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icculus.org git repositories - divverent/nexuiz.git/log
savagex [Sat, 28 Jan 2006 14:42:42 +0000 (14:42 +0000)]
evil2_baswall bumps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@907
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savagex [Sat, 28 Jan 2006 12:31:19 +0000 (12:31 +0000)]
- new weapon icons for the HUD (thank you Morphed)
- navnodes for nexdm05
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@906
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avirox [Fri, 27 Jan 2006 21:15:32 +0000 (21:15 +0000)]
- Feigning spy can no longer throw TF grenades and can no longer switch weapons
- Added beta hockey "puck" entity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@905
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savagex [Fri, 27 Jan 2006 18:20:30 +0000 (18:20 +0000)]
- old loading screen now in attic
- gloss now disabled by default. The new player skins otherwise could
lead to a noticable decrease in performance.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@904
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savagex [Fri, 27 Jan 2006 18:15:13 +0000 (18:15 +0000)]
reworked rtlights for nexdm14 to don't exhibit scissor-artifacts when
shadows are disabled
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@903
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avirox [Fri, 27 Jan 2006 16:40:54 +0000 (16:40 +0000)]
- Added tn_misc.c to the workspace and progs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@902
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avirox [Fri, 27 Jan 2006 16:38:49 +0000 (16:38 +0000)]
- Added func_slippery and func_ice for slippery surfaces. They have the properties:
.area_min
.area_max
.slip_amount (sv_friction is divided by .slip_amount)
- Added Scourge of Armagon rotate functions
- Added "anyflag" property for q3f/tn flags and goals
- Added "team_owner" property for q3f/tn goals
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@901
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strahlemann [Thu, 26 Jan 2006 20:41:11 +0000 (20:41 +0000)]
added bump maps to the textures that are used in dm14
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@900
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savagex [Thu, 26 Jan 2006 19:37:29 +0000 (19:37 +0000)]
rework TrueAim (now one function instead code spread everywhere). Now
g_antilag should work again.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@899
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kadaverjack [Thu, 26 Jan 2006 14:15:34 +0000 (14:15 +0000)]
- added ready button
- don't make footstep sound if there already was a hitground sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@898
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avirox [Thu, 26 Jan 2006 13:55:38 +0000 (13:55 +0000)]
- Added new game type: SandBall (check tf_ball.c)
- Added new text graphics for the engineer build menu. Text for cells/metal changes color depending if you have enough of either to build the particular selection.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@897
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strahlemann [Thu, 26 Jan 2006 12:11:23 +0000 (12:11 +0000)]
fixed RTLights on dm14 to fit the scaled up version
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@896
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avirox [Thu, 26 Jan 2006 00:43:46 +0000 (00:43 +0000)]
- Added new backpack/tfitem property -- item_backpack gives metal ammo when var "metal" or "ammo_metal" is set for the entity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@895
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kadaverjack [Tue, 24 Jan 2006 22:49:24 +0000 (22:49 +0000)]
add div0's footstep patch (disabled by default, set g_footsteps 1 to enable)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@894
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kadaverjack [Tue, 24 Jan 2006 21:37:24 +0000 (21:37 +0000)]
- changed Quark's skinindex to 0
- don't try to attach a weapon to dead players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@893
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kadaverjack [Tue, 24 Jan 2006 20:31:57 +0000 (20:31 +0000)]
Morphed's fix for Quark's shirt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@892
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avirox [Tue, 24 Jan 2006 20:05:48 +0000 (20:05 +0000)]
- Fixed item_backpack
- Fixed metal amount displayed in engineer's "special"
- Added death function to extractor
- Tweaked .alpha value of buildings
- Added impulse to tell player his current position (vector)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@891
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avirox [Tue, 24 Jan 2006 18:59:19 +0000 (18:59 +0000)]
- Fixed spawn bug which can occur on CTF maps (like nexctf02) where the player will spawn at an info_player_deathmatch spawn instead of a team spawn.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@890
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strahlemann [Tue, 24 Jan 2006 18:25:33 +0000 (18:25 +0000)]
Changed ^3has to ^3 has (Domination Messages) for ctf02/dm14/dm18+remix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@889
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savagex [Tue, 24 Jan 2006 10:26:07 +0000 (10:26 +0000)]
first version of nexdm14 navnodes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@888
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avirox [Tue, 24 Jan 2006 02:19:54 +0000 (02:19 +0000)]
- Fixed the score loop bug at flag capture by adding a wait variable between time of cap and time of retaking the flag.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@887
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savagex [Mon, 23 Jan 2006 20:47:13 +0000 (20:47 +0000)]
get rid of frikbot files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@886
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savagex [Mon, 23 Jan 2006 19:47:21 +0000 (19:47 +0000)]
.ent file for scaled nexdm14
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@885
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avirox [Mon, 23 Jan 2006 19:44:08 +0000 (19:44 +0000)]
- Added support for tfitems
- Re-arranged compile order of some files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@884
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savagex [Mon, 23 Jan 2006 19:41:28 +0000 (19:41 +0000)]
scale nexdm14 by factor 1.25 to reflect maxspeed changes q1 -> Nexuiz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@883
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kadaverjack [Mon, 23 Jan 2006 19:37:37 +0000 (19:37 +0000)]
changed g_minstagib_invis_alpha to 0.1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@882
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strahlemann [Mon, 23 Jan 2006 19:24:58 +0000 (19:24 +0000)]
Fixed Sky on nexdm14
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@881
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strahlemann [Mon, 23 Jan 2006 19:12:40 +0000 (19:12 +0000)]
Replaced nexdm14 with the retextured Version of Aggressor
Changed wrong Map Description for Last Man Standing on dm18/dm18_1on1remix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@880
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strahlemann [Mon, 23 Jan 2006 17:35:53 +0000 (17:35 +0000)]
fixed minor bugs in dm10/dm18/ctf02/dm18_1on1remix
sped up and relighted dm13
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@879
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avirox [Mon, 23 Jan 2006 01:18:36 +0000 (01:18 +0000)]
- Added metal extractor (still needs work)
- Added transparent effect to objects being built
- Added Extractor menu
- Added menu section to constants
- Added beta engineer build menu as class special ability (impulse 20)
- th_die function is executed when a non-player object "dies". If the object has no th_die value, the function is ignored.
- Added th_use .void. This is the function that gets executed when that object is activated by someone pressing the use key (extractor uses it)
- Added Team:Nexuiz items:
item_ctf_flag - flag
item_ctf_goal - flag capture point (goal)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@878
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kadaverjack [Sun, 22 Jan 2006 19:21:03 +0000 (19:21 +0000)]
use self.alpha instead of EF_NODRAW for minstagib invis
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@877
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strahlemann [Sun, 22 Jan 2006 18:03:06 +0000 (18:03 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@876
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avirox [Sun, 22 Jan 2006 16:07:38 +0000 (16:07 +0000)]
- Added MAC10 and pistol balance
- Added Team:Nexuiz version in CFG
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@875
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avirox [Sun, 22 Jan 2006 15:57:44 +0000 (15:57 +0000)]
- Added TrueAim(tm)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@874
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avirox [Sun, 22 Jan 2006 15:49:08 +0000 (15:49 +0000)]
- Added TrueAim(tm)
- Added CVAR "g_use_ammunition" -- set to "1" for weapons to use ammo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@873
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avirox [Sun, 22 Jan 2006 15:35:50 +0000 (15:35 +0000)]
- Added savageX's TrueAim(tm) fix (weapons aim at crosshair)
- Tweaked namek secondary fire
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@872
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savagex [Sun, 22 Jan 2006 12:06:21 +0000 (12:06 +0000)]
new loading screen
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@871
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savagex [Sun, 22 Jan 2006 12:05:50 +0000 (12:05 +0000)]
move old loading screen into attic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@870
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avirox [Sun, 22 Jan 2006 00:52:50 +0000 (00:52 +0000)]
- Balanced the ricochet rocket
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@869
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avirox [Sun, 22 Jan 2006 00:41:22 +0000 (00:41 +0000)]
- A message is centerprinted to players who join where to download Team:Nexuiz using the menu system.
- Constants updated with menu section
- Teammate icon code updated
- Added a version string to tfdefs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@868
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kadaverjack [Sat, 21 Jan 2006 20:38:53 +0000 (20:38 +0000)]
fix -hook warning while typing 'e' on the console and removed ugly jpeg artifacts from strenght powerup skin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@867
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savagex [Sat, 21 Jan 2006 20:36:09 +0000 (20:36 +0000)]
trueaim for rocketlauncher
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@866
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savagex [Sat, 21 Jan 2006 20:33:08 +0000 (20:33 +0000)]
trueaim for grenadelauncher (just to be consistent)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@865
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savagex [Sat, 21 Jan 2006 20:27:53 +0000 (20:27 +0000)]
trueaim for crylink
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@864
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savagex [Sat, 21 Jan 2006 20:25:38 +0000 (20:25 +0000)]
trueaim for laser
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@863
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savagex [Sat, 21 Jan 2006 20:22:13 +0000 (20:22 +0000)]
trueaim for electro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@862
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savagex [Sat, 21 Jan 2006 20:10:02 +0000 (20:10 +0000)]
trueaim for Uzi
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@861
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savagex [Sat, 21 Jan 2006 20:07:13 +0000 (20:07 +0000)]
TrueAim(tm) for hagar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@860
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savagex [Sat, 21 Jan 2006 19:58:40 +0000 (19:58 +0000)]
TrueAim(tm) for shotgun
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@859
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savagex [Sat, 21 Jan 2006 19:02:02 +0000 (19:02 +0000)]
enforce g_tdm_teams
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@858
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savagex [Sat, 21 Jan 2006 12:12:23 +0000 (12:12 +0000)]
nothing to see here, move along
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@857
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savagex [Sat, 21 Jan 2006 11:16:06 +0000 (11:16 +0000)]
fixed nexgun aim
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@856
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avirox [Fri, 20 Jan 2006 14:22:53 +0000 (14:22 +0000)]
- Team Bubble Entity now uses setattachment function instead of constantly setting origin above player (saves some bandwidth and also sticks to the player better)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@855
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avirox [Thu, 19 Jan 2006 23:45:15 +0000 (23:45 +0000)]
- Added sprite entity that spawns over players and is visible to teammates (from nexuiz 1.3)
- Added system to detect if client is using bloom in ClientCommand parse code
- Flash grenades will not display bloom effects if "r_bloom" is not on
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@854
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esteel [Thu, 19 Jan 2006 20:55:23 +0000 (20:55 +0000)]
active modifications are better seperated now
compiler warning removed
trailing whitespace also removed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@853
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kadaverjack [Thu, 19 Jan 2006 19:13:01 +0000 (19:13 +0000)]
add an "active modifications" line to welcome msg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@852
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kadaverjack [Thu, 19 Jan 2006 18:17:44 +0000 (18:17 +0000)]
changed green team to pink in spawn code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@851
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avirox [Thu, 19 Jan 2006 17:53:50 +0000 (17:53 +0000)]
- Added support for info_player_team3 and info_player_team4 spawn points (which nexuiz 1.3 uses)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@850
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kadaverjack [Wed, 18 Jan 2006 18:26:17 +0000 (18:26 +0000)]
display midair and grappling hook in welcome msg and bind 'e' to +hook by default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@849
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kadaverjack [Wed, 18 Jan 2006 17:37:58 +0000 (17:37 +0000)]
fixed entities for domination on nexdm15
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@848
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strahlemann [Wed, 18 Jan 2006 17:15:41 +0000 (17:15 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@847
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strahlemann [Wed, 18 Jan 2006 17:15:17 +0000 (17:15 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@846
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strahlemann [Wed, 18 Jan 2006 17:14:11 +0000 (17:14 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@845
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kadaverjack [Wed, 18 Jan 2006 15:41:32 +0000 (15:41 +0000)]
don't autoswitch to an empty rocket launcher
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@844
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kadaverjack [Wed, 18 Jan 2006 14:38:30 +0000 (14:38 +0000)]
don't switch to laser if player doesn't have one (for g_start_weapon_laser 0)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@843
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avirox [Wed, 18 Jan 2006 01:56:05 +0000 (01:56 +0000)]
- Feigning spy throws grenade on feign and also cannot get up when someone is on top of him (untested)
- Partially added flag team lights system to tfmapitems.c
- Added tfhud file with impulse 154 test function (note: perhaps replace this with csqc?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@842
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avirox [Tue, 17 Jan 2006 03:59:41 +0000 (03:59 +0000)]
- Added spy feign function (TeamNexuiz_Feign) & impulse constant
- Added TeamNexuiz_GunUp/GunDown functions for raising/lowering the first-person gun model
- Added smooth(ish) player offset movement function (currently used for feign) to spy.c
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@841
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avirox [Mon, 16 Jan 2006 21:13:43 +0000 (21:13 +0000)]
- Fixed most body damage death messages
- Added ability to change class while dead
- Added back the pain animation
- Added crouch animation for players mid-air
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@840
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avirox [Mon, 16 Jan 2006 20:49:48 +0000 (20:49 +0000)]
- Added crouch animation for players in mid-air
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@839
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avirox [Mon, 16 Jan 2006 14:42:58 +0000 (14:42 +0000)]
- Added support for tf_constants.c in progs.src
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@838
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avirox [Mon, 16 Jan 2006 14:41:40 +0000 (14:41 +0000)]
- Added area damage float function "FindBodyDamage" which returns constant values for HEADSHOT, CHESTSHOT, BODYSHOT, LEGSHOT
- Added pistol and railgun body area death messages
- Moved some constants from tfdefs into tf_constants
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@837
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avirox [Mon, 16 Jan 2006 14:04:46 +0000 (14:04 +0000)]
- Added function to remove func_hud entities in tfq3fitems.c
- Added tf_constants file to store certain Death Messages and Impulses
- Added more descriptions to tfcombat file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@836
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strahlemann [Sun, 15 Jan 2006 22:12:09 +0000 (22:12 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@835
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esteel [Sun, 15 Jan 2006 18:39:14 +0000 (18:39 +0000)]
replaced a few _kill_ messages with _frag_ messages
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@834
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kadaverjack [Sun, 15 Jan 2006 18:03:35 +0000 (18:03 +0000)]
fixed laserjumps & triggerdamage in teamgames
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@833
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savagex [Sun, 15 Jan 2006 17:21:34 +0000 (17:21 +0000)]
nexdm08: faster rtlights
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@832
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kadaverjack [Sun, 15 Jan 2006 05:05:42 +0000 (05:05 +0000)]
fixed warnings (precache teambubble and removed unused var)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@831
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avirox [Sun, 15 Jan 2006 01:21:19 +0000 (01:21 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@830
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avirox [Sun, 15 Jan 2006 01:20:17 +0000 (01:20 +0000)]
- Updated workspace and progs.src with support for pistol
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@829
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avirox [Sun, 15 Jan 2006 01:18:05 +0000 (01:18 +0000)]
- Added pistol weapon & reload function
- Soldier no longer has Electro
- Added pistol as weapon 1 for Soldier (may replace all laser guns with it later)
- Added "reload" alias
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@828
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savagex [Sat, 14 Jan 2006 19:57:07 +0000 (19:57 +0000)]
observers are no teammates
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@827
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savagex [Sat, 14 Jan 2006 19:44:02 +0000 (19:44 +0000)]
Morphed's gfx for the team-bubble
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@826
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savagex [Sat, 14 Jan 2006 18:39:17 +0000 (18:39 +0000)]
*untested* code for a team-bubble above player heads
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@825
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strahlemann [Sat, 14 Jan 2006 18:09:11 +0000 (18:09 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@824
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savagex [Sat, 14 Jan 2006 18:07:37 +0000 (18:07 +0000)]
new sprite: team-indicator (shall float above team-members - using
P_SV_CUSTOMIZEENTITYFORCLIENT - which is brand new)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@823
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strahlemann [Sat, 14 Jan 2006 17:06:34 +0000 (17:06 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@822
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savagex [Sat, 14 Jan 2006 13:51:31 +0000 (13:51 +0000)]
reorganize version info system and prevent that unfitting clients can
join
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@821
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esteel [Sat, 14 Jan 2006 12:29:40 +0000 (12:29 +0000)]
instantaction chooses maps randomly now, added nexdm01,03,04,05,08 to instantaction
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@820
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kadaverjack [Sat, 14 Jan 2006 02:06:05 +0000 (02:06 +0000)]
fixed fteqcc warning for usage of max() in g_world.c
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@819
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strahlemann [Fri, 13 Jan 2006 19:45:41 +0000 (19:45 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@818
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strahlemann [Fri, 13 Jan 2006 18:16:03 +0000 (18:16 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@817
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strahlemann [Fri, 13 Jan 2006 15:18:05 +0000 (15:18 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@816
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avirox [Fri, 13 Jan 2006 14:04:58 +0000 (14:04 +0000)]
- Added crouch body damage to RailGun fire code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@815
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strahlemann [Thu, 12 Jan 2006 19:35:17 +0000 (19:35 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@814
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savagex [Thu, 12 Jan 2006 19:03:55 +0000 (19:03 +0000)]
nexdm09: tuned clip brushes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@813
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avirox [Thu, 12 Jan 2006 14:18:25 +0000 (14:18 +0000)]
- Tesla no longer crashes game while attacking (changed MSG_BROADCAST to "2")
- Super strength now actually has an effect
- TEMP: Railgun does insane amount of damage for headshot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@812
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strahlemann [Wed, 11 Jan 2006 19:04:16 +0000 (19:04 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@811
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avirox [Wed, 11 Jan 2006 15:33:30 +0000 (15:33 +0000)]
- Updated T:N workspace with tfmenu.c
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@810
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avirox [Wed, 11 Jan 2006 15:31:47 +0000 (15:31 +0000)]
- Spring cleaning! Cleaned up a lot of FTE warnings regarding unused locals
- Added DropFlag function
- Alias "dropflag" or "impulse 203" to access DropFlag function in-game.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@809
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avirox [Wed, 11 Jan 2006 14:34:46 +0000 (14:34 +0000)]
- Re-added MAC10
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@808
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