009-06-02 15:54:03 -0400 (Tue, 02 Jun 2009) | 1 line
fixed two small z-fighting surfaces on soylent
r6850 | mand1nga | 2009-06-02 19:41:07 -0400 (Tue, 02 Jun 2009) | 1 line
Updated menu background to 2.5.2
r6851 | div0 | 2009-06-03 02:08:14 -0400 (Wed, 03 Jun 2009) | 4 lines
more projectile health cvars
more health for RL
immuine rockets in havoc
r6852 | div0 | 2009-06-03 04:24:44 -0400 (Wed, 03 Jun 2009) | 20 lines
in response to latest weapon stats
sg: 6 bullets, same dmg = +20%. Slightly lower spread too
may make SG too strong. Maybe reduce start shells?
uzi: +5 dmg
should be okay, uzi is below avg
gl: +5 dmg
should bring it back in line with the others
electro primary only: +5 dmg
a very little edge
crylink: higher range
also a tiny edge for crylink
rl: +10 dmg
should bring rl back to its old glory
r6853 | div0 | 2009-06-03 04:28:02 -0400 (Wed, 03 Jun 2009) | 2 lines
update comments
r6854 | mrbougo | 2009-06-03 06:36:22 -0400 (Wed, 03 Jun 2009) | 1 line
fix silly bug causing 100% cpu by file reading
r6855 | div0 | 2009-06-03 09:28:37 -0400 (Wed, 03 Jun 2009) | 2 lines
weapon profiler
r6856 | div0 | 2009-06-03 12:07:22 -0400 (Wed, 03 Jun 2009) | 2 lines
handle porto better
r6857 | div0 | 2009-06-03 12:10:09 -0400 (Wed, 03 Jun 2009) | 2 lines
handle direct conn better
r6858 | div0 | 2009-06-03 15:37:39 -0400 (Wed, 03 Jun 2009) | 2 lines
fix antilag bug with point blank shots going through target
r6859 | mand1nga | 2009-06-03 21:07:00 -0400 (Wed, 03 Jun 2009) | 1 line
Adjusted glow trail colors
r6860 | div0 | 2009-06-04 05:56:53 -0400 (Thu, 04 Jun 2009) | 2 lines
target_items: properly handle fuel regen/rot when changing ammo_fuel
r6861 | div0 | 2009-06-04 07:55:41 -0400 (Thu, 04 Jun 2009) | 2 lines
refactor only
r6862 | mand1nga | 2009-06-04 22:06:55 -0400 (Thu, 04 Jun 2009) | 7 lines
Fixed bug on the path finding to dropped ctf flags
Better detection of used jumpads/teleports
Make the bot walk (wander) to a near visible waypoint if it can't walk to any goal
Let the bot ai access the deadflag field all the time
Reverted last change in the targeting of enemies (bad results)
Minor cleaning
r6863 | mand1nga | 2009-06-04 22:11:58 -0400 (Thu, 04 Jun 2009) | 4 lines
Major rewrite of the CTF ai
Handle the the deadflag field on all roles
Please test and report
r6864 | mand1nga | 2009-06-04 22:14:34 -0400 (Thu, 04 Jun 2009) | 1 line
Updated waypoints for runningmanctf
r6865 | div0 | 2009-06-05 03:02:17 -0400 (Fri, 05 Jun 2009) | 6 lines
new cheat, "make"
cmd make models/items/g_h100.md3 1
spawns a megahealth model at the crosshair. It is rotated to stand away from the surface.
r6866 | div0 | 2009-06-05 03:26:20 -0400 (Fri, 05 Jun 2009) | 2 lines
html output
r6867 | div0 | 2009-06-05 03:52:01 -0400 (Fri, 05 Jun 2009) | 4 lines
update weapon descriptions:
+warning for seeker
-warning for rifle
r6868 | div0 | 2009-06-05 03:53:46 -0400 (Fri, 05 Jun 2009) | 2 lines
merge
r6869 | div0 | 2009-06-05 05:42:17 -0400 (Fri, 05 Jun 2009) | 2 lines
ncrease build distance (it's a cheat anyway)
r6870 | mrbougo | 2009-06-05 06:08:11 -0400 (Fri, 05 Jun 2009) | 1 line
woops
r6872 | div0 | 2009-06-05 09:31:34 -0400 (Fri, 05 Jun 2009) | 2 lines
electrobitch says "awesome" too, so sync them
r6873 | div0 | 2009-06-05 09:55:11 -0400 (Fri, 05 Jun 2009) | 2 lines
remove unused video file
r6874 | div0 | 2009-06-05 14:03:48 -0400 (Fri, 05 Jun 2009) | 2 lines
remove another unused file
r6875 | mand1nga | 2009-06-05 19:24:22 -0400 (Fri, 05 Jun 2009) | 1 line
CTF ai: Improved defense role. Switch to offense if there is only one bot on the team. Other minor changes
r6876 | div0 | 2009-06-06 05:39:35 -0400 (Sat, 06 Jun 2009) | 2 lines
RL damage 105 is best
r6877 | div0 | 2009-06-06 05:56:39 -0400 (Sat, 06 Jun 2009) | 2 lines
more files, more files
r6878 | div0 | 2009-06-06 06:04:49 -0400 (Sat, 06 Jun 2009) | 2 lines
tooltip updates
r6879 | div0 | 2009-06-06 06:08:13 -0400 (Sat, 06 Jun 2009) | 2 lines
better layout
r6880 | div0 | 2009-06-06 06:44:57 -0400 (Sat, 06 Jun 2009) | 2 lines
menu: add saturation slider, fix warning about fteqcc miscompiling menu tolltip code
r6881 | div0 | 2009-06-06 06:51:09 -0400 (Sat, 06 Jun 2009) | 2 lines
undo a stupid commit :P
r6882 | div0 | 2009-06-06 08:19:47 -0400 (Sat, 06 Jun 2009) | 2 lines
fix resolution multiplier option
r6883 | div0 | 2009-06-06 08:37:52 -0400 (Sat, 06 Jun 2009) | 2 lines
fix minstanex checkammo (secondary fire needs no ammo)
div0 [Sat, 6 Jun 2009 15:32:09 +0000 (15:32 +0000)]
r6813 | mand1nga | 2009-05-30 14:59:51 -0400 (Sat, 30 May 2009) | 1 line
Make bots find their ctf base
r6814 | div0 | 2009-05-30 15:04:31 -0400 (Sat, 30 May 2009) | 2 lines
make seeker missile twice its normal collision box size, to make it easier to hit
r6815 | mand1nga | 2009-05-30 16:49:08 -0400 (Sat, 30 May 2009) | 1 line
New waypoints for bloodprisonctf
r6816 | div0 | 2009-05-31 06:25:22 -0400 (Sun, 31 May 2009) | 10 lines
tooltip support for the menu (only the credits dialog has a tooltip as of now)
To assign a tooltip to a class, add:
ATTRIB(CLASSNAMEGOESHERE, tooltip, string, "Information about who was involved in making this game.")
to the class declaration
To assign a tooltip to a button or label or other item, add:
e.tooltip = "Information about who was involved in making this game.";
behind the "e = make......" function call.
r6817 | div0 | 2009-05-31 06:39:04 -0400 (Sun, 31 May 2009) | 2 lines
automatic tooltips from cvar descriptions
r6818 | div0 | 2009-05-31 06:45:28 -0400 (Sun, 31 May 2009) | 2 lines
fix maxplayers handlignj of menu
r6819 | div0 | 2009-05-31 06:53:26 -0400 (Sun, 31 May 2009) | 2 lines
only show tooltips for not engine owned cvars
r6820 | div0 | 2009-05-31 06:54:45 -0400 (Sun, 31 May 2009) | 2 lines
cleanup
r6821 | div0 | 2009-05-31 06:58:06 -0400 (Sun, 31 May 2009) | 2 lines
fix campaign welcome msg really
r6822 | div0 | 2009-05-31 08:12:01 -0400 (Sun, 31 May 2009) | 2 lines
simplify waypointsprites code, assuming cs_*project are working
r6823 | div0 | 2009-05-31 08:12:20 -0400 (Sun, 31 May 2009) | 2 lines
less leaks for everyone
r6824 | greenmarine | 2009-05-31 09:40:00 -0400 (Sun, 31 May 2009) | 1 line
documented a couple of cvars, removed the g_shocknex variable (does that mean someone has to update that cvar count funny script thing again?)
r6825 | mrbougo | 2009-05-31 09:43:19 -0400 (Sun, 31 May 2009) | 1 line
yes it does
r6826 | mrbougo | 2009-05-31 09:59:26 -0400 (Sun, 31 May 2009) | 1 line
Previous commit also tweaked colors for robot blood. This one removes a dupe newline :P
r6827 | div0 | 2009-05-31 12:36:26 -0400 (Sun, 31 May 2009) | 2 lines
overridable tooltips (see tooltips.db)
r6828 | div0 | 2009-05-31 12:41:27 -0400 (Sun, 31 May 2009) | 2 lines
fix a tooltip related warning message spam
r6829 | div0 | 2009-05-31 13:10:57 -0400 (Sun, 31 May 2009) | 2 lines
when teleporting, prevent unsticking by oldorigin restoring
r6830 | mand1nga | 2009-05-31 13:25:40 -0400 (Sun, 31 May 2009) | 1 line
Added teamcount() function, will be used to improve the ctf ai
r6831 | mand1nga | 2009-05-31 13:32:01 -0400 (Sun, 31 May 2009) | 1 line
Reverted change commited accidentaly
r6832 | mand1nga | 2009-05-31 14:36:34 -0400 (Sun, 31 May 2009) | 1 line
Improved rating of items
r6833 | div0 | 2009-05-31 15:06:22 -0400 (Sun, 31 May 2009) | 2 lines
new cvars: g_weaponspeedfactor, g_weapondamagefactor (mimicking UT's "game style" setting)
r6834 | mand1nga | 2009-05-31 16:29:20 -0400 (Sun, 31 May 2009) | 1 line
Better sighting of enemies
r6835 | div0 | 2009-06-01 11:21:41 -0400 (Mon, 01 Jun 2009) | 2 lines
rcon2irc enhancements by merlijn
r6836 | div0 | 2009-06-01 11:32:54 -0400 (Mon, 01 Jun 2009) | 2 lines
wickedz tooltip image
r6837 | div0 | 2009-06-01 11:39:48 -0400 (Mon, 01 Jun 2009) | 2 lines
fix CP rotation
r6838 | div0 | 2009-06-01 12:32:04 -0400 (Mon, 01 Jun 2009) | 2 lines
tenshihan 6.1
div0 [Sat, 6 Jun 2009 15:19:03 +0000 (15:19 +0000)]
r6785 | mand1nga | 2009-05-28 22:32:21 -0400 (Thu, 28 May 2009) | 1 line
Minor fix
r6786 | div0 | 2009-05-29 15:27:58 -0400 (Fri, 29 May 2009) | 2 lines
fix grenade launcher through floor
r6787 | div0 | 2009-05-29 16:19:56 -0400 (Fri, 29 May 2009) | 8 lines
As per lordhavoc's suggestion, all rockets are guided now as long as you hold down fire. Rocket becomes unguided if you release button (no laser toggling, but also no stealing).
Guiding is NOT done via laser dot, but it always tries to get into the direction of your crosshair.
Enjoy!
NOTE: may need rebalacing of rocket launcher.
r6788 | div0 | 2009-05-29 16:20:51 -0400 (Fri, 29 May 2009) | 2 lines
nex damage down to 110, so 150 + megahealth gives you an "extra life" against the nex.
r6789 | div0 | 2009-05-29 16:28:22 -0400 (Fri, 29 May 2009) | 2 lines
prevent guiding for the first 0.15s after firing rocket to allow exact rocket aim again
r6790 | div0 | 2009-05-29 16:52:23 -0400 (Fri, 29 May 2009) | 2 lines
bgmscript: < means angular movement
r6791 | div0 | 2009-05-29 16:56:31 -0400 (Fri, 29 May 2009) | 2 lines
#101
r6792 | div0 | 2009-05-29 17:05:24 -0400 (Fri, 29 May 2009) | 2 lines
adv server settings
r6793 | div0 | 2009-05-29 17:06:16 -0400 (Fri, 29 May 2009) | 2 lines
missing in last patch
r6794 | mrbougo | 2009-05-29 17:42:19 -0400 (Fri, 29 May 2009) | 1 line
More tweaks to the blood color, simulate te_bloodshower to avoid black blood. Everything should be fine now.
r6795 | mrbougo | 2009-05-29 17:48:36 -0400 (Fri, 29 May 2009) | 1 line
weapon cvars checksum updated
div0 [Sat, 6 Jun 2009 15:11:32 +0000 (15:11 +0000)]
r6776 | mrbougo | 2009-05-26 08:54:24 -0400 (Tue, 26 May 2009) | 2 lines
new gib types: alien and robot_shiny, and blood types, depending on playermodel
r6777 | mrbougo | 2009-05-26 09:59:56 -0400 (Tue, 26 May 2009) | 1 line
make human blood brighter, fix typo. one problem left: gamecode can not control the effect used in te_bloodshower
r6778 | greenmarine | 2009-05-26 12:57:39 -0400 (Tue, 26 May 2009) | 1 line
fixed bug in the score-area of the HUD (showing your score, rank and difference to 1st placed), so that in case you are spectating someone and not playing yourself, it now shows the score of the spectated player
r6779 | div0 | 2009-05-27 08:31:47 -0400 (Wed, 27 May 2009) | 2 lines
keep shot origins outside walls (maybe fixes a bug dokujisan found)
r6780 | div0 | 2009-05-27 12:32:23 -0400 (Wed, 27 May 2009) | 4 lines
- move RandomSelection to misc/
- allow strings to be randomly selected too
r6781 | div0 | 2009-05-28 03:20:22 -0400 (Thu, 28 May 2009) | 2 lines
fix cl_cmd help
r6782 | div0 | 2009-05-28 11:15:55 -0400 (Thu, 28 May 2009) | 2 lines
item pickup effect
r6783 | mand1nga | 2009-05-28 21:03:57 -0400 (Thu, 28 May 2009) | 1 line
New file based configuration for bots by Taoki
r6784 | mand1nga | 2009-05-28 21:06:47 -0400 (Thu, 28 May 2009) | 1 line
New cvar checksum
div0 [Fri, 5 Jun 2009 10:26:49 +0000 (10:26 +0000)]
r6747 | morphed | 2009-05-20 19:39:04 -0400 (Wed, 20 May 2009) | 1 line
pimp my onslaught, various changes to our favorite game mode, lots of new fx, less spammy announcers and much more
r6748 | morphed | 2009-05-21 13:41:12 -0400 (Thu, 21 May 2009) | 1 line
forgotten onslaught code found in shaolin temple
r6750 | mand1nga | 2009-05-21 22:31:28 -0400 (Thu, 21 May 2009) | 1 line
Pimp Onslaught code :)
r6768 | div0 | 2009-05-24 07:09:02 -0400 (Sun, 24 May 2009) | 3 lines
fix major breakage in onslaught code (e.g. map reset not working), more issues may be left.
Who originally wrote this messy code?
r6769 | div0 | 2009-05-24 13:41:28 -0400 (Sun, 24 May 2009) | 2 lines
fix some more bad stuff in new onslaught code
div0 [Sun, 24 May 2009 09:11:30 +0000 (09:11 +0000)]
r6677 | div0 | 2009-05-06 08:41:57 +0200 (Wed, 06 May 2009) | 2 lines
non-gameplay change: consistently apply the speed multipliers in player physics
r6678 | div0 | 2009-05-06 08:53:09 +0200 (Wed, 06 May 2009) | 2 lines
a little bit more cleanup; allow sv_maxairspeed > sv_maxspeed
r6679 | div0 | 2009-05-07 09:15:02 +0200 (Thu, 07 May 2009) | 2 lines
factor out Q3's PM_Accelerate function
r6680 | div0 | 2009-05-07 10:28:53 +0200 (Thu, 07 May 2009) | 2 lines
Wsw-like physics modes (needs current engine from svn)
r6681 | div0 | 2009-05-08 07:38:56 +0200 (Fri, 08 May 2009) | 2 lines
CPMA nex-adapted player physics
r6682 | div0 | 2009-05-08 08:24:32 +0200 (Fri, 08 May 2009) | 1 line
r6683 | div0 | 2009-05-08 08:25:05 +0200 (Fri, 08 May 2009) | 2 lines
fix water accel/friction
r6684 | div0 | 2009-05-08 09:32:10 +0200 (Fri, 08 May 2009) | 2 lines
make menu QC aware of the engine now resolving DNS names in favorites
r6685 | div0 | 2009-05-08 11:45:43 +0200 (Fri, 08 May 2009) | 2 lines
in warsow bunny mode, CPM_PM_Aircontrol never does anything. Stupid.
r6686 | div0 | 2009-05-08 11:58:44 +0200 (Fri, 08 May 2009) | 6 lines
simplifying Warsow-style physics code even more, as it now can use a common code path with Quake-style physics (the only difference there is is when moving forward only).
This could be done after the observation that CPMA-style acceleration never kicks in in Warsow mode.
The sv_aircontrol is now expected to be zero in Warsow-style mode, as it does nothing in that mode anyway! If you do set it, you get Warsow and CPMA air control added!
r6687 | div0 | 2009-05-08 12:19:19 +0200 (Fri, 08 May 2009) | 2 lines
in-development warsow physics cfg from jal
r6688 | div0 | 2009-05-08 13:00:48 +0200 (Fri, 08 May 2009) | 2 lines
add sv_gravity to the physics settings files
r6689 | morphed | 2009-05-08 14:15:28 +0200 (Fri, 08 May 2009) | 1 line
new control point pad and icon + code changes for them (with big help from Taoki)
r6690 | div0 | 2009-05-08 15:53:28 +0200 (Fri, 08 May 2009) | 2 lines
update FruitieX's CPMA-style Nexuiz physics
r6691 | mrbougo | 2009-05-08 20:49:57 +0200 (Fri, 08 May 2009) | 1 line
Nexball HUD fix, and using the porto as weapon now
r6692 | morphed | 2009-05-09 01:33:13 +0200 (Sat, 09 May 2009) | 1 line
new behavior for control point icon (by Taoki)
r6693 | m0rfar | 2009-05-09 12:04:27 +0200 (Sat, 09 May 2009) | 1 line
Changed default onslaught generator health to 5000hp. Indirectly fixing Bug #211
r6694 | div0 | 2009-05-09 17:34:28 +0200 (Sat, 09 May 2009) | 2 lines
make sv_doublejump safer by blocking jumping for up to 0.1s after jumping
r6695 | mand1nga | 2009-05-10 05:22:41 +0200 (Sun, 10 May 2009) | 1 line
Disallowed the removal of auto-generated waypoints
r6696 | mand1nga | 2009-05-10 05:30:28 +0200 (Sun, 10 May 2009) | 1 line
Added support for custom, per-bot waypoints. Required to make them arrive to any specific coordinate on the map.
r6697 | mand1nga | 2009-05-10 05:33:44 +0200 (Sun, 10 May 2009) | 1 line
Added moveto and resetgoal bot commands
div0 [Tue, 5 May 2009 19:44:23 +0000 (19:44 +0000)]
r6670 | div0 | 2009-05-05 14:54:23 +0200 (Tue, 05 May 2009) | 2 lines
waypointsprites: support v_flipped correctly
r6671 | mand1nga | 2009-05-05 15:42:14 +0200 (Tue, 05 May 2009) | 1 line
Attempt to make the porto beam to not be displayed on spectator mode
r6672 | m0rfar | 2009-05-05 18:47:27 +0200 (Tue, 05 May 2009) | 1 line
Reslimed: Fix a serious item bug found by terencehill.
r6673 | esteel | 2009-05-05 19:28:02 +0200 (Tue, 05 May 2009) | 1 line
added sv_cmd/menu_cmd "records" "maplist lsmaps" "maplist maplist" which work the same as cmd "records" "lsmaps" "maplist"
r6674 | div0 | 2009-05-05 20:10:07 +0200 (Tue, 05 May 2009) | 2 lines
do not draw porto line when dead
r6675 | div0 | 2009-05-05 21:40:27 +0200 (Tue, 05 May 2009) | 2 lines
fix trueaim check for rifle, it accidentally used the rocket's thickness for the bullet
div0 [Tue, 5 May 2009 10:17:09 +0000 (10:17 +0000)]
r6659 | mand1nga | 2009-05-04 15:28:11 +0200 (Mon, 04 May 2009) | 1 line
Fix bug in the loading of hardired links. Also these links are reloaded after saving a new waypoints file.
r6660 | morphed | 2009-05-04 15:51:27 +0200 (Mon, 04 May 2009) | 1 line
onslaught: more consistent generator model names (+ small code changes for that) , lower resolution of generators texture, new shield fx
r6662 | greenmarine | 2009-05-04 19:56:43 +0200 (Mon, 04 May 2009) | 5 lines
Move announcer sounds for remaining map time to CSQC. Fixed resetting the "already played sound"-markers after ready-restart. Client can now define (see audio settings menu) whether he wants:
- no announcer played
- 1minute announcer
- 5minute announcer
- both
r6664 | div0 | 2009-05-05 09:13:14 +0200 (Tue, 05 May 2009) | 2 lines
experimental CPMA-style physics mode (only server side atm, won't work until the engine is updated for it)
r6665 | div0 | 2009-05-05 09:14:37 +0200 (Tue, 05 May 2009) | 2 lines
bugfix for latest commit
r6666 | div0 | 2009-05-05 09:16:41 +0200 (Tue, 05 May 2009) | 2 lines
also read the new movement cvars
r6667 | div0 | 2009-05-05 09:54:02 +0200 (Tue, 05 May 2009) | 2 lines
bind q weaplast; added a comment
r6668 | div0 | 2009-05-05 12:04:34 +0200 (Tue, 05 May 2009) | 2 lines
as it now works: +physicsCPMA.cfg
div0 [Mon, 4 May 2009 09:56:40 +0000 (09:56 +0000)]
r6653 | div0 | 2009-05-04 09:46:32 +0200 (Mon, 04 May 2009) | 2 lines
entities.def merge
r6654 | div0 | 2009-05-04 11:38:27 +0200 (Mon, 04 May 2009) | 2 lines
crosshair_hittest feature: blur out the crosshair if the shot can't hit the crosshair because of obstruction
r6655 | div0 | 2009-05-04 11:41:07 +0200 (Mon, 04 May 2009) | 2 lines
undo "TrueAim" for mortar and electro secondary - it makes no sense for tossed projectiles
div0 [Mon, 4 May 2009 06:50:55 +0000 (06:50 +0000)]
Anything but Tangeri^WNexball...
r6579 | div0 | 2009-04-23 18:08:27 +0200 (Thu, 23 Apr 2009) | 2 lines
remove all 2.4.2 compatibility code (do not merge this into 2.5 bugfix releases)
r6588 | mand1nga | 2009-04-25 20:24:17 +0200 (Sat, 25 Apr 2009) | 1 line
Added support for many goals. Best goals will be added to the goal stack in order of importance. This way bots won't get stuck when they reach a main goal too quickly. Up to three best goals will be handled by default.
r6589 | mand1nga | 2009-04-25 21:46:47 +0200 (Sat, 25 Apr 2009) | 1 line
Fix silly logic in navigation_routetogoal
r6597 | mand1nga | 2009-04-26 22:03:39 +0200 (Sun, 26 Apr 2009) | 3 lines
Fix ancient bug in the detection of "touched" jump pads/teleporters
Fix flawed logic in navigation_routetogoals
r6599 | mand1nga | 2009-04-28 01:56:59 +0200 (Tue, 28 Apr 2009) | 3 lines
Don't pre-turn if the next goal is a teleporter / jump pad
Minor change in navigation_routetogoal
r6600 | mand1nga | 2009-04-28 02:20:36 +0200 (Tue, 28 Apr 2009) | 2 lines
Converted the bot command queue from arrays to entities. Now server/ compiles again without optimizations nor 'extra' globals.
r6632 | mand1nga | 2009-05-01 21:53:55 +0200 (Fri, 01 May 2009) | 1 line
Better placement for auto generated waypoints. For example now bots can see the flags on blodprisonctf and the silvercity mega
r6633 | mand1nga | 2009-05-01 23:00:40 +0200 (Fri, 01 May 2009) | 2 lines
Updated default cached routes
r6634 | mand1nga | 2009-05-01 23:27:23 +0200 (Fri, 01 May 2009) | 1 line
Fix in the navigation_hasgoals field handling
r6635 | mand1nga | 2009-05-02 00:06:23 +0200 (Sat, 02 May 2009) | 1 line
Tell the location of new/removed waypoints (towards waypoint hardwiring)
r6636 | div0 | 2009-05-02 14:42:04 +0200 (Sat, 02 May 2009) | 2 lines
fix the patch building
r6637 | div0 | 2009-05-02 15:18:14 +0200 (Sat, 02 May 2009) | 2 lines
revert many fteqcc workarounds, as Blub has a patch to fix the bug this works around for
r6638 | mand1nga | 2009-05-02 19:07:34 +0200 (Sat, 02 May 2009) | 1 line
Added support for waypoint hardwiring. Same format as .cache files with // or # style comments.
r6639 | mand1nga | 2009-05-02 19:12:21 +0200 (Sat, 02 May 2009) | 1 line
Fixed bug in the detection of goals
r6640 | mand1nga | 2009-05-02 19:16:31 +0200 (Sat, 02 May 2009) | 1 line
Updated waypoints for runningmanctf
r6641 | mand1nga | 2009-05-03 02:06:37 +0200 (Sun, 03 May 2009) | 1 line
Slighly better workaround for goals leading straight to a wall
r6642 | mand1nga | 2009-05-03 02:13:07 +0200 (Sun, 03 May 2009) | 1 line
Fix typo
r6643 | div0 | 2009-05-03 21:28:02 +0200 (Sun, 03 May 2009) | 2 lines
handle "tell" messages in qc too, to do flood protection on them
r6644 | div0 | 2009-05-03 21:50:42 +0200 (Sun, 03 May 2009) | 2 lines
fix a bug in flood control
r6646 | esteel | 2009-05-03 22:26:20 +0200 (Sun, 03 May 2009) | 1 line
cvar checksums
r6648 | div0 | 2009-05-04 08:36:40 +0200 (Mon, 04 May 2009) | 2 lines
new toys for func_breakable (lots new options about debris)
div0 [Mon, 4 May 2009 06:39:36 +0000 (06:39 +0000)]
r6537 | mand1nga | 2009-04-19 20:31:37 +0200 (Sun, 19 Apr 2009) | 3 lines
Added simple support for bots scripting. It features basic movements and actions, raw client commands and rough conditional execution. It was made completely separated from the bot ai so it can be used with other bots. Although some comands (mostly navigation related) must be implemented on the target ai.
Use sv_cmd bot_cmd help for the list of available commands and usage.
r6538 | mand1nga | 2009-04-19 20:56:17 +0200 (Sun, 19 Apr 2009) | 1 line
Lowered the size of the command queue to make room for globals (..)
r6539 | div0 | 2009-04-19 21:04:32 +0200 (Sun, 19 Apr 2009) | 2 lines
allow more globals
r6567 | esteel | 2009-04-22 19:52:42 +0200 (Wed, 22 Apr 2009) | 2 lines
fix simple vote majority in the menu
r6572 | div0 | 2009-04-22 21:46:44 +0200 (Wed, 22 Apr 2009) | 2 lines
detect the current fteqcc compiler bug, and abort if the progs are horribly broken because of it
r6544 | div0 | 2009-04-20 18:01:53 +0200 (Mon, 20 Apr 2009) | 2 lines
build script update
r6545 | m0rfar | 2009-04-20 18:55:19 +0200 (Mon, 20 Apr 2009) | 1 line
patch by terencehill: modified the TAG icon to be a bit more like other icons
r6546 | div0 | 2009-04-21 17:35:15 +0200 (Tue, 21 Apr 2009) | 2 lines
add a checkbox for r_coronas_occlusionqueries
r6547 | div0 | 2009-04-21 17:58:18 +0200 (Tue, 21 Apr 2009) | 4 lines
Try fixing bug on http://alientrap.org/forum/viewtopic.php?p=58125#58125 by no longer relying on the FL_NOTARGET flag.
Also, makes possible to fix the cheat "notarget" in the future by making bots and turrets actually honor that field.
r6548 | div0 | 2009-04-21 17:59:54 +0200 (Tue, 21 Apr 2009) | 2 lines
try to make "notarget" cheat work with bots
r6549 | div0 | 2009-04-21 18:03:54 +0200 (Tue, 21 Apr 2009) | 2 lines
more notarget fixes :P
r6409 | div0 | 2009-04-02 12:43:45 +0200 (Thu, 02 Apr 2009) | 2 lines
jetpack: more correct fuel calculation
r6410 | div0 | 2009-04-02 12:51:58 +0200 (Thu, 02 Apr 2009) | 2 lines
we now have to take more fuel for the jetpack