]> icculus.org git repositories - divverent/nexuiz.git/log
divverent/nexuiz.git
17 years agotoxic: scrolling slime in tubes
m0rfar [Tue, 29 May 2007 14:07:16 +0000 (14:07 +0000)]
toxic: scrolling slime in tubes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2729 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoDowner: Fixed z-fighting. Made jumppad grate transparent and cast shadows.
m0rfar [Tue, 29 May 2007 11:42:03 +0000 (11:42 +0000)]
Downer: Fixed z-fighting. Made jumppad grate transparent and cast shadows.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2727 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agosv_cullentities_trace: more samples
div0 [Tue, 29 May 2007 08:49:53 +0000 (08:49 +0000)]
sv_cullentities_trace: more samples

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2725 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agor_cullentities_trace: 4 samples, not 1
div0 [Tue, 29 May 2007 08:48:26 +0000 (08:48 +0000)]
r_cullentities_trace: 4 samples, not 1

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2724 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoKH: copy sounds being used to sound/kh so they can get replaced separately
div0 [Tue, 29 May 2007 07:00:34 +0000 (07:00 +0000)]
KH: copy sounds being used to sound/kh so they can get replaced separately

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2721 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoreduce sound minimum time for jumppads from 0.5 to 0.2s;
div0 [Mon, 28 May 2007 22:16:27 +0000 (22:16 +0000)]
reduce sound minimum time for jumppads from 0.5 to 0.2s;
make light effect consistent with sound (only for actual players, and at least 0.2s between them)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2719 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomenu: "OpenGL 2 Contrast (SLOW)" -> r_glsl_contrastboost
div0 [Mon, 28 May 2007 22:04:19 +0000 (22:04 +0000)]
menu: "OpenGL 2 Contrast (SLOW)" -> r_glsl_contrastboost

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2717 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoforgot to add the modified reslimed.map
strahlemann [Mon, 28 May 2007 21:14:14 +0000 (21:14 +0000)]
forgot to add the modified reslimed.map

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2715 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofixed bugs on reslimed. mainly clipping. added moving slime effect to the slime-pipes.
strahlemann [Mon, 28 May 2007 19:33:42 +0000 (19:33 +0000)]
fixed bugs on reslimed. mainly clipping. added moving slime effect to the slime-pipes.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2714 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agotdm mapcfg files for final rage
esteel [Mon, 28 May 2007 18:03:37 +0000 (18:03 +0000)]
tdm mapcfg files for final rage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2713 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agotdm mapcfg files for runningmanctf
esteel [Mon, 28 May 2007 17:56:44 +0000 (17:56 +0000)]
tdm mapcfg files for runningmanctf

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2712 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadded r_shadow_usenormalmap to menu
esteel [Mon, 28 May 2007 15:51:06 +0000 (15:51 +0000)]
added r_shadow_usenormalmap to menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2710 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoraised bot count on dieselpower to 7 to make it action packed, worthy the name diesel...
esteel [Mon, 28 May 2007 12:16:51 +0000 (12:16 +0000)]
raised bot count on dieselpower to 7 to make it action packed, worthy the name dieselpower :)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2707 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agooops, forgot to commit this to trunk
div0 [Mon, 28 May 2007 11:13:47 +0000 (11:13 +0000)]
oops, forgot to commit this to trunk

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2706 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadded old tracer under new name misc/line-81-1.mdl for use by mods
div0 [Mon, 28 May 2007 09:09:21 +0000 (09:09 +0000)]
added old tracer under new name misc/line-81-1.mdl for use by mods

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2704 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofix water vertices on runningman remix flying wildly around... was
savagex [Sun, 27 May 2007 16:06:32 +0000 (16:06 +0000)]
fix water vertices on runningman remix flying wildly around... was
caused by very *enthusiastic* deformVertex stuff

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2703 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadd warping _warp versions of Morphed's slime
savagex [Sun, 27 May 2007 11:33:07 +0000 (11:33 +0000)]
add warping _warp versions of Morphed's slime

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2702 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoonce again new glass. This time additive because with blendfunc blend
savagex [Sun, 27 May 2007 11:12:28 +0000 (11:12 +0000)]
once again new glass. This time additive because with blendfunc blend
there were depth-sorting problems with slime tubes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2701 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoalso make toxic slime nonwarping (this was breaking slime tubes)
savagex [Sun, 27 May 2007 10:46:46 +0000 (10:46 +0000)]
also make toxic slime nonwarping (this was breaking slime tubes)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2700 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofix warping slime tubes for reslimed, beef up sfx forcefield
savagex [Sun, 27 May 2007 10:37:30 +0000 (10:37 +0000)]
fix warping slime tubes for reslimed, beef up sfx forcefield

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2699 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agobeefier glass (e.g. for warfare)
savagex [Fri, 25 May 2007 20:09:44 +0000 (20:09 +0000)]
beefier glass (e.g. for warfare)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2697 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agolog those who destroy a key
div0 [Fri, 25 May 2007 11:38:57 +0000 (11:38 +0000)]
log those who destroy a key

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2694 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agothanks to tcmod those effect frames for the ebomb aren't needed anymore
savagex [Thu, 24 May 2007 18:15:33 +0000 (18:15 +0000)]
thanks to tcmod those effect frames for the ebomb aren't needed anymore

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2692 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agouse tcmod on ebomb
esteel [Thu, 24 May 2007 17:17:51 +0000 (17:17 +0000)]
use tcmod on ebomb

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2691 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofixed shoot-through-bug on soylent. fixed camp-spot on bluesky
strahlemann [Thu, 24 May 2007 15:20:10 +0000 (15:20 +0000)]
fixed shoot-through-bug on soylent. fixed camp-spot on bluesky

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2689 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoModified toxic slime tcmod a bit.
m0rfar [Thu, 24 May 2007 11:48:39 +0000 (11:48 +0000)]
Modified toxic slime tcmod a bit.
Added ruiner to shaderlist.txt

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2685 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agotcgen environment for some glass textures (can be seen on e.g. warfare)
savagex [Thu, 24 May 2007 10:30:29 +0000 (10:30 +0000)]
tcgen environment for some glass textures (can be seen on e.g. warfare)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2684 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agopimp q1retexturing lava and #teleport texture to use tcmod
savagex [Thu, 24 May 2007 10:23:42 +0000 (10:23 +0000)]
pimp q1retexturing lava and #teleport texture to use tcmod

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2683 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoput hook line 9 qu away from origin to attach to the right point on tZork's hook
div0 [Wed, 23 May 2007 19:21:48 +0000 (19:21 +0000)]
put hook line 9 qu away from origin to attach to the right point on tZork's hook

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2679 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agohook model is now bigger
esteel [Wed, 23 May 2007 18:52:55 +0000 (18:52 +0000)]
hook model is now bigger

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2678 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agotZork's grappling hook;
div0 [Wed, 23 May 2007 15:59:06 +0000 (15:59 +0000)]
tZork's grappling hook;
spawn sound by me (still, replace it);
talk2 sound = invshot (please replace)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2677 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoassault mode: print some time warnings
savagex [Wed, 23 May 2007 15:47:31 +0000 (15:47 +0000)]
assault mode: print some time warnings

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2676 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agosomeone said: r_shadow_realtime_world_dlightshadows is dead! Long live r_shadow_realt...
esteel [Wed, 23 May 2007 15:45:17 +0000 (15:45 +0000)]
someone said: r_shadow_realtime_world_dlightshadows is dead! Long live r_shadow_realtime_dlight_shadows!
Tried to stomp the last remainings into oblivion!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2675 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agospawn sound now is KDE's Beep_Connect, talk2 is KDE's Beep_Double. Please replace...
div0 [Wed, 23 May 2007 15:07:49 +0000 (15:07 +0000)]
spawn sound now is KDE's Beep_Connect, talk2 is KDE's Beep_Double. Please replace later.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2673 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoforget to precache the new spawn sound
esteel [Wed, 23 May 2007 14:16:36 +0000 (14:16 +0000)]
forget to precache the new spawn sound

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2672 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomade g_spawnsound use a own spawn sound (copied teleport.ogg for now)
esteel [Wed, 23 May 2007 14:10:44 +0000 (14:10 +0000)]
made g_spawnsound use a own spawn sound (copied teleport.ogg for now)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2671 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agohook has two places with the origin; fixed
div0 [Wed, 23 May 2007 13:35:02 +0000 (13:35 +0000)]
hook has two places with the origin; fixed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2670 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agodesaturated and altered the ebomb-color to fit the overall electro-look
strahlemann [Wed, 23 May 2007 13:06:41 +0000 (13:06 +0000)]
desaturated and altered the ebomb-color to fit the overall electro-look

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2669 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomoved electro blob a little bit to the right to be better aligned to the weapon when...
div0 [Wed, 23 May 2007 08:24:49 +0000 (08:24 +0000)]
moved electro blob a little bit to the right to be better aligned to the weapon when shooting

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2668 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agodon't need as many .effects on leileilol's new projectile and tracer models
lordhavoc [Wed, 23 May 2007 04:03:57 +0000 (04:03 +0000)]
don't need as many .effects on leileilol's new projectile and tracer models

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2667 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agorockets should cast shadows
lordhavoc [Wed, 23 May 2007 04:01:44 +0000 (04:01 +0000)]
rockets should cast shadows

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2666 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomortar shells should cast shadows
lordhavoc [Wed, 23 May 2007 03:59:45 +0000 (03:59 +0000)]
mortar shells should cast shadows

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2665 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agocleaned up teamplay damage checks and fixed teamplay 4 damage to
lordhavoc [Wed, 23 May 2007 03:57:44 +0000 (03:57 +0000)]
cleaned up teamplay damage checks and fixed teamplay 4 damage to
non-players to block damage like teamplay 3

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2664 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agochanged glass diffuse brightness back to the way it was before
lordhavoc [Wed, 23 May 2007 03:50:05 +0000 (03:50 +0000)]
changed glass diffuse brightness back to the way it was before

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2663 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agotweaked ebomb model from leileilol, and corresponding qc tweaks
lordhavoc [Wed, 23 May 2007 03:42:24 +0000 (03:42 +0000)]
tweaked ebomb model from leileilol, and corresponding qc tweaks

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2662 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoslightly better ebomb origin
div0 [Tue, 22 May 2007 23:36:27 +0000 (23:36 +0000)]
slightly better ebomb origin

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2659 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoleileilol's projectiles (electro bomb toned down a bit)
div0 [Tue, 22 May 2007 23:25:23 +0000 (23:25 +0000)]
leileilol's projectiles (electro bomb toned down a bit)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2658 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agocorrected usage/mentioning of the now renamed g_balance_laser_force variable, most...
esteel [Tue, 22 May 2007 19:33:37 +0000 (19:33 +0000)]
corrected usage/mentioning of the now renamed g_balance_laser_force variable, most important in the menu..

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2657 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomove SG smoke so it appears at the right point after fixing projectile origins to...
div0 [Tue, 22 May 2007 10:40:05 +0000 (10:40 +0000)]
move SG smoke so it appears at the right point after fixing projectile origins to be inside player box

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2655 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofix W_SetupShot calls to not have any start points outside player box,
lordhavoc [Tue, 22 May 2007 09:20:24 +0000 (09:20 +0000)]
fix W_SetupShot calls to not have any start points outside player box,
even at odd angles

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2653 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadded +use on f! had it wrong in the menu defaults and the previous commit message
esteel [Mon, 21 May 2007 22:06:46 +0000 (22:06 +0000)]
added +use on f! had it wrong in the menu defaults and the previous commit message

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2651 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agooops, a dprint...
div0 [Mon, 21 May 2007 21:34:24 +0000 (21:34 +0000)]
oops, a dprint...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2650 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadded +use on g to default binds and menu (drops key in KH), added g for dropweapon...
esteel [Mon, 21 May 2007 16:58:19 +0000 (16:58 +0000)]
added +use on g to default binds and menu (drops key in KH), added g for dropweapon (SO told me CS uses that key and it was still free)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2649 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agonew hud weapon icons for the shotgun and machinegun to match the new models
esteel [Mon, 21 May 2007 15:42:45 +0000 (15:42 +0000)]
new hud weapon icons for the shotgun and machinegun to match the new models

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2648 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoassault rounds now last 300 seconds by default (can be overridden with
savagex [Mon, 21 May 2007 12:53:06 +0000 (12:53 +0000)]
assault rounds now last 300 seconds by default (can be overridden with
the health field of target_assault_roundend)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2647 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoassault mode: use proper sprites
savagex [Mon, 21 May 2007 10:44:12 +0000 (10:44 +0000)]
assault mode: use proper sprites

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2646 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agosprites for assault mode
savagex [Mon, 21 May 2007 10:43:04 +0000 (10:43 +0000)]
sprites for assault mode

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2645 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agobots: in LMS and Arena, spectators should count as players when handling minplayers
div0 [Sun, 20 May 2007 23:36:57 +0000 (23:36 +0000)]
bots: in LMS and Arena, spectators should count as players when handling minplayers

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2644 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoyes, it DID break. Server stood still when no player was there...
div0 [Sun, 20 May 2007 22:50:41 +0000 (22:50 +0000)]
yes, it DID break. Server stood still when no player was there...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2643 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agor_shadow_realtime_world_dlightshadows -> r_shadow_realtime_dlight_shadows (DP r7327)
div0 [Sun, 20 May 2007 22:43:09 +0000 (22:43 +0000)]
r_shadow_realtime_world_dlightshadows -> r_shadow_realtime_dlight_shadows (DP r7327)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2642 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomake flags and keys obey playerclip
div0 [Sun, 20 May 2007 21:43:47 +0000 (21:43 +0000)]
make flags and keys obey playerclip

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2641 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agonothing to see here
savagex [Sun, 20 May 2007 21:14:52 +0000 (21:14 +0000)]
nothing to see here

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2640 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agodocument some stuff in assault.qc
savagex [Sun, 20 May 2007 21:08:22 +0000 (21:08 +0000)]
document some stuff in assault.qc

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2639 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadding trigger_relay to entities.def
savagex [Sun, 20 May 2007 21:00:14 +0000 (21:00 +0000)]
adding trigger_relay to entities.def

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2638 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomove map voting to CheckRules_World, let's see if it breaks or not
div0 [Sun, 20 May 2007 20:43:45 +0000 (20:43 +0000)]
move map voting to CheckRules_World, let's see if it breaks or not

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2636 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoonly fire target_objective_decrease *once*
savagex [Sun, 20 May 2007 19:48:07 +0000 (19:48 +0000)]
only fire target_objective_decrease *once*

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2635 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years ago= != ==
savagex [Sun, 20 May 2007 15:55:31 +0000 (15:55 +0000)]
= != ==

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2634 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoforcefields needs 20 fps to look good
savagex [Sun, 20 May 2007 14:13:41 +0000 (14:13 +0000)]
forcefields needs 20 fps to look good

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2633 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadded func_assault_wall, which disappears once its targeted
savagex [Sun, 20 May 2007 14:12:14 +0000 (14:12 +0000)]
added func_assault_wall, which disappears once its targeted
target_objective has a health < 0 (forcefields etc.)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2632 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoremoved sizeup/down binds
kadaverjack [Sun, 20 May 2007 13:49:37 +0000 (13:49 +0000)]
removed sizeup/down binds

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2631 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadd an animated texture for forcefields - intended for use with the
savagex [Sun, 20 May 2007 13:46:00 +0000 (13:46 +0000)]
add an animated texture for forcefields - intended for use with the
assault mode (forcefields that have to get deactivated etc.)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2630 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomore gradual color codes for damage (instead just white/yellow/red)
savagex [Sun, 20 May 2007 13:20:54 +0000 (13:20 +0000)]
more gradual color codes for damage (instead just white/yellow/red)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2629 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofunc_assault_destructible now show their damage with color tinting.
savagex [Sun, 20 May 2007 13:13:35 +0000 (13:13 +0000)]
func_assault_destructible now show their damage with color tinting.
Health <= 75%: yellow, health <= 25%: red

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2628 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadd assault to teamplay logic
savagex [Sun, 20 May 2007 12:45:25 +0000 (12:45 +0000)]
add assault to teamplay logic

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2627 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agowhen a round ends (last objective fulfilled) all players in the
savagex [Sun, 20 May 2007 12:18:36 +0000 (12:18 +0000)]
when a round ends (last objective fulfilled) all players in the
attacking teams get 10 frags
each

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2626 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoafter assault round end: Respawn all clients, centerprint what role they
savagex [Sun, 20 May 2007 12:00:37 +0000 (12:00 +0000)]
after assault round end: Respawn all clients, centerprint what role they
have

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2625 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agonew logic for func_assault_destructible (it doesn't think, really, it
savagex [Sun, 20 May 2007 11:43:48 +0000 (11:43 +0000)]
new logic for func_assault_destructible (it doesn't think, really, it
just needs to react to damage), new global value assault_attacker_team
which carries the color of the currently attacking team (useful for
custom messages and custom sprites), attackers now see "HERE" at
objectives, defenders now see "HELP ME" (todo: better fitting sprites)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2624 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomake the menu realtime dynamic light shadows work in the non-rtworld case too
div0 [Sat, 19 May 2007 21:12:07 +0000 (21:12 +0000)]
make the menu realtime dynamic light shadows work in the non-rtworld case too

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2623 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoforbid game type changes by default
div0 [Sat, 19 May 2007 20:12:51 +0000 (20:12 +0000)]
forbid game type changes by default

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2621 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agooops, forgot to add this too
div0 [Sat, 19 May 2007 20:05:06 +0000 (20:05 +0000)]
oops, forgot to add this too

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2620 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadded menu controls for g_maplist_votable and g_maplist_shuffle; these are now saved
div0 [Sat, 19 May 2007 20:04:01 +0000 (20:04 +0000)]
added menu controls for g_maplist_votable and g_maplist_shuffle; these are now saved

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2619 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoupdate server.cfg; enable random map selection by default; allow build script to...
div0 [Sat, 19 May 2007 19:22:50 +0000 (19:22 +0000)]
update server.cfg; enable random map selection by default; allow build script to make more than one build per day

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2617 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agotarget_objective_decrease only fires if activator.team matches the
savagex [Sat, 19 May 2007 18:40:42 +0000 (18:40 +0000)]
target_objective_decrease only fires if activator.team matches the
attacker team. Defenders now can push buttons without doing the enemy's
job ;)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2616 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofunc_assault_destructible are only attackable by attackers now.
savagex [Sat, 19 May 2007 18:31:48 +0000 (18:31 +0000)]
func_assault_destructible are only attackable by attackers now.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2615 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agosome stuff for spawn point selection.
savagex [Sat, 19 May 2007 18:24:23 +0000 (18:24 +0000)]
some stuff for spawn point selection.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2614 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agobrighter capture flash
div0 [Sat, 19 May 2007 18:21:19 +0000 (18:21 +0000)]
brighter capture flash

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2613 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agospawnpoint filter for assault only kicks in for targets with classname
savagex [Sat, 19 May 2007 18:03:01 +0000 (18:03 +0000)]
spawnpoint filter for assault only kicks in for targets with classname
== "target_objective". This should be safer as only target_objective is
carrying the semantics the spawnpoint filter assumes.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2612 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadded spawn point selection code for assault. If spawnpoints target an
savagex [Sat, 19 May 2007 17:57:28 +0000 (17:57 +0000)]
added spawn point selection code for assault. If spawnpoints target an
entity (that'd be target_objective) they're only active if that targeted
entity has a health >= 0 and health < ASSAULT_VALUE_INACTIVE.
(an objective is fulfilled by bringing its health down to < 0 by
target_objective_decrease, which get fired by triggers)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2611 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoonly allow game type changes by suggestions if g_maplist_votable_suggestions_change_g...
div0 [Sat, 19 May 2007 17:40:25 +0000 (17:40 +0000)]
only allow game type changes by suggestions if g_maplist_votable_suggestions_change_gametype; only allow game type changes by chmap votes if sv_vote_change_gametype

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2610 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agodraw capture effect in capturer team color, not in average :)
div0 [Sat, 19 May 2007 17:18:05 +0000 (17:18 +0000)]
draw capture effect in capturer team color, not in average :)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2609 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agodamn fteqcc; this time:
div0 [Sat, 19 May 2007 16:56:31 +0000 (16:56 +0000)]
damn fteqcc; this time:
-       midpoint *= 1 / kh_teams;
+       midpoint = midpoint * (1 / kh_teams);
otherwise it only changes midpoint_x

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2607 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadded target_assault_roundstart which is triggered whenever a new round
savagex [Sat, 19 May 2007 15:32:57 +0000 (15:32 +0000)]
added target_assault_roundstart which is triggered whenever a new round
is started and which triggers all targets (to activate the first
target_objective etc.)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2606 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadjusted campaign skill based on playing and player feedback
esteel [Sat, 19 May 2007 14:32:27 +0000 (14:32 +0000)]
adjusted campaign skill based on playing and player feedback

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2605 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofixed a floating lamp on reslimed
strahlemann [Sat, 19 May 2007 13:56:32 +0000 (13:56 +0000)]
fixed a floating lamp on reslimed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2603 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agotarget_objective_decrease that are assigned to an active
savagex [Sat, 19 May 2007 12:46:40 +0000 (12:46 +0000)]
target_objective_decrease that are assigned to an active
target_objective and that haven't fired yet now show a "HERE" sprite
(crude way to show players what to attack/defend, needs get replaced
with div0's nice waypoint system sooner or later)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2602 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoa new skin for the laser
esteel [Fri, 18 May 2007 18:48:37 +0000 (18:48 +0000)]
a new skin for the laser

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2600 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agonew: func_assault_destructible
savagex [Fri, 18 May 2007 18:41:39 +0000 (18:41 +0000)]
new: func_assault_destructible

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2599 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofixed 3 items, that were floating a bit too high
strahlemann [Fri, 18 May 2007 15:58:20 +0000 (15:58 +0000)]
fixed 3 items, that were floating a bit too high

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2597 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoyou shall play reslimed in the campaign!
esteel [Fri, 18 May 2007 15:32:08 +0000 (15:32 +0000)]
you shall play reslimed in the campaign!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2595 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoremoved slimepit from maplist, its replaced by reslimed
esteel [Fri, 18 May 2007 14:38:45 +0000 (14:38 +0000)]
removed slimepit from maplist, its replaced by reslimed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2593 f962a42d-fe04-0410-a3ab-8c8b0445ebaa