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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Fri, 6 Feb 2009 20:47:45 +0000 (20:47 +0000)]
remove duplicate sending of maxclients (client has it anyway)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5790
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 6 Feb 2009 15:36:07 +0000 (15:36 +0000)]
patch by mirceakitsune
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5789
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 6 Feb 2009 15:21:51 +0000 (15:21 +0000)]
always fade out centerprints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5788
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 15:16:50 +0000 (15:16 +0000)]
make centerprint messages fade out
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5787
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:57:48 +0000 (14:57 +0000)]
weapon_laser spawn func;
pinata: don't throw laser if nobody could pick it up anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5786
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:31:33 +0000 (14:31 +0000)]
pinata
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5785
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:26:12 +0000 (14:26 +0000)]
disable primary mortar grenade rotation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5784
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:21:55 +0000 (14:21 +0000)]
adjust RL shot origin, scale 3 for rocket
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5783
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:09:11 +0000 (14:09 +0000)]
4x rocket scale (trying this out)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5782
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 14:06:18 +0000 (14:06 +0000)]
fix impulse 404 :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5781
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 13:30:56 +0000 (13:30 +0000)]
add laser pickup model; make laser optionally throwable
To throw a laser, do:
g_start_weapon_laser 0
sv_cheats 1
map basement
impulse 99
impulse 1
impulse 17
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5780
f962a42d -fe04-0410-a3ab-
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m0rfar [Fri, 6 Feb 2009 11:59:35 +0000 (11:59 +0000)]
removed ctf entities and duplicate rocket ammo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5779
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 6 Feb 2009 09:18:46 +0000 (09:18 +0000)]
display ready-icon in non-teamplay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5778
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 09:16:52 +0000 (09:16 +0000)]
if we keep 11 as sbar fontsize, width should be 560
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5777
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 09:13:41 +0000 (09:13 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5776
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 09:13:03 +0000 (09:13 +0000)]
make centerprint font size cvar-customizable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5775
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 09:08:56 +0000 (09:08 +0000)]
faster grenade spin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5774
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 08:58:41 +0000 (08:58 +0000)]
centerprint handlign in csqc (#
2555668 after large cleanups)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5773
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 07:32:54 +0000 (07:32 +0000)]
remove some trailing newlines from centerprints ([
2555673 ] centerprint / overlap patch (server))
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5772
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 07:29:11 +0000 (07:29 +0000)]
[
2555646 ] wider playerlist window / a bit wider the real playerlist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5771
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 07:27:30 +0000 (07:27 +0000)]
[
2555894 ] Ready restart countdown clientside
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5770
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 07:17:06 +0000 (07:17 +0000)]
[
2555913 ] Strength and invincibility timer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5769
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 07:09:46 +0000 (07:09 +0000)]
[
2566720 ] showtopspeed v3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5768
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 06:48:16 +0000 (06:48 +0000)]
[
2556013 ] g_chat_nospectators allowing specchat during warmup only
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5767
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 6 Feb 2009 06:43:47 +0000 (06:43 +0000)]
ready status indicator in scoreboard
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5766
f962a42d -fe04-0410-a3ab-
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m0rfar [Fri, 6 Feb 2009 01:19:58 +0000 (01:19 +0000)]
More rocket ammo tweakz0r
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5765
f962a42d -fe04-0410-a3ab-
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m0rfar [Fri, 6 Feb 2009 00:44:28 +0000 (00:44 +0000)]
rocket ammo tweakz0r
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5764
f962a42d -fe04-0410-a3ab-
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m0rfar [Thu, 5 Feb 2009 21:43:53 +0000 (21:43 +0000)]
New rocket ammo model by ai
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5763
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 20:49:21 +0000 (20:49 +0000)]
[
2557216 ] rearranged some elements on the mapinfo dialog
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5762
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 20:47:25 +0000 (20:47 +0000)]
[
2561119 ] Bugfix: timer color during warmup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5761
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 20:45:37 +0000 (20:45 +0000)]
fix #
2561691 , but by changing directional to spatial in the wording
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5760
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 20:28:24 +0000 (20:28 +0000)]
patch #
2561469 "Ready restart resets scores incorrectly" fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5759
f962a42d -fe04-0410-a3ab-
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m0rfar [Thu, 5 Feb 2009 19:48:45 +0000 (19:48 +0000)]
MG ammo texture tweaks. And down-sized to 512x512
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5758
f962a42d -fe04-0410-a3ab-
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mand1nga [Thu, 5 Feb 2009 18:55:09 +0000 (18:55 +0000)]
Spell checking and off-by-one fix by Surb
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5757
f962a42d -fe04-0410-a3ab-
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m0rfar [Thu, 5 Feb 2009 15:17:29 +0000 (15:17 +0000)]
shaderlist update
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5756
f962a42d -fe04-0410-a3ab-
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esteel [Thu, 5 Feb 2009 13:18:50 +0000 (13:18 +0000)]
added some more cvar descriptions, mention the need to be in the video group on linux in the FAQ
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5755
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 11:35:49 +0000 (11:35 +0000)]
refactoring of portal transforms code to be generally usable;
use it to make the grenade smoke come out of the red thing on the grenade model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5754
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 10:14:04 +0000 (10:14 +0000)]
remove debug prints from rcon2irc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5753
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 5 Feb 2009 08:41:16 +0000 (08:41 +0000)]
improved the shot origin adjuster:
- now can load bone positions (in case this works in DP)
- displays coordinates above the adjuster
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5752
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 21:01:27 +0000 (21:01 +0000)]
don't cull DamageInfo csqc entities (hope this has no big performance impact)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5750
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 4 Feb 2009 16:20:06 +0000 (16:20 +0000)]
make turret head's hittable (with separate .heath's for body and head)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5749
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 14:47:15 +0000 (14:47 +0000)]
if possible, redirect off-hand hook to on-hand hook
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5748
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 14:43:22 +0000 (14:43 +0000)]
don't need this in racetrack.mapinfo any more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5747
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 14:42:41 +0000 (14:42 +0000)]
remove the shotgun from race
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5746
f962a42d -fe04-0410-a3ab-
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m0rfar [Wed, 4 Feb 2009 13:21:48 +0000 (13:21 +0000)]
* lower-case racetrack.ASE also (the .map is refering to .ase not .ASE)
* Added a_bullets.md3 that radiant will use
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5744
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 12:11:58 +0000 (12:11 +0000)]
remove some debug print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5743
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 10:37:18 +0000 (10:37 +0000)]
shotorg adjuster: make the client send the shot origin to the server, so the weapons all shoot with the currently "adjusted" shot origin (for testing)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5742
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 10:23:14 +0000 (10:23 +0000)]
shot org adjuster: alpha is good for the current model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5741
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 10:15:39 +0000 (10:15 +0000)]
fix deprecated way to specify racetrack's CDtrack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5740
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 09:58:38 +0000 (09:58 +0000)]
only do minstagib damage handling when a PLAYER is damaged. Might fix shootable buttons.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5739
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 4 Feb 2009 09:11:33 +0000 (09:11 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5738
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 09:08:11 +0000 (09:08 +0000)]
shot origin adjuster: use alpha 0.8
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5737
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 4 Feb 2009 09:02:36 +0000 (09:02 +0000)]
add models/shotorg_adjuster.md3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5736
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 4 Feb 2009 08:20:53 +0000 (08:20 +0000)]
Another variant of ax_planes.md3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5735
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 08:16:29 +0000 (08:16 +0000)]
exec shotorigin_adjuster.cfg - graphical shot origin editor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5734
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 4 Feb 2009 07:48:57 +0000 (07:48 +0000)]
second try for ax_planes.md3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5733
f962a42d -fe04-0410-a3ab-
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tzork [Wed, 4 Feb 2009 07:38:17 +0000 (07:38 +0000)]
models/ax_planes.md3 for div0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5732
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 06:30:53 +0000 (06:30 +0000)]
revert the shot origin back to the "current" camping rifle, as I doubt this new one will fit the model (if it ever gets finished) anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5731
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 06:11:02 +0000 (06:11 +0000)]
bullets pickup: down from 120 to 80; camping rifle: 8 shots per reload
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5730
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 4 Feb 2009 06:09:39 +0000 (06:09 +0000)]
fix some file names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5729
f962a42d -fe04-0410-a3ab-
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m0rfar [Tue, 3 Feb 2009 18:08:59 +0000 (18:08 +0000)]
First official race map! Racetrack by Morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5728
f962a42d -fe04-0410-a3ab-
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m0rfar [Tue, 3 Feb 2009 17:40:57 +0000 (17:40 +0000)]
new mg ammo + source by ai
credit ai
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5727
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 3 Feb 2009 13:26:28 +0000 (13:26 +0000)]
fixed prandom. It should now actually work - i.e. gibs should move the same way when playing back a demo!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5726
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 3 Feb 2009 13:09:16 +0000 (13:09 +0000)]
fix some typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5725
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 3 Feb 2009 12:58:02 +0000 (12:58 +0000)]
add a new cheat "impulse 404"; some CSQC refactorings; distribute prandom seed as shared entity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5724
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div0 [Tue, 3 Feb 2009 06:46:34 +0000 (06:46 +0000)]
1. bring prandom back, this time maybe in a working manner (if it does work, will later change it to distribute a random seed to clients)
2. cl_gibs_velocity_* cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5723
f962a42d -fe04-0410-a3ab-
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m0rfar [Mon, 2 Feb 2009 15:46:19 +0000 (15:46 +0000)]
Rune spawns are not needed anymore. Be gone!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5722
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 2 Feb 2009 15:27:06 +0000 (15:27 +0000)]
enable fixed spawns again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5721
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 2 Feb 2009 15:25:43 +0000 (15:25 +0000)]
remove all runematch spawn points from the maps (bsp files), as we no longer need these :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5720
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 2 Feb 2009 15:09:41 +0000 (15:09 +0000)]
add cvar g_runematch_fixedspawns, default 0 (ignore runematch spawns, always spawn randomly)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5719
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 2 Feb 2009 15:04:59 +0000 (15:04 +0000)]
reorganize runematch code; now maps WITHOUT rune spawns should actually be better than those with (as they'll use random spawnpoint selection)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5718
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 2 Feb 2009 14:28:47 +0000 (14:28 +0000)]
factor out impulse 911 into a function MoveToRandomMapLocation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5717
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 2 Feb 2009 08:09:14 +0000 (08:09 +0000)]
shader checksum script improved
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5716
f962a42d -fe04-0410-a3ab-
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mand1nga [Sun, 1 Feb 2009 16:38:53 +0000 (16:38 +0000)]
Turned aliases for rotating the camera into commands: +roll_left/right
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5715
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 1 Feb 2009 15:10:24 +0000 (15:10 +0000)]
New CTP map. Accident by morphed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5714
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 1 Feb 2009 08:45:31 +0000 (08:45 +0000)]
remove aft stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5713
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 1 Feb 2009 07:57:44 +0000 (07:57 +0000)]
cl_gibs_damageforcescale, cl_gibs_lifetime (idea by alphagod)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5711
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 31 Jan 2009 15:04:34 +0000 (15:04 +0000)]
fix some uses of the flags field; should fix turret aiming bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5708
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 31 Jan 2009 14:41:56 +0000 (14:41 +0000)]
fix another problem of that "fix invisibilty" patch on sourcef*rge
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5707
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 31 Jan 2009 14:15:53 +0000 (14:15 +0000)]
fix cl_cmd commands
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5706
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 31 Jan 2009 13:53:51 +0000 (13:53 +0000)]
update change list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5704
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 31 Jan 2009 13:46:11 +0000 (13:46 +0000)]
bloodloss
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5703
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 31 Jan 2009 09:48:43 +0000 (09:48 +0000)]
terencehill's score column after a cleanup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5701
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mand1nga [Sat, 31 Jan 2009 02:26:39 +0000 (02:26 +0000)]
Demo camera refactoring
Changed camera binds, now it is mostly controlled by the standard movement keys (and the not so popular +move[up/down] cmds)
Fixed camera acceleration when moving in more than one dimension at the same time
Better behaviour when opposite direction keys are pressed at the same time
Restore chase_active value when disabling the camera or quitting the application
Better bot cvar descriptions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5700
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div0 [Fri, 30 Jan 2009 20:27:12 +0000 (20:27 +0000)]
make spawnshield automatically disable when you shoot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5699
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div0 [Thu, 29 Jan 2009 12:48:25 +0000 (12:48 +0000)]
fix a typo in turret code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5697
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div0 [Thu, 29 Jan 2009 12:39:37 +0000 (12:39 +0000)]
minor reordering of code in target selection, should run faster
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5696
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div0 [Thu, 29 Jan 2009 12:35:17 +0000 (12:35 +0000)]
fix the last commit :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5695
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div0 [Thu, 29 Jan 2009 12:34:12 +0000 (12:34 +0000)]
make endmatch work during overtime
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5694
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div0 [Thu, 29 Jan 2009 12:14:47 +0000 (12:14 +0000)]
oops, I broke waypoints in my previous commit. Fixed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5692
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div0 [Thu, 29 Jan 2009 12:12:43 +0000 (12:12 +0000)]
make all assignments to SendEntity go through Net_LinkEntity; this makes fteqcc detect some type errors
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5691
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div0 [Wed, 28 Jan 2009 21:02:40 +0000 (21:02 +0000)]
tele resend after teleport
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5690
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div0 [Wed, 28 Jan 2009 19:17:05 +0000 (19:17 +0000)]
oops, forgot to commit cvar check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5689
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div0 [Wed, 28 Jan 2009 18:41:28 +0000 (18:41 +0000)]
draw end trail of projectiles (should look better)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5688
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div0 [Wed, 28 Jan 2009 18:29:31 +0000 (18:29 +0000)]
remove all TEs that contain a permanent state.
This way, savegames should contain all necessary info now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5687
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div0 [Wed, 28 Jan 2009 17:44:32 +0000 (17:44 +0000)]
get rid of TE_CSQC_WARMUP
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5686
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div0 [Wed, 28 Jan 2009 17:31:40 +0000 (17:31 +0000)]
more sound changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5685
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esteel [Wed, 28 Jan 2009 11:49:56 +0000 (11:49 +0000)]
add a new Makefile target "pk3here" that builds the pk3 file inside the svn tree, without exporting and thus saves quite some megabytes. Use with caution, it excludes all the usual svn control files but it could still zip unwanted files.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5684
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div0 [Wed, 28 Jan 2009 11:41:03 +0000 (11:41 +0000)]
try to fix invis again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5683
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div0 [Tue, 27 Jan 2009 21:56:10 +0000 (21:56 +0000)]
moved some long taking entity update code into global init
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5682
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