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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sun, 31 May 2009 10:54:45 +0000 (10:54 +0000)]
cleanup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6820
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div0 [Sun, 31 May 2009 10:53:26 +0000 (10:53 +0000)]
only show tooltips for not engine owned cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6819
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div0 [Sun, 31 May 2009 10:45:28 +0000 (10:45 +0000)]
fix maxplayers handlignj of menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6818
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div0 [Sun, 31 May 2009 10:39:04 +0000 (10:39 +0000)]
automatic tooltips from cvar descriptions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6817
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div0 [Sun, 31 May 2009 10:25:22 +0000 (10:25 +0000)]
tooltip support for the menu (only the credits dialog has a tooltip as of now)
To assign a tooltip to a class, add:
ATTRIB(CLASSNAMEGOESHERE, tooltip, string, "Information about who was involved in making this game.")
to the class declaration
To assign a tooltip to a button or label or other item, add:
e.tooltip = "Information about who was involved in making this game.";
behind the "e = make......" function call.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6816
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mand1nga [Sat, 30 May 2009 20:49:08 +0000 (20:49 +0000)]
New waypoints for bloodprisonctf
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6815
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div0 [Sat, 30 May 2009 19:04:31 +0000 (19:04 +0000)]
make seeker missile twice its normal collision box size, to make it easier to hit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6814
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mand1nga [Sat, 30 May 2009 18:59:51 +0000 (18:59 +0000)]
Make bots find their ctf base
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6813
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div0 [Sat, 30 May 2009 17:49:32 +0000 (17:49 +0000)]
use new engine builtin isdemo()
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6812
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div0 [Sat, 30 May 2009 17:44:58 +0000 (17:44 +0000)]
now REALLY prevent revenge from the grave
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6811
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mand1nga [Sat, 30 May 2009 15:23:12 +0000 (15:23 +0000)]
Updated item_pickup effect by -z-
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6810
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m0rfar [Sat, 30 May 2009 14:37:14 +0000 (14:37 +0000)]
merge entities.def
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6809
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div0 [Sat, 30 May 2009 12:30:12 +0000 (12:30 +0000)]
scale down textures again :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6808
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div0 [Sat, 30 May 2009 12:27:46 +0000 (12:27 +0000)]
add missing texs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6807
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div0 [Sat, 30 May 2009 12:25:57 +0000 (12:25 +0000)]
compat pack builder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6806
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div0 [Sat, 30 May 2009 11:38:03 +0000 (11:38 +0000)]
bring back old GL edge damage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6805
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div0 [Sat, 30 May 2009 11:13:11 +0000 (11:13 +0000)]
RL damage: 120 to 100
GL edge damage: 35 to 25
to compensate for rocket guiding
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6804
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div0 [Sat, 30 May 2009 10:29:30 +0000 (10:29 +0000)]
rocket guide rate is 90 again, 90 was best
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6803
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div0 [Sat, 30 May 2009 10:23:14 +0000 (10:23 +0000)]
rocket guiding: no revenge from the grave
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6802
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div0 [Sat, 30 May 2009 10:17:24 +0000 (10:17 +0000)]
weaker rocket guidance, 120 deg/sec is really too much. Trying 60.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6801
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mrbougo [Sat, 30 May 2009 09:37:55 +0000 (09:37 +0000)]
items that aren't picked up should not spawn particles on touch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6800
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div0 [Sat, 30 May 2009 09:12:05 +0000 (09:12 +0000)]
fix mixed dos/unix linefeeds before I do actual changes in this file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6799
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mand1nga [Sat, 30 May 2009 00:42:16 +0000 (00:42 +0000)]
Minor cleanup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6798
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mand1nga [Sat, 30 May 2009 00:22:59 +0000 (00:22 +0000)]
CTF flag glow trails imported from Spidflisk by -z-
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6797
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mand1nga [Sat, 30 May 2009 00:07:56 +0000 (00:07 +0000)]
Fix warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6796
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mrbougo [Fri, 29 May 2009 21:48:36 +0000 (21:48 +0000)]
weapon cvars checksum updated
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6795
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mrbougo [Fri, 29 May 2009 21:42:19 +0000 (21:42 +0000)]
More tweaks to the blood color, simulate te_bloodshower to avoid black blood. Everything should be fine now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6794
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div0 [Fri, 29 May 2009 21:06:16 +0000 (21:06 +0000)]
missing in last patch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6793
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div0 [Fri, 29 May 2009 21:05:24 +0000 (21:05 +0000)]
adv server settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6792
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div0 [Fri, 29 May 2009 20:56:31 +0000 (20:56 +0000)]
#101
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6791
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div0 [Fri, 29 May 2009 20:52:23 +0000 (20:52 +0000)]
bgmscript: < means angular movement
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6790
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div0 [Fri, 29 May 2009 20:28:22 +0000 (20:28 +0000)]
prevent guiding for the first 0.15s after firing rocket to allow exact rocket aim again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6789
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div0 [Fri, 29 May 2009 20:20:51 +0000 (20:20 +0000)]
nex damage down to 110, so 150 + megahealth gives you an "extra life" against the nex.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6788
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div0 [Fri, 29 May 2009 20:19:56 +0000 (20:19 +0000)]
As per lordhavoc's suggestion, all rockets are guided now as long as you hold down fire. Rocket becomes unguided if you release button (no laser toggling, but also no stealing).
Guiding is NOT done via laser dot, but it always tries to get into the direction of your crosshair.
Enjoy!
NOTE: may need rebalacing of rocket launcher.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6787
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div0 [Fri, 29 May 2009 19:27:58 +0000 (19:27 +0000)]
fix grenade launcher through floor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6786
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mand1nga [Fri, 29 May 2009 02:32:21 +0000 (02:32 +0000)]
Minor fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6785
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mand1nga [Fri, 29 May 2009 01:06:47 +0000 (01:06 +0000)]
New cvar checksum
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6784
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mand1nga [Fri, 29 May 2009 01:03:57 +0000 (01:03 +0000)]
New file based configuration for bots by Taoki
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6783
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div0 [Thu, 28 May 2009 15:15:55 +0000 (15:15 +0000)]
item pickup effect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6782
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div0 [Thu, 28 May 2009 07:20:22 +0000 (07:20 +0000)]
fix cl_cmd help
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6781
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div0 [Wed, 27 May 2009 16:32:23 +0000 (16:32 +0000)]
- move RandomSelection to misc/
- allow strings to be randomly selected too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6780
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div0 [Wed, 27 May 2009 12:31:47 +0000 (12:31 +0000)]
keep shot origins outside walls (maybe fixes a bug dokujisan found)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6779
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greenmarine [Tue, 26 May 2009 16:57:39 +0000 (16:57 +0000)]
fixed bug in the score-area of the HUD (showing your score, rank and difference to 1st placed), so that in case you are spectating someone and not playing yourself, it now shows the score of the spectated player
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6778
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mrbougo [Tue, 26 May 2009 13:59:56 +0000 (13:59 +0000)]
make human blood brighter, fix typo. one problem left: gamecode can not control the effect used in te_bloodshower
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6777
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mrbougo [Tue, 26 May 2009 12:54:24 +0000 (12:54 +0000)]
new gib types: alien and robot_shiny, and blood types, depending on playermodel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6776
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mrbougo [Tue, 26 May 2009 09:04:47 +0000 (09:04 +0000)]
make the door entities stop their movement on reset
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6774
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mrbougo [Tue, 26 May 2009 08:40:54 +0000 (08:40 +0000)]
reset trigger_multiple correctly: don't assume they all use .health
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6773
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div0 [Mon, 25 May 2009 18:34:07 +0000 (18:34 +0000)]
nexuiz-map-compiler: add option -order vis,light,minimap
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6772
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div0 [Mon, 25 May 2009 15:36:38 +0000 (15:36 +0000)]
same rcon change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6771
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div0 [Mon, 25 May 2009 15:36:13 +0000 (15:36 +0000)]
srcon: compatible protocol change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6770
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div0 [Sun, 24 May 2009 17:41:28 +0000 (17:41 +0000)]
fix some more bad stuff in new onslaught code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6769
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div0 [Sun, 24 May 2009 11:09:02 +0000 (11:09 +0000)]
fix major breakage in onslaught code (e.g. map reset not working), more issues may be left.
Who originally wrote this messy code?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6768
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div0 [Sun, 24 May 2009 10:40:30 +0000 (10:40 +0000)]
include game_starttime in respawn time calc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6766
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div0 [Sun, 24 May 2009 09:30:19 +0000 (09:30 +0000)]
replace all TGAs here by TGAs written by ppmtotga (please test)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6764
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div0 [Sat, 23 May 2009 19:31:06 +0000 (19:31 +0000)]
sorry for breaking strength and basement. Reverted.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6758
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div0 [Sat, 23 May 2009 15:52:37 +0000 (15:52 +0000)]
mapinfo: do an explicit heapsort for the mapinfo list, to fix problems with "-" in map names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6757
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mrbougo [Sat, 23 May 2009 13:18:50 +0000 (13:18 +0000)]
entities.def: func_button accepts multiple targets too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6756
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mand1nga [Sat, 23 May 2009 02:07:33 +0000 (02:07 +0000)]
Patch for more visible pressed keys (cl_showpressedkeys) by FruitieX
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6755
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mand1nga [Fri, 22 May 2009 22:22:24 +0000 (22:22 +0000)]
Fix compiler warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6754
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div0 [Fri, 22 May 2009 19:27:13 +0000 (19:27 +0000)]
add sound/weapons/weaponpickup.ogg and particles/particlefont.tga to compat pack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6753
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div0 [Fri, 22 May 2009 12:54:04 +0000 (12:54 +0000)]
clarify welcome message handling in campaign
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6752
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div0 [Fri, 22 May 2009 06:23:00 +0000 (06:23 +0000)]
add a g_tdm_teams_override cvar similar to g_keyhunt_teams_override
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6751
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mand1nga [Fri, 22 May 2009 02:31:28 +0000 (02:31 +0000)]
Pimp Onslaught code :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6750
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m0rfar [Thu, 21 May 2009 18:03:52 +0000 (18:03 +0000)]
Dom point tweaks. Removed a lot and moved some.
Onslaught for runningmanctf :D (no dom anymore)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6749
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morphed [Thu, 21 May 2009 17:41:12 +0000 (17:41 +0000)]
forgotten onslaught code found in shaolin temple
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6748
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morphed [Wed, 20 May 2009 23:39:04 +0000 (23:39 +0000)]
pimp my onslaught, various changes to our favorite game mode, lots of new fx, less spammy announcers and much more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6747
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mand1nga [Wed, 20 May 2009 23:27:25 +0000 (23:27 +0000)]
Fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6746
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div0 [Wed, 20 May 2009 17:30:14 +0000 (17:30 +0000)]
new supercontents flags: BOTCLIP (matching Q3's botclip), and OPAQUE (matching anything fully opaque, good for line-of-sight checks)
impulse 146 as a test for it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6745
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mand1nga [Mon, 18 May 2009 17:34:09 +0000 (17:34 +0000)]
Updated sound by morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6744
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mand1nga [Mon, 18 May 2009 17:33:30 +0000 (17:33 +0000)]
New generator explosion for Onslaught
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6743
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mand1nga [Mon, 18 May 2009 17:30:04 +0000 (17:30 +0000)]
Updated ons effects by //\//\0rph3d
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6742
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mand1nga [Mon, 18 May 2009 15:11:47 +0000 (15:11 +0000)]
Shockwave sound by m0rphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6741
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morphed [Mon, 18 May 2009 00:23:15 +0000 (00:23 +0000)]
onslaught sfx assets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6740
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div0 [Sun, 17 May 2009 19:40:49 +0000 (19:40 +0000)]
now the trolls have done it. An official "mute" and "unmute" command.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6739
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div0 [Sat, 16 May 2009 19:29:09 +0000 (19:29 +0000)]
don't ask me why - put the condition back. maybe a temporary engien bug?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6738
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div0 [Sat, 16 May 2009 18:38:21 +0000 (18:38 +0000)]
print which item you picked up if you pick up jetpack; fallback to fuel if an item jetpack or fuel regen would be useless
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6737
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div0 [Sat, 16 May 2009 18:14:43 +0000 (18:14 +0000)]
I have no idea why this logic needs inverting, but it does. But then, this code apparently never worked in 2.5 or 2.5.1.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6736
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div0 [Sat, 16 May 2009 14:58:20 +0000 (14:58 +0000)]
forbid LOD models if ALLOW_VARIABLE_LOD is set
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6735
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mrbougo [Fri, 15 May 2009 14:29:33 +0000 (14:29 +0000)]
someone forgot to merge the entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6734
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div0 [Thu, 14 May 2009 12:34:24 +0000 (12:34 +0000)]
make maxplayers at least bot_number+1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6733
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div0 [Thu, 14 May 2009 09:22:35 +0000 (09:22 +0000)]
print pure check details to IRC
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6732
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div0 [Wed, 13 May 2009 19:40:16 +0000 (19:40 +0000)]
fix compat pack building
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6731
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div0 [Wed, 13 May 2009 09:57:49 +0000 (09:57 +0000)]
turn off intermission cdtrack to fix #214
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6730
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morphed [Tue, 12 May 2009 23:38:05 +0000 (23:38 +0000)]
new generator model, with damage models and small code changes for it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6729
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div0 [Tue, 12 May 2009 22:43:56 +0000 (22:43 +0000)]
debrisskin parameter to func_breakable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6728
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div0 [Tue, 12 May 2009 22:18:08 +0000 (22:18 +0000)]
make these pics poweroftwo while I'm at it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6727
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div0 [Tue, 12 May 2009 22:17:43 +0000 (22:17 +0000)]
updated xcf
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6726
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div0 [Tue, 12 May 2009 22:14:45 +0000 (22:14 +0000)]
make strength/invincible countdown look better with the new pics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6725
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div0 [Tue, 12 May 2009 22:07:15 +0000 (22:07 +0000)]
new strength/invincible images
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6724
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div0 [Tue, 12 May 2009 22:07:08 +0000 (22:07 +0000)]
new strength/invincible images
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6723
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tzork [Tue, 12 May 2009 21:36:16 +0000 (21:36 +0000)]
gfx/colors/*.tga brokenness partially fixed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6722
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div0 [Tue, 12 May 2009 21:25:49 +0000 (21:25 +0000)]
fix typos in hudselector 2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6721
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div0 [Tue, 12 May 2009 19:31:40 +0000 (19:31 +0000)]
the "noobhud": a HUD that does not show armor and health, but instead shows which of the two is "larger", and how much total damage you survive
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6720
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div0 [Tue, 12 May 2009 15:16:41 +0000 (15:16 +0000)]
items: randomize initial spawn of powerups fully
regeneration: always regenerate fuel, even in LMS
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6719
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div0 [Tue, 12 May 2009 13:35:36 +0000 (13:35 +0000)]
compat pack missed a file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6718
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div0 [Tue, 12 May 2009 12:02:07 +0000 (12:02 +0000)]
also implement errx
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6717
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div0 [Tue, 12 May 2009 12:01:04 +0000 (12:01 +0000)]
remove <err.h> dependency to make it compile on stupid operating systems too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6716
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div0 [Tue, 12 May 2009 11:23:31 +0000 (11:23 +0000)]
fix team radar pings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6715
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div0 [Tue, 12 May 2009 11:14:58 +0000 (11:14 +0000)]
fix respawn display of teamed items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6714
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div0 [Tue, 12 May 2009 10:49:43 +0000 (10:49 +0000)]
use grey for jetpack, not orange
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6713
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