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icculus.org git repositories - divverent/nexuiz.git/log
kadaverjack [Tue, 21 Mar 2006 22:35:09 +0000 (22:35 +0000)]
fixed bug with exterior weapon model if all g_start_weapon cvars are 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1173
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kadaverjack [Tue, 21 Mar 2006 05:31:03 +0000 (05:31 +0000)]
new sounds for grenade bounce and rocket alt-fire and credit Christian Ice for these
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1172
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kadaverjack [Tue, 21 Mar 2006 00:38:46 +0000 (00:38 +0000)]
"vcall (map|chmap)" checks now if a map exists and tells the user if it doesn't
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1171
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savagex [Mon, 20 Mar 2006 09:59:15 +0000 (09:59 +0000)]
bump version to 1.5.1 RC3 - I didn't touch gameversion as we're
content-compatible with RC2 (more or less bumped gameversion from RC1 to
RC2 out of stupidity but pretended it was smart ;) )
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1170
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savagex [Sat, 18 Mar 2006 21:24:05 +0000 (21:24 +0000)]
bumpmaps for evil1_grates by Morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1169
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savagex [Sat, 18 Mar 2006 13:02:53 +0000 (13:02 +0000)]
bumpmaps for evil1_floors from Morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1168
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kadaverjack [Sat, 18 Mar 2006 10:20:47 +0000 (10:20 +0000)]
players now keep their speed (not optimal: they should keep their angle relative to the teleporter as well) and become invis for a short time (to avoid "ghostimages" created by interpolation) when stepping through teleporters and fixed the items falling through floor bug hopefully once and for all (nexdm10 still gave warnings about stuck entities)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1167
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savagex [Fri, 17 Mar 2006 10:11:22 +0000 (10:11 +0000)]
updated nexdm01 to e.g. fix a bit of z-fighting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1166
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kadaverjack [Thu, 16 Mar 2006 19:09:47 +0000 (19:09 +0000)]
weapon stay option and health regenerates to 100 now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1165
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savagex [Thu, 16 Mar 2006 12:36:42 +0000 (12:36 +0000)]
add shaderlist for q3map2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1164
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kadaverjack [Thu, 16 Mar 2006 11:46:26 +0000 (11:46 +0000)]
- fixed typo in video modes
- moved muzzle positions for mortar/electro a bit (i could see the projectiles through my viewmodel before. it's better now, but the grenades are just too big compared to the mortar viewmodel)
- fixed bug that allowed players to prevent forced respawn
- lms campcheck no longer gibs players (the player model was bouncing around and i wasn't able to track that bug down :()
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1163
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sajt [Wed, 15 Mar 2006 02:20:11 +0000 (02:20 +0000)]
Stuff now shoots out of what appears to be the actual muzzles of the weapons. I modified all the weapons except the Nex, because I'm not sure what the heck's going on with that one. (I think it works already anyway)
Bug: Trueaim when you're near a wall looks BAD (bullets leaving the gun at near-90 degree angles). Usually you don't notice it, but with the shotgun you will see a very strange bullethole pattern.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1162
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kadaverjack [Tue, 14 Mar 2006 09:00:31 +0000 (09:00 +0000)]
added gfx/num_minus.tga (mainly to reduce a warning on startup :)) and added Xolar to botnames/-skins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1161
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kadaverjack [Tue, 14 Mar 2006 02:36:21 +0000 (02:36 +0000)]
more starting ammo in LMS and fixed infinite loop in PickARandomName
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1160
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kadaverjack [Mon, 13 Mar 2006 12:06:45 +0000 (12:06 +0000)]
g_balance_grapplehook_stretch default is now 300 to adjust for changed air acceleration
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1159
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savagex [Sat, 11 Mar 2006 19:08:12 +0000 (19:08 +0000)]
bump version to 1.5.1 RC2 (for next RC release)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1158
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kadaverjack [Sat, 11 Mar 2006 18:00:48 +0000 (18:00 +0000)]
div0's new grappling hook physics (with cfgs to en-/disable them)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1157
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lordhavoc [Sat, 11 Mar 2006 14:25:53 +0000 (14:25 +0000)]
halved air acceleration, this reduces the insane bunnyhopping that was
previously possible after my framerate-dependent friction fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1156
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black [Sat, 11 Mar 2006 14:11:04 +0000 (14:11 +0000)]
Fix a bug in MessageBox (before it always selected the right button even if it wasnt used and thus hidden).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1155
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savagex [Sat, 11 Mar 2006 14:07:30 +0000 (14:07 +0000)]
introduce gameversion numbering schemes with release candidates in mind
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1154
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lordhavoc [Sat, 11 Mar 2006 01:27:33 +0000 (01:27 +0000)]
div0's anti-player patch, this puts up a notice suggesting that the user
change their player name, and doesn't let them use other parts of the
menu until they do so
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1153
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lordhavoc [Fri, 10 Mar 2006 22:24:21 +0000 (22:24 +0000)]
modified grenades to have no size (like electro balls now have no size),
this makes them more reliable when firing past edges of walls (where
they often bounced off the wall, to the dismay of the shooter)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1152
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lordhavoc [Fri, 10 Mar 2006 22:15:17 +0000 (22:15 +0000)]
electro secondary shots are now point size, so they won't bounce off
eachother (and can't be hit by bullets or nex shots, only splash damage
from projectile weapons)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1151
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kadaverjack [Fri, 10 Mar 2006 19:39:31 +0000 (19:39 +0000)]
raise items a bit higher on mapstart, that fixes missing armor shards/stuck healthpacks nexdm10
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1150
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savagex [Fri, 10 Mar 2006 19:31:56 +0000 (19:31 +0000)]
delete CVSROOT
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1149
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kadaverjack [Fri, 10 Mar 2006 14:25:21 +0000 (14:25 +0000)]
- minplayers doesn't spawn bots on empty servers anymore
- cvar "nextmap" to choose the next played map without quitting the current match
- improved nex aiming
- don't call ClientDisconnect for dropped bots (dp bug has been fixed, it's now called by the engine)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1148
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lordhavoc [Fri, 10 Mar 2006 05:27:43 +0000 (05:27 +0000)]
added sv_jumpstep 1 to default.cfg, this is already the default value
but should be set here for clarity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1147
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kadaverjack [Thu, 9 Mar 2006 04:19:34 +0000 (04:19 +0000)]
raised armor shards on nexdm12 so they don't fall through the floor anymore and added several widescreen resolutions to the video (removed 320x240 because text becomes unreadable with that one)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1146
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kadaverjack [Wed, 8 Mar 2006 23:57:38 +0000 (23:57 +0000)]
- updated gtkradiant info in FAQ
- LMS campcheck can now be avoided by taking/inflicting damage
- fixed minplayers in LMS
- sv_motd and g_mutatormsg get linebreaks every 50 characters now (changing them requires restart now, because that linewrap function wastes too much time to be executed every tic)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1145
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kadaverjack [Wed, 8 Mar 2006 02:06:18 +0000 (02:06 +0000)]
i hope buttons can now be triggered by touch. i have no way to test that though...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1144
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lordhavoc [Wed, 8 Mar 2006 01:12:40 +0000 (01:12 +0000)]
make gibs survive a lot more damage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1143
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lordhavoc [Wed, 8 Mar 2006 01:11:10 +0000 (01:11 +0000)]
changed setorigin lines to spawn items one unit higher, this seems to
cure the nexdm16 items falling through floors bug, why didn't anyone do
this before??
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1142
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kadaverjack [Tue, 7 Mar 2006 22:58:18 +0000 (22:58 +0000)]
updated/"recompiled" FAQ
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1141
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esteel [Tue, 7 Mar 2006 22:27:13 +0000 (22:27 +0000)]
stupid typo corrected, thanks KadaverJack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1140
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esteel [Tue, 7 Mar 2006 22:10:54 +0000 (22:10 +0000)]
updated nexuiz version, added/removed/corrected serveral entries (including using google cache for the old forum links, rcon)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1139
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lordhavoc [Tue, 7 Mar 2006 19:21:11 +0000 (19:21 +0000)]
don't apply friction while bunnyhopping, this cures the framerate
dependence where higher framerates allowed faster bunnyhopping
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1138
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savagex [Tue, 7 Mar 2006 11:53:36 +0000 (11:53 +0000)]
Readme.htm: bump version to 1.5.1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1137
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kadaverjack [Sun, 5 Mar 2006 22:00:57 +0000 (22:00 +0000)]
- print welcome message with g_lms or sv_spectate 0
- fixed show_info
- show team select menu when when sv_spectate is 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1136
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kadaverjack [Sun, 5 Mar 2006 18:07:24 +0000 (18:07 +0000)]
fixed gameversion check with g_lms & sv_spectate 0 (it didn't work in both cases, cause the check assumed the client is spectating when the version string is received)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1135
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kadaverjack [Fri, 3 Mar 2006 22:13:17 +0000 (22:13 +0000)]
resized invincible texture to 1x1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1134
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kadaverjack [Fri, 3 Mar 2006 10:43:49 +0000 (10:43 +0000)]
fix for previous printstats patch (strings were messed up by long playernames)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1133
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kadaverjack [Fri, 3 Mar 2006 07:35:37 +0000 (07:35 +0000)]
- resized strength texture to 1x1 pixel (512x512 for a monochrome texture is insane :P)
- eliminated possible command injection with printstats
- fixed the ctf bug that Dave reported (the flag couldn't be picked up after the flagcarrier left the game)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1132
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lordhavoc [Tue, 28 Feb 2006 12:21:50 +0000 (12:21 +0000)]
use gameversion instead of g_nexuizversion_major, this enables server
filtering by the engine
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1131
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lordhavoc [Tue, 28 Feb 2006 12:20:53 +0000 (12:20 +0000)]
fix bug in mediumping (it filtered by protocol instead of ping)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1130
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lordhavoc [Tue, 28 Feb 2006 05:38:57 +0000 (05:38 +0000)]
added a commented out lightning gun test in crylink code, only for those who may be curious
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1129
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lordhavoc [Tue, 28 Feb 2006 05:38:16 +0000 (05:38 +0000)]
added new cvars to reduce the amount of GAME_NEXUIZ checks in the engine
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1128
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kadaverjack [Mon, 27 Feb 2006 07:19:48 +0000 (07:19 +0000)]
new cvar "minplayers" (fills the server with bots if there are less minplayers clients)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1127
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m0rfar [Sun, 26 Feb 2006 17:03:41 +0000 (17:03 +0000)]
- Fixed map names in nexdm12.ent and nexdm16.ent
- New Preview pics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1126
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esteel [Fri, 24 Feb 2006 19:12:14 +0000 (19:12 +0000)]
corrected norecoil menu entry / changed cvars to say laserguided instead of homing as this was actualy wrong
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1125
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strahlemann [Fri, 24 Feb 2006 16:50:18 +0000 (16:50 +0000)]
fixed spawnpoint-angles on nexdm08
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1124
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kadaverjack [Wed, 22 Feb 2006 22:12:53 +0000 (22:12 +0000)]
made all mapcfg files end with newline character to prevent a bug in dp
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1123
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urre [Wed, 22 Feb 2006 19:03:30 +0000 (19:03 +0000)]
Someone forgot to reset self after assigning it for a function call.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1122
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urre [Wed, 22 Feb 2006 19:01:32 +0000 (19:01 +0000)]
Fixed something that would potentially (and quite probably) mess up the urrebot strategytoken chain.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1121
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lordhavoc [Wed, 22 Feb 2006 11:14:14 +0000 (11:14 +0000)]
fix primary fire shots to use the proper cvar name (now it's firing 7
shots again like it did before the cvar split)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1120
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lordhavoc [Wed, 22 Feb 2006 10:32:11 +0000 (10:32 +0000)]
fixed weapon firing animations to use check2 functions where appropriate
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1119
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avirox [Tue, 21 Feb 2006 21:09:59 +0000 (21:09 +0000)]
- Updated to Nexuiz 1.5.1 gibs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1118
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savagex [Tue, 21 Feb 2006 20:49:49 +0000 (20:49 +0000)]
don't precache unused (high-poly) gibs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1117
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savagex [Tue, 21 Feb 2006 20:44:20 +0000 (20:44 +0000)]
replace the horribly-high-poly gibs with low poly ones
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1116
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savagex [Tue, 21 Feb 2006 20:35:34 +0000 (20:35 +0000)]
insert low-poly gibs from OpenQuartz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1115
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savagex [Tue, 21 Feb 2006 20:34:02 +0000 (20:34 +0000)]
remove leaked gibs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1114
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savagex [Tue, 21 Feb 2006 20:25:34 +0000 (20:25 +0000)]
credit for OpenQuartz gibs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1113
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savagex [Tue, 21 Feb 2006 20:24:22 +0000 (20:24 +0000)]
replace chunk.mdl with something from OpenQuartz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1112
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savagex [Mon, 20 Feb 2006 16:01:23 +0000 (16:01 +0000)]
minimum particle quality 0.1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1111
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lordhavoc [Mon, 20 Feb 2006 13:33:08 +0000 (13:33 +0000)]
added g_norecoil cvar (and put it in menu), the code for this
accidentally snuck into the previous commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1110
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lordhavoc [Mon, 20 Feb 2006 13:31:49 +0000 (13:31 +0000)]
heavily modified urrebot aiming code, and migrated some enemy handling
code into aiming instead (not the cleanest organization, but more
efficient), this also means skills have changed, and their aiming is now
much smoother (now spectating them won't give you visual whiplash)
rewrote urrebot weapon selection code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1109
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lordhavoc [Mon, 20 Feb 2006 13:25:54 +0000 (13:25 +0000)]
redesigned spawn point selection, MUCH better now, and team points are
available to observers now in maps that lack dm spawns (such as one of
the ctf maps)
to do this, team ents are always converted to dm spawns, but the dm
spawns now have a team value
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1108
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lordhavoc [Mon, 20 Feb 2006 11:46:12 +0000 (11:46 +0000)]
fixed shotgun secondary fire to use the secondary attack function (and thus the
secondary attack cvars)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1107
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lordhavoc [Mon, 20 Feb 2006 06:41:02 +0000 (06:41 +0000)]
fix lms_nexcheck and lms_traveled_distance declarations to have semicolons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1106
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urre [Mon, 20 Feb 2006 05:40:04 +0000 (05:40 +0000)]
Attempt to fix the NAN velocity problem with Urrebots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1105
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kadaverjack [Mon, 20 Feb 2006 04:00:35 +0000 (04:00 +0000)]
- added wisellama's advanced bash script (nexuiz-linux.sh can now be symlinked to $PATH)
- anti camping system for LMS (player has to move a certain distance between 2 checks or he get's damage)
- added more LMS map which were previsously not used due to hiding places
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1104
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urre [Sun, 19 Feb 2006 20:56:59 +0000 (20:56 +0000)]
Added debugging mode, enabled by navnodeedit_debug 1 in console
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1103
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savagex [Sun, 19 Feb 2006 20:25:26 +0000 (20:25 +0000)]
change crylink color back to white (boring but still better). I wished
it would look a bit like the UT flak... but orange doesn't seem to work
at all.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1102
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kadaverjack [Sun, 19 Feb 2006 20:06:53 +0000 (20:06 +0000)]
fixed transparent exterior weaponmodel in minstagib
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1101
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kadaverjack [Sun, 19 Feb 2006 19:34:11 +0000 (19:34 +0000)]
- removed lms_nexdm14 from mapcycle (to many camping spots :()
- fixed bots joining invalid teams in domination
- blowing an enemies rocket/nade in his face counts as frag
- crylink projectiles are now orange
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1100
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urre [Sun, 19 Feb 2006 19:11:54 +0000 (19:11 +0000)]
Made autoflagger ignore remote links (at the same time preserve them)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1099
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urre [Sun, 19 Feb 2006 18:52:51 +0000 (18:52 +0000)]
Removed file/folder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1098
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urre [Sun, 19 Feb 2006 18:47:44 +0000 (18:47 +0000)]
Added automatic link flagger. Currently experimental, someone try it out please, default bind L (impulse 113).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1097
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esteel [Sun, 19 Feb 2006 16:29:01 +0000 (16:29 +0000)]
corrected a few keys and added ready to menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1096
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avirox [Sun, 19 Feb 2006 15:57:52 +0000 (15:57 +0000)]
- Fixed Triggers to work properly with TF maps (one entity needs a function though..)
- Tweaked Civilian class stats a bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1095
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avirox [Sun, 19 Feb 2006 15:23:34 +0000 (15:23 +0000)]
- Clients now spawn inside the level on connect
- CTF maps now have a 2 player limit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1094
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savagex [Sun, 19 Feb 2006 15:16:54 +0000 (15:16 +0000)]
re-included Urre's changes (don't load navnodes when no bots are in the
game). Taking this out didn't fix the buggy bots at all.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1093
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strahlemann [Sun, 19 Feb 2006 14:36:34 +0000 (14:36 +0000)]
removed the camp-spot behind a wall on nexdm13
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1092
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savagex [Sun, 19 Feb 2006 10:37:21 +0000 (10:37 +0000)]
reverted Urre's changes (avoid loading navnodes when bots are disabled)
as they completely broke the bots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1091
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avirox [Sun, 19 Feb 2006 03:46:53 +0000 (03:46 +0000)]
- Nexuiz clients who join *should* no longer have their menus crashing
- cl_bobmodel is set to "0" on client connect since it makes HUD items bob up around
- Moved client commands "cmd blah" to tn_clientcommands.c
- Need to fix: HUD Gren Timer pie wheel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1090
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kadaverjack [Sun, 19 Feb 2006 00:50:01 +0000 (00:50 +0000)]
some more keys in options->controls and squished some bugs with team select menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1089
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kadaverjack [Sat, 18 Feb 2006 22:18:59 +0000 (22:18 +0000)]
fixed tilted view in spectator mode with csqc and readded "team_*" aliases (they now use "cmd selectteam" and don't mess with player colors anymore)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1088
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esteel [Sat, 18 Feb 2006 15:40:08 +0000 (15:40 +0000)]
removed the team-color aliases. they changed the users settings and now we have the team selection menu so its much better to use this one.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1087
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lordhavoc [Sat, 18 Feb 2006 13:40:44 +0000 (13:40 +0000)]
added impulse 19 cheat impulse (print surface info) for Morphed's
development purposes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1086
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kadaverjack [Sat, 18 Feb 2006 08:37:40 +0000 (08:37 +0000)]
tilt a dead player's view manually since v_deathtilt was set to 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1085
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kadaverjack [Sat, 18 Feb 2006 06:46:19 +0000 (06:46 +0000)]
- all rocket launcher models are using the same textures now
- dropped weapons retain colormap
- lowered centerprint position for spectators
- changed some item positions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1084
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kadaverjack [Fri, 17 Feb 2006 19:17:11 +0000 (19:17 +0000)]
fixed RL weaponswitch (it switches now when ammo is depleted and last rocket is gone)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1083
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kadaverjack [Fri, 17 Feb 2006 18:39:03 +0000 (18:39 +0000)]
fixed hagar fire animation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1082
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avirox [Fri, 17 Feb 2006 17:49:56 +0000 (17:49 +0000)]
- Put Client Commands in a seperate file
- Added Nexuiz 1.5 voting and rcon system
- Added HUD item for grenade timer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1081
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kadaverjack [Fri, 17 Feb 2006 17:09:55 +0000 (17:09 +0000)]
fixed bug with minstagib & cl_weaponswitch 0 and optimized flag return when flag is in trigger_hurt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1080
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savagex [Fri, 17 Feb 2006 12:24:13 +0000 (12:24 +0000)]
Ruins of Slaughter - mapname with spaces
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1079
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savagex [Fri, 17 Feb 2006 11:52:50 +0000 (11:52 +0000)]
push welcome-message down a bit to have place for the scoreboard
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1078
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lordhavoc [Fri, 17 Feb 2006 11:41:54 +0000 (11:41 +0000)]
fixed blood spawning at wrong location (location of projectile, not
nearest point on the player who is being damaged)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1077
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lordhavoc [Fri, 17 Feb 2006 11:15:03 +0000 (11:15 +0000)]
added g_spawnshieldtime and g_midair_shieldtime to menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1076
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lordhavoc [Fri, 17 Feb 2006 10:55:07 +0000 (10:55 +0000)]
added .float spawnshieldtime which is used to grant temporary
invulnerability to newly spawned players (if g_spawnshieldtime is not
0), and also used internally by g_midair mode (along with
g_midair_shieldtime cvar), this means that
players are invulnerable for a short time after leaving the floor in
midair mode, so that multishot weapons (crylink, shotgun, electro
secondary) don't do damage on the second and later hits in a single
frame (because their first hit cleared the onground flag)
added g_spawnshieldtime cvar
added g_midair_shieldtime cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1075
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lordhavoc [Fri, 17 Feb 2006 10:42:20 +0000 (10:42 +0000)]
optimized footstep check (now uses nested if's instead of &&)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1074
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