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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sat, 11 Jul 2009 15:27:00 +0000 (15:27 +0000)]
more penalty time fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7192
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 11 Jul 2009 12:55:08 +0000 (12:55 +0000)]
experimental race penalty time system (entity fields race_penalty and race_penalty_reason, entities trigger_race_checkpoint and trigger_race_penalty)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7188
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 10 Jul 2009 20:54:57 +0000 (20:54 +0000)]
fix radio buttons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7187
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div0 [Fri, 10 Jul 2009 20:39:07 +0000 (20:39 +0000)]
more stuff we really don't need (yet)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7186
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div0 [Fri, 10 Jul 2009 20:38:23 +0000 (20:38 +0000)]
I don't think we still need dismal, we hid it from the menu, and nobody missed it.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7185
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div0 [Fri, 10 Jul 2009 20:29:38 +0000 (20:29 +0000)]
As long as it is broken (no proper race spawnpoints, not playable in actual race), let's remove cyberparcour01.
When the map has had the necessary changes:
- race spawns with race_place set, at least six of them for a map of this size
- playable in actual race => being thrown off the track by a single shot or a small mistake should not typically kill you, but allow you to get back and continue, losing time in the process
feel free to add it back again.
Refer to Docs/mapping.txt for details on putting the race spawns.
I'll keep the textures and shaders in, as they can help other mappers.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7184
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div0 [Fri, 10 Jul 2009 20:04:05 +0000 (20:04 +0000)]
fix odd warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7183
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 10 Jul 2009 19:37:42 +0000 (19:37 +0000)]
reload fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7182
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 10 Jul 2009 19:36:12 +0000 (19:36 +0000)]
make sure bullet counter is never > amount nails
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7181
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 10 Jul 2009 19:23:56 +0000 (19:23 +0000)]
make headshot damage 100 again, as it won't get stronger than the nex by this anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7180
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 10 Jul 2009 18:45:36 +0000 (18:45 +0000)]
rifle ring -> compat pack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7179
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 10 Jul 2009 18:43:37 +0000 (18:43 +0000)]
fixed some CHs ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7178
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 10 Jul 2009 18:30:22 +0000 (18:30 +0000)]
rifle bullet counter indicator
no longer needs to reload after switch!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7177
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 10 Jul 2009 18:12:43 +0000 (18:12 +0000)]
rifle: invert the meaning of the bulletcounter field
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7176
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 10 Jul 2009 11:54:17 +0000 (11:54 +0000)]
fix cvar check values
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7175
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 10 Jul 2009 06:10:56 +0000 (06:10 +0000)]
fix crash in CTF when bots are leaving at end of match
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7174
f962a42d -fe04-0410-a3ab-
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morphed [Thu, 9 Jul 2009 20:35:42 +0000 (20:35 +0000)]
new cl_gentle fx
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7173
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div0 [Thu, 9 Jul 2009 17:28:13 +0000 (17:28 +0000)]
ACLs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7172
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 9 Jul 2009 16:32:49 +0000 (16:32 +0000)]
g_mapinfo_* settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7171
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Jul 2009 18:59:04 +0000 (18:59 +0000)]
more ons fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7170
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Jul 2009 18:48:06 +0000 (18:48 +0000)]
minor ons sprite fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7169
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div0 [Wed, 8 Jul 2009 18:41:21 +0000 (18:41 +0000)]
warning-only fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7168
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div0 [Wed, 8 Jul 2009 17:00:58 +0000 (17:00 +0000)]
try to bugfix onslaught, PLEASE TEST...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7167
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div0 [Wed, 8 Jul 2009 15:50:15 +0000 (15:50 +0000)]
add a debug command sv_cmd onslaught_updatelinks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7166
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div0 [Wed, 8 Jul 2009 15:46:36 +0000 (15:46 +0000)]
fix warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7165
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Jul 2009 15:38:27 +0000 (15:38 +0000)]
egyptsoc_r
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7164
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Jul 2009 15:32:57 +0000 (15:32 +0000)]
new voting layout
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7163
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Jul 2009 15:25:12 +0000 (15:25 +0000)]
close 408
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7162
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Jul 2009 15:23:58 +0000 (15:23 +0000)]
remove "origin" lines
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7161
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Jul 2009 15:21:33 +0000 (15:21 +0000)]
remove recoil from minstanex
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7160
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Jul 2009 15:11:29 +0000 (15:11 +0000)]
sync entities.def
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7159
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div0 [Wed, 8 Jul 2009 15:09:02 +0000 (15:09 +0000)]
race: checkpoints with spawnflag FINISH are now a separate finish CP
teleport: fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7158
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Jul 2009 13:25:07 +0000 (13:25 +0000)]
misc_teleport_dest: allow setting a max speed for players who get teleported
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7157
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Jul 2009 09:02:58 +0000 (09:02 +0000)]
sync entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7156
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Jul 2009 07:03:26 +0000 (07:03 +0000)]
- add a "frustrating" flag to race maps in mapinfo so they are not playable by default
- set the flag on cyberparcour01
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7155
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 8 Jul 2009 05:48:04 +0000 (05:48 +0000)]
sync docs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7154
f962a42d -fe04-0410-a3ab-
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mrbougo [Tue, 7 Jul 2009 14:37:24 +0000 (14:37 +0000)]
nexball compat pack files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7153
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 7 Jul 2009 13:30:12 +0000 (13:30 +0000)]
more stuff into compat pack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7152
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 7 Jul 2009 10:54:35 +0000 (10:54 +0000)]
fix reload-switch away-reload bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7151
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 7 Jul 2009 05:15:32 +0000 (05:15 +0000)]
onslaught: new toys, new toys
cvars for:
CP build time
CP start health when building
CP regeneration
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7150
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 7 Jul 2009 05:05:57 +0000 (05:05 +0000)]
fix minor WPS bug preventing build bars from getting removed properly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7149
f962a42d -fe04-0410-a3ab-
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mrbougo [Mon, 6 Jul 2009 07:26:46 +0000 (07:26 +0000)]
cut one frame off the rifle reload anim, which ended with a weird warp
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7148
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 6 Jul 2009 06:08:57 +0000 (06:08 +0000)]
make ONS less spammy: only show healthbars on not shielded control points
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7147
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 6 Jul 2009 05:46:38 +0000 (05:46 +0000)]
first test of waypointsprites with healthbars for onslaught
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7146
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 5 Jul 2009 16:57:24 +0000 (16:57 +0000)]
scoreboard update 1.2.1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7145
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 4 Jul 2009 18:12:13 +0000 (18:12 +0000)]
nexrun physics file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7144
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 4 Jul 2009 15:36:37 +0000 (15:36 +0000)]
disable automatic DM entries for mapinfo in Nexball maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7143
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 4 Jul 2009 15:19:55 +0000 (15:19 +0000)]
slight csqc physics speedup, should not help much with gibs though
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7142
f962a42d -fe04-0410-a3ab-
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mrbougo [Fri, 3 Jul 2009 09:58:48 +0000 (09:58 +0000)]
nixnex: add support for g_use_ammunition 0, g_nixnex_with_powerups, g_nixnex_with_healtharmor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7141
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 3 Jul 2009 09:10:24 +0000 (09:10 +0000)]
add a second trigger for the CPMA+airaccel_qw incompatibility workaround
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7140
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div0 [Fri, 3 Jul 2009 08:31:51 +0000 (08:31 +0000)]
CPMA strafe acceleration nerfing: force full QW acceleration while using nerfed strafe acceleration
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7139
f962a42d -fe04-0410-a3ab-
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mrbougo [Thu, 2 Jul 2009 07:34:49 +0000 (07:34 +0000)]
add nexball in server.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7138
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 1 Jul 2009 18:30:59 +0000 (18:30 +0000)]
fix uncustomizing player entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7137
f962a42d -fe04-0410-a3ab-
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m0rfar [Tue, 30 Jun 2009 20:53:56 +0000 (20:53 +0000)]
New scoreboard style by terencehill
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7136
f962a42d -fe04-0410-a3ab-
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mrbougo [Tue, 30 Jun 2009 19:10:54 +0000 (19:10 +0000)]
adding the stroke characters to the compat pack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7135
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div0 [Tue, 30 Jun 2009 18:28:33 +0000 (18:28 +0000)]
LOD (cl_playerdetailreduction) enabled now, master switch sv_loddistance1 (also turns off model forcing, though)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7134
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div0 [Tue, 30 Jun 2009 17:33:35 +0000 (17:33 +0000)]
some LOD stuff fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7133
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 30 Jun 2009 14:41:34 +0000 (14:41 +0000)]
eof fixes for all qc, qh, c filesd
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7132
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 30 Jun 2009 14:36:36 +0000 (14:36 +0000)]
eol-style only
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7131
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 30 Jun 2009 13:36:51 +0000 (13:36 +0000)]
some player CEFC fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7130
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div0 [Tue, 30 Jun 2009 13:20:00 +0000 (13:20 +0000)]
change LOD code to support the models the way morphed named them. Next time, morphed, follow the existing code!
To use LOD, compile your progs with:
fteqcc -DALLOW_VARIABLE_LOD
(note: it takes a lot of extra CPU time on servers with many players)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7129
f962a42d -fe04-0410-a3ab-
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morphed [Tue, 30 Jun 2009 13:01:32 +0000 (13:01 +0000)]
.skin files for LoD models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7128
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morphed [Tue, 30 Jun 2009 12:58:39 +0000 (12:58 +0000)]
Level of detail version for all player models, and various changes to original models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7127
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m0rfar [Tue, 30 Jun 2009 12:56:35 +0000 (12:56 +0000)]
cyberparcour01 update by sev. It should be easier for "normal" players to finish a lap now. :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7126
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div0 [Tue, 30 Jun 2009 12:51:57 +0000 (12:51 +0000)]
fix two bugs in health/armor/fuel rot rewrite
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7125
f962a42d -fe04-0410-a3ab-
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morphed [Tue, 30 Jun 2009 12:17:53 +0000 (12:17 +0000)]
improved textures for Inssurectionist and Lycanthrope
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7124
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 29 Jun 2009 06:06:00 +0000 (06:06 +0000)]
rot/regen system cleanup; hopefully no actual change
for fuel, rot now goes to 100 as before, but regen only goes to 50
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7123
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 28 Jun 2009 15:49:29 +0000 (15:49 +0000)]
source and script for hud numbers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7122
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 28 Jun 2009 15:38:07 +0000 (15:38 +0000)]
hudfixes v6 + new numbers + timerbg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7121
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 28 Jun 2009 11:51:56 +0000 (11:51 +0000)]
...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7120
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 28 Jun 2009 11:45:17 +0000 (11:45 +0000)]
hudfixes_v5
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7119
f962a42d -fe04-0410-a3ab-
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morphed [Sat, 27 Jun 2009 21:47:06 +0000 (21:47 +0000)]
I changed Pyria.female to 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7118
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 27 Jun 2009 20:18:43 +0000 (20:18 +0000)]
shrink the crosshair when aiming at a team mate and the hittest is on
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7117
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 27 Jun 2009 19:58:49 +0000 (19:58 +0000)]
make-sprites run again, and committed, sorry
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7116
f962a42d -fe04-0410-a3ab-
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mrbougo [Sat, 27 Jun 2009 15:19:31 +0000 (15:19 +0000)]
nexball: go back to the old scoring system (add points to opposite team on fault) for two-teamed maps; fix the waypoint approach that was not supposed to be committed, fix health bars (please see if there is no better way to disable health bars for nexball)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7115
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mrbougo [Sat, 27 Jun 2009 14:26:20 +0000 (14:26 +0000)]
that file was supposed to be replaced, but the name changed inbetween... :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7114
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morphed [Fri, 26 Jun 2009 07:25:17 +0000 (07:25 +0000)]
headhunter went to gym too, unarmored carni now have normal maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7113
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morphed [Fri, 26 Jun 2009 00:51:21 +0000 (00:51 +0000)]
Shock eat lots of boring tuna and went to gym
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7112
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m0rfar [Thu, 25 Jun 2009 21:41:20 +0000 (21:41 +0000)]
oops I forgot these
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7111
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m0rfar [Thu, 25 Jun 2009 19:46:24 +0000 (19:46 +0000)]
waypoint sprite update by fruitiex, I hope I didn't fail
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7110
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div0 [Thu, 25 Jun 2009 19:42:46 +0000 (19:42 +0000)]
cl_gunalign: default to center handedness so you know if you are on such a server.
also: mirror the ORIGINAL shot origin instead of using hardcoded values for left handed mode. Hardcoded makes many weapons look bad.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7109
f962a42d -fe04-0410-a3ab-
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m0rfar [Thu, 25 Jun 2009 17:29:17 +0000 (17:29 +0000)]
hud fixes by FruitieX
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7108
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morphed [Thu, 25 Jun 2009 13:46:37 +0000 (13:46 +0000)]
model tweaks for flag carrier fx
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7107
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morphed [Thu, 25 Jun 2009 13:34:02 +0000 (13:34 +0000)]
missing shaders
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7106
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div0 [Thu, 25 Jun 2009 06:12:51 +0000 (06:12 +0000)]
use the proper blue color everywhere(?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7105
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div0 [Thu, 25 Jun 2009 06:04:19 +0000 (06:04 +0000)]
make strength also a little brighter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7104
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div0 [Thu, 25 Jun 2009 06:01:08 +0000 (06:01 +0000)]
work around fteqcc bug with buildbar alignment
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7103
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div0 [Thu, 25 Jun 2009 05:36:34 +0000 (05:36 +0000)]
crosshair_hittest: new feature: enlarge when aiming at enemy (optional)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7102
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tzork [Thu, 25 Jun 2009 03:38:40 +0000 (03:38 +0000)]
Patch by Dib, Improved by tZork.
g_shootfromclient & cl_gunalign support.
Lets clients decide then gun alignment (right, center or left) with cl_gunalign if server is running with g_shootfromclient
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7101
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tzork [Thu, 25 Jun 2009 00:16:01 +0000 (00:16 +0000)]
#367 - Timer team background bugfix
patch by FruitieX.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7100
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morphed [Wed, 24 Jun 2009 23:55:08 +0000 (23:55 +0000)]
flag carrier fx assets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7099
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morphed [Wed, 24 Jun 2009 22:07:11 +0000 (22:07 +0000)]
more assets for flag capture fx
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7098
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morphed [Wed, 24 Jun 2009 21:08:16 +0000 (21:08 +0000)]
shockwave for flagcapture fx
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7097
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div0 [Wed, 24 Jun 2009 10:22:57 +0000 (10:22 +0000)]
build bar: center it
health bar: left align it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7096
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div0 [Wed, 24 Jun 2009 07:55:58 +0000 (07:55 +0000)]
half health bar be start health
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7095
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div0 [Wed, 24 Jun 2009 05:44:01 +0000 (05:44 +0000)]
change blue sprite color to the new team color
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7094
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div0 [Wed, 24 Jun 2009 05:38:41 +0000 (05:38 +0000)]
damn, add back sys_ticrate var
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7093
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div0 [Wed, 24 Jun 2009 05:32:52 +0000 (05:32 +0000)]
- healthbars for players with attached sprite (flag carrier, key carrier, ball kicker)
- build bar (smoothly increasing) for powerup respawn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7092
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m0rfar [Tue, 23 Jun 2009 21:16:09 +0000 (21:16 +0000)]
* New race map! CyberParcour01 by Sev
* Removed duplicate shader "textures/eX/eX_floor_grate_03"
* Added missing shaders to shaderlist.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7091
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div0 [Tue, 23 Jun 2009 20:21:37 +0000 (20:21 +0000)]
use a healthbar for powerup respawns
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7090
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