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icculus.org git repositories - divverent/nexuiz.git/log
urre [Mon, 20 Feb 2006 05:40:04 +0000 (05:40 +0000)]
Attempt to fix the NAN velocity problem with Urrebots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1105
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kadaverjack [Mon, 20 Feb 2006 04:00:35 +0000 (04:00 +0000)]
- added wisellama's advanced bash script (nexuiz-linux.sh can now be symlinked to $PATH)
- anti camping system for LMS (player has to move a certain distance between 2 checks or he get's damage)
- added more LMS map which were previsously not used due to hiding places
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1104
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savagex [Sun, 19 Feb 2006 20:25:26 +0000 (20:25 +0000)]
change crylink color back to white (boring but still better). I wished
it would look a bit like the UT flak... but orange doesn't seem to work
at all.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1102
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kadaverjack [Sun, 19 Feb 2006 20:06:53 +0000 (20:06 +0000)]
fixed transparent exterior weaponmodel in minstagib
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1101
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kadaverjack [Sun, 19 Feb 2006 19:34:11 +0000 (19:34 +0000)]
- removed lms_nexdm14 from mapcycle (to many camping spots :()
- fixed bots joining invalid teams in domination
- blowing an enemies rocket/nade in his face counts as frag
- crylink projectiles are now orange
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1100
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esteel [Sun, 19 Feb 2006 16:29:01 +0000 (16:29 +0000)]
corrected a few keys and added ready to menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1096
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savagex [Sun, 19 Feb 2006 15:16:54 +0000 (15:16 +0000)]
re-included Urre's changes (don't load navnodes when no bots are in the
game). Taking this out didn't fix the buggy bots at all.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1093
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strahlemann [Sun, 19 Feb 2006 14:36:34 +0000 (14:36 +0000)]
removed the camp-spot behind a wall on nexdm13
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1092
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savagex [Sun, 19 Feb 2006 10:37:21 +0000 (10:37 +0000)]
reverted Urre's changes (avoid loading navnodes when bots are disabled)
as they completely broke the bots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1091
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kadaverjack [Sun, 19 Feb 2006 00:50:01 +0000 (00:50 +0000)]
some more keys in options->controls and squished some bugs with team select menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1089
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kadaverjack [Sat, 18 Feb 2006 22:18:59 +0000 (22:18 +0000)]
fixed tilted view in spectator mode with csqc and readded "team_*" aliases (they now use "cmd selectteam" and don't mess with player colors anymore)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1088
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esteel [Sat, 18 Feb 2006 15:40:08 +0000 (15:40 +0000)]
removed the team-color aliases. they changed the users settings and now we have the team selection menu so its much better to use this one.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1087
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lordhavoc [Sat, 18 Feb 2006 13:40:44 +0000 (13:40 +0000)]
added impulse 19 cheat impulse (print surface info) for Morphed's
development purposes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1086
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kadaverjack [Sat, 18 Feb 2006 08:37:40 +0000 (08:37 +0000)]
tilt a dead player's view manually since v_deathtilt was set to 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1085
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kadaverjack [Sat, 18 Feb 2006 06:46:19 +0000 (06:46 +0000)]
- all rocket launcher models are using the same textures now
- dropped weapons retain colormap
- lowered centerprint position for spectators
- changed some item positions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1084
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kadaverjack [Fri, 17 Feb 2006 19:17:11 +0000 (19:17 +0000)]
fixed RL weaponswitch (it switches now when ammo is depleted and last rocket is gone)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1083
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kadaverjack [Fri, 17 Feb 2006 18:39:03 +0000 (18:39 +0000)]
fixed hagar fire animation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1082
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kadaverjack [Fri, 17 Feb 2006 17:09:55 +0000 (17:09 +0000)]
fixed bug with minstagib & cl_weaponswitch 0 and optimized flag return when flag is in trigger_hurt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1080
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savagex [Fri, 17 Feb 2006 12:24:13 +0000 (12:24 +0000)]
Ruins of Slaughter - mapname with spaces
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1079
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savagex [Fri, 17 Feb 2006 11:52:50 +0000 (11:52 +0000)]
push welcome-message down a bit to have place for the scoreboard
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1078
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lordhavoc [Fri, 17 Feb 2006 11:41:54 +0000 (11:41 +0000)]
fixed blood spawning at wrong location (location of projectile, not
nearest point on the player who is being damaged)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1077
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lordhavoc [Fri, 17 Feb 2006 11:15:03 +0000 (11:15 +0000)]
added g_spawnshieldtime and g_midair_shieldtime to menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1076
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lordhavoc [Fri, 17 Feb 2006 10:55:07 +0000 (10:55 +0000)]
added .float spawnshieldtime which is used to grant temporary
invulnerability to newly spawned players (if g_spawnshieldtime is not
0), and also used internally by g_midair mode (along with
g_midair_shieldtime cvar), this means that
players are invulnerable for a short time after leaving the floor in
midair mode, so that multishot weapons (crylink, shotgun, electro
secondary) don't do damage on the second and later hits in a single
frame (because their first hit cleared the onground flag)
added g_spawnshieldtime cvar
added g_midair_shieldtime cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1075
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lordhavoc [Fri, 17 Feb 2006 10:42:20 +0000 (10:42 +0000)]
optimized footstep check (now uses nested if's instead of &&)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1074
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savagex [Fri, 17 Feb 2006 10:18:59 +0000 (10:18 +0000)]
slight update to server version message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1073
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savagex [Fri, 17 Feb 2006 09:55:09 +0000 (09:55 +0000)]
cl_particles_quality is 0.5 by default now (1.0 can get pretty slow with
a lot of blood on the wall). Anything above 1.0 is insane (but you
already know that)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1072
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lordhavoc [Fri, 17 Feb 2006 05:16:37 +0000 (05:16 +0000)]
disable prediction on spectators, by making them have negative health,
and use v_deathtilt 0 so that they don't get a tilted view, as a side
effect this makes the scoreboard (and map name/time) always show when
spectating
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1071
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lordhavoc [Fri, 17 Feb 2006 04:57:31 +0000 (04:57 +0000)]
use self.crouch instead of self.button5 in physics, otherwise you can
crouch to go into the quad room of nexdm11 (Ruins of Slaughter), and
then let go of crouch and move full speed while still crouched
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1070
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lordhavoc [Fri, 17 Feb 2006 04:42:00 +0000 (04:42 +0000)]
added mortar back to nexdm11.ent and *_nexdm11.txt, placed it at the
base of the spiral staircase in the main arena, also corrected the
spelling of the word Slaughter in the title of this map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1069
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lordhavoc [Fri, 17 Feb 2006 04:38:11 +0000 (04:38 +0000)]
fixed a typo in the grenade launcher primary ammo cvar name
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1068
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kadaverjack [Fri, 17 Feb 2006 01:36:27 +0000 (01:36 +0000)]
- return flag when it's in trigger_hurt
- cvars for lms starting armor/health and to enable/disable regeneration in lms
- allow spectators to join by pressing jump (just as observers)
- reduced nexbeam width to 16px so it isn't wider than the gun
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1067
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savagex [Thu, 16 Feb 2006 12:42:13 +0000 (12:42 +0000)]
add liquids shader for DSI
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1066
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savagex [Thu, 16 Feb 2006 12:29:30 +0000 (12:29 +0000)]
add skies/blacksky shader for DSI map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1065
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savagex [Thu, 16 Feb 2006 12:18:22 +0000 (12:18 +0000)]
fix some map names in .ent and .map files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1064
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lordhavoc [Thu, 16 Feb 2006 11:36:09 +0000 (11:36 +0000)]
fix a typo in one of the animtime cvar calls (this was causing two shots
to fire at once)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1063
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lordhavoc [Thu, 16 Feb 2006 06:10:48 +0000 (06:10 +0000)]
changed +/-hook aliases to use +/-button6 instead of impulses 20 and 21,
and changed code accordingly, this should improve packet loss tolerance
when using the grapple
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1062
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lordhavoc [Thu, 16 Feb 2006 05:49:48 +0000 (05:49 +0000)]
added weaplast alias
changed MOUSE4 and MOUSE5 to be weaplast and +hook respectively
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1061
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lordhavoc [Thu, 16 Feb 2006 05:47:49 +0000 (05:47 +0000)]
added last weapon impulse (impulse 11)
optimized impulse processing (less redundant impulse and cvar checks)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1060
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lordhavoc [Thu, 16 Feb 2006 05:34:36 +0000 (05:34 +0000)]
fix a bug with firstblood not playing except in minstagib (the
line below an if minstagib was commented out, causing the if to instead
affect firstblood)
disable yoda message when in water
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1059
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lordhavoc [Thu, 16 Feb 2006 03:29:22 +0000 (03:29 +0000)]
fixed creategame weapon menu, and made some matching spelling corrections to
other weapon menu file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1058
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lordhavoc [Wed, 15 Feb 2006 22:22:47 +0000 (22:22 +0000)]
renamed almost all weapon cvars, added distinct cvars for primary/secondary
(and first/sustained shots in the case of the machinegun) to allow
more tweaking, edited menu accordingly, no balance changes made, just
more cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1056
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savagex [Wed, 15 Feb 2006 20:30:55 +0000 (20:30 +0000)]
revert fps killer reported by cyan... BUT WHY?!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1055
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urre [Wed, 15 Feb 2006 19:02:12 +0000 (19:02 +0000)]
Avoided spawning loads of navnodes and crap unless Urrebots exist at all
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1054
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savagex [Wed, 15 Feb 2006 12:57:27 +0000 (12:57 +0000)]
limit particle quality to 1 in the menu and allow 0.1 steps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1051
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kadaverjack [Tue, 14 Feb 2006 19:09:16 +0000 (19:09 +0000)]
fixed stupid lms bug...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1048
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Vermeulen [Tue, 14 Feb 2006 11:21:49 +0000 (11:21 +0000)]
Moved some team members to thanks. Just people who created only one asset (hagar model, or some sounds not used anymore) for the project (and haven't been heard of since)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1047
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kadaverjack [Tue, 14 Feb 2006 09:27:48 +0000 (09:27 +0000)]
fix firebullet() for trapdoor on nexdmextra 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1046
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kadaverjack [Tue, 14 Feb 2006 09:09:34 +0000 (09:09 +0000)]
save r_shadow_gslsl again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1045
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lordhavoc [Tue, 14 Feb 2006 07:36:56 +0000 (07:36 +0000)]
added g_maplist_defaultlist cvar for qc to use when g_maplist is bogus
changed some seta cvars to set
changed samelevel 1 code to work properly (using restart command)
changed map list cycling to try twice to cycle the map list, if
g_maplist is found to be invalid then g_maplist_defaultlist is copied
into it and it tries one more time to find a valid map to cycle to
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1044
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lordhavoc [Tue, 14 Feb 2006 07:33:48 +0000 (07:33 +0000)]
cleaned up mapcfg files (removed blank lines, commented out the only two
uses of exit_cfg stuff as they were minor)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1043
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m0rfar [Mon, 13 Feb 2006 22:40:36 +0000 (22:40 +0000)]
Small fix for the "ready" message.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1042
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esteel [Mon, 13 Feb 2006 22:17:23 +0000 (22:17 +0000)]
disabled votemaster of a single player. Else you could become votemaster if you are the first to connect to the server after mapchange.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1041
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kadaverjack [Mon, 13 Feb 2006 20:42:00 +0000 (20:42 +0000)]
fixed another hovering item (nexdm14) and credit Netzwerg for Mac testing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1040
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kadaverjack [Mon, 13 Feb 2006 20:02:21 +0000 (20:02 +0000)]
set default LMS timelimit to 30
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1039
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savagex [Mon, 13 Feb 2006 19:48:45 +0000 (19:48 +0000)]
Thanks to dstrek for Mac testing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1038
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kadaverjack [Mon, 13 Feb 2006 18:14:19 +0000 (18:14 +0000)]
corrected spawnpoint orientation on nexdm15 (facing a wall is not nice :)), removed reduntant impulse and turned one healthpack on nexdm12
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1037
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savagex [Mon, 13 Feb 2006 16:50:50 +0000 (16:50 +0000)]
pause gfx file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1036
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kadaverjack [Mon, 13 Feb 2006 16:43:34 +0000 (16:43 +0000)]
remove RL from nexdm15 mapdescription as well
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1035
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strahlemann [Mon, 13 Feb 2006 15:41:13 +0000 (15:41 +0000)]
changed the "jumppad-hole" on nexdm18_1on1remix for better movement
updated the dm18-levelshots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1034
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savagex [Mon, 13 Feb 2006 09:25:46 +0000 (09:25 +0000)]
update maplist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1033
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savagex [Mon, 13 Feb 2006 09:23:09 +0000 (09:23 +0000)]
nexctf02 has no info_player_deathmatch spawnpoints anymore. To make sure
we don't face trouble I move every mapcfg beside CTF into attic for
future use
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1032
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kadaverjack [Mon, 13 Feb 2006 06:49:28 +0000 (06:49 +0000)]
- removed rocket launcher from nexdm15 (wasn't there in 1.2.1)
- removed some unobtainable weapons/useless ammo
- fixed item positions on various maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1031
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kadaverjack [Sun, 12 Feb 2006 21:00:24 +0000 (21:00 +0000)]
fixed more mapnames in ent-files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1030
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black [Sun, 12 Feb 2006 20:59:28 +0000 (20:59 +0000)]
Fix the valuebuttons being cut off by too small window sizes.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1029
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strahlemann [Sun, 12 Feb 2006 19:57:44 +0000 (19:57 +0000)]
changed the "jumppad-holes" for better movement on nexdm18.bsp
removed info_player_deathmatch entities from nexctf02.ent
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1028
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kadaverjack [Sun, 12 Feb 2006 19:32:29 +0000 (19:32 +0000)]
improved teamchange centerprints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1027
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strahlemann [Sun, 12 Feb 2006 18:35:23 +0000 (18:35 +0000)]
changed the "jumppad-holes" for better movement on nexctf02
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1026
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savagex [Sun, 12 Feb 2006 13:48:03 +0000 (13:48 +0000)]
as if anybody would read this file... MUahaahahahha!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1023
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savagex [Sun, 12 Feb 2006 13:19:26 +0000 (13:19 +0000)]
message for players that get moved during team balancing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1022
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kadaverjack [Sun, 12 Feb 2006 05:09:13 +0000 (05:09 +0000)]
fixed mapnames in ent-files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1020
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kadaverjack [Sun, 12 Feb 2006 00:57:23 +0000 (00:57 +0000)]
- changed gl_picmip to 1 by default
- don't bounce dead players on jumppads
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1019
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kadaverjack [Sat, 11 Feb 2006 21:28:25 +0000 (21:28 +0000)]
- "Kenny is ready" message for the ready button
- override cvar for lms lives
- alias reset "exec game_reset.cfg"
- powerups can now be disabled indepently from g_pickup_items
- several additions to menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1018
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savagex [Sat, 11 Feb 2006 18:47:53 +0000 (18:47 +0000)]
no hitsound if hitting a dead player
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1017
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savagex [Sat, 11 Feb 2006 17:22:53 +0000 (17:22 +0000)]
slightly corrected navnode for nexdm0slightly corrected navnode for
nexdm03
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1016
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esteel [Sat, 11 Feb 2006 13:26:42 +0000 (13:26 +0000)]
g_fullbrightplayers does no longer overwrite other effects (e.g. nex powerup)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1015
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urre [Sat, 11 Feb 2006 10:01:43 +0000 (10:01 +0000)]
Removed file/folder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1014
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urre [Sat, 11 Feb 2006 10:01:16 +0000 (10:01 +0000)]
Updated default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1013
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urre [Sat, 11 Feb 2006 10:01:02 +0000 (10:01 +0000)]
Renamed remotely
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1012
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esteel [Sat, 11 Feb 2006 01:07:25 +0000 (01:07 +0000)]
tZorks name added as requested
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1011
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esteel [Sat, 11 Feb 2006 00:39:21 +0000 (00:39 +0000)]
renamed credits.txt to nexuiz-credits.txt to avoid name clash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1010
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urre [Fri, 10 Feb 2006 21:06:07 +0000 (21:06 +0000)]
Optimized crap
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1009
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urre [Fri, 10 Feb 2006 18:08:47 +0000 (18:08 +0000)]
Bleh
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1008
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urre [Fri, 10 Feb 2006 18:04:50 +0000 (18:04 +0000)]
Made the Urrebot navigation optimization a cvar, for easier testing in the future. Off by default.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1007
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avirox [Fri, 10 Feb 2006 17:59:27 +0000 (17:59 +0000)]
- Added seta "urrebots_navopt" "0" to default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1006
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kadaverjack [Fri, 10 Feb 2006 16:56:13 +0000 (16:56 +0000)]
don't allow laser alt-fire to switch to empty rocket launcher
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1005
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kadaverjack [Thu, 9 Feb 2006 22:55:25 +0000 (22:55 +0000)]
tossed weapons now have more ammo and can be immediately picked up by other players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1004
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esteel [Thu, 9 Feb 2006 20:12:26 +0000 (20:12 +0000)]
voting is more robust/correct now. i forgot something. sorry
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1003
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esteel [Thu, 9 Feb 2006 20:09:58 +0000 (20:09 +0000)]
added crylink to nexdm15
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1002
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strahlemann [Thu, 9 Feb 2006 20:04:23 +0000 (20:04 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1001
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kadaverjack [Thu, 9 Feb 2006 19:59:22 +0000 (19:59 +0000)]
add missing variable declaration
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@1000
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m0rfar [Thu, 9 Feb 2006 19:49:29 +0000 (19:49 +0000)]
Deleted double weapons on nexdm05.ent and nexdm06.ent when using 0.03 ticrate.
Raised the spawn on crylink and rl on nexdm15.ent so they appear on default ticrate
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@999
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esteel [Thu, 9 Feb 2006 19:38:53 +0000 (19:38 +0000)]
voting is more robust/correct now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@998
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kadaverjack [Thu, 9 Feb 2006 18:52:31 +0000 (18:52 +0000)]
no more "x frags left" sounds in runematch/domination
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@997
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savagex [Thu, 9 Feb 2006 16:53:37 +0000 (16:53 +0000)]
new effects default (bloom on but rtlighting off)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@996
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strahlemann [Thu, 9 Feb 2006 15:03:19 +0000 (15:03 +0000)]
fixed the larger cracks on nexdm13
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@995
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kadaverjack [Thu, 9 Feb 2006 14:34:09 +0000 (14:34 +0000)]
readme for scorelog format
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@994
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kadaverjack [Thu, 9 Feb 2006 11:13:31 +0000 (11:13 +0000)]
corrected names of 2 cvars. that should fix imbalanced teams when hitting the "auto" button in teammenu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@993
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kadaverjack [Thu, 9 Feb 2006 10:25:01 +0000 (10:25 +0000)]
fixed laser switch-to-last-weapon bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@992
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urre [Thu, 9 Feb 2006 09:20:34 +0000 (09:20 +0000)]
Reinstated navigation "optimization" for profiling tests.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@991
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urre [Thu, 9 Feb 2006 08:57:07 +0000 (08:57 +0000)]
Made Urrebots choose character names and models, by request from Vermeulen.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@990
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