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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Thu, 31 Dec 2009 08:31:50 +0000 (08:31 +0000)]
fix pitch/yaw of weapon entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8466
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 31 Dec 2009 08:13:50 +0000 (08:13 +0000)]
improve fallback code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8465
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 31 Dec 2009 08:07:49 +0000 (08:07 +0000)]
allow loading any bsp
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8464
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 29 Dec 2009 11:15:02 +0000 (11:15 +0000)]
fix missing newlines in banlist print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8463
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div0 [Tue, 29 Dec 2009 06:37:57 +0000 (06:37 +0000)]
undo the dprint optimization that saved on builtin calls because dprints now should ALWAYS print to the engine, and are just hidden from the console buffer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8462
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div0 [Sat, 26 Dec 2009 20:38:56 +0000 (20:38 +0000)]
reintroduce the 640x480 hack as I have found out what it was good for
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8461
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 26 Dec 2009 20:35:36 +0000 (20:35 +0000)]
remove hack for 640x480 menu in preparation of freetype (which simply does not need it)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8460
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 26 Dec 2009 20:29:34 +0000 (20:29 +0000)]
fix menu aspect fixing :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8459
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 26 Dec 2009 19:51:38 +0000 (19:51 +0000)]
forgot this cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8458
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 26 Dec 2009 19:36:40 +0000 (19:36 +0000)]
drawstring_expanding :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8457
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 26 Dec 2009 13:28:24 +0000 (13:28 +0000)]
small sidefric < 0 fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8456
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 25 Dec 2009 16:23:21 +0000 (16:23 +0000)]
modal controller: set font scale too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8455
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 25 Dec 2009 15:19:24 +0000 (15:19 +0000)]
use draw_fontscale in nexposee for fixing the text scale effect... sorry for that, blub
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8454
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 25 Dec 2009 08:43:47 +0000 (08:43 +0000)]
add %#s and %#c conversions to sprintf (i.e. use byte count, not char count)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8453
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 24 Dec 2009 08:10:25 +0000 (08:10 +0000)]
fix relative mouse coordinate handling
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8452
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 23 Dec 2009 20:33:50 +0000 (20:33 +0000)]
mark the fog command as untranslatable (example)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8451
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 23 Dec 2009 18:40:59 +0000 (18:40 +0000)]
document DP_QC_SPRINTF
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8450
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 23 Dec 2009 09:06:58 +0000 (09:06 +0000)]
improved networking of ping and packet loss, now updates every 3 sec and distributes the bandwidth over multiple packets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8449
f962a42d -fe04-0410-a3ab-
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lordhavoc [Wed, 23 Dec 2009 05:39:48 +0000 (05:39 +0000)]
added torchflame effect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8448
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 22 Dec 2009 21:07:07 +0000 (21:07 +0000)]
fix sys_ticrate -> sys_frametime in vehicles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8447
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 22 Dec 2009 10:21:28 +0000 (10:21 +0000)]
more minsta fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8446
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 21 Dec 2009 12:48:47 +0000 (12:48 +0000)]
improve movement packet loss showing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8445
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 21 Dec 2009 12:35:36 +0000 (12:35 +0000)]
add missing variable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8444
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 21 Dec 2009 12:30:57 +0000 (12:30 +0000)]
csqc support for a new engine feature: movement packet loss (PL not compensated by cl_netrepeatinput)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8443
f962a42d -fe04-0410-a3ab-
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samual [Mon, 21 Dec 2009 02:02:13 +0000 (02:02 +0000)]
Fix shotgun from being too strong in 2.6 balance and balanceSamual.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8442
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 20 Dec 2009 22:09:24 +0000 (22:09 +0000)]
fix crosshair effects
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8441
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 20 Dec 2009 14:15:01 +0000 (14:15 +0000)]
give invisible names a random ID too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8440
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 20 Dec 2009 14:09:17 +0000 (14:09 +0000)]
try to detect invisible nicknames
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8439
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 20 Dec 2009 13:12:56 +0000 (13:12 +0000)]
remove a leftover print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8438
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 20 Dec 2009 12:13:29 +0000 (12:13 +0000)]
tune lerping
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8437
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 20 Dec 2009 09:36:18 +0000 (09:36 +0000)]
- rename sys_ticrate global to sys_frametime, and premultiply it with slowmo (fixes lots of bugs)
- make player weapon anims play one frame longer, gets rid of flicker introduced by subframe weaponframes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8436
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 20 Dec 2009 08:46:29 +0000 (08:46 +0000)]
change teleport to animation restart bit in weapon animation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8435
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 20 Dec 2009 08:42:41 +0000 (08:42 +0000)]
get rid of mass warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8434
f962a42d -fe04-0410-a3ab-
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samual [Sun, 20 Dec 2009 05:09:05 +0000 (05:09 +0000)]
Patch #589: Menu sounds, disabled by default. (patch by Taoki)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8433
f962a42d -fe04-0410-a3ab-
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samual [Sun, 20 Dec 2009 04:38:50 +0000 (04:38 +0000)]
Bug #599: Fix time remaining sounds in warmup mode (patch by gaffe)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8432
f962a42d -fe04-0410-a3ab-
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samual [Sun, 20 Dec 2009 04:30:39 +0000 (04:30 +0000)]
cl_deathfade enabled by default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8431
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 19 Dec 2009 22:32:19 +0000 (22:32 +0000)]
correct sizes of items in multiplayer join
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8430
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 19 Dec 2009 22:03:45 +0000 (22:03 +0000)]
oops... 4% more width because I had done 6:5 and not 5:4
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8429
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 19 Dec 2009 19:49:22 +0000 (19:49 +0000)]
quick fix for hurt triggers in minstagib
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8428
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 19 Dec 2009 19:38:00 +0000 (19:38 +0000)]
remove some tabs from the balance config files to not annoy mapinfo #include
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8427
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 19 Dec 2009 19:37:00 +0000 (19:37 +0000)]
s/space/tab in the nexrun config (otherwise fails with #include)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8426
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 19 Dec 2009 19:35:27 +0000 (19:35 +0000)]
fix cvar typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8425
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 19 Dec 2009 18:22:46 +0000 (18:22 +0000)]
support other URL parameters in g_ban_sync_uri (i.e. extend URI by &, not ?, if ? already exists)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8424
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 19 Dec 2009 17:37:53 +0000 (17:37 +0000)]
increase MAX_BAN to 256
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8423
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 19 Dec 2009 16:46:47 +0000 (16:46 +0000)]
-cvar_check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8422
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 19 Dec 2009 16:41:58 +0000 (16:41 +0000)]
cvar hashes (hope we can get rid of these soon)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8421
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 19 Dec 2009 16:41:44 +0000 (16:41 +0000)]
we didn't need that CP -1 handling any more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8420
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 19 Dec 2009 16:32:07 +0000 (16:32 +0000)]
revert the last change in case of the finish line spawns. Now, dying before finish gets you to a last-place spawnpoint (due to race_place getting erased), dying after that gets you back to the very same spawn again, and dying after finish gets you to a race_place 0 spawnpoint.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8419
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 19 Dec 2009 16:29:39 +0000 (16:29 +0000)]
Only update spotref if we ACTUALLY advanced by a CP. So if you spawn at the finish line spawn, touch the finish, then die, you will ALSO start from the very same spawn again.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8418
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 19 Dec 2009 16:27:51 +0000 (16:27 +0000)]
race: improved respawn handling:
1. when respawning after touching a CP, always spawn at a spawn connected to EXACTLY THAT CP (if available).
2. when respawning without touching a CP, always spawn at the same spawn again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8417
f962a42d -fe04-0410-a3ab-
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fruitiex [Sat, 19 Dec 2009 09:59:05 +0000 (09:59 +0000)]
set -2 on defrag checkpoints, still does not fully fix the problem where two players cant pass the cp simultaneously...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8416
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 18 Dec 2009 22:26:26 +0000 (22:26 +0000)]
fix bug in race with toggling spec/player
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8415
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 18 Dec 2009 22:21:26 +0000 (22:21 +0000)]
add explanation comment
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8414
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 18 Dec 2009 22:15:40 +0000 (22:15 +0000)]
fix handling when dying before reaching first CP
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8413
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 18 Dec 2009 22:01:51 +0000 (22:01 +0000)]
exclude the serverconfig cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8412
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 18 Dec 2009 21:23:04 +0000 (21:23 +0000)]
entities.def merge
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8411
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 18 Dec 2009 21:22:21 +0000 (21:22 +0000)]
remove a debug print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8410
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 18 Dec 2009 21:21:31 +0000 (21:21 +0000)]
fix race spawnpoint bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8409
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 18 Dec 2009 20:30:32 +0000 (20:30 +0000)]
adjust docs for the last race change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8408
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 18 Dec 2009 20:29:05 +0000 (20:29 +0000)]
race: change checkpoint use
now place-0 spawns of the start CP are only used for dying players who have reached finish. The last place CP is used instead for late comers.
Should break no existing map, but removes the restriction on place-0 placement.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8407
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 18 Dec 2009 14:34:20 +0000 (14:34 +0000)]
try fixing the addition of CA
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8406
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 18 Dec 2009 14:04:08 +0000 (14:04 +0000)]
try fixing crash found by Roffnan
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8405
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 18 Dec 2009 12:27:11 +0000 (12:27 +0000)]
refactored the scaling to a separate function to allow different size images
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8404
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 18 Dec 2009 10:34:31 +0000 (10:34 +0000)]
also new: SKINCOLOR_BACKGROUND
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8403
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 18 Dec 2009 10:26:12 +0000 (10:26 +0000)]
menu background: allow different aspect-fixing modes: letterbox, crop, width, height, stretch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8402
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 18 Dec 2009 09:20:53 +0000 (09:20 +0000)]
menu now ALWAYS works in a subwindow of 5:4 aspect, scaled to just fit in. Should make it look better on widescreen.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8401
f962a42d -fe04-0410-a3ab-
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fruitiex [Thu, 17 Dec 2009 18:45:44 +0000 (18:45 +0000)]
weaken LG just a bit, increase electro direct hit damage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8400
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 17 Dec 2009 18:43:19 +0000 (18:43 +0000)]
fix spam from anticheat
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8399
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 17 Dec 2009 14:05:29 +0000 (14:05 +0000)]
fix a misnamed cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8398
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 16 Dec 2009 16:04:18 +0000 (16:04 +0000)]
r_glsl to vid_gl20 cvar rename (please test)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8397
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div0 [Wed, 16 Dec 2009 14:25:35 +0000 (14:25 +0000)]
for niceness to MD3 exporters, also support the weapon tag names with a tag_ prefix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8396
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 16 Dec 2009 07:36:24 +0000 (07:36 +0000)]
turn undefined-cvar access from error into backtrace
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8395
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div0 [Tue, 15 Dec 2009 13:17:29 +0000 (13:17 +0000)]
also bail out if trying to cvar_set "" (which would crash)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8394
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 14 Dec 2009 15:58:24 +0000 (15:58 +0000)]
factor out the hardcoded ACL
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8393
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 14 Dec 2009 15:56:13 +0000 (15:56 +0000)]
moved ACL stuff to util.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8392
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 13 Dec 2009 19:29:35 +0000 (19:29 +0000)]
also block g_ban*
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8391
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 13 Dec 2009 19:28:12 +0000 (19:28 +0000)]
fix settemp security hole :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8390
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 13 Dec 2009 17:10:57 +0000 (17:10 +0000)]
add detection code for generic speedhacks, old and new strafebot, div0 spectator evasion hack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8389
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 13 Dec 2009 15:54:52 +0000 (15:54 +0000)]
checksums
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8388
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 13 Dec 2009 15:54:30 +0000 (15:54 +0000)]
entities.def merge
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8387
f962a42d -fe04-0410-a3ab-
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div0 [Sun, 13 Dec 2009 11:52:12 +0000 (11:52 +0000)]
remove unwanted access to "neutral" team cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8386
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div0 [Fri, 11 Dec 2009 14:48:14 +0000 (14:48 +0000)]
document that change :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8385
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div0 [Fri, 11 Dec 2009 14:23:47 +0000 (14:23 +0000)]
trigger_multiple: do not wait if "wait" is -2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8384
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m0rfar [Thu, 10 Dec 2009 17:22:24 +0000 (17:22 +0000)]
just reverting desertfactory.mapinfo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8383
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m0rfar [Wed, 9 Dec 2009 19:26:10 +0000 (19:26 +0000)]
Desertfactory v1r1 by Sev.
Sev wrote:
The main changes include:
- New models: "real" grates, new shrubs, more archs
- Optimised models, compiled with lower subdivision (=more triangles)
- New and edited textures (esp. new brick textures)
- More distinct lights and shadows
- Completely renewed brushwork
A few things worth mentioning:
- I didn't compile it with -deluxe in the light phase, since the textures don't have bump/norm maps anyway (tried it, but doesn't look good).
In return, the performance increased considerably (+ 15-20%), and I was able to compile a high-res lightmap without performance loss.
- I reduced the amount of portals, I don't know if this could cause problems (compatibility).
- There are a few minor changes with the clipping: on some of the overhead tubes (increased curvature), and new clips for the added archs.
- The new models are prefixed with "v1r1_". The models that are not needed anymore are listed in the compile_redundant.sh scripts, I kept them in since other maps may use them.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8382
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div0 [Wed, 9 Dec 2009 07:55:23 +0000 (07:55 +0000)]
allow non-square fonts to be output
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8381
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morphed [Mon, 7 Dec 2009 19:49:36 +0000 (19:49 +0000)]
removing last remains of old xolar skin, xolar selected on old server will look like nexus on new client
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8380
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fruitiex [Mon, 7 Dec 2009 14:18:34 +0000 (14:18 +0000)]
fix a bug in target_give by using InitializeEntity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8379
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div0 [Sun, 6 Dec 2009 19:37:53 +0000 (19:37 +0000)]
update docs of autocvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8378
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div0 [Sun, 6 Dec 2009 13:16:01 +0000 (13:16 +0000)]
add missing autocvars.qh file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8377
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div0 [Sun, 6 Dec 2009 12:51:36 +0000 (12:51 +0000)]
sloppy (faster) gibs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8376
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div0 [Sat, 5 Dec 2009 19:44:10 +0000 (19:44 +0000)]
new bug test: tracebug2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8375
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fruitiex [Sat, 5 Dec 2009 19:32:30 +0000 (19:32 +0000)]
cvar for enabling/disabling playerclips on a map (useful on eg defrag maps with "solid startlines")
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8374
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div0 [Sat, 5 Dec 2009 15:46:53 +0000 (15:46 +0000)]
document DP_QC_AUTOCVARS
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8373
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fruitiex [Sat, 5 Dec 2009 14:39:51 +0000 (14:39 +0000)]
add cvar_or to the timer scale for compatibility
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8372
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div0 [Sat, 5 Dec 2009 11:36:26 +0000 (11:36 +0000)]
fixing some false alarms by fteqcc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8371
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fruitiex [Sat, 5 Dec 2009 10:11:31 +0000 (10:11 +0000)]
support defrag weapon/item give entity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8370
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lordhavoc [Sat, 5 Dec 2009 10:00:03 +0000 (10:00 +0000)]
optimized trail code by adding a new .traileffect field that is set when
the model is set
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8369
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lordhavoc [Sat, 5 Dec 2009 09:46:48 +0000 (09:46 +0000)]
fix bug where dlight from rocket flickered because trailparticles() was
not being called if start and end locations were the same
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8368
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fruitiex [Fri, 4 Dec 2009 16:07:58 +0000 (16:07 +0000)]
replace hlac and cr
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8367
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