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icculus.org git repositories - divverent/nexuiz.git/log
lordhavoc [Tue, 22 Mar 2005 12:40:20 +0000 (12:40 +0000)]
make trigger_hurt able to damage multiple things in one frame
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@331
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lordhavoc [Tue, 22 Mar 2005 12:30:44 +0000 (12:30 +0000)]
added powerup glows
implemented slowmo powerup (as a global slowmo effect)
pain suspends health regeneration (for as long as pain_finished, which is currently 0.5 seconds)
made the spawn dummy code add some forward velocity to the dummies (mainly useful for making them hit jumppads... or piling up in a corner and gibbing groups of them with rockets...)
made CopyBody not copy weapon (as that drops a weapon from every dummy)
changed strcat declaration to use ... so more than two strings can be passed to it
fixed a death message (targ immolate should've been self immolate)
implemented godmode cheat support in the damage code (useful for testing)
reenabled powerup item spawning
made "body" (as produced by CopyBody) entities able to use jumppads
disabled the annoying wobbly spinning effect on the electro plasma grenade
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@330
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lordhavoc [Tue, 22 Mar 2005 11:15:35 +0000 (11:15 +0000)]
fixed bot weapon selection so now they use all the weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@329
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lordhavoc [Tue, 22 Mar 2005 01:41:36 +0000 (01:41 +0000)]
implemented timelimit, fraglimit, end of level intermissions, and data/maplist.cfg map cycling (if missing it stays on same level)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@328
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lordhavoc [Mon, 21 Mar 2005 10:24:40 +0000 (10:24 +0000)]
fixed 'eye gibbing repeatedly' bug (hopefully) and made gib code more consistent
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@327
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lordhavoc [Mon, 21 Mar 2005 10:13:16 +0000 (10:13 +0000)]
implemented teamplay damage blocking and team kill messages
added a few missing kill/death messages
moved world/trap death messages so they actually work properly
made killing spree announcements more complete (covering all the cases)
replaced WEP_TELEPORTER with DEATH_TELEFRAG
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@326
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lordhavoc [Mon, 21 Mar 2005 10:10:14 +0000 (10:10 +0000)]
made lava and slime kill a lot faster (probably still not fast enough though)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@325
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vermeulenl [Fri, 18 Mar 2005 12:26:16 +0000 (12:26 +0000)]
Changed vsync to 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@324
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blackhc [Thu, 17 Mar 2005 20:00:36 +0000 (20:00 +0000)]
-Added maplist.menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@323
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blackhc [Thu, 17 Mar 2005 19:59:25 +0000 (19:59 +0000)]
-Changed some item names to fit to the global name convention.
-Split up data.menu into data.menu and a lot/few files in data/.
-Started work on the map list.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@322
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blackhc [Wed, 16 Mar 2005 13:02:01 +0000 (13:02 +0000)]
-Added some #define constants and a template for Item_List.
-Moved out BasicOptions to creategame/basic.menu.
-Added support for the new altstr_ins builtin.
-Added basic code for Item_DataLink_Nex_MapList.
-Added the following cvars to debug.qc:
scmenu_version_builddate, scmenu_version_buildtime and scmenu_version
-Added Util_AltStringPushBack.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@321
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vermeulenl [Mon, 14 Mar 2005 18:25:10 +0000 (18:25 +0000)]
Added savagex's telefragged code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@320
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vermeulenl [Mon, 14 Mar 2005 01:41:14 +0000 (01:41 +0000)]
Added 'g_casings'
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@319
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vermeulenl [Mon, 14 Mar 2005 01:25:36 +0000 (01:25 +0000)]
Added g_casings, changed the laser damage/speed, and updated todo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@318
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vermeulenl [Mon, 14 Mar 2005 01:23:19 +0000 (01:23 +0000)]
Add an effect for the laser explosion, added g_casings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@317
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blackhc [Sat, 12 Mar 2005 21:40:31 +0000 (21:40 +0000)]
-Added the control item Item_List (to be used later in conjunction with the
map list).
-Changed the event processing order a bit (Now 'Mouse' is processed before
'Update').
-Add the Item_DataLink_Switch_GetOrdinal helper function.
-Updated the todo list a bit.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@316
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vermeulenl [Tue, 8 Mar 2005 09:02:04 +0000 (09:02 +0000)]
Made it so you can change your skin whenever
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@315
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vermeulenl [Sun, 6 Mar 2005 21:56:04 +0000 (21:56 +0000)]
Change 'cd volume' to 'music volume'
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@314
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blackhc [Sat, 5 Mar 2005 14:37:03 +0000 (14:37 +0000)]
-Added a 'tab page bar' that isnt working yet to "create game".
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@313
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vermeulenl [Fri, 4 Mar 2005 09:02:59 +0000 (09:02 +0000)]
Make the weapon pickup message green, just to seperate it from normal chat
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@312
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vermeulenl [Wed, 2 Mar 2005 08:46:48 +0000 (08:46 +0000)]
Fixed some death message problems
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@311
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vermeulenl [Wed, 2 Mar 2005 08:44:28 +0000 (08:44 +0000)]
Added the new sub menus
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@310
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vermeulenl [Wed, 2 Mar 2005 02:20:33 +0000 (02:20 +0000)]
i forgot this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@309
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vermeulenl [Tue, 1 Mar 2005 18:51:35 +0000 (18:51 +0000)]
SavageX's mapcfg loading code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@308
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vermeulenl [Thu, 24 Feb 2005 07:48:46 +0000 (07:48 +0000)]
Got rid of the gamecfgs stuff, added timing for the weapon switch, add savage's secret door code, updated todo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@307
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vermeulenl [Wed, 23 Feb 2005 00:59:48 +0000 (00:59 +0000)]
Added the table graphics, added the server/weapon/weapon2 options,
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@306
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vermeulenl [Sun, 20 Feb 2005 22:53:19 +0000 (22:53 +0000)]
Moved the 'join game' infront of 'create game', i want to stress that nexuiz isn't a bot game, join a game and kill some actually people
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@305
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vermeulenl [Sun, 20 Feb 2005 22:13:32 +0000 (22:13 +0000)]
Various small items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@304
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vermeulenl [Tue, 15 Feb 2005 22:31:08 +0000 (22:31 +0000)]
Updated the TODO list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@303
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vermeulenl [Tue, 15 Feb 2005 22:11:19 +0000 (22:11 +0000)]
Added Urre's light code
Added Sparks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@302
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vermeulenl [Tue, 15 Feb 2005 19:19:09 +0000 (19:19 +0000)]
Made 'impulse 13' copy the exact position, model, and animation of the player, this is very useful for making screenshots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@301
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vermeulenl [Sun, 13 Feb 2005 22:27:45 +0000 (22:27 +0000)]
Delete some gamemodes, now we only have these left:
2; /// Spawn Protection - not done
8; /// No self damage - not done
64; /// Teams - not done
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@300
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lordhavoc [Fri, 11 Feb 2005 05:08:30 +0000 (05:08 +0000)]
bots now know the nexuiz weapons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@299
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lordhavoc [Fri, 11 Feb 2005 05:08:14 +0000 (05:08 +0000)]
added nexuiz health and armor items to item evaluation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@298
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lordhavoc [Fri, 11 Feb 2005 03:37:32 +0000 (03:37 +0000)]
now sets fixangle and resets punchangle and punchvector on spawn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@297
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vermeulenl [Fri, 11 Feb 2005 01:58:04 +0000 (01:58 +0000)]
forgot to commit this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@296
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vermeulenl [Fri, 11 Feb 2005 01:56:06 +0000 (01:56 +0000)]
Added bots again
Added lightstyles
"Player has # kills in a row!" added
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@295
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lordhavoc [Wed, 9 Feb 2005 14:22:22 +0000 (14:22 +0000)]
fixed 'weapon flying away' bug with jump pads
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@294
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lordhavoc [Wed, 9 Feb 2005 13:50:59 +0000 (13:50 +0000)]
made cl_client.c compile again - you can not assign a string to a float field without converting it using stof()!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@293
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vermeulenl [Wed, 9 Feb 2005 05:37:47 +0000 (05:37 +0000)]
Fixed small bug with damage and kills
Added the various lightstyles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@292
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lordhavoc [Wed, 9 Feb 2005 00:16:54 +0000 (00:16 +0000)]
removed 'big fall' death code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@291
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vermeulenl [Wed, 9 Feb 2005 00:12:50 +0000 (00:12 +0000)]
updated todo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@290
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vermeulenl [Tue, 8 Feb 2005 23:28:40 +0000 (23:28 +0000)]
Added crylink trails
Add nexflash
Make gibs more gorey and added 3 more of them
got rid of all that dummy crap, and it now just uses copybody for impulse 13
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@289
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lordhavoc [Mon, 7 Feb 2005 22:05:29 +0000 (22:05 +0000)]
allow changing player model while alive
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@288
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lordhavoc [Mon, 7 Feb 2005 19:39:06 +0000 (19:39 +0000)]
made kill command work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@287
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lordhavoc [Mon, 7 Feb 2005 19:18:36 +0000 (19:18 +0000)]
hurt no longer waits 1 second between hurts
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@286
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lordhavoc [Mon, 7 Feb 2005 19:17:44 +0000 (19:17 +0000)]
use all 4 hitground sounds, not just the first 3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@285
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lordhavoc [Mon, 7 Feb 2005 19:11:06 +0000 (19:11 +0000)]
removed aliases from qc, added them to default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@284
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blackhc [Sat, 5 Feb 2005 15:30:51 +0000 (15:30 +0000)]
This was certainly the wrong solution to a problem I dont see.
(Moved the picture back up)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@283
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vermeulenl [Tue, 1 Feb 2005 00:39:51 +0000 (00:39 +0000)]
moved picture down so you can see name and the arrows
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@282
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vermeulenl [Tue, 1 Feb 2005 00:04:00 +0000 (00:04 +0000)]
Added water drowning
added water jumping
added lava/slime damage
added tracers
updated todo
added new gibs
adjusted gibs to look cooler
made dummy have 300 health (better testing)
made tiny gibs fly out when taking above 50 damage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@281
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blackhc [Mon, 31 Jan 2005 14:51:23 +0000 (14:51 +0000)]
-Added an 'Apply' button to the player option window.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@280
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blackhc [Mon, 31 Jan 2005 13:10:19 +0000 (13:10 +0000)]
-The ClearWindow rect in the color options window is only visible when
a game is running.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@279
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vermeulenl [Mon, 31 Jan 2005 11:40:40 +0000 (11:40 +0000)]
Added some menu images
Got rid of games option menu from options.menu (why link to it if it crashes)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@278
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blackhc [Sat, 29 Jan 2005 11:27:14 +0000 (11:27 +0000)]
-Added a game option panel (mind that it is empty however)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@277
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vermeulenl [Sat, 29 Jan 2005 10:03:47 +0000 (10:03 +0000)]
Small error
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@276
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vermeulenl [Sat, 29 Jan 2005 01:47:03 +0000 (01:47 +0000)]
Added 'effects' menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@275
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lordhavoc [Fri, 28 Jan 2005 14:23:53 +0000 (14:23 +0000)]
crylink projectiles redesigned (it now resembles a flak cannon)
electro rebalanced to be a bit like the q1 rl/gl
tracer model added to fireBullet (optional per call)
adjusted uzi/shotgun shoot origin and casing origin to be more correct
some other tweaks
added default.cfg for easier maintenance (since it has to be updated so often)
default.cfg g_balance_* cvars are now set instead of seta, so they aren't saved to config (was annoying to maintain)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@274
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lordhavoc [Fri, 28 Jan 2005 14:17:33 +0000 (14:17 +0000)]
jumppads now also launch corpses (including dummies)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@273
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lordhavoc [Fri, 28 Jan 2005 14:17:00 +0000 (14:17 +0000)]
reduced pain tint (red/white/pink screen tint and view tilt) to 25% of damage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@272
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lordhavoc [Fri, 28 Jan 2005 14:15:48 +0000 (14:15 +0000)]
jumpjet test code (disabled)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@271
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vermeulenl [Fri, 28 Jan 2005 04:36:44 +0000 (04:36 +0000)]
Added a massive push when shot with the Nex
Crylink changed to Flak type weapon
Electro changed to slower more powerful
Updated TODO
Made jumppads move gibs (just no sound)
Changed Uzi, more accurate, less rate of fire
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@270
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lordhavoc [Sun, 23 Jan 2005 09:32:31 +0000 (09:32 +0000)]
major tweaks to ammo pickups, item respawn times, and all weapons are now parameterized using cvars (g_balance_* cvars - needs default.cfg found in the latest data*.pk3 file)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@269
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lordhavoc [Sat, 22 Jan 2005 08:57:38 +0000 (08:57 +0000)]
fixed weapon dropping on death
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@268
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lordhavoc [Sat, 22 Jan 2005 07:09:06 +0000 (07:09 +0000)]
fixed a large number of weapon switch issues (switchweapon is no longer cleared on switch, picking up a weapon now switches properly, you can switch multiple times before the weapon raises rather than having to wait, and the switch sound is now played on weapon drop rather than the switch impulses, for more consistency)
fixed multiple weapon entities bug (they now remove themselves if they find they're no longer current)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@267
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lordhavoc [Sat, 22 Jan 2005 07:06:12 +0000 (07:06 +0000)]
uncommented w_clear() on death so you don't have a visible weapon entity while dead
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@266
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lordhavoc [Sat, 22 Jan 2005 07:04:49 +0000 (07:04 +0000)]
target_jumppad no longer acts as a trigger_push (this was so wrong...)
jump pads now only affect players (gets rid of the gib sound issue, also kills weapon deflection - maybe that should be reenabled as a special case)
fixed trigger_push support for push (it was only working properly as a jumppad)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@265
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lordhavoc [Sat, 22 Jan 2005 07:01:50 +0000 (07:01 +0000)]
added item_armor_shard, item_armor_body (?), and item_armor_combat to support more q3 map entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@264
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lordhavoc [Sat, 22 Jan 2005 07:00:59 +0000 (07:00 +0000)]
made uzi use IT_NAILS hud ammo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@263
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lordhavoc [Fri, 21 Jan 2005 07:18:48 +0000 (07:18 +0000)]
raised items so that the map entities (have their origin at the floor) will not fall out of the level
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@262
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blackhc [Tue, 18 Jan 2005 13:51:05 +0000 (13:51 +0000)]
-Added a working background blending which looks nice both in normal and in
ingame mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@261
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vermeulenl [Mon, 17 Jan 2005 09:21:06 +0000 (09:21 +0000)]
small error
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@260
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vermeulenl [Mon, 17 Jan 2005 07:22:01 +0000 (07:22 +0000)]
Added more push when shot with bullets
added switch weapon sound
add quake1 entitys
changed attn_norm to 0.5
increased shotgun damage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@259
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vermeulenl [Sat, 15 Jan 2005 04:05:26 +0000 (04:05 +0000)]
Updated TODO
Removed bots
Adjusted the Nex effect
Lowered falling damage to 5
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@258
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blackhc [Fri, 14 Jan 2005 20:39:46 +0000 (20:39 +0000)]
-Remove two calls to crash() (old debug code still floating around)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@257
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blackhc [Fri, 14 Jan 2005 20:31:04 +0000 (20:31 +0000)]
Now take this, stupid CVS!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@256
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lordhavoc [Fri, 14 Jan 2005 19:17:05 +0000 (19:17 +0000)]
nextthink = -1 is bad, set it to 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@255
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lordhavoc [Fri, 14 Jan 2005 19:16:22 +0000 (19:16 +0000)]
fixed the laser not giving any kick when on the ground - the shot was inside the box so the vector was '0 0 0', now uses direction to center of box
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@254
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blackhc [Wed, 12 Jan 2005 20:31:50 +0000 (20:31 +0000)]
-Added a credits main menu entry with a floating credits window.
Currently the credits are loaded from betacredits.txt (only existing in my
copy), but you can change it easily. Be aware that I use a smaller window
size so you have to add more newlines to the credits:
Teammeber\nJob\n\n etc.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@253
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seienabunae [Sun, 9 Jan 2005 22:21:18 +0000 (22:21 +0000)]
Removed velocity tilting the player models (it was screwy anyway)
Removed edgefriction and some redundant calls in SV_PlayerPhysics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@252
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seienabunae [Sun, 9 Jan 2005 22:02:27 +0000 (22:02 +0000)]
Some changes to the grenade launcher and shotgun that weren't my changes
SUB_Null changed to nullfunction
More deathtypes added for falling, falling down endless pits, drowning, and trigger_hurt
trigger_hurts can have custom death messages (set .message field to something like "was in the wrong place." Make sure there is no space at the beginning and it ends with a punctuation character.)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@251
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seienabunae [Sun, 9 Jan 2005 21:36:20 +0000 (21:36 +0000)]
Sajtification
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@250
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seienabunae [Sun, 9 Jan 2005 21:35:30 +0000 (21:35 +0000)]
Added varargs to bprint and dprint
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@249
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vermeulenl [Sun, 9 Jan 2005 02:28:27 +0000 (02:28 +0000)]
todo changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@248
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blackhc [Sat, 1 Jan 2005 18:22:44 +0000 (18:22 +0000)]
Commit, commit! Bloody Win CVS client!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@247
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blackhc [Sat, 1 Jan 2005 17:56:11 +0000 (17:56 +0000)]
Lets force it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@246
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blackhc [Tue, 28 Dec 2004 20:43:56 +0000 (20:43 +0000)]
Adding my current version of the scmenu to the nexuiz cvs.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@245
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blackhc [Sun, 26 Dec 2004 14:41:15 +0000 (14:41 +0000)]
-Adjusted the slist constants in msys.qc to work with the changed VM builtins.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@244
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blackhc [Thu, 16 Dec 2004 17:31:23 +0000 (17:31 +0000)]
-Added the NEXUIZ_PLAYERMODEL/NEXUIZ_PLAYERSKIN extension description
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@243
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vermeulenl [Thu, 16 Dec 2004 17:18:50 +0000 (17:18 +0000)]
Change some damages
Attempted Playermodel selection
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@242
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blackhc [Mon, 13 Dec 2004 15:55:22 +0000 (15:55 +0000)]
-The menu compiles correctly with FteQCC now (but now it doesnt work with
FrikQCC on the other hand).
-Fixed the strzone/strunzone bugs, at least the ones that prevented it from
even starting (more fixes are to be expected).
-Fixed a few other logical errors.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@241
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blackhc [Sun, 12 Dec 2004 18:22:47 +0000 (18:22 +0000)]
-Added 2 missing ; (and thus compiles in FteQCC again)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@240
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vermeulenl [Wed, 8 Dec 2004 18:30:09 +0000 (18:30 +0000)]
Added "flash.md3" to rocket launcher
Added smoke to shotgun
Change various damages
Moved laser secondary fire to primary fire
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@239
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vermeulenl [Fri, 3 Dec 2004 22:38:07 +0000 (22:38 +0000)]
Added back some of LordHavocs changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@238
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lordhavoc [Fri, 26 Nov 2004 02:41:07 +0000 (02:41 +0000)]
made this compile in fteqcc again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@237
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vermeulenl [Fri, 26 Nov 2004 02:28:15 +0000 (02:28 +0000)]
Got rid of third attack and replaced it with a zoom
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@236
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vermeulenl [Mon, 22 Nov 2004 06:55:23 +0000 (06:55 +0000)]
More Vortex changes
made shotgun less damage, and user starts with it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@235
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blackhc [Sat, 13 Nov 2004 12:43:33 +0000 (12:43 +0000)]
-Fixed the multiplayer list crash (evil hack).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@234
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vermeulenl [Thu, 11 Nov 2004 22:43:30 +0000 (22:43 +0000)]
More changes by Vortex (bots, weapon system)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@233
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vermeulenl [Tue, 2 Nov 2004 02:58:10 +0000 (02:58 +0000)]
Updating
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@232
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