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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Mon, 11 Aug 2008 08:16:29 +0000 (08:16 +0000)]
race: let everyone complete his lap when the race is over; players who have completed their race get the intermission scoreboard but still can walk (as nonsolid players)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4101
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div0 [Sun, 10 Aug 2008 17:49:50 +0000 (17:49 +0000)]
new improvements (winning condition, zero is worst handling)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4100
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div0 [Sun, 10 Aug 2008 16:51:37 +0000 (16:51 +0000)]
add notes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4099
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div0 [Sun, 10 Aug 2008 16:31:25 +0000 (16:31 +0000)]
fix laps counter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4098
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div0 [Sun, 10 Aug 2008 16:07:27 +0000 (16:07 +0000)]
race: turn off fraglimit until switching from qualifying to race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4097
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div0 [Sun, 10 Aug 2008 15:48:03 +0000 (15:48 +0000)]
fix timing in race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4096
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div0 [Sun, 10 Aug 2008 15:36:15 +0000 (15:36 +0000)]
fix order of cvar reading
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4095
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div0 [Sun, 10 Aug 2008 15:29:54 +0000 (15:29 +0000)]
race: turn off campcheck again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4094
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div0 [Sun, 10 Aug 2008 15:13:20 +0000 (15:13 +0000)]
new command "allready" (for vcall/vdo); fix shootable buttons in independent players mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4093
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div0 [Sun, 10 Aug 2008 12:44:54 +0000 (12:44 +0000)]
check g_pickup_items too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4092
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m0rfar [Sun, 10 Aug 2008 12:40:37 +0000 (12:40 +0000)]
bigbuttons for simplygray
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4091
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m0rfar [Sun, 10 Aug 2008 12:02:02 +0000 (12:02 +0000)]
wicked menuskins 2.0 plus bigbuttons (copyd from normal buttons). I still call them wicked instead of wicked2, I don't know if that's good or bad.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4090
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div0 [Sun, 10 Aug 2008 11:55:22 +0000 (11:55 +0000)]
oops ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4089
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div0 [Sun, 10 Aug 2008 11:53:53 +0000 (11:53 +0000)]
finish g_race_qualifying 2 mode (by adding a race display to csqc)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4088
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div0 [Sun, 10 Aug 2008 10:09:15 +0000 (10:09 +0000)]
argh, debug prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4087
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div0 [Sun, 10 Aug 2008 10:07:06 +0000 (10:07 +0000)]
race: "g_race_qualifying 2" makes qualifying-then-race mode (using new special entities). Race still displays stuff wrong, though - it shows lap times, it SHOULD show times to the next enemy in race (not qualifying) mode.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4086
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div0 [Sat, 9 Aug 2008 23:24:29 +0000 (23:24 +0000)]
forgot this file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4085
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div0 [Sat, 9 Aug 2008 23:24:16 +0000 (23:24 +0000)]
g_race_qualifying: make players independent (can't touch/damage each other)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4084
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div0 [Sat, 9 Aug 2008 21:10:12 +0000 (21:10 +0000)]
remove two debug prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4083
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div0 [Sat, 9 Aug 2008 19:52:21 +0000 (19:52 +0000)]
make mins/maxs only triggers work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4082
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div0 [Sat, 9 Aug 2008 19:44:54 +0000 (19:44 +0000)]
trigger_teleport: setmodel only if it is not "". Then a teleporter can be manually added to an .ent by setting mins and maxs.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4081
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div0 [Sat, 9 Aug 2008 18:27:06 +0000 (18:27 +0000)]
new skinvalues parameter :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4080
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div0 [Sat, 9 Aug 2008 17:26:48 +0000 (17:26 +0000)]
HEIGHT_DIALOGBORDER
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4079
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div0 [Sat, 9 Aug 2008 15:28:51 +0000 (15:28 +0000)]
brush entities: if model is not set, do not zero mins/maxs. Allows creating them "manually" by an ent file without recompiling.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4078
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div0 [Sat, 9 Aug 2008 15:14:07 +0000 (15:14 +0000)]
when dead and respawning behind a checkpoint, also retract the checkpoint number (or stop the timer, when back at the finish line)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4077
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div0 [Sat, 9 Aug 2008 14:57:47 +0000 (14:57 +0000)]
race: support ready-restart (should already work with that)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4076
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div0 [Sat, 9 Aug 2008 14:16:09 +0000 (14:16 +0000)]
add an extra check for removing players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4075
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div0 [Sat, 9 Aug 2008 14:08:31 +0000 (14:08 +0000)]
correct spawnpoint/checkpoint connection
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4074
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div0 [Sat, 9 Aug 2008 13:04:25 +0000 (13:04 +0000)]
info_player_race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4073
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div0 [Sat, 9 Aug 2008 13:02:15 +0000 (13:02 +0000)]
better race spawning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4072
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div0 [Sat, 9 Aug 2008 12:58:06 +0000 (12:58 +0000)]
race: support targetting spawnpoints (like Assault). You spawn at a spawnpoint that targets your last checkpoint, if possible.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4071
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div0 [Sat, 9 Aug 2008 12:15:49 +0000 (12:15 +0000)]
new cvar g_race_teams
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4070
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div0 [Sat, 9 Aug 2008 11:04:02 +0000 (11:04 +0000)]
do not erase scores in race too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4069
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div0 [Sat, 9 Aug 2008 10:44:15 +0000 (10:44 +0000)]
add missing cvar for race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4068
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div0 [Sat, 9 Aug 2008 10:42:39 +0000 (10:42 +0000)]
add campcheck to race too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4067
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div0 [Sat, 9 Aug 2008 10:21:34 +0000 (10:21 +0000)]
show all checkpoints to spectators
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4066
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div0 [Sat, 9 Aug 2008 09:11:14 +0000 (09:11 +0000)]
minor tweaks, fix "could not break 's all-time fastest lap record"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4065
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 05:59:36 +0000 (05:59 +0000)]
better fallback order for mapinfo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4064
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 9 Aug 2008 05:36:22 +0000 (05:36 +0000)]
fix all-time records
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4063
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div0 [Sat, 9 Aug 2008 05:31:07 +0000 (05:31 +0000)]
add checkpoint sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4062
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div0 [Sat, 9 Aug 2008 05:30:43 +0000 (05:30 +0000)]
fix Qualifying mode for race; make teleporters able to trigger a timing event
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4061
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div0 [Fri, 8 Aug 2008 18:07:15 +0000 (18:07 +0000)]
some missing files; g_race_qualifying is still broken (ignores fraglimit, no idea why)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4060
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div0 [Fri, 8 Aug 2008 14:48:43 +0000 (14:48 +0000)]
"race" game mode (beginning)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4059
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div0 [Fri, 8 Aug 2008 12:08:40 +0000 (12:08 +0000)]
make the chat message actually work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4058
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div0 [Fri, 8 Aug 2008 12:05:05 +0000 (12:05 +0000)]
g_spawnpoints_auto_move_out_of_solid cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4057
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div0 [Fri, 8 Aug 2008 11:59:18 +0000 (11:59 +0000)]
better error message (even better)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4056
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div0 [Fri, 8 Aug 2008 11:58:29 +0000 (11:58 +0000)]
better error message for broken spawns
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4055
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div0 [Fri, 8 Aug 2008 08:17:03 +0000 (08:17 +0000)]
use DP_SV_QCSTATUS to show frags to qstat again; make menu aware of player lists (currently they are not shown, but they can be searched); add a game type column
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4054
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div0 [Thu, 7 Aug 2008 19:27:23 +0000 (19:27 +0000)]
fix xaw's big buttons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4053
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div0 [Thu, 7 Aug 2008 19:23:38 +0000 (19:23 +0000)]
fix skinvalues for all skins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4052
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div0 [Thu, 7 Aug 2008 19:17:48 +0000 (19:17 +0000)]
also fix the "silver" skin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4051
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div0 [Thu, 7 Aug 2008 19:16:43 +0000 (19:16 +0000)]
make default skin look as before
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4050
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div0 [Thu, 7 Aug 2008 19:16:07 +0000 (19:16 +0000)]
add extra types for big buttons (many dialogs now are broken!)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4049
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div0 [Thu, 7 Aug 2008 19:01:55 +0000 (19:01 +0000)]
changed margin spec of input boxes to use chars, not relative size (fixed weird short inputboxes)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4048
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blub0 [Thu, 7 Aug 2008 08:20:42 +0000 (08:20 +0000)]
some cleanup, and removed the SVN revision table for CSQC_REVISION since it's not been updated... might go through the revisions some time to build a new table if necessary/wanted
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4047
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div0 [Wed, 6 Aug 2008 19:13:41 +0000 (19:13 +0000)]
oops... wrong condition
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4046
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div0 [Wed, 6 Aug 2008 18:35:10 +0000 (18:35 +0000)]
fix flag return channel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4045
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div0 [Wed, 6 Aug 2008 14:18:42 +0000 (14:18 +0000)]
make teleport sound as broken as before again :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4044
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div0 [Wed, 6 Aug 2008 14:07:29 +0000 (14:07 +0000)]
should fix volumes becoming 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4043
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div0 [Wed, 6 Aug 2008 13:54:24 +0000 (13:54 +0000)]
okay, attach the jumppad sound to the player again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4042
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div0 [Wed, 6 Aug 2008 13:45:55 +0000 (13:45 +0000)]
change Game (Master) to Master (not enough space)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4041
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div0 [Wed, 6 Aug 2008 13:43:49 +0000 (13:43 +0000)]
reordered
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4040
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div0 [Wed, 6 Aug 2008 13:43:00 +0000 (13:43 +0000)]
shortened some names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4039
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div0 [Wed, 6 Aug 2008 12:34:37 +0000 (12:34 +0000)]
the fitting menu changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4038
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div0 [Wed, 6 Aug 2008 12:34:27 +0000 (12:34 +0000)]
minor channel changes, player.CHAN_AUTO is now for items too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4037
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div0 [Wed, 6 Aug 2008 07:10:47 +0000 (07:10 +0000)]
let the ITEM play the pickup sound, not the player
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4036
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div0 [Wed, 6 Aug 2008 06:33:35 +0000 (06:33 +0000)]
gave some entity channels more descriptive names; add an entity channel mixer to the menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4035
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div0 [Wed, 6 Aug 2008 06:01:47 +0000 (06:01 +0000)]
reassign the sound channels in a more meaningful way (allows a global channel mixer in the engine)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4034
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m0rfar [Tue, 5 Aug 2008 21:47:41 +0000 (21:47 +0000)]
Less distracting fog at close range.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4033
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div0 [Tue, 5 Aug 2008 18:59:09 +0000 (18:59 +0000)]
THIS time it's correct
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4032
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div0 [Tue, 5 Aug 2008 16:37:38 +0000 (16:37 +0000)]
fix fall sound on slopes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4031
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div0 [Tue, 5 Aug 2008 16:26:45 +0000 (16:26 +0000)]
turn off landing sounds under some conditions (e.g. water, hook)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4030
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div0 [Tue, 5 Aug 2008 16:20:27 +0000 (16:20 +0000)]
two big changes:
1. multiply all volumes by a VOL_BASE constant
2. do not use stuffcmd/play2 any more; instead, hand craft a svc_sound packet (shorter)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4029
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div0 [Tue, 5 Aug 2008 15:05:08 +0000 (15:05 +0000)]
revert the -6dB change to the sounds - it was simply too much. Need a better way.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4028
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div0 [Tue, 5 Aug 2008 14:02:34 +0000 (14:02 +0000)]
handle an entity changing its type right (happend when both a remove and a spawn message for the same entity got lost)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4027
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div0 [Tue, 5 Aug 2008 10:01:27 +0000 (10:01 +0000)]
replace "frags -2" by "version_mismatch"; first step to make .frags have a meaningful value again (for status, remote queries)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4026
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div0 [Tue, 5 Aug 2008 08:47:01 +0000 (08:47 +0000)]
make all sounds except for announcers and music 6dB less, so (future) voice message sounds have a chance to be audible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4025
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div0 [Tue, 5 Aug 2008 06:16:54 +0000 (06:16 +0000)]
add to the playersound system a globalsound system; make the footsteps and fall sounds global ones; add support for metalsteps and nosteps (although the sound files currently are identical)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4023
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div0 [Mon, 4 Aug 2008 15:54:52 +0000 (15:54 +0000)]
un-xxd colormap_palette.lmp
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4022
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 4 Aug 2008 14:19:18 +0000 (14:19 +0000)]
clearer colors by sev
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4021
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m0rfar [Mon, 4 Aug 2008 12:39:43 +0000 (12:39 +0000)]
buttongray_d .tga -> buttongray_d.tga
Typo!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4020
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div0 [Mon, 4 Aug 2008 11:27:47 +0000 (11:27 +0000)]
oh, adding missing cvheck
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4019
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div0 [Mon, 4 Aug 2008 10:16:51 +0000 (10:16 +0000)]
use the default string of the menu_skin cvar in preference to the hardcoded "default" if the skin is not found
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4018
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m0rfar [Mon, 4 Aug 2008 09:58:58 +0000 (09:58 +0000)]
new playermodel previews by sev
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4017
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m0rfar [Mon, 4 Aug 2008 09:50:52 +0000 (09:50 +0000)]
Wicked menuskins. wickedblack as new default.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4016
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div0 [Mon, 4 Aug 2008 09:20:15 +0000 (09:20 +0000)]
add cvar g_jump_grunt (default 0)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4015
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div0 [Mon, 4 Aug 2008 07:56:53 +0000 (07:56 +0000)]
play every player sound on CHAN_AUTO except say messages
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4014
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div0 [Mon, 4 Aug 2008 07:37:55 +0000 (07:37 +0000)]
louder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4013
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div0 [Mon, 4 Aug 2008 07:37:03 +0000 (07:37 +0000)]
actually, better play the pain sound if the next TWO laser jumps would kill you
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4012
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div0 [Mon, 4 Aug 2008 07:35:59 +0000 (07:35 +0000)]
exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4011
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div0 [Mon, 4 Aug 2008 07:27:38 +0000 (07:27 +0000)]
new stupidly recorded sounds for players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4010
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div0 [Sun, 3 Aug 2008 15:34:55 +0000 (15:34 +0000)]
add missing kdr column
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4009
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div0 [Sun, 3 Aug 2008 13:53:23 +0000 (13:53 +0000)]
MrBougo, try this commit (should fix impulse 13/14 + kill)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4008
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div0 [Sun, 3 Aug 2008 13:31:56 +0000 (13:31 +0000)]
add -Ono-c -Ono-cs to work around a fteqcc bug that hides all array elements from prvm_edict
Savegames are STILL broken, due to the same fteqcc bug.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4007
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tzork [Sat, 2 Aug 2008 18:57:57 +0000 (18:57 +0000)]
editor models for turrets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4006
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div0 [Sat, 2 Aug 2008 10:18:46 +0000 (10:18 +0000)]
build script update (csqc)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4004
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div0 [Sat, 2 Aug 2008 10:15:51 +0000 (10:15 +0000)]
sorry, pasted into wrong cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4003
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div0 [Sat, 2 Aug 2008 10:15:15 +0000 (10:15 +0000)]
allow downloading csprogs.dat out of a pack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4002
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div0 [Fri, 1 Aug 2008 18:51:47 +0000 (18:51 +0000)]
fix crosshair for death scoreboard :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4001
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div0 [Fri, 1 Aug 2008 18:33:00 +0000 (18:33 +0000)]
always sort downloaders/connectors below spectators
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4000
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