]>
icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sat, 30 Jun 2007 21:20:08 +0000 (21:20 +0000)]
Oops... assignmen the wrong way killed vdo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2778
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div0 [Tue, 26 Jun 2007 16:26:53 +0000 (16:26 +0000)]
make ban list for no bans "" and not "1", less irritating (first number is the version number of the list format)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2777
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div0 [Tue, 26 Jun 2007 16:23:48 +0000 (16:23 +0000)]
con_chat: now needs 8 lines from bottom for HUD
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2776
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div0 [Tue, 26 Jun 2007 16:21:04 +0000 (16:21 +0000)]
ip ban code: minor bugfixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2775
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div0 [Tue, 26 Jun 2007 16:06:18 +0000 (16:06 +0000)]
banning, kicking and banning in voting, some display extensions (kick votes show who is getting kicked), vote masters can stop any vote
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2774
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div0 [Tue, 26 Jun 2007 13:44:40 +0000 (13:44 +0000)]
num_colon.tga
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2773
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esteel [Sun, 24 Jun 2007 15:49:18 +0000 (15:49 +0000)]
removed ; from comments from server.cfg example files as DP tends to end comments at semicolons. will CIA print this twice?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2772
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esteel [Fri, 22 Jun 2007 00:43:38 +0000 (00:43 +0000)]
added dedicated server scripts to start in pro mode, mentioned it in readme.txt and changed the order of parameters in the existing scripts
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2771
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esteel [Thu, 21 Jun 2007 13:17:55 +0000 (13:17 +0000)]
merged sv_maxrate, skill_auto, g_maplist, disable joystick from data into pro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2770
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esteel [Thu, 21 Jun 2007 04:44:41 +0000 (04:44 +0000)]
more FAQ corrections..
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2769
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esteel [Thu, 21 Jun 2007 04:04:50 +0000 (04:04 +0000)]
merged hud setting to branch and updated g_maplist in default.cfg and the server.cfg example file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2768
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esteel [Thu, 21 Jun 2007 03:17:32 +0000 (03:17 +0000)]
removed sv_maxrate so the new engine default is used
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2766
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esteel [Thu, 21 Jun 2007 00:25:24 +0000 (00:25 +0000)]
added section 'How to report crashes' to FAQ which is still missing info for mac users though
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2765
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div0 [Tue, 19 Jun 2007 18:55:13 +0000 (18:55 +0000)]
jonaskoelker's handicap patch: client side cvar cl_handicap multiplies damage
you receive, it's in the range from 1 to 100. Please check for abuse potential,
but there shouldn't be any. Please test vampire, empathy and mirror damage!
Even though this is done in PlayerDamage() _after_ all the other stuff kicks
in, test anyway.
Index: server/defs.qh
===================================================================
--- server/defs.qh (revision 2761)
+++ server/defs.qh (working copy)
@@ -259,6 +259,7 @@
.float has_zoomed;
.float() customizeentityforclient;
+.float cvar_cl_handicap;
.float cvar_cl_zoomfactor;
.float cvar_cl_zoomspeed;
.float cvar_cl_playerdetailreduction;
Index: server/miscfunctions.qc
===================================================================
--- server/miscfunctions.qc (revision 2761)
+++ server/miscfunctions.qc (working copy)
@@ -493,6 +493,7 @@
GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
+ GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
}
float fexists(string f)
Index: server/cl_player.qc
===================================================================
--- server/cl_player.qc (revision 2761)
+++ server/cl_player.qc (working copy)
@@ -218,6 +218,8 @@
{
local float take, save, waves, sdelay;
+ damage = damage * bound(1.0, self.cvar_cl_handicap, 100.0);
+
te_blood (hitloc, force, damage);
if (self.pain_finished < time) //Don't switch pain sequences like crazy
{
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2762
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strahlemann [Tue, 12 Jun 2007 19:05:54 +0000 (19:05 +0000)]
updated reslimed.map with the correct dom-point names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2761
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kadaverjack [Mon, 11 Jun 2007 18:18:31 +0000 (18:18 +0000)]
- disable joysticks by default
- fixed spawn point names & a dompoint name on reslimed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2760
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div0 [Sat, 9 Jun 2007 10:24:42 +0000 (10:24 +0000)]
first attempt at "auto adjust skill"; not working well for teamplay yet, maybe this "+ 2" should be game mode dependent
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2759
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esteel [Fri, 8 Jun 2007 11:02:46 +0000 (11:02 +0000)]
corrected problems with the formating in the new mouse acceleration text
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2758
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esteel [Thu, 7 Jun 2007 19:27:21 +0000 (19:27 +0000)]
sorry, made the menu even bigger :) added disconnect and team-auto/red/blue/yellow/pink to the bind menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2757
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esteel [Thu, 7 Jun 2007 17:05:47 +0000 (17:05 +0000)]
made section about the team selection menu clearer and also mentioned F6 as a shortcut for 'automatically join the smaller/weaker team'
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2756
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esteel [Wed, 6 Jun 2007 13:42:31 +0000 (13:42 +0000)]
moved modelsource into trunk
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2755
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esteel [Wed, 6 Jun 2007 13:41:03 +0000 (13:41 +0000)]
moved modelsource into trunk
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2754
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esteel [Wed, 6 Jun 2007 12:07:38 +0000 (12:07 +0000)]
added enabling mouse acceration and getting help on irc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2752
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div0 [Mon, 4 Jun 2007 21:54:14 +0000 (21:54 +0000)]
update sb_* pictures for HUD
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2750
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kadaverjack [Sat, 2 Jun 2007 03:01:54 +0000 (03:01 +0000)]
added a few more waypoints on bleach, so bots hopefully won't get stuck anymore when spawning near the strength
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2749
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lordhavoc [Fri, 1 Jun 2007 08:06:22 +0000 (08:06 +0000)]
use the new hud in pro and the old hud in normal nexuiz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2748
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div0 [Thu, 31 May 2007 06:21:16 +0000 (06:21 +0000)]
deleted unused and stolen flash.tga
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2745
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strahlemann [Wed, 30 May 2007 14:44:56 +0000 (14:44 +0000)]
new levelshots for some maps to go with the new item-models (like health and armor)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2743
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esteel [Wed, 30 May 2007 14:25:36 +0000 (14:25 +0000)]
disabled viewkick when hurt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2742
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div0 [Wed, 30 May 2007 13:34:19 +0000 (13:34 +0000)]
Pro: make r_ambient a seta; add culling settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2741
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div0 [Wed, 30 May 2007 11:36:20 +0000 (11:36 +0000)]
make r_ambient a seta in default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2739
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div0 [Tue, 29 May 2007 22:55:46 +0000 (22:55 +0000)]
r_ambient 0 again; added menu option for it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2737
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div0 [Tue, 29 May 2007 16:47:39 +0000 (16:47 +0000)]
r_ambient 4; the one who says this twice is CIA-1, not me
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2735
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strahlemann [Tue, 29 May 2007 16:35:53 +0000 (16:35 +0000)]
fixed the green-light-tube shader.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2733
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strahlemann [Tue, 29 May 2007 14:44:28 +0000 (14:44 +0000)]
fixed slime on reslimed. fixed water on runningman_1on1remix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2731
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m0rfar [Tue, 29 May 2007 14:07:16 +0000 (14:07 +0000)]
toxic: scrolling slime in tubes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2729
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m0rfar [Tue, 29 May 2007 11:42:03 +0000 (11:42 +0000)]
Downer: Fixed z-fighting. Made jumppad grate transparent and cast shadows.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2727
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div0 [Tue, 29 May 2007 08:49:53 +0000 (08:49 +0000)]
sv_cullentities_trace: more samples
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2725
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div0 [Tue, 29 May 2007 08:48:26 +0000 (08:48 +0000)]
r_cullentities_trace: 4 samples, not 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2724
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div0 [Tue, 29 May 2007 07:00:34 +0000 (07:00 +0000)]
KH: copy sounds being used to sound/kh so they can get replaced separately
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2721
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div0 [Mon, 28 May 2007 22:16:27 +0000 (22:16 +0000)]
reduce sound minimum time for jumppads from 0.5 to 0.2s;
make light effect consistent with sound (only for actual players, and at least 0.2s between them)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2719
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div0 [Mon, 28 May 2007 22:04:19 +0000 (22:04 +0000)]
menu: "OpenGL 2 Contrast (SLOW)" -> r_glsl_contrastboost
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2717
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strahlemann [Mon, 28 May 2007 21:14:14 +0000 (21:14 +0000)]
forgot to add the modified reslimed.map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2715
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strahlemann [Mon, 28 May 2007 19:33:42 +0000 (19:33 +0000)]
fixed bugs on reslimed. mainly clipping. added moving slime effect to the slime-pipes.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2714
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esteel [Mon, 28 May 2007 18:03:37 +0000 (18:03 +0000)]
tdm mapcfg files for final rage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2713
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esteel [Mon, 28 May 2007 17:56:44 +0000 (17:56 +0000)]
tdm mapcfg files for runningmanctf
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2712
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esteel [Mon, 28 May 2007 16:21:21 +0000 (16:21 +0000)]
corrected a small typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2711
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esteel [Mon, 28 May 2007 15:51:06 +0000 (15:51 +0000)]
added r_shadow_usenormalmap to menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2710
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esteel [Mon, 28 May 2007 14:40:01 +0000 (14:40 +0000)]
added a simple conversion of my basics guide to Docs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2708
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esteel [Mon, 28 May 2007 12:16:51 +0000 (12:16 +0000)]
raised bot count on dieselpower to 7 to make it action packed, worthy the name dieselpower :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2707
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div0 [Mon, 28 May 2007 11:13:47 +0000 (11:13 +0000)]
oops, forgot to commit this to trunk
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2706
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div0 [Mon, 28 May 2007 09:09:21 +0000 (09:09 +0000)]
added old tracer under new name misc/line-81-1.mdl for use by mods
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2704
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savagex [Sun, 27 May 2007 16:06:32 +0000 (16:06 +0000)]
fix water vertices on runningman remix flying wildly around... was
caused by very *enthusiastic* deformVertex stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2703
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savagex [Sun, 27 May 2007 11:33:07 +0000 (11:33 +0000)]
add warping _warp versions of Morphed's slime
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2702
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savagex [Sun, 27 May 2007 11:12:28 +0000 (11:12 +0000)]
once again new glass. This time additive because with blendfunc blend
there were depth-sorting problems with slime tubes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2701
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savagex [Sun, 27 May 2007 10:46:46 +0000 (10:46 +0000)]
also make toxic slime nonwarping (this was breaking slime tubes)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2700
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savagex [Sun, 27 May 2007 10:37:30 +0000 (10:37 +0000)]
fix warping slime tubes for reslimed, beef up sfx forcefield
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2699
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savagex [Fri, 25 May 2007 20:09:44 +0000 (20:09 +0000)]
beefier glass (e.g. for warfare)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2697
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esteel [Fri, 25 May 2007 12:16:54 +0000 (12:16 +0000)]
moved 'How can I speed up my frame rate?' into the Troubleshooting part and made it mention the new video presets and the vertex buffer objects and opengl 2.0 shader issue for some cards
moved the 'Server setup' section below the 'General Questions' section
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2695
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div0 [Fri, 25 May 2007 11:38:57 +0000 (11:38 +0000)]
log those who destroy a key
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2694
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savagex [Thu, 24 May 2007 18:15:33 +0000 (18:15 +0000)]
thanks to tcmod those effect frames for the ebomb aren't needed anymore
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2692
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esteel [Thu, 24 May 2007 17:17:51 +0000 (17:17 +0000)]
use tcmod on ebomb
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2691
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strahlemann [Thu, 24 May 2007 15:20:10 +0000 (15:20 +0000)]
fixed shoot-through-bug on soylent. fixed camp-spot on bluesky
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2689
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m0rfar [Thu, 24 May 2007 11:48:39 +0000 (11:48 +0000)]
Modified toxic slime tcmod a bit.
Added ruiner to shaderlist.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2685
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savagex [Thu, 24 May 2007 10:30:29 +0000 (10:30 +0000)]
tcgen environment for some glass textures (can be seen on e.g. warfare)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2684
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savagex [Thu, 24 May 2007 10:23:42 +0000 (10:23 +0000)]
pimp q1retexturing lava and #teleport texture to use tcmod
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2683
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esteel [Wed, 23 May 2007 19:51:56 +0000 (19:51 +0000)]
synced pro configs with normal configs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2681
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div0 [Wed, 23 May 2007 19:21:48 +0000 (19:21 +0000)]
put hook line 9 qu away from origin to attach to the right point on tZork's hook
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2679
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esteel [Wed, 23 May 2007 18:52:55 +0000 (18:52 +0000)]
hook model is now bigger
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2678
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div0 [Wed, 23 May 2007 15:59:06 +0000 (15:59 +0000)]
tZork's grappling hook;
spawn sound by me (still, replace it);
talk2 sound = invshot (please replace)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2677
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savagex [Wed, 23 May 2007 15:47:31 +0000 (15:47 +0000)]
assault mode: print some time warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2676
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esteel [Wed, 23 May 2007 15:45:17 +0000 (15:45 +0000)]
someone said: r_shadow_realtime_world_dlightshadows is dead! Long live r_shadow_realtime_dlight_shadows!
Tried to stomp the last remainings into oblivion!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2675
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div0 [Wed, 23 May 2007 15:07:49 +0000 (15:07 +0000)]
spawn sound now is KDE's Beep_Connect, talk2 is KDE's Beep_Double. Please replace later.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2673
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esteel [Wed, 23 May 2007 14:16:36 +0000 (14:16 +0000)]
forget to precache the new spawn sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2672
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esteel [Wed, 23 May 2007 14:10:44 +0000 (14:10 +0000)]
made g_spawnsound use a own spawn sound (copied teleport.ogg for now)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2671
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div0 [Wed, 23 May 2007 13:35:02 +0000 (13:35 +0000)]
hook has two places with the origin; fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2670
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strahlemann [Wed, 23 May 2007 13:06:41 +0000 (13:06 +0000)]
desaturated and altered the ebomb-color to fit the overall electro-look
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2669
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div0 [Wed, 23 May 2007 08:24:49 +0000 (08:24 +0000)]
moved electro blob a little bit to the right to be better aligned to the weapon when shooting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2668
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lordhavoc [Wed, 23 May 2007 04:03:57 +0000 (04:03 +0000)]
don't need as many .effects on leileilol's new projectile and tracer models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2667
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lordhavoc [Wed, 23 May 2007 04:01:44 +0000 (04:01 +0000)]
rockets should cast shadows
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2666
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lordhavoc [Wed, 23 May 2007 03:59:45 +0000 (03:59 +0000)]
mortar shells should cast shadows
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2665
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lordhavoc [Wed, 23 May 2007 03:57:44 +0000 (03:57 +0000)]
cleaned up teamplay damage checks and fixed teamplay 4 damage to
non-players to block damage like teamplay 3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2664
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lordhavoc [Wed, 23 May 2007 03:50:05 +0000 (03:50 +0000)]
changed glass diffuse brightness back to the way it was before
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2663
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lordhavoc [Wed, 23 May 2007 03:42:24 +0000 (03:42 +0000)]
tweaked ebomb model from leileilol, and corresponding qc tweaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2662
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lordhavoc [Wed, 23 May 2007 03:24:37 +0000 (03:24 +0000)]
added another projectiles blender file from leileilol
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2661
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lordhavoc [Wed, 23 May 2007 03:21:19 +0000 (03:21 +0000)]
leileilol's projectiles blender file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2660
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div0 [Tue, 22 May 2007 23:36:27 +0000 (23:36 +0000)]
slightly better ebomb origin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2659
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div0 [Tue, 22 May 2007 23:25:23 +0000 (23:25 +0000)]
leileilol's projectiles (electro bomb toned down a bit)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2658
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esteel [Tue, 22 May 2007 19:33:37 +0000 (19:33 +0000)]
corrected usage/mentioning of the now renamed g_balance_laser_force variable, most important in the menu..
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2657
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div0 [Tue, 22 May 2007 10:40:05 +0000 (10:40 +0000)]
move SG smoke so it appears at the right point after fixing projectile origins to be inside player box
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2655
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lordhavoc [Tue, 22 May 2007 09:20:24 +0000 (09:20 +0000)]
fix W_SetupShot calls to not have any start points outside player box,
even at odd angles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2653
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esteel [Mon, 21 May 2007 22:06:46 +0000 (22:06 +0000)]
added +use on f! had it wrong in the menu defaults and the previous commit message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2651
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div0 [Mon, 21 May 2007 21:34:24 +0000 (21:34 +0000)]
oops, a dprint...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2650
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esteel [Mon, 21 May 2007 16:58:19 +0000 (16:58 +0000)]
added +use on g to default binds and menu (drops key in KH), added g for dropweapon (SO told me CS uses that key and it was still free)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2649
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esteel [Mon, 21 May 2007 15:42:45 +0000 (15:42 +0000)]
new hud weapon icons for the shotgun and machinegun to match the new models
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2648
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savagex [Mon, 21 May 2007 12:53:06 +0000 (12:53 +0000)]
assault rounds now last 300 seconds by default (can be overridden with
the health field of target_assault_roundend)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2647
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savagex [Mon, 21 May 2007 10:44:12 +0000 (10:44 +0000)]
assault mode: use proper sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2646
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savagex [Mon, 21 May 2007 10:43:04 +0000 (10:43 +0000)]
sprites for assault mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2645
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div0 [Sun, 20 May 2007 23:36:57 +0000 (23:36 +0000)]
bots: in LMS and Arena, spectators should count as players when handling minplayers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2644
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div0 [Sun, 20 May 2007 22:50:41 +0000 (22:50 +0000)]
yes, it DID break. Server stood still when no player was there...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2643
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